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Tangible and Embedded Interaction 2017: Yokohama, Japan
- Masa Inakage, Hiroshi Ishii, Ellen Yi-Luen Do, Jürgen Steimle, Orit Shaer, Kai Kunze, Roshan Lalintha Peiris:
Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017, Yokohama, Japan, March 20-23, 2017. ACM 2017, ISBN 978-1-4503-4676-4
Session: Tangible Applications
- Philemonne Jaasma, Dorothé Smit, Jelle van Dijk, Thomas Latcham, Ambra Trotto, Caroline Hummels:
The Blue Studio: Designing an Interactive Environment for Embodied Multi-Stakeholder Ideation Processes. 1-10 - Victoria Tam, Mirko Gelsomini, Franca Garzotto:
Polipo: a Tangible Toy for Children with Neurodevelopmental Disorders. 11-20 - Mendel Broekhuijsen, Elise van den Hoven, Panos Markopoulos:
Design Directions for Media-Supported Collocated Remembering Practices. 21-30 - Jan Zekveld, Saskia Bakker, Annemarie F. Zijlema, Elise van den Hoven:
Wobble: Shaping Unobtrusive Reminders for Prospective Memories in the Home Context. 31-35 - Ke Huo, Vinayak, Karthik Ramani:
Window-Shaping: 3D Design Ideation by Creating on, Borrowing from, and Looking at the Physical World. 37-45
Session: Expanding Foundations
- Jelle van Dijk, Caroline Hummels:
Designing for Embodied Being-in-the-World: Two Cases, Seven Principles and One Framework. 47-56 - Joanne Leong, Florian Perteneder, Hans-Christian Jetter, Michael Haller:
What a Life!: Building a Framework for Constructive Assemblies. 57-66 - Martin Murer, Verena Fuchsberger, Manfred Tscheligi:
Un-Crafting: De-Constructive Engagements with Interactive Artifacts. 67-77 - Jörn Hurtienne, Daniel Reinhardt:
Texture Metaphors and Tangible Interaction: No Smooth Relationship? 79-87 - Sara Nabil, Thomas Plötz, David S. Kirk:
Interactive Architecture: Exploring and Unwrapping the Potentials of Organic User Interfaces. 89-100
Session: Making Science Tangible
- Roozbeh Manshaei, Nauman Baig, Sean DeLong, Shahin Khayyer, Brien East, Ali Mazalek:
Tangible mtDNA: A Tangible Tabletop System for Exploring Genetic Mutations on Mitochondrial DNA Cancer Data. 101-110 - Anna Loparev, Lauren Westendorf, Margaret Flemings, Jennifer Cho, Romie Littrell, Anja Scholze, Orit Shaer:
BacPack: Exploring the Role of Tangibles in a Museum Exhibit for Bio-Design. 111-120 - Sharon Lynn Chu, Brittany M. Garcia:
Toward Wearable App Design for Children's In-the-World Science Inquiry. 121-130
Session: Fabrication and New Materials
- Hyunjoo Oh, Jeeeun Kim, Cory Morales, Mark D. Gross, Michael Eisenberg, Sherry Hsi:
FoldMecha: Exploratory Design and Engineering of Mechanical Papercraft. 131-139 - Jan Rod, David Collins, Daniel Wessolek, Thavishi Illandara, Ye Ai, Hyowon Lee, Suranga Nanayakkara:
UTAP - Unique Topographies for Acoustic Propagation: Designing Algorithmic Waveguides for Sensing in Interactive Malleable Interfaces. 141-152 - Nirzaree Vadgama, Jürgen Steimle:
Flexy: Shape-Customizable, Single-Layer, Inkjet Printable Patterns for 1D and 2D Flex Sensing. 153-162
Session: Novel Experiences
- Jessica Lo, Audrey Girouard:
Bendy: Exploring Mobile Gaming with Flexible Devices. 163-172 - Andrea Bellucci, Telmo Zarraonandia, Paloma Díaz, Ignacio Aedo:
