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Paul Richmond
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2020 – today
- 2024
- [j17]Carlos Borau, Robert Chisholm, Paul Richmond, Dawn C. Walker:
An agent-based model for cell microenvironment simulation using FLAMEGPU2. Comput. Biol. Medicine 179: 108831 (2024) - 2023
- [j16]Carlos Borau, Kenneth Y. Wertheim, Silvia Hervas-Raluy, Diego Sainz-DeMena, Dawn C. Walker, Robert Chisholm, Paul Richmond, V. Varella, Marco Viceconti, A. Montero, Elisabet Gregori-Puigjané, Jordi Mestres, Marek Kasztelnik, José Manuel García-Aznar:
A multiscale orchestrated computational framework to reveal emergent phenomena in neuroblastoma. Comput. Methods Programs Biomed. 241: 107742 (2023) - [j15]Paul Richmond, Robert Chisholm, Peter Heywood, Mozhgan Kabiri Chimeh, Matthew Leach:
FLAME GPU 2: A framework for flexible and performant agent based simulation on GPUs. Softw. Pract. Exp. 53(8): 1659-1680 (2023) - 2022
- [c24]Paul Richmond, Matthew Leach, Peter Heywood, Francesco Pappalardo, Giulia Russo, Marzio Pennisi:
UISS-GPU: Accelerated In-Silico Tuberculosis Vaccine Trials Using FLAME GPU. BIBM 2022: 3562-3568 - [d1]Simon Hettrick, Radovan Bast, Steve Crouch, Claire Wyatt, Olivier Philippe, Alex Botzki, Jeff Carver, Ian A. Cosden, Florencia D'Andrea, Abhishek Dasgupta, William Godoy, Alejandra N. González-Beltrán, Ulf Hamster, Scott Henwood, Patric Holmvall, Stephan Janosch, Thibault Lestang, Nick May, Johan Philips, Nooriyah Poonawala-Lohani, Paul Richmond, Manodeep Sinha, Florian Thiery, Ben van Werkhoven, Qian Zhang:
International RSE Survey 2022. Zenodo, 2022 - [i6]Alovya Ahmed Chowdhury, Georges Kesserwani, Charles Rougé, Paul Richmond:
Fully GPU resident wavelet-based adaptive gridding: application to two-dimensional finite volume hydrodynamic modelling. CoRR abs/2206.05761 (2022) - 2021
- [j14]Biagio Cosenza, Nikita Popov, Ben H. H. Juurlink, Paul Richmond, Mozhgan Kabiri Chimeh, Carmine Spagnuolo, Gennaro Cordasco, Vittorio Scarano:
Easy and efficient agent-based simulations with the OpenABL language and compiler. Future Gener. Comput. Syst. 116: 61-75 (2021) - 2020
- [j13]Jiajian Xiao, Philipp Andelfinger, Wentong Cai, Paul Richmond, Alois C. Knoll, David Eckhoff:
OpenABLext: An automatic code generation framework for agent-based simulations on CPU-GPU-FPGA heterogeneous platforms. Concurr. Comput. Pract. Exp. 32(21) (2020) - [j12]Robert Chisholm, Steve Maddock, Paul Richmond:
Improved GPU near neighbours performance for multi-agent simulations. J. Parallel Distributed Comput. 137: 53-64 (2020) - [j11]John Charlton, Luis Rene Montana Gonzalez, Steve Maddock, Paul Richmond:
Simulating Crowds and Autonomous Vehicles. Trans. Comput. Sci. 37: 129-143 (2020) - [i5]Mohammad Shirvani, Georges Kesserwani, Paul Richmond:
Agent-based modelling of pedestrian responses during flood emergency: mobility behavioural rules and implications for flood risk analysis. CoRR abs/2004.10589 (2020) - [i4]John Charlton, Luis Rene Montana Gonzalez, Steve Maddock, Paul Richmond:
Simulating Crowds and Autonomous Vehicles. CoRR abs/2008.11578 (2020)
2010 – 2019
- 2019
- [j10]Mozhgan Kabiri Chimeh, Peter Heywood, Marzio Pennisi, Francesco Pappalardo, Paul Richmond:
Parallelisation strategies for agent based simulation of immune systems. BMC Bioinform. 20-S(6): 579 (2019) - [j9]Carlos Fernandez Musoles, Daniel Coca, Paul Richmond:
