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Journal on Interactive Systems, Volume 15
Volume 15, Number 1, 2024
- José Luiz Nunes, Gabriel D. J. Barbosa, Clarisse Sieckenius de Souza, Simone D. J. Barbosa:
Using Model Cards for ethical reflection on machine learning models: an interview-based study. 1-19 - Derzu Omaia, Walter F. M. Correia, André L. M. Santos:
Interactive rapid prototyping combining 3D Printing and Augmented Reality. 20-35 - Thiago Adriano Coleti, Marcelo Morandini, Lucia Vilela Leite Filgueiras:
Human-Data Interaction Syllabus for Undergraduate and Graduate Courses. 36-54 - Ana Paula de Carvalho, Camila Santana Braz, Raquel Oliveira Prates:
An Analysis of the Evaluation Methods being Applied to Serious Games for Autistic Children. 55-78 - Jean C. S. Rosa, Adriana Lopes Damian:
Exploring Digital Technology Adoption among Brazilian Evangelicals: A Survey and Research Agenda. 79-91 - Walter Lopes Neto, Philipy A. Silveira de Brito, Inácia F. da Costa Neta, Charles Madeira:
Proposal for a gamification strategy applied to remote learning. 92-103 - Sahra K. G. Silva, Cléber Gimenez Corrêa, Silvio Ricardo Rodrigues Sanches, Marcelo de S. Lauretto, Fátima L. S. Nunes:
Assessing Depth Perception in Virtual Environments: A Comprehensive Framework. 104-117 - Raul Benites Paradeda, Álisson Alves, Daniel Torres, Althierfson Lima:
The Emotions and Advice in Virtual Assistants: A Dual Study on Emotion Validation and Agent Suggestions in a Gaming Scenario. 118-129 - Mariana O. Silva, Lucas L. Costa, Larissa D. Gomide, Guilherme Bezerra dos Santos, Gabriel P. Oliveira, Michele A. Brandão, Anísio Lacerda, Gisele L. Pappa:
Overpricing Analysis in Brazilian Public Bidding Items. 130-142 - Rummenigge R. Dantas, Alan K. S. Alves, Andre V. Dos Santos:
TeamBridge 2.0: an extensible and non-invasive middleware for control and adapting games for motor rehabilitation. 143-156 - Kattiana Constantino, Raquel Oliveira Prates, Eduardo Figueiredo:
A User Evaluation of a Collaborator Recommender based on Co-Changed Files. 157-169 - Valmir V. de Almeida Santos, Claudia Pinto Pereira:
Promoting prevention to fake news through an educational software. 170-193 - Andreia R. Casare, Celmar Guimarães da Silva, Regina Moraes:
User perception as a factor for improving Trustworthiness in e-commerce systems. 194-219 - Laís Dib Albuquerque, Elloá B. Guedes:
Coffee Plant Leaf Disease Detection for Digital Agriculture. 220-233 - Malu Mafra, Kennedy Nunes, Simara Rocha, Geraldo Braz Junior, Aristófanes Corrêa Silva, Davi Viana, Williamson Silva, Luis Rivero:
Proposing Usability-UX technologies for the design and evaluation of text-based chatbots. 234-251 - Gabriel Acassio Correia, Vinícius Carvalho Pereira, Daniele Trevisan, Cristiano Maciel:
The Art of Dying in a Digital World: How Death is Represented in Digital Art. 252-264 - Franklin Matheus da Costa Lima, Leonardo Cunha de Miranda, Gabriel Alves Mendes Vasiljevic, M. Cecília C. Baranauskas:
An Analysis of the Authorship and Co-authorship Networks of the Brazilian Human-Computer Interaction Conference. 265-293 - Giselle Lorrane Nobre Melo, Nicoly Da Silva Menezes, Ana Clara dos Santos Maciel, Luciano Arruda Teran, Thayssa A. da Rocha, Cleidson Ronald Botelho de Souza, Marcelle Pereira Mota:
Accessibility issues in establishing awareness on remote collaborative software development. 294-310 - Thiago Adriano Coleti, Renato Balancieri, André Menolli, Omar Ali Mahmoud, Victor Hugo Sotti, Michel Yvano, Marcelo Morandini:
Handling of Personal Data by Smart Home Equipment: an Exploratory Analysis in the Context of LGPD. 311-322 - Alana Miranda Medeiros, João Lúcio de Souza Júnior, Marisa C. M. A. de Andrade, Saulo William Da Silva Costa, Fernando Augusto Ribeiro Costa, Nelson Cruz Sampaio Neto, Marcos César da Rocha Seruffo:
Application of a multicriteria decision model for the classification of Paraíba's municipalities as to the occurrence of domestic and family violence against women. 323-332 - Erik Henrique Da Costa Nunes, Junior Cezar Bezerra de Oliveira, Laura Maria de Queiroz Melo, Carlos Eduardo Almeida Feitosa, Ingrid Teixeira Monteiro:
