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Markus Krause
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2020 – today
- 2022
- [j4]Margeret Hall, Farhad Mohammad Afzali, Markus Krause, Simon Caton:
What Quality Control Mechanisms do We Need for High-Quality Crowd Work? IEEE Access 10: 99709-99723 (2022) - [c37]Andreas Stutz, Mathias Maurmaier, Martin Schneller, Thomas Romberg, Markus Krause, Felix Stubbe:
Automated Integration of Remote Terminal Units via IEC Protocol with the Module Type Package. ETFA 2022: 1-8 - 2021
- [c36]Salsabil Hamadache, Markus Krause, Malte Elson:
Strategies of Naive Software Reverse Engineering: A Qualitative Analysis. AHFE (10) 2021: 232-237 - 2020
- [i1]Jan D. Smeddinck, Markus Krause, Kolja Lubitz:
Mobile Game User Research: The World as Your Lab? CoRR abs/2012.00378 (2020)
2010 – 2019
- 2019
- [c35]Markus Krause, Farhad Mohammad Afzali, Simon Caton, Margeret Hall:
Is Quality Control Pointless? HICSS 2019: 1-10 - 2018
- [j3]Guanliang Chen, Dan Davis, Markus Krause, Efthimia Aivaloglou, Claudia Hauff, Geert-Jan Houben:
From Learners to Earners: Enabling MOOC Learners to Apply Their Skills and Earn Money in an Online Market Place. IEEE Trans. Learn. Technol. 11(2): 264-274 (2018) - [c34]Markus Krause, Doris Schiöberg, Jan David Smeddinck:
Mooqita: Empowering Hidden Talents with a Novel Work-Learn Model. CHI Extended Abstracts 2018 - [c33]Margeret Hall, Michèlle Friend, Markus Krause:
Micro-internships on the Margins. HCI (8) 2018: 486-495 - 2017
- [c32]Markus Krause, Thomas Garncarz, Jiaojiao Song, Elizabeth M. Gerber, Brian P. Bailey, Steven P. Dow:
Critique Style Guide: Improving Crowdsourced Design Feedback with a Natural Language Model. CHI 2017: 4627-4639 - [c31]Malay Bhattacharyya, Yoshihiko Suhara, Md. Mustafizur Rahman, Markus Krause:
Possible Confounds in Word-based Semantic Similarity Test Data. CSCW Companion 2017: 147-150 - [c30]Guanliang Chen, Dan Davis, Markus Krause, Claudia Hauff, Geert-Jan Houben:
Buying time: enabling learners to become earners with a real-world paid task recommender system. LAK 2017: 578-579 - 2016
- [c29]Christian Domin, Henning Pohl, Markus Krause:
Improving Plagiarism Detection in Coding Assignments by Dynamic Removal of Common Ground. CHI Extended Abstracts 2016: 1173-1179 - [c28]Markus Krause, Margeret Hall, Joseph Jay Williams, Praveen K. Paritosh, John Prip, Simon Caton:
Connecting Online Work and Online Education at Scale. CHI Extended Abstracts 2016: 3536-3541 - [c27]Alvin Yuan, Kurt Luther, Markus Krause, Sophie Isabel Vennix, Steven P. Dow, Björn Hartmann:
Almost an Expert: The Effects of Rubrics and Expertise on Perceived Value of Crowdsourced Design Critiques. CSCW 2016: 1003-1015 - [c26]Herbert Enser, Johannes K. Sell, Markus Krause, Michaela Schatzl-Linder, Bernhard Strauß, Bernhard Jakoby, Wolfgang Hilber:
Concept for printed ferroelectric sensors on coated metallic substrates. IEEE SENSORS 2016: 1-3 - [c25]Thomas B. Preußer, Markus Krause:
Survey on and re-evaluation of wide adder architectures on FPGAs. ReConFig 2016: 1-6 - 2015
- [c24]Joseph Jay Williams, Markus Krause, Praveen K. Paritosh, Jacob Whitehill, Justin Reich, Juho Kim, Piotr Mitros, Neil T. Heffernan, Brian C. Keegan:
Connecting Collaborative & Crowd Work with Online Education. CSCW Companion 2015: 313-318 - [c23]Markus Krause, René F. Kizilcec:
To Play or Not to Play: Interactions between Response Quality and Task Complexity in Games and Paid Crowdsourcing. HCOMP 2015: 102-109 - [c22]Henning Pohl, Markus Krause, Michael Rohs:
One-button recognizer: exploiting button pressing behavior for user differentiation. UbiComp 2015: 403-407 - [c21]Markus Krause, Marc Mogalle, Henning Pohl, Joseph Jay Williams:
A Playful Game Changer: Fostering Student Retention in Online Education with Social Gamification. L@S 2015: 95-102 - 2014
- [b1]Markus Krause:
Homo ludens in the loop: playful human computation systems. University of Bremen, tredition 2014, ISBN 978-3-8495-9205-9, pp. 1-213 - [j2]Tatiana Josephy, Matt Lease, Praveen K. Paritosh, Markus Krause, Mihai Georgescu, Michael Tjalve, Daniela Braga:
