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Presence: Teleoperators and Virtual Environments, Volume 12
Volume 12, Number 1, February 2003
- R. Bowen Loftin, Larry Rosenblum:
Guest Editor's Introduction . Presence Teleoperators Virtual Environ. 12(1) (2003) - Winyu Chinthammit, Eric J. Seibel, Thomas A. Furness:
A Shared-Aperture Tracking Display for Augmented Reality . 1-18 - John T. Kelso, Steven G. Satterfield, Lance E. Arsenault, Peter M. Ketchan, Ronald D. Kriz:
DIVERSE: A Framework for Building Extensible and Reconfigurable Device-Independent Virtual Environments and Distributed Asynchronous Simulations. 19-36 - Helmuth Trefftz, Ivan Marsic, Michael Zyda:
Handling Heterogeneity in Networked Virtual Environments. 37-51 - Dieter Schmalstieg, Gerhard Reitmayr, Gerd Hesina:
Distributed Applications for Collaborative Three-Dimensional Workspaces. 52-67 - Jim Purbrick, Chris Greenhalgh:
An Extensible Event-Bsed Infrastructure for Networked Virtual Worlds . 68-84 - Ashish Sharma, Aiichiro Nakano, Rajiv K. Kalia, Priya Vashishta, Sanjay Kodiyalam, Paul Miller, Wei Zhao, Xinlian Liu, Timothy Campbell, Andy Haas:
Immersive and Interactive Exploration of Billion-Atom Systems. 85-95 - Makoto Kano, Kunihiro Nishimura, Shuichi Tsutsumi, Hiroyuki Aburatani, Koichi Hirota, Michitaka Hirose:
Cluster Overlap Distribution Map: Visualization for Gene Expression Analysis Using Immersive Projection Technology. 96-109 - Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo:
Real-Time Haptic and Visual Simulation of Bone Dissection. 110-122
Volume 12, Number 2, April 2003
- ChangHoon Park, Sang Chul Ahn, Yong-Moo Kwon, Hyoung-Gon Kim, Heedong Ko, Taiyun Kim:
Gyeongju VR Theater: A Journey into the Breath of Seorabol. 125-139 - Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones:
Levels of Control during a Collaborative Carrying Task. 149-155 - Anne M. Murray, Roberta L. Klatzky, Pradeep K. Khosla:
Psychophysical Characterization and Testbed Validation of a Wearable Vibrotactile Glove for Telemanipulation. 156-182 - Crystal L. Hoyt, Christopher Rex, Kimberly R. Swinth:
Social Inhibition in Immersive Virtual Environments. 183-195 - Constanze Wartenberg, Per Wiborg:
Precision of Exocentric Distance Judgments in Desktop and Cube Presentation. 196-206 - Louise Moody, Chris Baber, Theodoros N. Arvanitis, Martin Elliott:
Objective Metrics for the Evaluation of Simple Surgical Skills in Real and Virtual Domains. 207-221 - Julián Flores, José M. Ferro, José A. Taboada, Juan E. Arias:
The "Botafumeiro" VR: Virtual Reality in the Liturgy of the Middle Ages. 222-228
Volume 12, Number 3, June 2003
- Jolanda G. Tromp, Anthony Steed, John R. Wilson:
Systematic Usability Evaluation and Design Issues for Collaborative Virtual Environments. 241-267 - Caroline Jay, Roger J. Hubbold:
Amplifying Head Movements with Head-Mounted Displays. 268-276 - Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha:
Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations. 277-295 - Katerina Mania, Tom Troscianko, Rycharde Hawkes, Alan Chalmers:
Fidelity Metrics for Virtual Environment Simulations Based on Spatial Memory Awareness States. 296-310
- Martin R. Stytz, Sheila B. Banks:
Progress and Prospects for the Development of Computer Generated Actors for Military Simulation: Part 1 - Introduction and Background. 311-325 - Tien-Yow Chuang, Chih-Hung Chen, Hwa-ann Chang, Hui-Chen Lee, Cheng-Lian Chou, Ji-Liang Doong:
Virtual Reality Serves as a Support Technology in Cadiopulmonary Exercise Training. 326-331
