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Erik Sintorn
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2020 – today
- 2022
- [j16]Sverker Rasmuson, Erik Sintorn, Ulf Assarsson:
PERF: Performant, Explicit Radiance Fields. Frontiers Comput. Sci. 4 (2022) - [j15]Roc R. Currius, Ulf Assarsson, Erik Sintorn:
Real-Time Hair Filtering with Convolutional Neural Networks. Proc. ACM Comput. Graph. Interact. Tech. 5(1): 15:1-15:15 (2022) - [c16]Alexandra Angerd, Angelos Arelakis, Vasilis Spiliopoulos, Erik Sintorn, Per Stenström:
GBDI: Going Beyond Base-Delta-Immediate Compression with Global Bases. HPCA 2022: 1115-1127 - [i4]Sverker Rasmuson, Erik Sintorn, Ulf Assarsson:
Addressing the Shape-Radiance Ambiguity in View-Dependent Radiance Fields. CoRR abs/2203.01553 (2022) - 2021
- [j14]Sverker Rasmuson, Erik Sintorn, Ulf Assarsson:
A low-cost, practical acquisition and rendering pipeline for real-time free-viewpoint video communication. Vis. Comput. 37(3): 553-565 (2021) - [i3]Pierre Moreau, Michael C. Doggett, Erik Sintorn:
Path Verification for Dynamic Indirect Illumination. CoRR abs/2111.06906 (2021) - [i2]Sverker Rasmuson, Erik Sintorn, Ulf Assarsson:
PERF: Performant, Explicit Radiance Fields. CoRR abs/2112.05598 (2021) - 2020
- [j13]Dan Dolonius, Erik Sintorn, Ulf Assarsson:
UV-free Texturing using Sparse Voxel DAGs. Comput. Graph. Forum 39(2): 121-132 (2020) - [j12]Roc R. Currius, Dan Dolonius, Ulf Assarsson, Erik Sintorn:
Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination. Comput. Graph. Forum 39(2): 133-146 (2020) - [c15]Alexandra Angerd, Erik Sintorn, Per Stenström:
A GPU Register File using Static Data Compression. ICPP 2020: 59:1-59:10 - [c14]Sverker Rasmuson, Erik Sintorn, Ulf Assarsson:
User-guided 3D reconstruction using multi-view stereo. I3D 2020: 10:1-10:9 - [i1]Alexandra Angerd, Erik Sintorn, Per Stenström:
A GPU Register File using Static Data Compression. CoRR abs/2006.05693 (2020)
2010 – 2019
- 2019
- [j11]Dan Dolonius, Erik Sintorn, Viktor Kämpe, Ulf Assarsson:
Compressing Color Data for Voxelized Surface Geometry. IEEE Trans. Vis. Comput. Graph. 25(2): 1270-1282 (2019) - 2018
- [c13]Ulf Assarsson, Markus Billeter, Dan Dolonius, Elmar Eisemann, Alberto Jaspe, Leonardo Scandolo, Erik Sintorn:
Voxel DAGs and Multiresolution Hierarchies: From Large-Scale Scenes to Pre-computed Shadows. Eurographics (Tutorials) 2018: 9-11 - 2017
- [j10]Alexandra Angerd, Erik Sintorn, Per Stenström:
A Framework for Automated and Controlled Floating-Point Accuracy Reduction in Graphics Applications on GPUs. ACM Trans. Archit. Code Optim. 14(4): 46:1-46:25 (2017) - [c12]Dan Dolonius, Erik Sintorn, Viktor Kämpe, Ulf Assarsson:
Compressing color data for voxelized surface geometry. I3D 2017: 13:1-13:10 - 2016
- [j9]Viktor Kämpe, Erik Sintorn, Dan Dolonius, Ulf Assarsson:
Fast, Memory-Efficient Construction of Voxelized Shadows. IEEE Trans. Vis. Comput. Graph. 22(10): 2239-2248 (2016) - [c11]Pierre Moreau, Erik Sintorn, Viktor Kämpe, Ulf Assarsson, Michael C. Doggett:
