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International Journal of Advanced Media and Communication, Volume 4
Volume 4, Number 1, 2010
- Aravindan Raghuveer, Yingfei Dong, David Hung-Chang Du:
StatStream: providing statistical reliability guarantees in peer-to-peer live video streaming. 4-30 - Yan Yang, Alix L. H. Chow, Leana Golubchik:
Multi-torrent: a performance study and applications. 31-58 - Majed Alhaisoni, Antonio Liotta, Mohammed Ghanbari:
Resource-awareness and trade-off optimisation in P2P video streaming. 59-77 - Maria da Graça Campos Pimentel, Renan G. Cattelan, Erick Lazaro Melo, Antônio Francisco do Prado, César Augusto Camillo Teixeira:
End-user live editing of iTV programmes. 78-103
Volume 4, Number 2, 2010
- Lu Fan, Philip W. Trinder, Hamish Taylor:
Design issues for Peer-to-Peer Massively Multiplayer Online Games. 108-125 - Helge Backhaus, Stephan Krause:
QuON: a quad-tree-based overlay protocol for distributed virtual worlds. 126-139 - Lu Fan, Philip W. Trinder, Hamish Taylor:
Deadline-Driven Auctions for NPC host allocation in P2P MMOGs. 140-153 - Mario Ciampi, Luigi Gallo, Antonio Coronato, Giuseppe De Pietro:
Middleware mechanisms for interaction interoperability in Collaborative Virtual Environments. 154-166 - Jean Botev, Markus Esch, Hermann Schloss, Ingo Scholtes, Peter Sturm:
HyperVerse: simulation and testbed reconciled. 167-181 - Jaime Diaz Pineda, Carlos Palau Salvador:
On using Content Delivery Networks to improve MOG performance. 182-201
Volume 4, Number 3, 2010
- Mohd. Firdaus Md. Khalid, Wataru Kameyama:
Real-life classroom scenario of m-learning improvements using features of Massive Multiplayer Online Games and Instructional Design. 203-218 - Karima Ait Saadi, Abdelrazek Guessoum, Ahmed Bouridane:
Efficient pre-processing watermark for robust video watermarking of H.264/AVC. 219-234 - Marwan Mohamed Abdeldayem:
A study of customer satisfaction with online shopping: evidence from the UAE. 235-257 - Liam Peyton, Chintan Doshi, Jun Hu, Pierre Seguin:
Information rich monitoring of interoperating services in privacy enabled B2B networks. 258-273 - R. Ashok Kumar, K. Ganesan:
Video segmentation using Metropolis Hastings Algorithm for the VCR operations. 274-297
Volume 4, Number 4, 2010
- Hanghang Qi, David Malone, Dmitri Botvich:
Optimisation of capacity in various 802.11 gaming scenarios. 302-323 - Chien-Hao Chien, Shun-Yun Hu, Jehn-Ruey Jiang, Chuan-Wei Cheng:
Bandwidth-aware Peer-to-Peer 3D streaming. 324-342 - Paul B. Beskow, Andreas Petlund, Geir A. Erikstad, Carsten Griwodz, Pål Halvorsen:
Reducing game latency by migration, core-selection and TCP modifications. 343-363 - Alexandru Iosup, Vlad Nae, Radu Prodan:
The impact of virtualisation on the performance and operational costs of Massively Multiplayer Online Games. 364-386 - John L. Miller, Jon Crowcroft:
Group movement in World of Warcraft Battlegrounds. 387-404 - Mirko Suznjevic, Maja Matijasevic:
Why MMORPG players do what they do: relating motivations to action categories. 405-424
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