Volume 12, Number 4, August 2003
- Matthew Lombard, Cheryl Campanella Bracken:
Guest Editors' Introduction. 333-334
- Carrie Heeter:
Reflections on Real Presence by a Virtual Person. 335-345 - Christoph Klimmt, Peter Vorderer:
Media Psychology "is not yet there": Introducing Theories on Media Entertainment to the Presence Debate. 346-359 - Yvonne de Kort, Wijnand A. IJsselsteijn, Jolien Kooijman, Yvon Schuurmans:
Virtual Laboratories: Comparability of Real and Virtual Environments for Environmental Psychology. 360-373 - Wooyoung Shim, Gerard Jounghyun Kim:
Designing for Presence and Performance: The Case of the Virtual Fish Tank. 374-386 - Douglas A. Reece:
Movement Behavior for Soldier Agents on a Virtual Battlefield. 387-410 - Benoit Bideau, Richard Kulpa, Stéphane Ménardais, Laetitia Fradet, Franck Multon, Paul Delamarche, Bruno Arnaldi:
Real Handball Goalkeeper vs. Virtual Handball Thrower. 411-421
- Sheila B. Banks, Martin R. Stytz:
Progress and Prospects for the Development of Computer-Generated Actors for Military Simulation: Part 2--Reasoning System Architectures and Human Behavior Modeling. 422-436 - Anthony Steed, Mashhuda Glencross, Allen Bierbaum:
Product Review: An Overview of Cluster Solutions for Immersive Displays. 437-440 - Nigel W. John, Nick S. Holliman:
Reviews. Presence Teleoperators Virtual Environ. 12(4): 441-442 (2003)
Volume 12, Number 5, October 2003
- Shanyang Zhao:
Toward a Taxonomy of Copresence. 445-455 - Frank A. Biocca, Chad Harms, Judee K. Burgoon:
Towards A More Robust Theory and Measure of Social Presence: Review and Suggested Criteria. 456-480 - Kristine L. Nowak, Frank A. Biocca:
The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments. 481-494 - John A. Waterworth, Eva Lindh Waterworth:
Being and Time: Judged Presence and Duration as a Function of Media Form. 495-511 - Melissa E. Markaridian Selverian, Ha Sung Hwang:
In Search of Presence: A Systematic Evaluation of Evolving VLEs. 512-522
- Corina Sas, Gregory M. P. O'Hare:
Presence Equation: An Investigation into Cognitive Factors Underlying Presence. 523-537 - Tim Marsh:
Presence as Experience: Film Informing Ways of Staying There. 538-549
- Simon Lessels:
Virtual Reality and the Built Environment by Jennifer Whyte. 550- - Roy A. Ruddle:
Real-Time Rendering by Thomas Akenine-Mo"ller and Eric Haines. 550-552
Volume 12, Number 6, December 2003
- Jauvane C. de Oliveira, Nicolas D. Georganas:
VELVET: An Adaptive Hybrid Architecture for VEry Large Virtual EnvironmenTs. 555-580 - Kouichi Matsuda:
Can We Sell a Virtual Object in a Virtual Society? E-commerce Evaluations in PAW2, A Personal Agent-Oriented Virtual Society. 581-598 - Alan Liu, Frank Tendick, Kevin Cleary, Christoph Kaufmann:
A Survey of Surgical Simulation: Applications, Technology, and Education. 599-614 - Benjamin Lok, Samir Naik, Mary C. Whitton, Frederick P. Brooks Jr.:
Effects of Handling Real Objects and Self-Avatar Fidelity on Cognitive Task Performance and Sense of Presence in Virtual Environments. 615-628
- Martin R. Stytz, Sheila B. Banks:
Progress and Prospects for the Development of Computer Generated Actors for Military Simulation, Part 3 - The Road Ahead. 629-643 - David J. Roberts, Robin Wolff, Oliver Otto, Anthony Steed:
Constructing a Gazebo: Supporting Team Work in a Tightly Coupled, Distributed Task in Virtual Reality. 644-657 - Paul Arnold, Martin J. Farrell:
Embodiment and Spatial Behavior in Virtual Environments: Comments on Durlach et al. (2000). 658-662
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