Photon splatting using a view-sample cluster hierarchy. High Performance Graphics 2016: 75-85 - [c10]Viktor Kämpe, Sverker Rasmuson, Markus Billeter, Erik Sintorn, Ulf Assarsson:
Exploiting coherence in time-varying voxel data. I3D 2016: 15-21 - 2015
- [j8]Ola Olsson, Markus Billeter, Erik Sintorn, Viktor Kämpe, Ulf Assarsson:
More Efficient Virtual Shadow Maps for Many Lights. IEEE Trans. Vis. Comput. Graph. 21(6): 701-713 (2015) - [c9]Viktor Kämpe, Erik Sintorn, Ulf Assarsson:
Fast, memory-efficient construction of voxelized shadows. I3D 2015: 25-30 - 2014
- [j7]Erik Sintorn, Viktor Kämpe, Ola Olsson, Ulf Assarsson:
Compact precomputed voxelized shadows. ACM Trans. Graph. 33(4): 150:1-150:8 (2014) - [c8]Ola Olsson, Erik Sintorn, Viktor Kämpe, Markus Billeter, Ulf Assarsson:
Efficient virtual shadow maps for many lights. I3D 2014: 87-96 - [c7]Erik Sintorn, Viktor Kämpe, Ola Olsson, Ulf Assarsson:
Per-triangle shadow volumes using a view-sample cluster hierarchy. I3D 2014: 111-118 - [c6]Ola Olsson, Erik Sintorn, Viktor Kämpe, Markus Billeter, Ulf Assarsson:
Implementing efficient virtual shadow maps for many lights. SIGGRAPH Talks 2014: 50:1 - [e1]Mohammad Obaid, Daniel Sjölie, Erik Sintorn, Morten Fjeld:
Proceedings of SIGRAD 2014, Visual Computing, June 12-13, 2014, Göteborg, Sweden. Linköping Electronic Conference Proceedings 106, Linköping University Electronic Press 2014 [contents] - 2013
- [j6]Mohammad Obaid, Erik Sintorn, Daniel Sjölie, Morten Fjeld:
Message from the Editors: SIGRAD 2014 Special Issue of the Journal of Graphics Tools. J. Graph. Tools 17(3): 55-58 (2013) - [j5]Viktor Kämpe, Erik Sintorn, Ulf Assarsson:
High resolution sparse voxel DAGs. ACM Trans. Graph. 32(4): 101:1-101:13 (2013) - 2012
- [c5]Markus Billeter, Erik Sintorn, Ulf Assarsson:
Real-time multiple scattering using light propagation volumes. I3D 2012: 119-126 - 2011
- [j4]Erik Sintorn, Ola Olsson, Ulf Assarsson:
An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes. ACM Trans. Graph. 30(6): 153 (2011) - [j3]Eric Enderton, Erik Sintorn, Peter Shirley, David P. Luebke:
Stochastic Transparency. IEEE Trans. Vis. Comput. Graph. 17(8): 1036-1047 (2011) - 2010
- [c4]Markus Billeter, Erik Sintorn, Ulf Assarsson:
Real time volumetric shadows using polygonal light volumes. High Performance Graphics 2010: 39-45 - [c3]Eric Enderton, Erik Sintorn, Peter Shirley, David P. Luebke:
Stochastic transparency. SI3D 2010: 157-164
2000 – 2009
- 2009
- [c2]Erik Sintorn, Ulf Assarsson:
Hair self shadowing and transparency depth ordering using occupancy maps. SI3D 2009: 67-74 - 2008
- [j2]Erik Sintorn, Elmar Eisemann, Ulf Assarsson:
Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps. Comput. Graph. Forum 27(4): 1285-1292 (2008) - [j1]Erik Sintorn, Ulf Assarsson:
Fast parallel GPU-sorting using a hybrid algorithm. J. Parallel Distributed Comput. 68(10): 1381-1388 (2008) - [c1]Erik Sintorn, Ulf Assarsson:
Real-time approximate sorting for self shadowing and transparency in hair rendering. SI3D 2008: 157-162
Coauthor Index
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