Workshops Held at the First AAAI Conference on Human Computation and Crowdsourcing: A Report. AI Mag. 35(2): 75-78 (2014) - [c20]Marko Noack, Markus Krause, Christian Mayr, Johannes Partzsch, René Schüffny:
VLSI implementation of a conductance-based multi-synapse using switched-capacitor circuits. ISCAS 2014: 850-853 - [c19]Markus Krause:
A behavioral biometrics based authentication method for MOOC's that is robust against imitation attempts. L@S 2014: 201-202 - [c18]Nils Batram, Markus Krause, Paul-Olivier Dehaye:
Comparing Human and Algorithm Performance on Estimating Word-Based Semantic Similarity. SocInfo Workshops 2014: 452-460 - 2013
- [c17]Markus Krause, Robert Porzel:
It is about time: time aware quality management for interactive systems with humans in the loop. CHI Extended Abstracts 2013: 163-168 - [c16]Markus Krause, Jan D. Smeddinck, Ronald Meyer:
A digital game to support voice treatment for parkinson's disease. CHI Extended Abstracts 2013: 445-450 - [c15]Markus Krause:
GameLab: A Tool Suit to Support Designers of Systems with Homo Ludens in the Loop. HCOMP (Works in Progress / Demos) 2013 - [r1]Markus Krause:
Designing Systems with Homo Ludens in the Loop. Handbook of Human Computation 2013: 393-409 - 2012
- [c14]Markus Krause, Jan D. Smeddinck, Aneta Takhtamysheva, Velislav Markov, Nina Runge:
Playful Surveys: Easing Challenges of Human Subject Research with Online Crowds. HCOMP@AAAI 2012 - [c13]Nina Runge, Niklas Kilian, Jan D. Smeddinck, Markus Krause:
Predicting Crowd-Based Translation Quality with Language-Independent Feature Vectors. HCOMP@AAAI 2012 - [c12]Daniel Apken, Hendrik Landwehr, Marc Herrlich, Markus Krause, Dennis Paul, Rainer Malaka:
Design and Evaluation of Parametrizable Multi-genre Game Mechanics. ICEC 2012: 45-52 - [c11]Kolja Lubitz, Markus Krause:
Exploring User Input Metaphors for Jump and Run Games on Mobile Devices. ICEC 2012: 473-475 - [c10]Markus Krause, Roberta Cuel, Maja Vukovic:
GCI 2012 Harnessing Collective Intelligence with Games - 1st International Workshop on Systems with Homo Ludens in the Loop. ICEC 2012: 496-499 - 2011
- [c9]Markus Krause, Jan D. Smeddinck:
Human computation games: A survey. EUSIPCO 2011: 754-758 - [c8]Oliver Assad, Robert Hermann, Damian Lilla, Björn Mellies, Ronald Meyer, Liron Shevach, Sandra Siegel, Melanie Springer, Saranat Tiemkeo, Jens Voges, Jan Wieferich, Marc Herrlich, Markus Krause, Rainer Malaka:
Motion-Based Games for Parkinson's Disease Patients. ICEC 2011: 47-58 - [c7]Aneta Takhtamysheva, Markus Krause, Jan D. Smeddinck:
Serious Questionnaires in Playful Social Network Applications. ICEC 2011: 436-439 - [c6]Marc Herrlich, Markus Krause, Rainer Malaka, Jan D. Smeddinck:
Teaching Serious Games. MuC (Workshopband) 2011: 391-396 - [c5]Oliver Assad, Robert Hermann, Damian Lilla, Björn Mellies, Ronald Meyer, Liron Shevach, Sandra Siegel, Melanie Springer, Saranat Tiemkeo, Jens Voges, Jan Wieferich, Marc Herrlich, Markus Krause, Rainer Malaka:
WuppDi! - Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming. MuC 2011: 469-478 - 2010
- [j1]Jens Teichert, Marc Herrlich, Benjamin Walther-Franks, Lasse Schwarten, Sebastian Feige, Markus Krause, Rainer Malaka:
Advancing Large Interactive Surfaces for Use in the Real World. Adv. Hum. Comput. Interact. 2010: 657937:1-657937:10 (2010) - [c4]Markus Krause, Aneta Takhtamysheva, Marion Wittstock, Rainer Malaka:
Frontiers of a paradigm: exploring human computation with digital games. HCOMP@KDD 2010: 22-25 - [c3]Hidir Aras, Markus Krause, Andreas Haller, Rainer Malaka:
Webpardy: harvesting QA by HC. HCOMP@KDD 2010: 49-52
2000 – 2009
- 2009
- [c2]Aneta Takhtamysheva, Robert Porzel, Markus Krause:
Games for games: manipulating contexts in human computation games. KDD Workshop on Human Computation 2009: 38-39 - [c1]Markus Krause, Hidir Aras:
Playful tagging: folksonomy generation using online games. WWW 2009: 1207-1208
Coauthor Index
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