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3DUI 2017: Los Angeles, CA, USA
- Maud Marchal, Robert J. Teather, Bruce H. Thomas:
2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017, Los Angeles, CA, USA, March 18-19, 2017. IEEE Computer Society 2017, ISBN 978-1-5090-6716-9
Keynote
- Jun Rekimoto:
Internet of abilities: Human augmentation, and beyond (keynote). 1
Papers
Visualization and Tracking
- Damien Clergeaud, Pascal Guitton:
Pano: Design and evaluation of a 360° through-the-lens technique. 2-11 - Khrystyna Vasylevska, Hannes Kaufmann:
Towards efficient spatial compression in self-overlapping virtual environments. 12-21 - Guillaume Cortes, Éric Marchand, Jérôme Ardouin, Anatole Lécuyer:
Increasing optical tracking workspace of VR applications using controlled cameras. 22-25
3D Interaction
- Thomas S. Young, Robert J. Teather, I. Scott MacKenzie:
An arm-mounted inertial controller for 6DOF input: Design and evaluation. 26-35 - Thammathip Piumsomboon, Gun A. Lee, Robert W. Lindeman, Mark Billinghurst:
Exploring natural eye-gaze-based interaction for immersive virtual reality. 36-39 - Daniel Zielasko, Neha Neha, Benjamin Weyers, Torsten W. Kuhlen:
A reliable non-verbal vocal input metaphor for clicking. 40-49 - David J. Zielinski, Derek Nankivil, Regis Kopper:
Specimen Box: A tangible interaction technique for world-fixed virtual reality displays. 50-58
Evaluation
- Jeffrey W. Bertrand, Ayush Bhargava, Kapil Chalil Madathil, Anand K. Gramopadhye, Sabarish V. Babu:
The effects of presentation method and simulation fidelity on psychomotor education in a bimanual metrology training simulation. 59-68 - Andrea Bönsch, Tom Vierjahn, Torsten W. Kuhlen:
Evaluation of approaching-strategies of temporarily required virtual assistants in immersive environments. 69-72 - Alexandra Kitson, Abraham M. Hashemian, Ekaterina R. Stepanova, Ernst Kruijff, Bernhard E. Riecke:
Comparing leaning-based motion cueing interfaces for virtual reality locomotion. 73-82 - Alex Peer, Kevin Ponto:
Evaluating perceived distance measures in room-scale spaces using consumer-grade head mounted displays. 83-86
Haptics
- Aida Erfanian, Stanley Tarng, Yaoping Hu, Jérémy Plouzeau, Frederic Merriene:
Force and vibrotactile integration for 3D user interaction within virtual environments. 87-94 - Oscar Javier Ariza Nunez, Markus Lange, Frank Steinicke, Gerd Bruder:
Vibrotactile assistance for user guidance towards selection targets in VR and the cognitive resources involved. 95-98 - Céphise Louison, Fabien Ferlay, Daniel R. Mestre:
Spatialized vibrotactile feedback contributes to goal-directed movements in cluttered virtual environments. 99-102 - Merwan Achibet, Benoit Le Gouis, Maud Marchal, Pierre-Alexandre Leziart, Ferran Argelaguet, Adrien Girard, Anatole Lécuyer, Hiroyuki Kajimoto:
FlexiFingers: Multi-finger interaction in VR combining passive haptics and pseudo-haptics. 103-106
Navigation
- Yuki Kon, Takuto Nakamura, Hiroyuki Kajimoto:
Interpretation of navigation information modulates the effect of the waist-type Hanger Reflex on walking. 107-115 - Run Yu, Wallace Santos Lages, Mahdi Nabiyouni, Brandon Ray, Navyaram Kondur, Vikram Chandrashekar, Doug A. Bowman:
Bookshelf and Bird: Enabling real walking in large VR spaces. 116-119 - Markus Zank, Andreas M. Kunz:
Optimized graph extraction and locomotion prediction for redirected walking. 120-129 - Ryo Kodama, Masahiro Koge, Shun Taguchi, Hiroyuki Kajimoto:
COMS-VR: Mobile virtual reality entertainment system using electric car and head-mounted display. 130-133 - Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen:
