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IEEE Transactions on Games, Volume 15
Volume 15, Number 1, March 2023
- Jacob Schrum
, Jialin Liu
, Cameron Browne, Anikó Ekárt
, Marcus Gallagher
:
Guest Editorial: Special Issue on Evolutionary Computation for Games. 1-4 - Zhentao Tang
, Yuanheng Zhu
, Dongbin Zhao
, Simon M. Lucas
:
Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI Competition. 5-15 - Ivan Bravi
, Simon M. Lucas
:
Rinascimento: Playing Splendor-Like Games With Event-Value Functions. 16-25 - Alexander Dockhorn
, Martin Kirst, Sanaz Mostaghim
, Martin Wieczorek, Heiner Zille
:
Evolutionary Algorithm for Parameter Optimization of Context-Steering Agents. 26-35 - Raphaël Bailly
, Guillaume Levieux
:
Genetic-WFC: Extending Wave Function Collapse With Genetic Search. 36-45 - Jacob Schrum
, Benjamin Capps, Kirby Steckel, Vanessa Volz
, Sebastian Risi
:
Hybrid Encoding for Generating Large Scale Game Level Patterns With Local Variations. 46-55 - Katja Rogers
, Vincent Le Claire, Julian Frommel
, Regan L. Mandryk
, Lennart E. Nacke:
Using Evolutionary Algorithms to Target Complexity Levels in Game Economies. 56-66 - Yue-Jiao Gong
, Jian-Xiong Guo, Da-Lue Lin
, Yuan-Lin Zuo, Jun-Chao Liang, Linjun Luo
, Xian-Xin Shao
, Chao Zhou, Meng-Ting Li:
Automated Team Assembly in Mobile Games: A Data-Driven Evolutionary Approach Using a Deep Learning Surrogate. 67-80 - Aghyad Albaghajati
, Moataz A. Ahmed
:
Video Game Automated Testing Approaches: An Assessment Framework. 81-94 - Huizhong Liu
, Zengqing Wu
, Yili Lu
, Ling Zhu
:
Exploring the Balance Between Computational Thinking and Learning Motivation in Elementary Programming Education: An Empirical Study With Game-Based Learning. 95-107 - Yahia Zakaria
, Magda B. Fayek, Mayada Hadhoud
:
Procedural Level Generation for Sokoban via Deep Learning: An Experimental Study. 108-120
Volume 15, Number 2, June 2023
- Chinenye Ndulue
, Rita Orji
:
Games for Change - A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change. 121-133 - Jose Barambones
, Juan Cano-Benito
, Ismael Sánchez-Rivero, Ricardo Imbert
, Florian Richoux
:
Multiagent Systems on Virtual Games: A Systematic Mapping Study. 134-147 - Ivan D. Laryushin
:
Advanced Lanchester Combat Model for Inhomogeneous Armies in RTS Games. 148-156 - Aaron Dharna
, Amy K. Hoover, Julian Togelius
, Lisa B. Soros
:
Transfer Dynamics in Emergent Evolutionary Curricula. 157-170 - Juan Agustín Hitar-García, Laura Morán-Fernández
, Verónica Bolón-Canedo
:
Machine Learning Methods for Predicting League of Legends Game Outcome. 171-181 - Maren Awiszus, Frederik Schubert
, Bodo Rosenhahn:
Wor(l)d-GAN: Toward Natural-Language-Based PCG in Minecraft. 182-192 - Zelong Yang
, Yan Wang
, Piji Li, Shaobin Lin, Shuming Shi, Shao-Lun Huang
, Wei Bi:
Predicting Events in MOBA Games: Prediction, Attribution, and Evaluation. 193-201 - Chengpeng Hu
, Ziqi Wang
, Tianye Shu
, Hao Tong
, Julian Togelius
, Xin Yao
, Jialin Liu
:
Reinforcement Learning With Dual-Observation for General Video Game Playing. 202-216 - Johannes Pfau
, Antonios Liapis
, Georgios N. Yannakakis
, Rainer Malaka
:
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling. 217-227 - Rodrigo Canaan
, Xianbo Gao, Julian Togelius
, Andy Nealen, Stefan Menzel
:
Generating and Adapting to Diverse Ad Hoc Partners in Hanabi. 228-241 - Jianrong Tao
, Yu Xiong
, Shiwei Zhao
, Runze Wu
, Xudong Shen, Tangjie Lyu, Changjie Fan, Zhipeng Hu, Sha Zhao
, Gang Pan
:
Explainable AI for Cheating Detection and Churn Prediction in Online Games. 242-251 - Jialin Wang
, Hai-Ning Liang
, Diego Monteiro
, Wenge Xu
, Jimin Xiao
:
Real-Time Prediction of Simulator Sickness in Virtual Reality Games. 252-261 - J. Timothy Balint
, Rafael Bidarra
:
Procedural Generation of Narrative Worlds. 262-272 - Federico Héctor Archuby
, Cecilia Verónica Sanz, Cristina Manresa-Yee
:
DIJS: Methodology for the Design and Development of Digital Educational Serious Games. 273-284 - Antonio Norelli
, Alessandro Panconesi
:
Olivaw: Mastering Othello Without Human Knowledge, nor a Fortune. 285-291 - Adrian de Wynter
:
Turing Completeness and Sid Meier's Civilization. 292-299
Volume 15, Number 3, September 2023
- Maziah Mat Rosly
, Nor Aina Mohd Jai, Nasrul Anuar Abd Razak
, Dorothy DeWitt:
Exergaming Training Experience for Children: A Systematic Review of Qualitative Assessments With Meta-Synthesis. 301-314 - Weiming Liu
, Bin Li
, Julian Togelius
:
Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning. 315-325 - Thomas Tregel
, Lukas Raymann, Stefan Göbel
:
Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer. 326-336 - Jian Zhao
, Weide Shu
, Youpeng Zhao
, Wengang Zhou
, Houqiang Li
:
Improving Deep Reinforcement Learning With Mirror Loss. 337-347 - Sinan Ariyurek
, Elif Sürer
, Aysu Betin-Can
:
Playtesting: What is Beyond Personas. 348-359 - Rendong Chen
, Fa Wu:
Dynamically Interrupting Deadlocks in Game Learning Using Multisampling Multiarmed Bandits. 360-367 - Paraschos Moschovitis, Alena Denisova
:
Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game. 368-377 - Stephen G. Ware
, Edward T. Garcia, Mira Fisher
, Alireza Shirvani, Rachelyn Farrell
:
Multiagent Narrative Experience Management as Story Graph Pruning. 378-387 - Zhiqiang Pu
, Huimu Wang
, Boyin Liu, Jianqiang Yi
:
Cognition-Driven Multiagent Policy Learning Framework for Promoting Cooperation. 388-398 - Julian Alvarez
, Damien Djaouti, Sandy Louchart
, Yoann Lebrun, Nabil Zary
, Sophie Lepreux
, Christophe Kolski
:
A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators. 399-410 - Joseph Alexander Brown
, Marco Scirea
:
Evolving Woodland Camouflage. 411-419 - Edgar Galván
, Gavin Simpson, Fred Valdez Ameneyro:
Evolving the MCTS Upper Confidence Bounds for Trees Using a Semantic-Inspired Evolutionary Algorithm in the Game of Carcassonne. 420-429 - Daniel López-Fernández
, Jesús Mayor
, Jennifer Pérez
, Aldo Gordillo
:
Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum. 430-439 - Min-Chi Chiu
, Chung-Hua Chu
:
Deep Game Location Acquisition for Pokemon GO on Mobile Devices. 440-449 - Mirko Suznjevic
, Mihael Miklec
, Suraja Postic
:
Case Study of Player Behavior in a Mobile Free-to-Play Interactive Story Telling Game. 450-459 - Jiasheng Wang
:
Graph Embedding Augmented Skill Rating System. 460-468 - Cristina Guerrero-Romero
, Simon M. Lucas
, Diego Perez Liebana
:
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay. 469-482 - Haoli Wang
, Hejun Wu
, Guoming Lai
:
WagerWin: An Efficient Reinforcement Learning Framework for Gambling Games. 483-491
Volume 15, Number 4, December 2023
- Ben Boudaoud
, Josef B. Spjut
, Joohwan Kim:
Mouse Sensitivity in First-Person Targeting Tasks. 493-506 - Branden Ingram
, Clint J. van Alten
, Richard Klein
, Benjamin Rosman
:
Generating Interpretable Play-Style Descriptions Through Deep Unsupervised Clustering of Trajectories. 507-516 - Yifan Gao
, Danni Zhang, Haoyue Li:
The Professional Go Annotation Dataset. 517-526 - Linjie Xu
, Alexander Dockhorn
, Diego Perez Liebana
:
Elastic Monte Carlo Tree Search. 527-537 - Xiaoyun Feng
, Yun Zhou
:
Multigoal Reinforcement Learning via Exploring Entropy-Regularized Successor Matching. 538-548 - Chamila Wijayarathna
, Erandi Lakshika
:
Toward Stress Detection During Gameplay: A Survey. 549-565 - Anssi Kanervisto
, Tomi Kinnunen
, Ville Hautamäki:
GAN-Aimbots: Using Machine Learning for Cheating in First Person Shooters. 566-579 - Li Meng
, Morten Goodwin, Anis Yazidi
, Paal E. Engelstad:
Improving the Diversity of Bootstrapped DQN by Replacing Priors With Noise. 580-589 - Daniel Alberto Burbano Lombana
, Roni Barak Ventura
, Yin Tian Chen, Maurizio Porfiri
:
Educating Youth About Human Impact on Freshwater Ecosystems Using an Online Serious Game. 590-602 - Matthew Barthet
, Antonios Liapis
, Georgios N. Yannakakis
:
Open-Ended Evolution for Minecraft Building Generation. 603-612 - Ivan Kostiuk, Przemyslaw Stachura, Slawomir Konrad Tadeja
, Tomasz Trzcinski
, Przemyslaw Spurek
:
HyperColor: A HyperNetwork Approach for Synthesizing Autocolored 3-D Models for Game Scenes Population. 613-622 - Tianle Zhang
, Zhen Liu
, Zhiqiang Pu
, Jianqiang Yi
:
Peer Incentive Reinforcement Learning for Cooperative Multiagent Games. 623-636 - Johannes Scheiermann
, Wolfgang Konen
:
AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time. 637-647 - Boyin Liu, Zhiqiang Pu
, Tianle Zhang
, Huimu Wang
, Jianqiang Yi
, Jiachen Mi:
Learning to Play Football From Sports Domain Perspective: A Knowledge-Embedded Deep Reinforcement Learning Framework. 648-657 - Tao Wang
, Wei Sun
, Wei Wu, Ying Chen, Xiongkuo Min
, Wei Lu
, Zicheng Zhang
, Guangtao Zhai
:
A Deep Learning-Based Multidimensional Aesthetic Quality Assessment Method for Mobile Game Images. 658-668 - Alireza Shirvani
, Stephen G. Ware
, Lewis J. Baker
:
Personality and Emotion in Strong-Story Narrative Planning. 669-682
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