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Computers & Graphics, Volume 74
Volume 74, August 2018
- Joaquim A. Jorge:
Editorial Note. 1-
- Jian Cui, Alexei Sourin:
Mid-air interaction with optical tracking for 3D modeling. 1-11 - Abel João Padrão Gomes, Stefanie Hahmann, Evangelos Kalogerakis:
Foreword to the Special Section on Shape Modeling International 2018. 3- - Andrea Giachetti, Paolo Pingi, Filippo Stanco:
Foreword to the Special Section on Smart Tools and Applications in Computer Graphics 2017. 6- - Xiang Feng, Wanggen Wan, Richard Yi Da Xu, Stuart W. Perry, Pengfei Li, Song Zhu:
A novel spatial pooling method for 3D mesh quality assessment based on percentile weighting strategy. 12-22
- Tim Kuipers, Willemijn Elkhuizen, Jouke Verlinden, Eugeni L. Doubrovski:
Hatching for 3D prints: Line-based halftoning for dual extrusion fused deposition modeling. 23-32
- Tamal K. Dey, Ryan Slechta:
Edge contraction in persistence-generated discrete Morse vector fields. 33-43 - Jules Morel, Alexandra Bac, Cédric Véga:
Surface reconstruction of incomplete datasets: A novel Poisson surface approach based on CSRBF. 44-55 - Péter Salvi, Tamás Várady:
Multi-sided Bézier surfaces over concave polygonal domains. 56-65 - Shuangming Chai, Xiao-Ming Fu, Xin Hu, Yang Yang, Ligang Liu:
Sphere-based cut construction for planar parameterizations. 66-75 - Xiaotian Wang, Bin Zhou, Yu Zhang, Yifan Zhao:
Deep style estimator for 3D indoor object collection organization and scene synthesis. 76-84
- Marco Agus, Daniya Boges, Nicolas Gagnon, Pierre J. Magistretti, Markus Hadwiger, Corrado Calì:
GLAM: Glycogen-derived Lactate Absorption Map for visual analysis of dense and sparse surface reconstructions of rodent brain structures on desktop systems and virtual environments. 85-98
- Fengyi Gao, Guangshun Wei, Shiqing Xin, Shanshan Gao, Yuanfeng Zhou:
2D skeleton extraction based on heat equation. 99-108
- Martin Cadík, Daniel Sýkora, Sungkil Lee:
Automated outdoor depth-map generation and alignment. 109-118
- Bin Liu, Junjie Cao, Weiming Wang, Ning Ma, Bo Li, Ligang Liu, Xiuping Liu:
Propagated mesh normal filtering. 119-125 - Julien Fayer, Bastien Durix, Simone Gasparini, Géraldine Morin:
Texturing and inpainting a complete tubular 3D object reconstructed from partial views. 126-136
- Nils Lichtenberg, Noeska N. Smit, Christian Hansen, Kai Lawonn:
Real-time field aligned stripe patterns. 137-149
- Diego González, Oliver van Kaick:
3D synthesis of man-made objects based on fine-grained parts. 150-160 - Guillaume Damiand, Aldo Gonzalez-Lorenzo, Jarek Rossignac, Florent Dupont:
Hierarchical representation for rasterized planar face complexes. 161-170 - Amal Dev Parakkat, Uday Bondi Pundarikaksha, Ramanathan Muthuganapathy:
A Delaunay triangulation based approach for cleaning rough sketches. 171-181 - Kestutis Karciauskas, Jörg Peters:
Rapidly contracting subdivision yields finite, effectively C2 surfaces. 182-190 - Amal Dev Parakkat, Subhasree Methirumangalath, Ramanathan Muthuganapathy:
Peeling the longest: A simple generalized curve reconstruction algorithm. 191-201 - Srinivasan Ramachandran, Donya Ghafourzadeh, Martin de Lasa, Tiberiu Popa, Eric Paquette:
Joint planar parameterization of segmented parts and cage deformation for dense correspondence. 202-212
- Michal Piovarci, Michael Wessely, Michal Jagielski, Marc Alexa, Wojciech Matusik, Piotr Didyk:
Design and analysis of directional front projection screens. 213-224
- Fabio Marco Caputo, Marco Emporio, Andrea Giachetti:
The Smart Pin: An effective tool for object manipulation in immersive virtual reality environments. 225-233
- Sunil Kumar Yadav, Ulrich Reitebuch, Martin Skrodzki, Eric Zimmermann, Konrad Polthier:
Constraint-based point set denoising using normal voting tensor and restricted quadratic error metrics. 234-243
- Robin Roussel, Marie-Paule Cani, Jean-Claude Léon, Niloy J. Mitra:
Exploratory design of mechanical devices with motion constraints. 244-256
- Ilke Demir, Daniel G. Aliaga:
Guided proceduralization: Optimizing geometry processing and grammar extraction for architectural models. 257-267 - Aaron Sújar, Juan José Casafranca, Antoine Serrurier, Marcos García:
Real-time animation of human characters' anatomy. 268-277
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