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30th SIGGRAPH 2003: San Diego, California, USA
- Alyn P. Rockwood:
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003, San Diego, California, USA, July 27-31, 2003. ACM 2003, ISBN 978-1-4503-7466-8
Rendering
- Renato Pajarola, Miguel Sainz, Patrick Guidotti:
Object-space point blending and splatting. - Vlastimil Havran, Cyrille Damez, Karol Myszkowski, Hans-Peter Seidel:
An efficient spatio-temporal architecture for animation rendering. - Haarm-Pieter Duiker, Thomas Driemeyer:
Multipass rendering in mental ray.
BRDF
- Jochen Lang, Hans-Peter Seidel, Hendrik P. A. Lensch:
View planning for BRDF acquisition. - Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth:
Interactive rendering of translucent deformable objects. - Anders Hast, Tony Barrera, Ewert Bengtsson:
Fast specular highlights by modifying the Phong-Blinn model. - Masaki Kameya, Robert R. Lewis:
A smooth, fast, accurate representation of reflectance.
Modeling
- Ramón Montoya-Vozmediano:
"Knot insertion" on subdivision surfaces. - Carlos Gonzalez-Ochoa, Mark Hammel:
Tile representation of subdivision surfaces. - Steve Zelinka, Michael Garland:
Mesh modelling with curve analogies. - Thomas V. Thompson II, Ernest J. Petti, Chuck Tappan:
XGen: arbitrary primitive generator. - Carlo H. Séquin, Kiha Lee:
Fair and robust circle splines.
Visual innovations
- Eileen Vote, Daniel Acevedo Feliz, Cullen D. Jackson, Jason S. Sobel, David H. Laidlaw:
Design-by-example: a schema for designing visualizations using examples from art. - Andrzej Zarzycki:
Im/possible images: registering the unnoticeable the collapse series (No.2, No.3, No.4, No.10). - Agueda Simó:
A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ. - Laurent Denoue, Les Nelson, Elizabeth F. Churchill:
Implementing a paper flier metaphor using cloth simulation. - Saty Raghavachary:
Firefly flash synchronization.
Building character
- Paul George:
"Jordan vs Jordan" recreating the basketball legend. - Vico Sharabani:
Point constraint rig (PCR).
Augmented & mobile reality
- Oliver Bimber, Anselm Grundhöfer, Gordon Wetzstein, Sebastian Knödel:
Consistent illumination within optical see-through augmented environments. - Ronald Reisman, Stephen R. Ellis:
Augmented reality for air traffic control towers. - Clodagh Rossi, Alan Cummins, Carol O'Sullivan:
Distributed mobile multi-user urban simulation. - Jonathan Cook, Simon Gibson, Toby Howard, Roger J. Hubbold:
Real-time photo-realistic augmented reality for interior design.
Level of detail
- Jonathan D. Cohen, David P. Luebke, Nathaniel Duca, Brenden Schubert:
GLOD: a driver-level interface for geometric level of detail. - Louis Borgeat, Pierre-Alexandre Fortin, Guy Godin:
A fast hybrid geomorphing LOD scheme. - Maryann Simmons, Dave Shreiner:
Per-pixel smooth shader level of detail. - J. Andreas Bærentzen, Niels Jørgen Christensen:
From layered depth images to continuous LOD impostors. - Kei Utsugi, Toshio Moriya, N. Nonaka, Haruo Takeda:
LOD of video avatar for walkthrough applications.
Social networks
- danah boyd, Jeffrey Potter:
Social network fragments: an interactive tool for exploring digital social connections. - Pietro Mazzoleni, Elisa Bertino, Stefano Valtolina, Elena Ferrari, Chiara Boeri:
ViRdB: integrating virtual reality and multimedia databases for customized visualization of cultural heritage. - Ed Angel, Hue Walker Baumgarner-Kirby, David Beining:
Creating dome animations with the Digital Pueblo Project. - Casey Reas, Benjamin Fry:
Processing: a learning environment for creating interactive Web graphics.
Surface reconstruction
- Marek Teichmann, Zhaoheng Liu:
Non convex mesh penetration distance for rigid body dynamics. - Oli Cooper, Neill W. Campbell, David P. Gibson:
Automated meshing of sparse 3D point clouds. - Ravi Krishna Kolluri, Jonathan Richard Shewchuk, James F. O'Brien:
Spectral watertight surface reconstruction. - Askold V. Strat, Manuel M. Oliveira:
Casual 3D photography.
Interaction
- Jackie Morie, K. Iyer, K. Valanejad, R. Sadek, David Miraglia, D. Milam, Josh Williams, D. P. Luigi, J. Leshin:
Sensory design for virtual environments. - Jürgen Zauner, Michael Haller, Alexander Brandl, Werner Hartmann:
Authoring of a mixed reality furniture assembly instructor. - John Payne:
Evaluation of a combined 2D/3D interface for micro electro mechanical systems (MEMS) design.
