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Journal of Visualization and Computer Animation, Volume 23
Volume 23, Number 1, January / February 2012
- Daniel Thalmann, Saad Ali, Petros Faloutsos:
Editorial for the CAVW special issue on real-time crowd simulation. 1
- Armel Ulrich Kemloh Wagoum, Mohcine Chraibi, Jonas Mehlich, Armin Seyfried, Andreas Schadschneider:
Efficient and validated simulation of crowds for an evacuation assistant. 3-15 - Libo Sun, Alexander Shoulson, Pengfei Huang, Nicole Nelson, Wenhu Qin, Ani Nenkova, Norman I. Badler:
Animating synthetic dyadic conversations with variations based on context and agent attributes. 17-32 - Alejandro Beacco, Carlos Andújar, Nuria Pelechano, Bernhard Spanlang:
Efficient rendering of animated characters through optimized per-joint impostors. 33-47 - Soraia Raupp Musse, Vinícius J. Cassol, Cláudio Rosito Jung:
Towards a quantitative approach for comparing crowds. 49-57 - Wouter van Toll, Atlas F. Cook IV, Roland Geraerts:
Real-time density-based crowd simulation. 59-69
Volume 23, Number 2, March / April 2012
- Sandy Brand, Rafael Bidarra:
Multi-core scalable and efficient pathfinding with Parallel Ripple Search. 73-85 - Thomas Lopez, Fabrice Lamarche, Tsai-Yen Li:
Space-time planning in changing environments : using dynamic objects for accessibility. 87-99 - Dan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian Hilton:
Parametric animation of performance-captured mesh sequences. 101-111 - Witawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita:
Animating strings with twisting, tearing and flicking effects. 113-124
- Natapon Pantuwong, Masanori Sugimoto:
A novel template-based automatic rigging algorithm for articulated-character animation. 125-141
Volume 23, Numbers 3-4, May / August 2012
- Kai Jiang, Xiaowu Chen, Yu Zhang, Qinping Zhao:
Video event representation and inference on And-Or graph. 145-154 - Jinmo Kim, Hyungje Cho:
Efficient modeling of numerous trees by introducing growth volume for real-time virtual ecosystems. 155-165 - Ming Zeng, Lin Liang, Xinguo Liu, Hujun Bao:
Video-driven state-aware facial animation. 167-178 - Yang Shen, Xiao Lin, Yan Gao, Bin Sheng, Qisong Liu:
Video composition by optimized 3D mean-value coordinates. 179-190 - Dongwann Kang, Yong-Jin Ohn, Myoung-Hun Han, Kyunghyun Yoon:
Generation of coherent mosaic animations: enhancement and evaluation of temporal coherence. 191-202 - Yusuke Yoshiyasu, Nobutoshi Yamazaki:
Example-based inverse kinematics using cage. 203-213 - Charlie Irawan Tan, Wen-Kai Tai:
Characteristics preserving racer animation: a data-driven race path synthesis in formation space. 215-223 - Yusuke Yoshiyasu, Nobutoshi Yamazaki:
Detail-aware spatial deformation transfer. 225-233 - Wan-Chun Ma, Yi-Hua Tina Wang, Graham Fyffe, Bing-Yu Chen, Paul E. Debevec:
A blendshape model that incorporates physical interaction. 235-243 - Sang Won Lee, Kang Hoon Lee:
Interactive buildup of animation sequences with captured motion data. 245-251 - Young-Min Kang, Chang-Sik Cho:
Photorealistic cloth in real-time applications. 253-265 - Meng Yang, Longsheng Jiang, Xiaosheng Li, Youquan Liu, Xuehui Liu, Enhua Wu:
Interactive coupling between a tree and raindrops. 267-277 - Changbo Wang, Qiang Zhang, Huajun Xiao, Qiuyan Shen:
Simulation of multiple fluids with solid-liquid phase transition. 279-289 - Seungtaik Oh, Seunghyup Shin, Hyeryeong Jun:
Practical simulation of hierarchical brittle fracture. 291-300 - Khalid Djado, Richard Egli, Fabrice Granger:
Particle-based drop animation on meshes in real time. 301-309 - Thomas Jund, Pierre Kraemer, David Cazier:
A unified structure for crowd simulation. 311-320 - Cathy Ennis, Carol O'Sullivan:
Perceptually plausible formations for virtual conversers. 321-329 - Ahyoung Choi, Celso de Melo, Woontack Woo, Jonathan Gratch:
Affective engagement to emotional facial expressions of embodied social agents in a decision-making game. 331-342 - Weizi Philip Li, Zichao Wendy Di, Jan M. Allbeck:
Crowd distribution and location preference. 343-351 - Xiaowu Chen, Hengyuan Zhang, Qinping Zhao:
Virtual calligraphic carving through smoothness scalar field and brush-pressure distribution. 353-361 - Hyeon-Joong Kim, A. Cengiz Öztireli, Markus H. Gross, Soo-Mi Choi:
Adaptive surface splatting for facial rendering. 363-373 - Peng Du, Min Tang, Ruofeng Tong:
Fast continuous collision culling with deforming noncollinear filters. 375-383 - Myungsoo Bae, Jinwook Kim, Young J. Kim:
User-guided volumetric approximation using swept sphere volumes for physically based animation. 385-394 - Youquan Liu, Yanyun Chen, Wen Wu, Nelson L. Max, Enhua Wu:
Physically based object withering simulation. 395-406 - Xu Zhao, Zhong Zhou, Ye Duan, Wei Wu:
Detail-feature-preserving surface reconstruction. 407-416 - Hwan-Jik Lee, Hyun Joon Shin, Jung-Ju Choi:
Single image summarization of 3D animation using depth images. 417-424 - Luis F. Gutiérrez, Iker Aguinaga, Matthias Harders, Félix Ramos:
Speeding up the simulation of deformable objects through mesh improvement. 425-433 - John Ferraris, Feng Tian, Christos Gatzidis:
Feature-based probabilistic texture blending with feature variations for terrains. 435-445 - Yong Zhao, Bin Pan, Chunxia Xiao, Qunsheng Peng:
Dual-domain deformation transfer for triangular meshes. 447-456 - Marco Fratarcangeli:
Position-based facial animation synthesis. 457-466
Volume 23, Number 5, September / October 2012
- Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 23.5. 467
- Mingyang Zhu, Huaijiang Sun, Rongyi Lan, Bin Li:
Human motion retrieval using topic model. 469-476 - Xuqiang Shao, Zhong Zhou, Wei Wu:
Particle-based simulation of bubbles in water-solid interaction. 477-487 - Hoeryong Jung, Doo Yong Lee:
Real-time cutting simulation of meshless deformable object using dynamic bounding volume hierarchy. 489-501 - Hugo Álvarez, Ibai Leizea, Diego Borro:
A new marker design for a robust marker tracking system against occlusions. 503-518 - Yong Zhao, Jianhui Liu:
Volumetric subspace mesh deformation with structure preservation. 519-532
Volume 23, Number 6, November / December 2012
- Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 23.6. 533
- Wouter van Toll, Atlas F. Cook IV, Roland Geraerts:
A navigation mesh for dynamic environments. 535-546 - Dan Zong, Chunpeng Li, Shihong Xia, Zhaoqi Wang:
Planning interactive task for intelligent characters. 547-557 - Chao Jin, Thomas Fevens, Sudhir P. Mudur:
Optimized keyframe extraction for 3D character animations. 559-568
- Brian F. Allen, Nadia Magnenat-Thalmann, Daniel Thalmann:
Politeness improves interactivity in dense crowds. 569-578
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