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Computer Graphics Forum, Volume 23
Volume 23, Number 1, 2004
- Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed, Mel Slater:
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience. 1-12 - Diego Borro, Alejandro M. García-Alonso, Luis M. Matey:
Approximation of Optimal Voxel Size for Collision Detection in Maintainability Simulations within Massive Virtual Environments. 13-24 - Carl Vilbrandt, Galina Pasko, Alexander A. Pasko, Pierre-Alain Fayolle, Turlif Vilbrandt, Janet R. Goodwin, James M. Goodwin, Tosiyasu L. Kunii:
Cultural Heritage Preservation Using Constructive Shape Modeling. 25-42 - Francesc Castro, Mateu Sbert, László Neumann:
Fast Multipath Radiosity using Hierarchical Subscenes. 43-54 - Qingde Li, Derek Wills, Roger Phillips, Warren J. Viant, John G. Griffiths, James W. Ward:
Implicit Fitting Using Radial Basis Functions with Ellipsoid Constraint. 55-70 - Chiew-Lan Tai, Hongxin Zhang, Jacky Chun-Kin Fong:
Prototype Modeling from Sketched Silhouettes based on Convolution Surfaces. 71-84
- Jan Kautz:
Hardware Lighting and Shading: a Survey. 85-112
Volume 23, Number 2, 2004
- Cyrille Damez, Nicolas Holzschuch, François X. Sillion:
Space-Time Hierarchical Radiosity with Clustering and Higher-Order Wavelets. 129-142 - Arno Formella, Kerstin Müller:
A Viewpoint-Dependent Approach to Ray Trace Free-Form Surfaces. 143-156 - Ferran Hurtado, Marc Noy, J.-M. Robert, Vera Sacristán, Steven Skiena:
Visualizing Objects with Mirrors. 157-166 - Yong Kui Liu, Borut Zalik, H. Yang:
An Integer One-Pass Algorithm for Voxel Traversal. 167-172 - Damjan Strnad, Nikola Guid:
Modeling Trees with Hypertextures. 173-188 - Dan Su, Philip Willis:
Image Interpolation by Pixel-Level Data-Dependent Triangulation. 189-202
- Robert S. Laramee, Helwig Hauser, Helmut Doleisch, Benjamin Vrolijk, Frits H. Post, Daniel Weiskopf:
The State of the Art in Flow Visualization: Dense and Texture-Based Techniques. 203-222 - Ken Brodlie, David A. Duce, Julian R. Gallop, J. P. R. B. Walton, Jason D. Wood:
Distributed and Collaborative Visualization. 223-251
Volume 23, Number 3, September 2004
- Henry Fuchs:
Immersive Integration of Physical and Virtual Environments. 268 - Mathieu Desbrun:
Applied Geometry: Discrete Differential Calculus for Graphics. 269 - Philip Dutré:
Image-based Relighting and Computer Vision. 270
- Jukka Arvo, Mika Hirvikorpi, Joonas Tyystjärvi:
Approximate Soft Shadows with an Image-Space Flood-Fill Algorithm. 271-280 - Chunhui Mei, Jiaoying Shi, Fuli Wu:
Rendering with Spherical Radiance Transport Maps. 281-290 - Mateu Sbert, László Szécsi, László Szirmay-Kalos:
Real-time Light Animation. 291-300
- Amit Shesh, Baoquan Chen:
SMARTPAPER: An Interactive and User Friendly Sketching System. 301-310 - Jian J. Zhang, Lihua You:
Fast Surface Modelling Using a 6th Order PDE. 311-320 - Sebti Foufou, Lionel Garnier:
Dupin Cyclide Blends Between Quadric Surfaces for Shape Modeling. 321-330
- Aravind Krishnaswamy, Gladimir V. G. Baranoski:
A Biophysically-Based Spectral Model of Light Interaction with Human Skin. 331-340 - Brett Desbenoit, Eric Galin, Samir Akkouche:
Simulating and Modeling Lichen Growth. 341-350 - Callum Galbraith, Lars Mündermann, Brian Wyvill:
Implicit Visualization and Inverse Modeling of Growing Trees. 351-360 - Carles Bosch, Xavier Pueyo, Stéphane Mérillou, Djamchid Ghazanfarpour:
A Physically-Based Model for Rendering Realistic Scratches. 361-370
- M. Gopi, David Eppstein:
Single-Strip Triangulation of Manifolds with Arbitrary Topology. 371-380 - Sébastien Valette, Jean-Marc Chassery:
Approximated Centroidal Voronoi Diagrams for Uniform Polygonal Mesh Coarsening. 381-390 - Klaus Hildebrandt, Konrad Polthier:
Anisotropic Filtering of Non-Linear Surface Features. 391-400 - Carlos Andújar, Pere Brunet, Antoni Chica, Jarek Rossignac, Isabel Navazo, Àlvar Vinacua:
Computing Maximal Tiles and Application to Impostor-Based Simplification. 401-410
- Parag Chaudhuri, Prem Kalra, Subhashis Banerjee:
A System for View-Dependent Animation. 411-420 - Johannes Zander, Tobias Isenberg, Stefan Schlechtweg, Thomas Strothotte:
High Quality Hatching. 421-430 - Daisuke Tasaki, Shinji Mizuno, Minoru Okada:
Virtual Drypoint by a Model-driven Strategy. 431-440
- Shuzhen Wang, Wolfgang Heidrich:
The Design of an Inexpensive Very High Resolution Scan Camera System. 441-450 - Ramesh Raskar, Jeroen van Baar, Thomas Willwacher, Srinivas Rao:
Quadric Transfer for Immersive Curved Screen Displays. 451-460 - Eric Bourque, Gregory Dudek:
Procedural Texture Matching and Transformation. 461-468
- Tino Weinkauf, Holger Theisel, Hans-Christian Hege, Hans-Peter Seidel:
Topological Construction and Visualization of Higher Order 3D Vector Fields. 469-478 - Daniel Weiskopf:
Dye Advection without the Blur: A Level-Set Approach for Texture-Based Visualization of Unsteady Flow. 479-488 - Benjamin Mora, David S. Ebert:
Instant Volumetric Understanding with Order-Independent Volume Rendering. 489-498
- Carlos Andújar Gran, Pere-Pau Vázquez, Marta Fairén González:
Way-Finder: Guided Tours Through Complex Walkthrough Models. 499-508 - Fabrice Lamarche, Stéphane Donikian:
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments. 509-518 - Mankyu Sung, Michael Gleicher, Stephen Chenney:
Scalable Behaviors for Crowd Simulation. 519-528
- Shoichi Hasegawa, Makoto Sato:
Real-time Rigid Body Simulation for Haptic Interactions Based on Contact Volume of Polygonal Objects. 529-538 - Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation. 539-546 - Jeffrey Schoner, Jochen Lang, Hans-Peter Seidel:
Measurement-Based Interactive Simulation of Viscoelastic Solids. 547-556
- Avneesh Sud, Miguel A. Otaduy, Dinesh Manocha:
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware. 557-566 - Jan Klein, Gabriel Zachmann:
Point Cloud Collision Detection. 567-576 - Xiaobin Wu, Jörg Peters:
Interference Detection for Subdivision Surfaces. 577-584
- László Szécsi, Mateu Sbert, László Szirmay-Kalos:
Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping. 585-594 - Ingo Wald, Johannes Günther, Philipp Slusallek:
Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic. 595-604 - Jean-Philippe Farrugia, Bernard Péroche:
A Progressive Rendering Algorithm Using an Adaptive Perceptually Based Image Metric. 605-614
- Jirí Bittner, Michael Wimmer, Harald Piringer, Werner Purgathofer:
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful. 615-624 - Daniel Weiskopf, Tobias Schafhitzel, Thomas Ertl:
GPU-Based Nonlinear Ray Tracing. 625-634 - Ming Li, Marcus A. Magnor, Hans-Peter Seidel:
Hardware-Accelerated Rendering of Photo Hulls. 635-642
- Jianhua Wu, Leif Kobbelt:
Optimized Sub-Sampling of Point Sets for Surface Splatting. 643-652 - Gaël Guennebaud, Loïc Barthe, Mathias Paulin:
Deferred Splatting. 653-660 - Sören Grimm, Stefan Bruckner, Armin Kanitsar, M. Eduard Gröller:
VOTS: VOlume doTS as a Point-Based Representation of Volumetric Data. 661-668
- Volker Blanz, Kristina Scherbaum, Thomas Vetter, Hans-Peter Seidel:
Exchanging Faces in Images. 669-676 - Yang Wang, Xiaolei Huang, Chan-Su Lee, Song Zhang, Zhiguo Li, Dimitris Samaras, Dimitris N. Metaxas, Ahmed M. Elgammal, Peisen Huang:
High Resolution Acquisition, Learning and Transfer of Dynamic 3D Facial Expressions. 677-686 - Kyunggun Na, Moonryul Jung:
Hierarchical Retargetting of Fine Facial Motions. 687-695
Volume 23, Number 4, December 2004
- Chandrajit L. Bajaj, Insung Ihm, Jungki Min, Jinsang Oh:
SIMD Optimization of Linear Expressions for Programmable Graphics Hardware. 697-714 - Haitao Zhang, Feng Qiu, Arie E. Kaufman:
Fast Hybrid Approach for Texturing Point Models. 715-725 - Sagi Schein, Gershon Elber:
Placement of Deformable Objects. 727-739 - M. Platings, A. M. Day:
Compression of Large-Scale Terrain Data for Real-Time Visualization Using a Tiled Quad Tree. 741-759 - Roland Schregle, Jan Wienold:
Physical Validation of Global Illumination Methods: Measurement and Error Analysis. 761-781 - Giuseppe Patanè, Michela Spagnuolo, Bianca Falcidieno:
Para-Graph: Graph-Based Parameterization of Triangle Meshes with Arbitrary Genus. 783-797 - Raquel Urtasun, Pascal Glardon, Ronan Boulic, Daniel Thalmann, Pascal Fua:
Style-Based Motion Synthesis. 799-812 - Marcelo Bernardes Vieira, Paulo P. Martins Jr., Arnaldo de Albuquerque Araújo, Matthieu Cord, Sylvie Philipp-Foliguet:
Smooth Surface Reconstruction Using Tensor Fields as Structuring Elements. 813-823 - Antônio Wilson Vieira, Thomas Lewiner, Luiz Velho, Hélio Lopes, Geovan Tavares:
Stellar Mesh Simplification Using Probabilistic Optimization. 825-838
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