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Virtual Reality, Volume 13
Volume 13, Number 1, March 2009
- Robert J. Stone:
Serious games: virtual reality's second coming? 1-2 - Robert J. Stone, Antoinette Caird-Daley, Kevin Bessell:
SubSafe : a games-based training system for submarine safety and spatial awareness (Part 1). 3-12 - Robert J. Stone, David White, Robert Guest, Benjamin T. Francis:
The Virtual Scylla: an exploration of "serious games", artificial life and simulation complexity. 13-25 - Zhiqiang Luo, Henry Been-Lirn Duh:
Effects of perspective elevation and environmental geometry on representation of a virtual room space. 27-35 - Woodrow Barfield:
On money, taxes, and property in virtual reality. 37-39 - Dong Hyun Jeong, Chang Geun Song, Remco Chang, Larry F. Hodges:
User experimentation: an evaluation of velocity control techniques in immersive virtual environments. 41-50 - Santiago Martín, Javier Suárez, R. Orea, Ramón Rubio, Ramón Gallego:
GLSV: Graphics library stereo vision for OpenGL. 51-57 - Louise Moody, Alan Waterworth, John G. Arthur, Avril D. McCarthy III, Peter J. Harley, Rod H. Smallwood:
Beyond the visuals: tactile augmentation and sensory enhancement in an arthroscopy simulator. 59-68
Volume 13, Number 2, June 2009
- Cristian Luciano, Pat P. Banerjee, Thomas A. DeFanti:
Haptics-based virtual reality periodontal training simulator. 69-85 - Shana Smith, Emily Ericson:
Using immersive game-based virtual reality to teach fire-safety skills to children. 87-99 - Xiaolong Zhang:
Multiscale traveling: crossing the boundary between space and scale. 101-115 - Rodolfo Prada, Shahram Payandeh:
On study of design and implementation of virtual fixtures. 117-129 - Charbel Fares, Yskandar Hamam:
Optimisation-based proximity queries and penetration depth computation. 131-136
Volume 13, Number 3, September 2009
- Anna Spagnolli, Matthew Lombard, Luciano Gamberini:
Mediated presence: virtual reality, mixed environments and social networks. 137-139 - Jean-Claude Lepecq, Lionel Bringoux, Jean-Marie Pergandi, Thelma Coyle, Daniel Mestre:
Afforded actions as a behavioral assessment of physical presence in virtual environments. 141-151 - Martin Inderbitzin, Sytse Wierenga, Aleksander Väljamäe, Ulysses Bernardet, Paul F. M. J. Verschure:
Social cooperation and competition in the mixed reality space eXperience Induction Machine XIM. 153-158 - Giuseppe Riva:
Is presence a technology issue? Some insights from cognitive sciences. 159-169 - Phil Turner, Susan Turner:
Triangulation in practice. 171-181 - Francesco Martino, Roberto Baù, Anna Spagnolli, Luciano Gamberini:
Presence in the age of social networks: augmenting mediated environments with feedback on group activity. 183-194 - Songpol Attasiriluk, Arturo Nakasone, Wisut Hantanong, Rui Prada, Pizzanu Kanongchaiyos, Helmut Prendinger:
Co-presence, collaboration, and control in environmental studies. 195-204 - Helene S. Wallach, Marilyn P. Safir, Idan Almog:
Attachment and sense of presence in a virtual environment. 205-217
Volume 13, Number 4, December 2009
- Osvaldo Gervasi, Roberto Ranon:
Guest editors' foreword to the special issue on Virtual Reality in Scientific Application. 219-220 - Alexei Sourin, Lei Wei:
Visual immersive haptic mathematics. 221-234 - Krzysztof Jakub Kruszynski, Robert van Liere:
Tangible props for scientific visualization: concept, requirements, application. 235-244 - Jochen Heyd, Stefan Birmanns:
Immersive structural biology: a new approach to hybrid modeling of macromolecular assemblies. 245-255 - Jean-Marc Vézien, Bob Ménélas, Julien Nelson, Lorenzo Picinali, Patrick Bourdot, Mehdi Ammi, Brian F. G. Katz, Jean-Marie Burkhardt, Luc Pastur, François Lusseyran:
Multisensory VR exploration for computer fluid dynamics in the CoRSAIRe project. 257-271 - Nicolas Férey, Julien Nelson, Christine Martin, Lorenzo Picinali, Guillaume Bouyer, Alex Tek, Patrick Bourdot, Jean-Marie Burkhardt, Brian F. G. Katz, Mehdi Ammi, Catherine Etchebest, Ludovic Autin:
Multisensory VR interaction for protein-docking in the CoRSAIRe project. 273-293
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