Democracy out-of-the-box: analysis of compliance with constitutional principles in tax policies that use Artificial Intelligence. 333-348 - Camila Santana Braz, Marco Túlio Dutra, Gabriel P. Oliveira, Lucas L. Costa, Mariana O. Silva, Michele A. Brandão, Anísio Lacerda, Gisele L. Pappa:
Exploring Irregularities in Brazilian Public Bids: An In-depth Analysis on Small Companies. 349-361 - Joana Gabriela Ribeiro de Souza, Raquel Oliveira Prates:
Identifying Challenges for Elementary School Teachers in Building Digital Games through a Workshop. 362-374 - Heitor Castro Brasiel, Danielli Araújo Lima:
Swarm Robotics surveillance control with Ant Cellular Automata Model in the Cerrado Biome for preserving biodiversity. 375-387 - Ikaro Siqueira Rodrigues Vitor, Elisa de Cássia Silva Rodrigues, Bruno Guazzelli Batista:
Development and Analysis of a Game Design Methodology applied to the Game Honor Keeper Conception. 388-400 - Ana Maria Amorim, Ailton Ribeiro, Murilo Guerreiro Arouca, Iago Meijon, Victor Cavalheiro, Maria Clara Pestana, Vaninha Vieira:
Gamification Techniques and Contribution Filtering in Crowdsourcing Micro-Task Applications. 401-416 - José Vieira, Rodrigo Andrade:
On the investigation of Usability in the Caixa Tem Application. 417-433 - Roberto Rufino Júnior, Tadeu Moreira de Classe, Camila de Castro Lima:
Games With Safety Training Purposes in the Industry: Game Design Method and Its Demonstration. 434-449 - Gilberto Batista Damaceno Júnior, Jesse Nery Filho, Maria Talita Rabelo Pinheiro:
Challenges and possibilities of digital games in mathematics teaching: a situational overview of recent years in Brazil. 450-460 - Leandro Ouriques, Farmy Silva, Marcus Parreiras, Marcos Magalhães, Geraldo Xexéo:
Balancing and Analyzing Player Interaction in the ESG+P Game with Machinations. 461-477 - Paula T. Palomino, Seiji Isotani:
Enhancing User Experience in Learning Environments: a Narrative Gamification Framework for Education. 478-489 - Cristiano Barroso Serra, Tadeu Moreira de Classe:
Could Gameplay Data of Games with a Purpose Assist in Training Hazardous Situations in the Industry? 490-503 - Sofia Bento Desidério, Maria Rebecca Lopes Lelis, Maria Elanne Rodrigues, Anna Beatriz Marques:
How Ready for HCI? A Qualitative Analysis of the Practice of Soft Skills Related to HCI by Women Involved in the Digital Girls Program Partners Projects. 504-516 - Marcos Paulo Silva Gôlo, Marcelo Isaias de Moraes, Rudinei Goularte, Ricardo Marcondes Marcacini:
Unsupervised Heterogeneous Graph Neural Networks for One-Class Tasks: Exploring Early Fusion Operators. 517-529 - Rita Cristina Galarraga Berardi, Pedro Henrique Stolarski Auceli, Cristiano Maciel, Rodgers Fritoli, Guillermo Davila, Indira R. Guzman, Luana Mendes:
ELLAS Architecture and Process: Collecting and Curating Data on Women's Presence in STEM. 530-540 - Andressa R. Vinhal, Valguima Odakura:
Peg.Ada: uncovering digital footprint's career impact for girls. 541-548 - Eduardo Jorge Lira Antunes da Silva, Cristina Souza de Araújo, Jucimar Maia da Silva Junior, Roberto Junio Rodrigues Gomes, Larissa Roque Carvalho, Luis Cuevas Rodriguez, Clairon Lima Pinheiro:
Development of cryptogames with Unity on an Ethereum Blockchain Test Network: Case Study and Challenges. 549-560 - Felipe Viegas, Sérgio D. Canuto, Washington Cunha, Celso França, Cláudio M. V. de Andrade, Guilherme Fonseca, Ana Machado, Leonardo Rocha, Marcos André Gonçalves:
Pipelining Semantic Expansion and Noise Filtering for Sentiment Analysis of Short Documents - CluSent Method. 561-575 - Horácio Henriques, Alan de Oliveira, Eder de Oliveira, Daniela Trevisan, Esteban Clua:
Foveated Path Culling: A mixed path tracing and radiance field approach for optimizing rendering in XR Displays. 576-590 - Alexandre Thurow Bender, Emillyn Mellyne Gobetti Souza, Ihan Belmonte Bender, Ulisses Brisolara Corrêa, Ricardo Matsumura de Araújo:
Integrating Domain Knowledge in Multi-Source Classification Tasks. 591-614 - Afra Pascual Almenara, Toni Granollers Saltiveri, Juan Enrique Garrido Navarro, Marta Albets Mitjaneta:
Enhancing Usability Assessment with a Novel Heuristics-Based Approach Validated in an Actual Business Setting. 615-631 - Daniel Domingos Alves, Ecivaldo de Souza Matos:
