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VR 2009: Lafayette, Louisiana, USA
- IEEE Virtual Reality Conference 2009 (VR 2009), 14-18 March 2009, Lafayette, Louisiana, USA, Proceedings. IEEE Computer Society 2009, ISBN 978-1-4244-3943-0
Keynote
- Elizabeth Baron:
Successes and Challenges on Using VR in Product Design and Engineering.
Haptics & Interaction
- Jean Sreng, Anatole Lécuyer, Claude Andriot, Bruno Arnaldi:
Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations. 3-9 - Vijay Pawar, Anthony Steed:
Evaluating the Influence of Haptic Force-Feedback on 3D Selection Tasks using Natural Egocentric Gestures. 11-18 - Nicolas Ladeveze, Jean-Yves Fourquet, Bernard Puel, Michel Taïx:
Haptic Assembly and Disassembly Task Assistance using Interactive Path Planning. 19-25
Displays & Tracking
- Ferdi A. Smit, Robert van Liere, Stephan Beck, Bernd Fröhlich:
An Image-Warping Architecture for VR: Low Latency versus Image Quality. 27-34 - Tyler Johnson, Greg Welch, Henry Fuchs, Eric La Force, Herman Towles:
A Distributed Cooperative Framework for Continuous Multi-Projector Pose Estimation. 35-42 - Malcolm Hutson, Steven A. White, Dirk Reiners:
JanusVF: Accurate Navigation Using SCAAT and Virtual Fiducials. 43-50 - Jonathan Marbach:
Image Blending and View Clustering for Multi-Viewer Immersive Projection Environments. 51-54
Augmented Reality
- Mark A. Livingston, Zhuming Ai, J. Edward Swan II, Harvey S. Smallman:
Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality. 55-62 - Yu Sheng, Theodore C. Yapo, Christopher Young, Barbara Cutler:
Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design. 63-70 - Denis Kalkofen, Markus Tatzgern, Dieter Schmalstieg:
Explosion Diagrams in Augmented Reality. 71-78 - Ben Avery, Christian Sandor, Bruce H. Thomas:
Improving Spatial Perception for Augmented Reality X-Ray Vision. 79-82
Collaboration & Avatars
- William Steptoe, Oyewole Oyekoya, Alessio Murgia, Robin Wolff, John Rae, Estefania Guimaraes, David J. Roberts, Anthony Steed:
Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments. 83-90 - Sabarish V. Babu, Timofey Grechkin, Benjamin Chihak, Christine Ziemer, Joseph K. Kearney, James F. Cremer, Jodie M. Plumert:
A Virtual Peer for Investigating Social Influences on Children's Bicycling. 91-98 - Andrew Raij, Aaron Kotranza, D. Scott Lind, Benjamin Lok:
Virtual Experiences for Social Perspective-Taking. 99-102 - Sinem Güven, Mark Podlaseck, Gopal Sarma Pingali:
Exploring Co-presence for Next Generation Technical Support. 103-106
Perception & Usability
- Eric Klein, J. Edward Swan II, Greg S. Schmidt, Mark A. Livingston, Oliver G. Staadt:
Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays. 107-113 - Mark A. Livingston, Jane H. Barrow, Ciara M. Sibley:
Quantification of Contrast Sensitivity and Color Perception using Head-worn Augmented Reality Displays. 115-122 - Christian Pirchheim, Manuela Waldner, Dieter Schmalstieg:
Deskotheque: Improved Spatial Awareness in Multi-Display Environments. 123-126 - Holger Salzmann, Mathias Moehring, Bernd Froehlich:
Virtual vs. Real-World Pointing in Two-User Scenarios. 127-130 - Léo Terziman, Anatole Lécuyer, Sébastien Hillaire, Jan M. Wiener:
Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments? 131-134
Eye Gaze & Olfactory Displays
- David J. Roberts, Robin Wolff, John Rae, Anthony Steed, Rob Aspin, Moira McIntyre, Adriana Peña, Oyewole Oyekoya, William Steptoe:
Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together. 135-142 - Xiaohan Ma, Zhigang Deng:
Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling. 143-150 - Junta Sato, Kaori Ohtsu, Yuichi Bannai, Ken-ichi Okada:
Effective Presentation Technique of Scent Using Small Ejection Quantities of Odor. 151-158 - Takamichi Nakamoto, Keisuke Murakami:
Selection Method of Odor Components for Olfactory Display Using Mass Spectrum Database. 159-162
Clinical & Medical Applications