End-User Prototyping of Cross-Reality Environments. 173-182 - Nimesha Ranasinghe, Pravar Jain, Shienny Karwita, Ellen Yi-Luen Do:
Virtual Lemonade: Let's Teleport Your Lemonade! 183-190 - Vincent van Rheden, Bernhard Maurer, Dorothé Smit, Martin Murer, Manfred Tscheligi:
LaserViz: Shared Gaze in the Co-Located Physical World. 191-196
Session: Body and Aesthetics
- Asreen Rostami, Donald McMillan, Elena Márquez Segura, Chiara Rossitto, Louise Barkhuus:
Bio-Sensed and Embodied Participation in Interactive Performance. 197-208 - Aura Pon, Eric Pattison, Lawrence Fyfe, Laurie Radford, Sheelagh Carpendale:
Torrent: Integrating Embodiment, Physicalization and Musification in Music-Making. 209-216 - Norbert Schnell, Benjamin Matuszewski, Jean-Philippe Lambert, Sébastien Robaszkiewicz, Oussama Mubarak, Dominique Cunin, Samuel Bianchini, Xavier Boissarie, Gregory Cieslik:
Collective Loops: Multimodal Interactions Through Co-located Mobile Devices and Synchronized Audiovisual Rendering Based on Web Standards. 217-224 - Kristina Andersen, Nicholas Ward:
Learning from the Crackle Exhibition. 225-231 - Claudia Núñez-Pacheco, Lian Loke:
Tacit Narratives: Surfacing Aesthetic Meaning by Using Wearable Props and Focusing. 233-242
Demos and Posters
- Andy Boucher, William W. Gaver:
Designing and Making the Datacatchers: Batch Producing Location-Aware Mobile Devices. 243-251 - Álvaro Cassinelli, Daniel Saakes:
Data Flow, Spatial Physical Computing. 253-259 - Jihoon Suh, Wooshik Kim, Andrea Bianchi:
Button+: Supporting User and Context Aware Interaction through Shape-Changing Interfaces. 261-268 - Alisa Goikhman:
LangWidgets: Tangible Navigation System for Semantic Fields. 269-273 - Eve E. Hoggan, Yi-Ta Hsieh, Kalle Myllymaa, Vuokko Lantz, Johan Kildal, Julian Eiler, Giulio Jacucci:
An Exploration of Mobile Shape-Changing Textures. 275-282 - Pierre Lévy, Shigeru Yamada:
3D-modeling and 3D-printing Explorations on Japanese Tea Ceremony Utensils. 283-288 - Diana Löffler, Alexandra Kaul, Jörn Hurtienne:
Expected Behavior and Desired Appearance of Insect-Like Desk Companions. 289-297 - Sarah Schoemann, Michael Nitsche:
Needle as Input: Exploring Practice and Materiality When Crafting Becomes Computing. 299-308 - Marius Hoggenmüller, Alexander Wiethoff, Martin Tomitsch:
Sketching-in-Light: Enabling Hybrid Prototyping of Low-Resolution Lighting Displays. 309-313 - Kristin Neidlinger, Khiet P. Truong, Caty Telfair, Loe M. G. Feijs, Edwin Dertien, Vanessa Evers:
AWElectric: That Gave Me Goosebumps, Did You Feel It Too? 315-324 - Nadya Peek, Ilan E. Moyer:
Popfab: A Case for Portable Digital Fabrication. 325-329 - Clement Zheng, Michael Nitsche:
Combining Practices in Craft and Design. 331-340 - Liang He, Gierad Laput, Eric Brockmeyer, Jon E. Froehlich:
SqueezaPulse: Adding Interactive Input to Fabricated Objects Using Corrugated Tubes and Air Pulses. 341-350 - Anna Xambó, Brigid Drozda, Anna Weisling, Brian Magerko, Marc Huet, Travis Gasque, Jason Freeman:
Experience and Ownership with a Tangible Computational Music Installation for Informal Learning. 351-360 - Erica Malone, Jinsil Hwaryoung Seo, Michelle Pine, Brian Michael Smith:
Kinetic Pelvic Limb Model to Support Students' Understanding of Spatial Visualization in Gross Anatomy. 361-365 - Anne Wohlauf, Fabian Hemmert, Reto Wettach:
The Haptic Body Scale: Designing Imprecision in Times of the Quantified Self. 367-373
Works in Progress
- Kazumi Yoshimura, Keita Watanabe:
WireMolding: 3D Modeling Approach Involving Molding with Wire. 375-379 - Zikun Chen, Roshan Lalintha Peiris, Kouta Minamizawa:
A Thermal Pattern Design for Providing Dynamic Thermal Feedback on the Face with Head Mounted Displays. 381-388 - Jaewon Cho, Junwoo Yoo, Ju-young Shin, Jun-Dong Cho, Andrea Bianchi:
Quantifying Children's Engagement with Educational Tangible Blocks. 389-395 - Tomosuke Maeda, Keitaro Tsuchiya, Roshan Lalintha Peiris, Yoshihiro Tanaka, Kouta Minamizawa:
HapticAid: Haptic Experiences System Using Mobile Platform. 397-402 - Takeshi Oozu, Aki Yamada, Yuki Enzaki, Hiroo Iwata:
Escaping Chair: Furniture-Shaped Device Art. 403-407 - Liviu Coconu, Hans-Christian Hege:
devEyes: Tangible Devices on Augmented Passive Surfaces. 409-411 - Yuta Sugiura, Koki Toda, Takashi Kikuchi, Takayuki Hoshi, Youichi Kamiyama, Takeo Igarashi, Masahiko Inami:
Grassffiti: Drawing Method to Produce Large-scale Pictures on Conventional Grass Fields. 413-417 - Matthew Barker, Janet van der Linden:
Sprite Catcher: A Handheld Self-Reflection and Mindfulness Tool for Mental Healthcare. 419-425 - Ine Mols, Elise van den Hoven, Berry Eggen:
Balance, Cogito and Dott: Exploring Media Modalities for Everyday-life Reflection. 427-433 - Kenny K. N. Chow:
Designing Swing Compass with Liveliness: From Personal to Public Interactions. 435-441 - Nicholas A. Knouf:
Felted Paper Circuits Using Joomchi. 443-450 - Jen Liu:
Field Computing: Wearable Devices for Citizen Science. 451-456 - Shogo Yamashita, Akira Matsuda, Natsuki Hamanishi, Shunichi Suwa, Jun Rekimoto:
Demulti Display: A Multiplayer Gaming Environment for Mitigating the Skills Gap. 457-463 - Michael D. Jones, Casey Walker, Zann Anderson, Candice Lusk, Andrew Bryce:
Exploring a Modular Approach to Redesigning Interfaces for Physical Interactive Devices. 465-471 - Michael Urbanek, Florian Güldenpfennig:
Tangible Audio Game Development Kit: Prototyping Audio Games with a Tangible Editor. 473-479 - Ahmed Sabbir Arif, Brien East, Sean DeLong, Roozbeh Manshaei, Apurva Gupta, Manasvi Lalwani, Ali Mazalek:
Extending the Design Space of Tangible Objects via Low-Resolution Edge Displays. 481-488 - Sangeon Yong, Edward Jangwon Lee, Roshan Lalintha Peiris, Liwei Chan, Juhan Nam:
ForceClicks: Enabling Efficient Button Interaction with Single Finger Touch. 489-493 - Alejandro Catalá, Mariët Theune, Dirk Heylen:
My Tablet Is Moving Around, Can I Touch It? 495-502 - Alberto Boem, Kai Sasaki, Shori Kano:
Vital+Morph: A Shape-changing Interface for Remote Biometric Monitoring. 503-509 - Héctor A. Caltenco, Anna Olsson, Afshin Aliyari, Charlotte Magnusson, David K. McGookin, Mikko Kytö, Ingibjörg Hjaltadóttir, Thóra B. Hafsteinsdóttir, Helga Jónsdóttir, Ingibjörg Bjartmarz:
Designing Interactive Systems for Balance Rehabilitation after Stroke. 511-516 - Sanghyun Yoo, Chandana Lakshminarayana, Avinandan Basu:
Nellodee 1.0: A Living Book to Enhance Intimacy with Head Gestures and Kinetic Typography. 517-520 - Victor Cheung, Alexander Keith Eady, Audrey Girouard:
Exploring Eyes-free Interaction with Wrist-Worn Deformable Materials. 521-528 - Hsincheng Hou, Kuan-Ting Chou, Mike Y. Chen:
Human and Dog: An Experimental Game using Unequal Communication Mechanic. 529-535 - Michael Urbanek, Peter Fikar, Roman Ganhör, Michael Habiger, Hilda Tellioglu:
Vibrette: Aiding Smoke Cessation with Tangible Game Devices. 537-542 - Peter D. Bennett, Christopher Haworth, Gascia Ouzounian, James Wheale:
EchoSnap and PlayableAle: Exploring Audible Resonant Interaction. 543-549 - Peter D. Bennett, Mike Fraser, Duncan Boa, Ben J. Hicks:
InstructiBlocks: Designing with Ambiguous Physical-Digital Models. 551-558 - Hiroki Fujia, Akito Nakano, Hisakazu Hada:
Elsa: Temporary Ice Jet 3D Printing. 559-563 - Christina Pollalis, Whitney Fahnbulleh, Jordan Tynes, Orit Shaer:
HoloMuse: Enhancing Engagement with Archaeological Artifacts through Gesture-Based Interaction with Holograms. 565-570 - Meric Dagli, Julia Petrich, Rossa Kim, Nehal Vora, Austin S. Lee:
Corus: A Holographic Candle System with Intuitive Gestural Interaction and Ambient Feedback to Promote Co-Sleeping. 571-577 - Lai Yen-Chin, Yuan-Ling Feng, Kai Kunze, Junichi Shimizu, Takuro Nakao:
Eyewear to Make Me Smile: Can Electric Muscle Stimulation increase Happiness? 579-582 - Shigo Ko, Yuta Itoh, Yuta Sugiura, Takayuki Hoshi, Maki Sugimoto:
Spatial Calibration of Airborne Ultrasound Tactile Display and Projector-Camera System Using Fur Material. 583-588 - Marleen Van Bergeijk, Bart Hengeveld, Selma Otto:
DOK: Enhancing Child Patient Empowerment. 589-595 - Charlotte Magnusson, Héctor A. Caltenco, David K. McGookin, Mikko Kytö, Ingibjörg Hjaltadóttir, Thóra B. Hafsteinsdóttir, Helga Jónsdóttir, Ingibjörg Bjartmarz:
Tangible Interaction for Stroke Survivors: Design Recommendations. 597-602 - Manya Krishnaswamy, Bori Lee, Chirag Murthy, Hannah Rosenfeld, Austin S. Lee:
Iyagi: An Immersive Storytelling Tool for Healthy Bedtime Routine. 603-608 - Carolyn Fu, Kritika Dhanda, Marc Exposito, Haeyoung Kim, Yan Zhang:
TurnTable: Towards More Equivalent Turn-Taking. 609-615 - Pan Wang, Gerald Choon Huat Koh, Christian Gilles Boucharenc, Tian Ma Xu, Hamasaki, Ching Chiuan Yen:
Developing a Tangible Gaming Board for Post-Stroke Upper Limb Functional Training. 617-624 - Danica Mast, Michel Bosman, Sylvia Schipper, Sanne de Vries:
BalanSAR: Using Spatial Augmented Reality to Train Children's Balancing Skills in Physical Education. 625-631 - Dixon Lo, Jiyoung Ko, Austin S. Lee:
ShapeShift: Mediating User Interaction Through Augmented Shading and Shadow. 633-639 - Oneris Daniel Rico Garcia, Benjamin Tag, Naohisa Ohta, Kazunori Sugiura:
Seamless Multithread Films in Virtual Reality. 641-646
Session: Arts and Performance
- Maho Oki, Koji Tsukada:
Sparklry: Designing "Sparkle" of Interactive Jewelry. 647-651 - Rachel Freire, Cedric Honnet, Paul Strohmeier:
Second Skin: An Exploration of eTextile Stretch Circuits on the Body. 653-658 - Susanna Hertrich, Akitoshi Honda:
Brighter than a Thousand Suns: A Uniform to Detect and Display Radiation. 659-663 - Denis Vlieghe, Austin S. Lee, Wayne Chung:
Distorted Reality: Augmented 3D Photogrammetry Over HoloLens? 665-670 - Jinsil Hwaryoung Seo, Annie Sungkajun, Meghan Cook:
InTouch Wearables: Exploring Ambient Remote Touch in Child-Parent Relationships. 671-676 - Young Suk Lee:
Tea with Crows: Experiencing Proactive Ubiquitous Technology by Interactive Art. 677-680
Session: Graduate Student Consortium
- Jack Shen-Kuen Chang:
The Design and Evaluation of Embodied Interfaces for Supporting Spatial Ability. 681-684 - Shi Qiu:
Designing Gaze Simulation for People with Visual Disability. 685-688 - Eslam Nofal, Rabee M. Reffat, Andrew Vande Moere:
Communicating Built Heritage Information Using Tangible Interaction Approach. 689-692 - Robert Tscharn:
Design of Age-Inclusive Tangible User Interfaces Using Image-Schematic Metaphors. 693-696 - Paul Strohmeier:
Coupling Motion and Perception in Body Based UI. 697-701 - Kristian Gohlke:
Exploring Bio-Inspired Soft Fluidic Actuators and Sensors for the Design of Shape Changing Tangible User Interfaces. 703-706 - Anamary Leal:
Negotiating Ambiguity in Describing Fabrics Through Technology. 707-710 - Philemonne Jaasma, Evert Wolters:
[X]Changing Perspectives: Designing a Product Service System for Participatory Sensemaking in Multi- Stakeholder Dynamics around Public Issues. 711-715 - Robert H. Jack, Tony Stockman, Andrew P. McPherson:
Maintaining and Constraining Performer Touch in the Design of Digital Musical Instruments. 717-720 - Asreen Rostami:
Performing with Technology. 721-723 - Ke Huo:
Exploring Advance Interactions for Augmented Reality: From Casual Activities to In-Situ 3D Modeling. 725-728
Student Design Challenge
- Marisa Lu, Gautam Bose, Austin S. Lee, Peter Scupelli:
Knock Knock to Unlock: A Human-centered Novel Authentication Method for Secure System Fluidity. 729-732 - Aaron Cook:
Paranovirus: Bridging Realities Using Digital Media Simulations. 733-738 - Arielle Bryn Chapin:
Interactive Wall: Dynamic Structure in Living Spaces. 739-743 - Awais Hameed Khan, Alyssa DiSalvo, Ki Wang Ng, Shiva Balachandran, Trevor Hunter, Peter Worthy:
The Sixth Sense: Augmenting Sensory Perception through Critical Design. 745-750 - Pete Scourboutakos, Max Hao Lu, Sarang Nerkar, Steve Mann:
Phenomenologically Augmented Reality With New Wearable LED Sequential Wave Imprinting Machines. 751-755 - Kristofer Klipfel:
MIDI Motion: Interactive Music Composition Gloves. 757-760 - Shubham Jain, Shubham Sharma, Dhawal Babbar:
Star-Force: A Playful Implementation of the Jedi-force. 761-766
Studios
- Claudia Núñez-Pacheco, Lian Loke:
The Body as a Source of Aesthetic Qualities for Design: Explorations and Techniques. 767-770 - Hyunjoo Oh, Sherry Hsi, Kristof Klipfel, Mark D. Gross:
Paper Machines. 771-774 - Robb Mitchell, Jun Nishida, Enrique Encinas, Shunichi Kasahara:
We-Coupling!: Designing New Forms of Embodied Interpersonal Connection. 775-780 - Marie Beuthel, Anne Wohlauf:
Participatory Design 101: Co-Creating Tangible User Interfaces to Enrich a Business Trip Experience. 781-784
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