Interaction Design in Distributed Software Development: What we know and what we don't know. 632-656 - Yohan Duarte, Henrique Canella Mandelli, Vinicius H. S. Durelli, Paulo Augusto Nardi, André Takeshi Endo:
Exploratory testing for platform video games: strategies and lessons learned. 657-669 - Julio Cesar Duarte, Sérgio Colcher:
Noise-Robust Automatic Speech Recognition: A Case Study for Communication Interference. 670-681 - Yan Martins Braz Gurevitz Cunha, Bruno Rocha Gomes, José Matheus Carvalho Boaro, Daniel de Sousa Moraes, Antonio José Grandson Busson, Julio Cesar Duarte, Sérgio Colcher:
Learning Self-distilled Features for Facial Deepfake Detection Using Visual Foundation Models: General Results and Demographic Analysis. 682-694 - Roberto Pereira, Andressa Sebben, Krissia Menezes, Patricia Castellano, Leticia Mara Peres, Guilherme Alex Derenievicz, Marcos A. Castilho, Nadja Rodrigues, Silvério da Cruz:
Analyzing the Logistics of the Brazilian Book and Teaching Material Program: a sociotechnical strategy to inform optimization. 695-711 - Maria Andréia Formico Rodrigues, Thiago Narak C. de Oliveira, Denise Q. M. Teixeira:
Exploring Mysteries in VR: A Journey Through Brazilian Folklore and Legends. 712-727 - Filipe Maciel. S. dos Anjos, Hugo M. Oliveira, Fabricia E. Estevam, Noeli Antônia Pimentel Vaz, Luciana Regina F. da Mata, Sérgio T. Carvalho:
Analyzing the impact of gamification on a mHealth application for treating urinary incontinence in prostate cancer patients. 728-740 - João Pedro Assunção Campos, Guilherme A. Madalozzo, Ana Luisa Sant'anna Alves, Rafael Rieder:
ARFood: an augmented-reality food diary app for asynchronous collaborative interaction. 750-761 - Luana de Parolis Bianchini, Luciana Zaina:
Which UX Research method or technique should I take? Assisting software startup professionals in making their choices. 762-789 - Luciano Arruda Teran, Giselle Lorrane Nobre Melo, Ingrid Moreira Miranda da Silva, Rafael Barbosa de Salles, Thayssa A. da Rocha, Marcelle Pereira Mota:
A Set of Professional Tools to Support the Design and Evaluation of Real-Time Payment Systems and Emergent Users. 790-809 - Romário Santos, Ellen Souza, Daniely Sobral, José Antonio Feitosa Apolinário, Luanna Araújo:
Social-Digital Inclusion of People with Intellectual Disability: a study with the assisted of APAE in Serra Talhada. 741-749 - José Alexandre de Freitas, Mateus Oliveira, Carlos Martinelli, Fernando Amorim, Armando M. Toda, Paula Palomino, Ana C. T. Klock, Guilherme Guerino, Anderson P. Avila-Santos, Luiz A. L. Rodrigues:
Sensation in Gamification: A Qualitative Investigation of Background Music in Gamified Learning. 810-822 - João Victor Assis, George Valença:
Is My Child Safe Online? - On Requirements for Parental Control Tools in Apps used by Children. 823-838 - Giselle Lorrane Nobre Melo, Ronald Pinto Marques, Nicoly Da Silva Menezes, Luciano Arruda Teran, Marcelle Pereira Mota:
Inspecting the Accessibility of Chatbots and Mobile Banking for Emergent Users in the Context of People with Low Literacy. 839-859 - Nathalia Freire Albuquerque, George Valença, Taciana Pontual Falcão:
Investigating Manipulative Design on Social Media Platforms - the Case of Kidinfluencers. 860-874 - Pamella Augusta De Lima Mariano, Ana Carolina Rossi De Souza, Guilherme Corredato Guerino, Ana Paula Chaves, Natasha M. Costa Valentim:
A Systematic Mapping Study about Technologies for Hedonic Aspects Evaluation in Text-based Chatbots. 875-896 - Valeriia Demareva, Valeriia Viakhireva, Irina Zayceva, Andrey Demarev, Nicolay Nazarov:
Exploring Subjective Sleepiness with UnnCyberpsy, a Web-Based Psychophysiological Research Tool. 897-903 - Luiz Paulo Carvalho, Silas P. Lima Filho, Michele A. Brandão, Jonice Oliveira, Flávia Maria Santoro, Mônica Ferreira da Silva:
Eleven years of WCAMA (2013 - 2023): A Comprehensive Descriptive and Meta-Scientific Analysis. 904-925 - Aline Elias Cardoso Verhalen, Kamila Rios da Hora Rodrigues:
The use of serious digital games to talk about grief and finitude with children: reports on the design and evaluation process of two games. 926-941
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