Communication Sparsity in Distributed Spiking Neural Network Simulations to Improve Scalability. Frontiers Neuroinformatics 13: 19 (2019) - [j8]John Charlton, Steve Maddock, Paul Richmond:
Two-dimensional batch linear programming on the GPU. J. Parallel Distributed Comput. 126: 152-160 (2019) - [c23]John Charlton, Luis Rene Montana Gonzalez, Steve Maddock, Paul Richmond:
Fast Simulation of Crowd Collision Avoidance. CGI 2019: 266-277 - [c22]Jiajian Xiao, Philipp Andelfinger, Wentong Cai, Paul Richmond, Alois C. Knoll, David Eckhoff:
Advancing Automatic Code Generation for Agent-Based Simulations on Heterogeneous Hardware. Euro-Par Workshops 2019: 308-319 - [c21]Carlos Fernandez Musoles, Daniel Coca, Paul Richmond:
HyperPRAW: Architecture-Aware Hypergraph Restreaming Partition to Improve Performance of Parallel Applications Running on High Performance Computing Systems. ICPP 2019: 19:1-19:10 - [c20]James Pyle, Mozhgan Kabiri Chimeh, Paul Richmond:
Surrogate Modelling for Efficient Discovery of Emergent Population Dynamics. HPCS 2019: 99-106 - [c19]Eidah Alzahrani, Anthony J. H. Simons, Paul Richmond:
Data Aware Simulation of Complex Systems on GPUs. HPCS 2019: 567-574 - [c18]Alexander Lalejini, Emily L. Dolson, Clifford Bohm, Austin J. Ferguson, David P. Parsons, Penelope Faulkner Rainford, Paul Richmond, Charles Ofria:
Data Standards for Artificial Life Software. ALIFE 2019: 507-514 - [i3]John Charlton, Steve Maddock, Paul Richmond:
Two-Dimensional Batch Linear Programming on the GPU. CoRR abs/1902.04995 (2019) - [i2]Mohammad Shirvani, Georges Kesserwani, Paul Richmond:
Agent-based simulator of dynamic flood-people interactions. CoRR abs/1908.05232 (2019) - [i1]John Charlton, Luis Rene Montana Gonzalez, Steve Maddock, Paul Richmond:
Fast Simulation of Crowd Collision Avoidance. CoRR abs/1908.10107 (2019) - 2018
- [j7]Inga Blundell, Romain Brette, Thomas A. Cleland, Thomas G. Close, Daniel Coca, Andrew P. Davison, Sandra Diaz-Pier, Carlos Fernandez Musoles, Padraig Gleeson, Dan F. M. Goodman, Michael L. Hines, Michael W. Hopkins, Pramod S. Kumbhar, David R. Lester, Bóris Marin, Abigail Morrison, Eric Müller, Thomas Nowotny, Alexander Peyser, Dimitri Plotnikov, Paul Richmond, Andrew Rowley, Bernhard Rumpe, Marcel Stimberg, Alan B. Stokes, Adam R. Tomkins, Guido Trensch, Michael Marmaduke Woodman, Jochen Martin Eppler:
Code Generation in Computational Neuroscience: A Review of Tools and Techniques. Frontiers Neuroinformatics 12: 68 (2018) - [j6]Mozhgan K. Chimeh, Paul Richmond:
Simulating heterogeneous behaviours in complex systems on GPUs. Simul. Model. Pract. Theory 83: 3-17 (2018) - [j5]Peter Heywood, Steve C. Maddock, Jordi Casas, David García, Mark Brackstone, Paul Richmond:
Data-parallel agent-based microscopic road network simulation using graphics processing units. Simul. Model. Pract. Theory 83: 188-200 (2018) - [c17]Mozhgan K. Chimeh, Peter Heywood, Marzio Pennisi, Francesco Pappalardo, Paul Richmond:
Parallel Pair-Wise Interaction for Multi-Agent Immune Systems Modelling. BIBM 2018: 1367-1373 - [c16]Biagio Cosenza, Nikita Popov, Ben H. H. Juurlink, Paul Richmond, Mozhgan Kabiri Chimeh, Carmine Spagnuolo, Gennaro Cordasco, Vittorio Scarano:
OpenABL: A Domain-Specific Language for Parallel and Distributed Agent-Based Simulations. Euro-Par 2018: 505-518 - [c15]David I. Fletcher, Robert F. Harrison, Twin Karmakharm, Samadhi Nallaperuma, Paul Richmond:
