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Sofia Schöbel
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2020 – today
- 2024
- [j11]Tim Weinert, Dennis Benner, Ernestine Dickhaut, Andreas Janson, Sofia Schöbel, Jan Marco Leimeister:
Engaging Students through Interactive Learning Videos in Higher Education: Developing a Creation Process and Design Patterns for Interactive Learning Videos. Commun. Assoc. Inf. Syst. 55: 16 (2024) - [j10]Sofia Schöbel, Anuschka Schmitt, Dennis Benner, Mohammed Saqr, Andreas Janson, Jan Marco Leimeister:
Charting the Evolution and Future of Conversational Agents: A Research Agenda Along Five Waves and New Frontiers. Inf. Syst. Frontiers 26(2): 729-754 (2024) - [c31]Eva-Maria Zahn, Sofia Schöbel, Matthias Söllner:
Technology-based Learning Services for Transferable Skills - A Systematic Literature Review. AMCIS 2024 - [c30]Jeanine Kirchner-Krath, Manuel Schmidt-Kraepelin, Sofia Schöbel, Mathias Ullrich, Ali Sunyaev, Harald F. O. von Korflesch:
Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in Academia. CHI 2024: 523:1-523:19 - [c29]Eva-Maria Zahn, Sofia Schöbel:
Let's Chat to Negotiate: Designing a Conversational Agent for Learning Negotiation Skills. DESRIST 2024: 229-243 - [c28]Dennis Benner, Sofia Schöbel, Andreas Janson, Jan Marco Leimeister:
Engaging Minds - How Gamified Chatbots Can Support and Motivate Learners in Digital Education. HICSS 2024: 54-63 - [c27]Henrietta Batinovic, Fabian Tingelhoff, Maik Hammerschmidt, Sofia Schöbel:
Come Closer, but Not Too Close: How Virtual Influencers Can Facilitate or Restrict Brand Experiences in the Metaverse. HICSS 2024: 2797-2806 - 2023
- [j9]Sofia Schöbel, Fabian Tingelhoff:
Overcoming Challenges to Enable the Potential of Metaverse Platforms: A Qualitative Approach to Understand Value Creation. AIS Trans. Hum. Comput. Interact. 15(1): 1-21 (2023) - [j8]Andreas Janson, Manuel Schmidt-Kraepelin, Sofia Schöbel, Ali Sunyaev:
Special Issue Editorial: Adaptive and Intelligent Gamification Design. AIS Trans. Hum. Comput. Interact. 15(2): 136-145 (2023) - [j7]Sofia Marlena Schöbel, Jan Marco Leimeister:
Metaverse platform ecosystems. Electron. Mark. 33(1): 12 (2023) - [c26]Dennis Benner, Sofia Schöbel:
Stay with me - Conversational Churn Prevention in Digital subscription Service. ECIS 2023 - [c25]Tristan Gleich, Sofia Schöbel, Andreas Janson:
Meetings at Digital Workplaces - an Experimental Approach to Analyze Group Attachment and Organizational Commitment in Digital Worlds. ECIS 2023 - [c24]Laura Schlegel, Sofia Schöbel, Matthias Söllner:
Nudging Digital Learning - An Experimental Analysis of Social Nudges to Manage Self-Regulated Learning and Online Learning Success. HICSS 2023: 34-43 - [c23]Sofia Schöbel, Jasmin Karatas, Fabian Tingelhoff, Jan Marco Leimeister:
Not Everything is a Metaverse?! A Practitioners Perspective on Characterizing Metaverse Platforms. HICSS 2023: 544-553 - [c22]Aditya Kumar Purohit, Torben Jan Barev, Sofia Schöbel, Andreas Janson, Adrian Holzer:
Designing for Digital Wellbeing on a Smartphone: Co-creation of Digital Nudges to Mitigate Instagram Overuse. HICSS 2023: 4087-4096 - [c21]Leah Lennig, Fabian Tingelhoff, Maik Hammerschmidt, Sofia Schöbel:
How Embodiment in Virtual Hybrid Meetings Affects Collaboration Experience: An Explorative Investigation. ICIS 2023 - 2022
- [j6]Dennis Benner, Sofia Schöbel, Andreas Janson, Jan Marco Leimeister:
How to Achieve Ethical Persuasive Design: A Review and Theoretical Propositions for Information Systems. AIS Trans. Hum. Comput. Interact. 14(4): 548-577 (2022) - [c20]Dennis Benner, Sofia Schöbel, Christoph Süess:
Towards Gamified Conversational Agents for Self-Regulated Learning in Digital Education. ICIS 2022 - [c19]Dennis Benner, Sofia Schöbel, Andreas Janson, Jan Marco Leimeister:
Can you help me scale? A Systematic Analysis of Scaling Capabilities of Conversational Agents for Digital Services. Wirtschaftsinformatik 2022 - [c18]Dennis Benner, Sofia Schöbel, Christoph Süess, Vera Baechle, Andreas Janson:
Level-Up your Learning - Introducing a Framework for Gamified Educational Conversational Agents. Wirtschaftsinformatik 2022 - [p1]Sofia Marlena Schöbel, Sabrina Schomberg, Torben Jan Barev, Thomas Grote, Andreas Janson, Gerrit Hornung, Jan Marco Leimeister:
Zum Datenschutz gestupst? Gestaltungsorientierte Entwicklung von Privacy Nudges vor dem Hintergrund ethischer und rechtlicher Leitlinien. Selbstbestimmung, Privatheit und Datenschutz 2022: 369-388 - 2021
- [j5]Sofia Schöbel, Manuel Schmidt-Kraepelin, Andreas Janson, Ali Sunyaev:
Adaptive and Personalized Gamification Designs: Call for Action and Future Research. AIS Trans. Hum. Comput. Interact. 13(4): 479-494 (2021) - [j4]Sofia Schöbel, Mohammed Saqr, Andreas Janson:
Two decades of game concepts in digital learning environments - A bibliometric study and research agenda. Comput. Educ. 173: 104296 (2021) - [j3]Tim Weinert, Dennis Benner, Ernestine Dickhaut, Andreas Janson, Sofia Schöbel, Jan Marco Leimeister:
Unterstützung digitaler Bildungsprozesse durch interaktive gamifizierte Lernvideos - Wie innovative Lernvideos Motivation und Lernerfolg steigern können. HMD Prax. Wirtsch. 58(6): 1483-1503 (2021) - [c17]Dennis Benner, Sofia Schöbel, Andreas Janson:
It is only for your own good, or is it? Ethical Considerations for Designing Ethically Conscious Persuasive Information Systems. AMCIS 2021 - [c16]Torben Jan Barev, Sofia Schöbel, Andreas Janson, Jan Marco Leimeister:
DELEN - A Process Model for the Systematic Development of Legitimate Digital Nudges. DESRIST 2021: 299-312 - [c15]Dennis Benner, Edona Elshan, Sofia Schöbel, Andreas Janson:
What do you mean? A Review on Recovery Strategies to Overcome Conversational Breakdowns of Conversational Agents. ICIS 2021 - [c14]Dennis Benner, Sofia Schöbel:
A Theory-Driven Design Science Research Agenda Towards Gamified Videos in Learning. Wirtschaftsinformatik 2021 - [c13]Dennis Benner, Sofia Schöbel, Andreas Janson:
Exploring the State-of-the-Art of Persuasive Design for Smart Personal Assistants. Wirtschaftsinformatik 2021 - 2020
- [b1]Sofia Schöbel:
Exploring gamification in digital learning environments: conceptual and empirical foundations for gamification designs. University of Kassel, Germany, 2020, ISBN 978-3-7376-0835-0, pp. 1-310 - [j2]Sofia Schöbel, Andreas Janson, Katharina Jahn, Bastian Kordyaka, Ozgur Turetken, Naza Djafarova, Mohammed Saqr, Dezhi Wu, Matthias Söllner, Martin Adam, Povl Heiberg Gad, Henrik Wesseloh, Jan Marco Leimeister:
A Research Agenda for the Why, What, and How of Gamification Designs: Outcomes of an ECIS 2019 Panel. Commun. Assoc. Inf. Syst. 46: 30 (2020) - [j1]Sofia Marlena Schöbel, Andreas Janson, Matthias Söllner:
Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs. Eur. J. Inf. Syst. 29(6): 641-668 (2020) - [c12]Sofia Schöbel, Torben Jan Barev, Andreas Janson, Felix Hupfeld, Jan Marco Leimeister:
Understanding User Preferences of Digital Privacy Nudges - A Best-Worst Scaling Approach. HICSS 2020: 1-10 - [c11]Naim Zierau, Thiemo Wambsganss, Andreas Janson, Sofia Schöbel, Jan Marco Leimeister:
The Anatomy of User Experience with Conversational Agents: A Taxonomy and Propositions of Service Clues. ICIS 2020
2010 – 2019
- 2019
- [c10]Manuel Schmidt-Kraepelin, Scott Thiebes, Sofia Schöbel, Ali Sunyaev:
Users' Game Design Element Preferences in Health Behavior Change Support Systems for Physical Activity: A Best-Worst-Scaling Approach. ICIS 2019 - [c9]Sofia Schöbel, Andreas Janson, Abhay Nath Mishra:
A Configurational View on Avatar Design - The Role of Emotional Attachment, Satisfaction, and Cognitive Load in Digital Learning. ICIS 2019 - 2018
- [c8]Sofia Schöbel, Andreas Janson:
Is it all about having Fun? - Developing a Taxonomy to gamify Information Systems. ECIS 2018: 60 - [c7]Tim Schneider, Andreas Janson, Sofia Schöbel:
Understanding the Effects of Gamified Feedback in Mobile Learning " An Experimental Investigation. ICIS 2018 - 2017
- [c6]Sofia Schöbel, Matthias Söllner, Abhay Nath Mishra:
Does the Winner Take IT All? - towards an Understanding of Why there might be no One-Size-Fits-All Gamification Design. ECIS 2017 - [c5]Sofia Schöbel, Sissy-Josefina Ernst, Matthias Söllner, Jan Marco Leimeister:
More than the Sum of its Parts - Towards Identifying Preferred Game Design Element Combinations in Learning Management Systems. ICIS 2017 - [c4]Sofia Schöbel, Andreas Janson, Sissy-Josefina Ernst, Jan Marco Leimeister:
How to Gamify a Mobile Learning Application - A Modularization Approach. ICIS 2017 - 2016
- [c3]Katja Lehmann, Sarah Oeste-Reiß, Sofia Schöbel, Matthias Söllner:
StaySmart - Individuelles und kompetenzorientiertes e-Learning im Zeitalter des demografischen Wandels. DeLFI 2016: 277-279 - [c2]Sofia Schöbel, Matthias Söllner:
How to Gamify Information Systems - Adapting Gamification to Individual Preferences. ECIS 2016: Research-in-Progress Paper 20 - [c1]Sofia Schöbel, Matthias Söllner, Jan Marco Leimeister:
The Agony of Choice - Analyzing User Preferences regarding Gamification Elements in Learning Management Systems. ICIS 2016
Coauthor Index
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