- Shih-Ching Yeh, Brad Newman, Matt Liewer, Jarrell Pair, Anton Treskunov, Greg Reger, Barbara O. Rothbaum, JoAnn Difede, Josh Spitalnick, Robert N. McLay, Thomas D. Parsons, Albert A. Rizzo:
A Virtual Iraq System for the Treatment of Combat-Related Posttraumatic Stress Disorder. 163-170 - Steven Koepnick, Derek Norpchen, William R. Sherman, Daniel S. Coming:
Immersive Training for Two-Person Radiological Surveys. 171-174 - Aaron Kotranza, Benjamin Lok, Carla M. Pugh, D. Scott Lind:
Virtual Humans That Touch Back: Enhancing Nonverbal Communication with Virtual Humans through Bidirectional Touch. 175-178 - Morgan Bruce, Holger Regenbrecht:
A Virtual Reality Claustrophobia Therapy System Implementation and Test. 179-182
Graphics & Modelling
- Jur P. van den Berg, Jason Sewall, Ming C. Lin, Dinesh Manocha:
Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatio-Temporal Data. 183-190 - Daniel J. Tracy, Samuel R. Buss, Bryan M. Woods:
Efficient Large-Scale Sweep and Prune Methods with AABB Insertion and Removal. 191-198 - Charalambos Poullis, Suya You:
Automatic Creation of Massive Virtual Cities. 199-202
Presence & Perception
- Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs, Anthony Steed, Alexander L. Gerlach:
Does a Gradual Transition to the Virtual World increase Presence? 203-210 - Jason Jerald, Mary C. Whitton:
Relating Scene-Motion Thresholds to Latency Thresholds for Head-Mounted Displays. 211-218 - Lei Liu, Robert van Liere, Catharina Nieuwenhuizen, Jean-Bernard Martens:
Comparing Aimed Movements in the Real World and in Virtual Reality. 219-222 - Mathias Moehring, Antje Gloystein, Ralf Doerner:
Issues with Virtual Space Perception within Reaching Distance: Mitigating Adverse Effects on Applications Using HMDs in the Automotive Industry. 223-226
Posters
- Robert J. Teather, Andriy Pavlovych, Wolfgang Stürzlinger:
Effects of Latency and Spatial Jitter on 2D and 3D Pointing. 229-230 - Xun Luo, Robert V. Kenyon:
Scalable Vision-based Gesture Interaction for Cluster-driven High Resolution Display Systems. 231-232 - Alessandro De Mauro, Jörg Raczkowsky, Marc Eric Halatsch, Heinz Wörn:
Virtual Reality Training Embedded in Neurosurgical Microscope. 233-234 - Masato Ogata, Hiroyuki Wada, Jeroen van Baar, Ramesh Raskar:
A Unified Calibration Method with a Parametric Approach for Wide-Field-of-View Multiprojector Displays. 235-236 - Chang Yuan:
Creating Virtual 3D See-Through Experiences on Large-size 2D Displays. 237-238 - Seunghyun Woo, Takafumi Aoki, Hironori Mitake, Naoki Hashimoto, Makoto Sato:
Virtual Reality in Physical Mirrors. 239-240 - Christoph John, Ulrich Schwanecke, Holger Regenbrecht:
Real-time Volumetric Reconstruction and Tracking of Hands and Face as a User Interface for Virtual Environments. 241-242 - Saulo A. Pessoa, Guilherme de S. Moura, João Paulo Silva do Monte Lima, Veronica Teichrieb, Judith Kelner:
A Global Illumination and BRDF Solution Applied to Photorealistic Augmented Reality. 243-244 - Evan A. Suma, Samantha L. Finkelstein, Myra Reid, Amy Catherine Ulinski, Larry F. Hodges:
Real Walking Increases Simulator Sickness in Navigationally Complex Virtual Environments. 245-246 - Han Suk Kim, Jürgen P. Schulze:
High Resolution Video Playback in Immersive Virtual Environments. 247-248 - Samantha L. Finkelstein, Andrea Nickel, Lane Harrison, Evan A. Suma, Tiffany Barnes:
cMotion: A New Game Design to Teach Emotion Recognition and Programming Logic to Children using Virtual Humans. 249-250 - Krishna C. Bhavaraju:
Interactive Virtual Reality Simulation for Nanoparticle Manipulation and Nanoassembly using Optical Tweezers. 251-252 - Bernd Hentschel, Marc Wolter, Torsten W. Kuhlen:
Virtual Reality-Based Multi-View Visualization of Time-Dependent Simulation Data. 253-254 - Haruka Matsukura, Hitoshi Yoshida, Hiroshi Ishida, Takamichi Nakamoto:
Interactive Odor Playback Based on Fluid Dynamics Simulation. 255-256 - Wolfram Schoor, Steffen Masik, Johannes Tümler, Simon Adler, Marc Hofmann, Erik Trostmann:
A Concept for Applying VR and AR Technologies to Support Efficient 3D Non-contact Model Digitalization. 257-258 - Tanasai Sucontphunt, Zhigang Deng, Ulrich Neumann:
Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example. 259-260 - Ji-Sun Kim, Denis Gracanin, Kresimir Matkovic, Francis K. H. Quek:
iPhone/iPod Touch as Input Devices for Navigation in Immersive Virtual Environments. 261-262 - Giuseppe Marino, Franco Tecchia, Davide Vercelli, Massimo Bergamasco:
Hybrid Rendering in a Multi-framework VR System. 263-264 - Kiwan Han, Jeonghun Ku, Hyeongrae Lee, Jinsick Park, Sangwoo Cho, Jae-Jin Kim, In-Young Kim, Sun I. Kim:
Measurement of Expression Characteristics in Emotional Situations using Virtual Reality. 265-266 - Antoine Widmer, Yaoping Hu:
Subjective Perception and Objective Measurements in Perceiving Object Softness for VR Surgical Systems. 267-268 - Frank Gommlich, Guido Heumer, Arnd Vitzthum, Bernhard Jung:
Simulation of Standard Control Actuators in Dynamic Virtual Environments. 269-270 - Frédéric Drolet, Marielle Mokhtari, François Bernier, Denis Laurendeau:
A Software Architecture for Sharing Distributed Virtual Worlds. 271-272 - Jared N. Bott, James G. Crowley, Joseph J. LaViola Jr.:
One Man Band: A 3D Gestural Interface for Collaborative Music Creation. 273-274 - Michael Boyles, Jeff Rogers, Keith Goreham, Mary Aann Frank, Jan Cowan:
Virtual Simulation for Lighting & Design Education. 275-276 - Shaimaa Y. Lazem, Denis Gracanin, Ayman Abdel-Hamid:
A Game Theoretic Approach for Modeling User-System Interaction in Networked Virtual Environments. 277-278 - Pablo A. Figueroa, Juan Borda, Diego Restrepo, Pierre Boulanger, Eduardo Londoño, Flavio Prieto:
A Multimodal Interface for Artifact's Exploration. 279-280 - Marcel Yang, David P. McMullen, Rochelle D. Schwartz-Bloom, Rachael Brady:
DiVE into Alcohol: A Biochemical Immersive Experience. 281-282 - Sangwoo Cho, Jeonghun Ku, Kiwan Han, Hyeongrae Lee, Jinsick Park, Youn Joo Kang, In-Young Kim, Sun I. Kim:
Effect of Proprioception Training of patient with Hemiplegia by Manipulating Visual Feedback using Virtual Reality: The Preliminary results. 283-284 - Andreas Kolb, Martin Lambers, Severin Todt, Nicolas Cuntz, Christof Rezk-Salama:
Immersive Rear Projection on Curved Screens. 285-286 - Eric D. Ragan, Curtis Wilkes, Doug A. Bowman, Tobias Höllerer:
Simulation of AugmentedReality Systems in Purely Virtual Environments. 287-288
Demos
- Jan-Phillip Tiesel, Christoph W. Borst, Kaushik Das, Gary L. Kinsland, Christopher M. Best, Vijay B. Baiyya:
Composable Volumetric Lenses for Surface Exploration. 291-292 - Pablo A. Figueroa, Juan Borda, Diego Restrepo, Pierre Boulanger, Eduardo Londoño, Flavio Prieto:
A VR Multimodal Interface for Small Artifacts in the Gold Museum. 293-294 - Haruka Matsukura, Hitoshi Yoshida, Hiroshi Ishida, Atsushi Saitoh, Takamichi Nakamoto:
Odor Presentation with a Vivid Sense of Reality: Incorporating Fluid Dynamics Simulation into Olfactory Display. 295-296 - Ryugo Kijima, Jyunya Watanabe:
False Image Projector For Head Mounted Display Using Retrotransmissive Optical System. 297-298 - Alexander Kulik, Jan Hochstrate, André Kunert, Bernd Froehlich:
The Globefish: A 3D Motion Controller. 299-300 - Takamichi Nakamoto, Masashi Kinoshita, Keisuke Murakami, Yossiri Ariyakul:
Demonstration of Improved Olfactory Display using Rapidly-Switching Solenoid Valves. 301-302 - Steven A. White, Mores Prachyabrued, Dhruva Baghi, Amit Aglawe, Dirk Reiners, Christoph W. Borst, Terry Chambers:
Virtual Welder Trainer. 303 - Brian Wilke, Jonathan Metzgar, Keith Johnson, Sudhanshu K. Semwal, Bonnie Snyder, KaChun Yu, Dan Neafus:
Crossover Applications. 305-306 - Teppei Toyoizumi, Shogo Yonekura, Riichiro Tadakuma, Yoichiro Kawaguchi, Akiya Kamimura:
Multiple Behaviors Generation by 1 D.O.F. Mobile Robot. 307
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