default search action
Journal of Information Technology Education: Research, Volume 23
Volume 23, 2024
- Printable Table of Contents. JITE: Research, Volume 23, 2024.
- Romina Plesec Gasparic, Marko Glavan, Mojca Zveglic Mihelic, Milena Valencic Zuljan:
Effectiveness of Flipped Learning and Teaching: Knowledge Retention and Students' Perceptions. 1 - Anas Husain:
Potentials of ChatGPT in Computer Programming: Insights from Programming Instructors. 2 - Alrence Halibas, Mai Do Thi Hoang:
Charting Blended Learning in the Social Media Age: A Bibliometric Perspective and Pathways for Future Development. 3 - Faouzi Kamoun, Walid El Ayeb, Ibtissem Jabri, Sami Sifi, Farkhund Iqbal:
Exploring Students' and Faculty's Knowledge, Attitudes, and Perceptions Towards ChatGPT: A Cross-Sectional Empirical Study. 4 - Normalini Md Kassim, Zhu Fei, Wan Normila Mohamad, Mohamad Saifudin Mohamad Saleh:
Sustainable Learning Environment Amidst the Pandemic: An Adoption of Mobile Learning Readiness Among Undergraduate Students in Malaysia's Higher Institutions. 5 - G. A. C. A. Herath, Banage T. G. S. Kumara, U. A. P. Ishanka, R. M. K. T. Rathnayaka:
Computer-Assisted Career Guidance Tools for Students' Career Path Planning: A Review on Enabling Technologies and Applications. 6 - Trinh Le Tan, Hoai Thu Thi Nguyen, Nguyen Chau Ngoc Khanh, Thanh Hien Thi Le, Uyen Truong Hoang Vo:
Researching Influences of Learner Experience on AR/VR Adoption - The Case of Vietnamese Universities. 7 - Fahad O. Alenezi:
Learned Lessons and New Normal in Education After the Covid-19 Pandemic From Saudi K-12 Teachers' Perspectives. 8 - Ping Ning, Dorothy DeWitt, Hai-Leng Chin, Yanling Li, Guoguo Liu:
Chinese Primary School Teachers' Perceptions of Social Media-Based Microlearning for Improving Students' English-Speaking Abilities. 9 - Joko Slamet, Yazid Basthomi, Francisca Maria Ivone, Evi Eliyanah:
Utilizing an SDL Approach in Designing a Gamification-Based MOOC to Enhance Autonomous Learning. 10 - Oumaima Derouech, Hamid Hrimech, Mohamed Lachgar, Mohamed Hanine:
A Literature Review of Collaborative Virtual Environments: Impacts, Design Principles, and Challenges. 11 - Salah Zogheib:
Enhancing Learning Experience: Engineering Students' Views on Google Classroom and Academic Achievement. 12 - Umair Ali Khan, Janne Kauttonen, Lili Aunimo, Ari Alamäki:
A System to Ensure Information Trustworthiness in Artificial Intelligence Enhanced Higher Education. 13 - Giulio Marchena Sekli, Amy Godo, José Carlos Véliz:
Generative AI Solutions for Faculty and Students: A Review of Literature and Roadmap for Future Research. 14 - Sachin Srivastava, Narender Singh Bhati:
A SEM Approach to Assess M-Learning Intentions Among Students of Design: An Empirical Analysis Using the TRUTAUT Model. 15 - Amin Khalifeh, Mohammad Hamdi Al Khasawneh, Mohammad Alrousan, Ahmad Samed Al-Adwan, Firas Wahsheh, Fandi Yousef Omeish, Husam Ananzeh:
Influence of Students' Self-Control and Smartphone E-Learning Readiness on Smartphone-Cyberloafing. 16 - Lisa I Kittinger, Victor Law:
A Systematic Review of the UTAUT and UTAUT2 Among K-12 Educators. 17 - Tri Puspa Rinjeni, Nur Aini Rakhmawati, Reny Nadlifatin:
Design of Academic Gamification Model Based on Myers-Briggs Type Indicator (MBTI) Through Pre-experimental Design. 18 - Angelos Rodafinos, Vassilis Barkoukis, Katerina Tzafilkou, Despoina Ourda, Anastasios A. Economides, Maria A. Perifanou:
Exploring the Impact of Digital Competence and Technology Acceptance on Academic Performance in Physical Education and Sports Science Students. 19 - Wang Jing Hao, Zaidatun Tasir:
Development of a Theoretical Framework of MOOCs with Gamification Elements to Enhance Students' Higher-Order Thinking Skills: A Critical Review of the Literature. 20 - Thi Thuy An Ngo, Gia Khuong An, Phuong Thy Nguyen, Thanh Tu Tran:
Unlocking Educational Potential: Exploring Students' Satisfaction and Sustainable Engagement with ChatGPT Using the ECM Model. 21 - Galiya K. Beisenbayeva, Akan M. Mubarakov, Zoya T. Seylova, Larissa U. Zhadrayeva, Botagoz N. Artymbayeva:
Evaluating the Impact of an Augmented Reality App on Geometry Learning in Kazakh Secondary Schools. 22 - Kanyarat Sriwisathiyakun:
A MOOC-Integrated Design Thinking Model for Hearing-Impaired Learners. 23 - Gökçe Kurt, Yavuz Kurt:
Enhancing L2 Writing Skills: ChatGPT as an Automated Feedback Tool. 24 - Salah Zogheib, Bashar Zogheib:
Understanding University Students' Adoption of ChatGPT: Insights from TAM, SDT, and Beyond. 25 - Ting Jii Toh, Zaidatun Tasir:
The Impact of a Mobile Learning Application on Students' Cognitive Load and Learning Performance in Biology. 26
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.