RateSetter: roadmap for faster, safer, and better platform train interface design and operation using evolutionary optimisation. GECCO 2018: 1230-1237 - 2017
- [j4]Alex J. Cope, Paul Richmond, Sebastian S. James, Kevin N. Gurney, David J. Allerton:
SpineCreator: a Graphical User Interface for the Creation of Layered Neural Models. Neuroinformatics 15(1): 25-40 (2017) - [j3]Shailesh Tamrakar, Paul Richmond, Roshan M. D'Souza:
PI-FLAME: A parallel immune system simulator using the FLAME graphic processing unit environment. Simul. 93(1): 69-84 (2017) - [c14]Eidah Alzahrani, Paul Richmond, Anthony J. H. Simons:
A Formula-Driven Scalable Benchmark Model for ABM, Applied to FLAME GPU. Euro-Par Workshops 2017: 703-714 - [c13]Paul Richmond, Mozhgan K. Chimeh:
FLAME GPU: Complex System Simulation Framework. HPCS 2017: 11-17 - 2016
- [c12]Robert Chisholm, Paul Richmond, Steve C. Maddock:
A Standardised Benchmark for Assessing the Performance of Fixed Radius Near Neighbours. Euro-Par Workshops 2016: 311-321 - [c11]Alcione de Paiva Oliveira, Paul Richmond:
Feasibility Study of Multi-Agent Simulation at the Cellular Level with FLAME GPU. FLAIRS 2016: 398-403 - [c10]James McIlveen, Steve C. Maddock, Peter Heywood, Paul Richmond:
PED: Pedestrian Environment Designer. CGVC 2016: 105-112 - 2015
- [c9]Peter Heywood, Paul Richmond, Steve C. Maddock:
Road Network Simulation Using FLAME GPU. Euro-Par Workshops 2015: 430-441 - 2014
- [j2]Paul Richmond, Alex Cope, Kevin N. Gurney, David J. Allerton:
From Model Specification to Simulation of Biologically Constrained Networks of Spiking Neurons. Neuroinformatics 12(2): 307-323 (2014) - [c8]Paul Richmond:
Resolving Conflicts between Multiple Competing Agents in Parallel Simulations. Euro-Par Workshops (1) 2014: 383-394 - 2012
- [c7]Paul Richmond, David J. Allerton:
Path Tracing on Massively Parallel Neuromorphic Hardware. TPCG 2012: 25-28 - [c6]Twin Karmakharm, Paul Richmond:
Large Scale Pedestrian Multi-Simulation for a Decision Support Tool. TPCG 2012: 41-44 - 2010
- [b1]Paul Richmond:
Flexible high performance agent based modelling on graphics card hardware. University of Sheffield, UK, 2010 - [j1]Paul Richmond, Dawn C. Walker, Simon Coakley, Daniela M. Romano:
High performance cellular level agent-based simulation with FLAME for the GPU. Briefings Bioinform. 11(3): 334-347 (2010) - [c5]Mariam Kiran, Paul Richmond, Mike Holcombe, Lee Shawn Chin, David Worth, Chris Greenough:
FLAME: simulating large populations of agents on parallel hardware architectures. AAMAS 2010: 1633-1636 - [c4]Twin Karmakharm, Paul Richmond, Daniela M. Romano:
Agent-based Large Scale Simulation of Pedestrians With Adaptive Realistic Navigation Vector Fields. TPCG 2010: 67-74 - [c3]Paul Richmond, Yuliya Smyrnova, Steve C. Maddock, Jian Kang:
Audio-Visual Animation of Urban Space. TPCG 2010: 183-190
2000 – 2009
- 2009
- [c2]Paul Richmond, Simon Coakley, Daniela M. Romano:
A high performance agent based modelling framework on graphics card hardware with CUDA. AAMAS (2) 2009: 1125-1126 - [c1]Daniela M. Romano, Lawrence Lomax, Paul Richmond:
NARCSim an agent-based illegal drug market simulation. ICE-GIC 2009: 101-108
Coauthor Index
aka: Steve Maddock
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last updated on 2024-10-28 20:13 CET by the dblp team
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