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VRIC 2016: Laval, France
- Simon Richir:
Proceedings of the 2016 Virtual Reality International Conference, Laval, France, March 23-25, 2016. ACM 2016, ISBN 978-1-4503-4180-6
Simulation & training
- Zhuo-Wei Chen, François Goulette:
Fast computation of soft tissue deformations for real-time medical training simulators: the HEML method and open-source software. 1 - Toshikazu Ohshima, Hiroki Ishihara, Ryuki Shibata:
Virtual ISU: locomotion interface for immersive VR gaming in seated position. 2 - Douglas Yuen, Stephen Cartwright, Christian Jacob:
Eukaryo: virtual reality simulation of a cell. 3 - Sylvain Chagué, Caecilia Charbonnier:
Real virtuality: a multi-user immersive platform connecting real and virtual worlds. 4 - Julien Saunier, Mukesh Barange, Bernard Blandin, Ronan Querrec, Joanna Taoum:
Designing adaptable virtual reality learning environments. 5 - Matthieu Tessier, Masahiro Ura, Kazunori Miyata:
Impact of tangible interface geometry on task completion for learning and training. 6
Leisure & art
- Antonella Guidazzoli, Silvano Imboden, Daniele De Luca, Luigi Verri, Maria Chiara Liguori, Giovanni Bellavia, Antonio Baglivo:
Blender: a framework for cross-media cultural heritage applications. 7 - Akihiko Shirai, Hisataka Suzuki, Yuta Yamaguchi, Kazuhisa Yanaka:
Glassless augmented display for public Signage. 8 - Elhem Younes, John Bardakos, Alain Lioret:
Eye tracking for understanding aesthetic of ambiguity. 9 - Sijia Tao, Yiyuan Huang, Alain Lioret:
Plant interaction. 10 - Mio Yamamoto, Nobuhisa Hanamitsu, Heesoon Kim, Kouta Minamizawa, Masahiko Inami:
Dramagic: a sound animation table to enhance imagination. 11 - Juan Sebastian Muñoz Arango, Carolina Cruz-Neira:
POTEL: low cost realtime virtual pottery maker simulator. 12
Innovation and technologies
- Paul Lubos, Gerd Bruder, Oscar Ariza, Frank Steinicke:
Ambiculus: LED-based low-resolution peripheral display extension for immersive head-mounted displays. 13 - David Aurat, Laure Leroy, Olivier Hugues, Philippe Fuchs:
Improving shape perception in virtual reality systems using toed-in cameras. 14 - Kumar Mridul, Ramanathan Muthuganapathy:
Design and development of a portable virtual reality headset. 15 - Takuro Nakao, Masashi Nakatani, Liwei Chan, Kai Kunze:
Smart glasses with a peripheral vision display. 16
Industry future & new uses
- Alia Rukubayihunga, Jean-Yves Didier, Samir Otmane:
Towards assembly steps recognition in augmented reality. 17 - Marco Marchesi, Bruno Riccò:
GLOVR: a wearable hand controller for virtual reality applications. 18 - Katy Tcha-Tokey, Emilie Loup-Escande, Olivier Christmann, Simon Richir:
A questionnaire to measure the user experience in immersive virtual environments. 19 - Elias Matsas, George-Christopher Vosniakos, Dimitrios Batras:
Modelling simple human-robot collaborative manufacturing tasks in interactive virtual environments. 20 - Marc Teyssier, Grégoire Cliquet, Simon Richir:
ArLive: unified approach of interaction between users, operable space and smart objects. 21 - Yi Chun Ko, Chen-Wei Hsieh:
We wave II, an interactive somatic game in an immersive and participative environment. 22
Improving health and quality of life
- Bartal Henriksen, Ronni Nielsen, László Szabó, Nicolaj Evers, Martin Kraus, Bo Geng:
An affordable virtual reality system for treatment of phantom limb pain. 23 - Sylvie Le May, David Paquin, Jean-Simon Fortin, Christelle Khadra:
DREAM project: using virtual reality to decrease pain and anxiety of children with burns during treatments. 24 - Tomosuke Maeda, Roshan Lalintha Peiris, Masashi Nakatani, Yoshihiro Tanaka, Kouta Minamizawa:
Wearable haptic augmentation system using skin vibration sensor. 25 - Deep Seth, Damien Chablat, Fouad Bennis, Sophie Sakka, Marc Jubeau, Antoine Nordez:
New dynamic muscle fatigue model to limit musculo-skeletal disorder. 26 - Silviu Butnariu, Gheorghe Mogan, Csaba Antonya, Florin Girbacia:
A new approach to diagnosis and rehabilitation in spine diseases. 27 - Peggy Wu, Tammy Ott, Jacki Morie:
ANSIBLE: social connectedness through a virtual world in an isolated Mars simulation mission. 28 - Noël Schepers, Cynthia Acca, Patricia Derard, Philippe Fontaine:
Using smartphones apps in psychotherapy: experiences with PTSD, OCD and panic disorder patients. 29
Avatars and virtual bodies
- Mie C. S. Egeberg, Stine L. R. Lind, Sule Serubugo, Denisa Skantárová, Martin Kraus:
Extending the human body in virtual reality: effect of sensory feedback on agency and ownership of virtual wings. 30 - Etienne Perény, Amato Etienne-Armand, Geoffrey Gorisse, Alain Berthoz:
The autoscopic flying avatar: a new paradigm to study bilocated presence in mixed reality. 31 - Markus Santoso, Christian Jacob:
Holobody galleries: blending augmented and virtual reality displays of human anatomy. 32 - Tomoya Sasaki, M. H. D. Yamen Saraiji, Kouta Minamizawa, Michiteru Kitazaki, Masahiko Inami:
Changing body ownership using visual metamorphosis. 33 - Dimitrios Batras, Judith Guez, Jean-François Jégo, Marie-Hélène Tramus:
A virtual reality agent-based platform for improvisation between real and virtual actors using gestures. 34
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