Efficient approximate computation of scene visibility based on navigation meshes and applications for navigation and scene analysis. 134-143
Gestures
- Francisco R. Ortega, Alain Galvan, Katherine Tarre, Armando B. Barreto, Naphtali Rishe, Jonathan Bernal, Ruben Balcazar, Jason-Lee Thomas:
Gesture elicitation for 3D travel via multi-touch and mid-Air systems for procedurally generated pseudo-universe. 144-153 - Daniel Mendes, Daniel Medeiros, Maurício Sousa, Ricardo Ferreira, Alberto Raposo, Alfredo Ferreira, Joaquim A. Jorge:
Mid-air modeling with Boolean operations in VR. 154-157 - Ferran Argelaguet, Melanie Ducoffe, Anatole Lécuyer, Rémi Gribonval:
Spatial and rotation invariant 3D gesture recognition based on sparse representation. 158-167 - Siju Wu, Aylen Ricca, Amine Chellali, Samir Otmane:
Classic3D and Single3D: Two unimanual techniques for constrained 3D manipulations on tablet PCs. 168-171 - Krzysztof Pietroszek, Liudmila Tahai, James R. Wallace, Edward Lank:
Watchcasting: Freehand 3D interaction with off-the-shelf smartwatch. 172-175
Augmented Reality
- Peter Mohr, Markus Tatzgern, Jens Grubert, Dieter Schmalstieg, Denis Kalkofen:
Adaptive user perspective rendering for Handheld Augmented Reality. 176-181 - YunSuk Chang, Benjamin Nuernberger, Bo Luan, Tobias Höllerer:
Evaluating gesture-based augmented reality annotation. 182-185 - Patrick Renner, Thies Pfeiffer:
Attention guiding techniques using peripheral vision and eye tracking for feedback in augmented-reality-based assistance systems. 186-194 - Joan Sol Roo, Martin Hachet:
Towards a hybrid space combining Spatial Augmented Reality and virtual reality. 195-198
Posters
- Jace Regenbrecht, Alireza Tavakkoli, Donald Loffredo:
A Robust and intuitive 3D interface for teleoperation of autonomous robotic agents through immersive virtual reality environments. 199-200 - Salam Daher, Kangsoo Kim, Myungho Lee, Gerd Bruder, Ryan Schubert, Jeremy N. Bailenson, Gregory F. Welch:
Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans. 201-202 - Leonardo Pavanatto Soares, Márcio Sarroglia Pinho, Regis Kopper:
Design and preliminary evaluation of an EGO-exocentric technique for cooperative manipulation. 203-204 - Denise T. Quesnel, Bernhard E. Riecke:
Awestruck: Natural interaction with virtual reality on eliciting awe. 205-206 - Thinh Nguyen-Vo, Bernhard E. Riecke, Wolfgang Stuerzlinger:
Moving in a box: Improving spatial orientation in virtual reality using simulated reference frames. 207-208 - Prabhakar V. Vemavarapu, Christoph W. Borst:
Indirect touch interaction with stereoscopic displays using a two-sided handheld touch device. 209-210 - Alain Galvan, Francisco R. Ortega, Naphtali Rishe:
Procedural celestial rendering for 3D navigation. 211-212 - Kana Oshima, Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura:
Analysis of R-V Dynamics Illusion behavior caused by varying the weight of real object. 213-214 - Ronghai Wang, Junfeng Yao, Lin Wang, Xiaohan Liu, Hongwei Wang, Liling Zheng:
A surgical training system for four medical punctures based on virtual reality and haptic feedback. 215-216 - Ana Grasielle Dionísio Corrêa, Eduardo Zilles Borba, Roseli D. Lopes, Marcelo Knörich Zuffo, Astolfo Araujo, Regis Kopper:
User experience evaluation with archaeometry interactive tools in Virtual Reality environment. 217-218 - Tanvir Irfan, Raphael Costa, John Quarles:
Information recall in VR disability simulation. 219-220 - Jose L. Dorado, Pablo A. Figueroa, Jean-Rémy Chardonnet, Frédéric Mérienne, José Tiberio Hernández:
Comparing VR environments for seat selection in an opera theater. 221-222 - Markus Zank, Colin Yao, Andreas M. Kunz:
Multi-phase wall warner system for real walking in virtual environments. 223-224 - Oliver Basting, Arnulph Fuhrmann, Stefan M. Grünvogel:
The effectiveness of changing the field of view in a HMD on the perceived self-motion. 225-226 - Bhuvaneswari Sarupuri, Miriam Luque Chipana, Robert W. Lindeman:
Trigger Walking: A low-fatigue travel technique for immersive virtual reality. 227-228 - Oyewole Oyekoya, Emily Sassard, Tiana Johnson:
VizSpace: Interaction in the positive parallax screen plane. 229-230 - Sabah Boustila, Dominique Bechmann, Antonio Capobianco:
Effects of stereo and head tracking on distance estimation, presence, and simulator sickness using wall screen in architectural project review. 231-232 - Paul Heidicker, Eike Langbehn, Frank Steinicke:
Influence of avatar appearance on presence in social VR. 233-234 - Ievgeniia Gutenko, Seyedkoosha Mirhosseini, Arie E. Kaufman:
Angle and pressure-based volumetric picking on touchscreen devices. 235-236 - Daniel Mendes, Daniel Medeiros, Eduardo Cordeiro, Maurício Sousa, Alfredo Ferreira, Joaquim A. Jorge:
PRECIOUS! Out-of-reach selection using iterative refinement in VR. 237-238 - Rory M. S. Clifford, Nikita Mae B. Tuanquin, Robert W. Lindeman:
Jedi ForceExtension: Telekinesis as a Virtual Reality interaction metaphor. 239-240 - Jérémy Plouzeau, Jose L. Dorado, Damien Paillot, Frédéric Mérienne:
Effect of footstep vibrations and proprioceptive vibrations used with an innovative navigation method. 241-242 - Kyungyoon Kim, Rebekah L. Lawrence, Nikki Kyllonen, Paula M. Ludewig, Arin M. Ellingson, Daniel F. Keefe:
Anatomical 2D/3D shape-matching in virtual reality: A user interface for quantifying joint kinematics with radiographic imaging. 243-244 - Mohamed Suhail, Shyam Prathish Sargunam, Dustin T. Han, Eric D. Ragan:
Redirected reach in virtual reality: Enabling natural hand interaction at multiple virtual locations with passive haptics. 245-246 - Luis Afonso, Paulo Dias, Carlos Ferreira, Beatriz Sousa Santos:
Effect of hand-avatar in a selection task using a tablet as input device in an immersive virtual environment. 247-248 - Mohamed Handosa, Denis Gracanin, Hicham G. Elmongui, Andrew Ciambrone:
Painting with light: Gesture based light control in architectural settings. 249-250 - Jason W. Woodworth, Christoph W. Borst:
Visual cues to aid 3D pointing in a virtual mirror. 251-252
Contest
- Rongkai Guo, Ryan P. McMahan, Benjamin Weyers:
Augmented Reality exhibits of constructive art: 8th annual 3DUI Contest. 253 - Ayush Bhargava, Jeffrey W. Bertrand, Sabarish V. Babu:
AACT: A mobile Augmented Reality application for Art Creation. 254-255 - Giuseppe Attanasio, Alberto Cannavò, Francesca Cibrario, Fabrizio Lamberti, Paolo Montuschi, Gianluca Paravati:
HOT: Hold your own tools for AR-based constructive art. 256-257 - Andre Montes, Olavo Belloc, Eduardo Zilles Borba, Mario Nagamura, Marcelo Knörich Zuffo:
Batmen beyond: Natural 3D manipulation with the BatWand. 258-259 - Vicenzo Abichequer Sangalli, Thomas Volpato de Oliveira, Leonardo Pavanatto Soares, Márcio Sarroglia Pinho:
SculptAR: An augmented reality interaction system. 260-261 - Nathanael Harrell, Grayson Bonds, Xiaojia Wang, Sean Valent, Elham Ebrahimi, Sabarish V. Babu:
Augmented reality digital sculpture. 262-263 - Jerônimo G. Grandi, Iago U. Berndt, Henrique Galvan Debarba, Luciana P. Nedel, Anderson Maciel:
Collaborative manipulation of 3D virtual objects in augmented reality scenarios using mobile devices. 264-265
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