Sound & dance
- Tristan Jehan, Michael Lew, Cati Vaucelle:
Cati dance: self-edited, self-synchronized music video. - Reiko Miyazaki, Issei Fujishiro, Rumi Hiraga:
Exploring MIDI datasets. - J. R. Parker, Sonny Chan:
Sound synthesis for the Web, games, and virtual reality. - Roula Salim Ghalayini:
Sound articulation, lip movement and letter visualisation in the Arabic language.
2D or not 2D
- Farzam Farbiz, Adrian David Cheok, Paul Lincoln:
Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules. - Gordon Farrell, Julia Taylor-Hell, F. David Fracchia:
Effective toon ink rendering for episodic television. - Yi-Bo Zhu, Chen-Jia Li, I-Fan Shen, Kwan-Liu Ma, Aleksander Stompel:
A new form of traditional art: visual simulation of Chinese shadow play.
Video techniques
- Wei-Chao Chen, Lars S. Nyland, Anselmo Lastra, Henry Fuchs:
Acquisition of large-scale surface light fields. - Bastian Goldlücke, Marcus A. Magnor:
Robust depth estimation from multiple video streams for dynamic light field rendering. - Karl Timm:
Real-time view morphing of video streams. - Takayoshi Koyama, Itaru Kitahara, Yuichi Ohta:
Live 3D video in soccer stadium.
Art installations
- Winslow Burleson, Paul Nemirovsky, Dan Overholt:
Hydrogen wishes. - Dave Pape, Josephine Anstey:
"Falling over you" interactive wall.
The Matrix revealed
- George Borshukov:
Measured BRDF in film production: realistic cloth appearance for "The Matrix Reloaded". - Tadao Mihashi, Christina Tempelaar-Lietz, George Borshukov:
Generating realistic human hair for "The Matrix Reloaded". - George Borshukov, John P. Lewis:
Realistic human face rendering for "The Matrix Reloaded". - George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz:
Universal capture: image-based facial animation for "The Matrix Reloaded". - Haarm-Pieter Duiker:
Lighting reconstruction for "The Matrix Reloaded".
Hardware algorithms
- Andrew Ostler:
The Primal seas: water on PlayStation 2. - Ivan Neulander:
Image-based diffuse lighting using visibility maps. - Ian Stephenson:
Implementing RenderMan on the Sony PS2.
Different strokes
- Marc Nienhaus, Jürgen Döllner:
Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering. - Daniel Teece:
Sable: a painterly renderer for film animation.
Eyes, nose, and body
- Zhigang Deng, John P. Lewis, Ulrich Neumann:
Practical eye movement model using texture synthesis. - Yasuyuki Yanagida, Shinjiro Kawato, Haruo Noma, Nobuji Tetsutani, Akira Tomono:
A nose-tracked, personal olfactory display. - Christopher E. Peters, Carol O'Sullivan:
Attention-driven eye gaze and blinking for virtual humans. - Vassilios Hurmusiadis, Simon Barrick, Chris Briscoe:
Interactive functional anatomy. - Michael J. Lyons, Daniel Kluender, Chi-Ho Chan, Nobuji Tetsutani:
Vital signs: exploring novel forms of body language.
High dynamic range & tone mapping
- Masashi Baba, Naoki Asada:
Shadow removal from a real picture. - Frédéric Drago, William L. Martens, Karol Myszkowski, Hans-Peter Seidel:
Perceptual evaluation of tone mapping operators. - Yangli Hector Yee, Sumanta N. Pattanaik:
Local adaptation luminance via segmentation and assimilation.
Production rendering
- Bill La Barge, Jerry Tessendorf, Vijoy Gaddipati:
Tetrad volume and particle rendering in X2. - David F. Horsley:
Mr. Gray B. puts on a happy face. - Alan Kapler:
Avalanche! snowy FX for XXX.
Haptics
- Chris Gunn, Matthew A. Hutchins, Matt Adcock, Rhys Hawkins:
Trans-world haptic collaboration. - Jason Daly, Donald Washburn, Todd Lazarus, John Reeder, Glenn A. Martin:
Haptic enhancements for collaborative scenarios in virtual environment. - Nicolas Tarrin, Sabine Coquillart, Shoichi Hasegawa, Laroussi Bouguila, Makoto Sato:
The stringed haptic workbench. - Angie Geary:
A haptic virtual reality training tool for paper conservators. - Shang Ping Lee, Farzam Farbiz, Adrian David Cheok:
Touchy.Internet: a cybernetics system for human-pet interaction through the Internet.
Visualization
- Nicholas Woolridge, David Kreindler, Charles J. Lumsden:
EMOCAP: driving 3D characters with real mood dynamics. - Wendy L. Hodges, Theodore Garland, Reuben Reyes, Timothy Rowe:
Visualizing horn evolution by morphing high-resolution X-ray CT images. - Cullen D. Jackson, Daniel Acevedo Feliz, David H. Laidlaw, Fritz Drury, Eileen Vote, Daniel F. Keefe:
Designer-critiqued comparison of 2D vector visualization methods: a pilot study. - Julian E. Gómez, Paul J. Keller:
The digital space shuttle, 3D graphics, and knowledge management. - Jan Hardenbergh, Yin Wu:
Emissive clipping planes for volume rendering.
Textures
- Daniel R. Berger:
Spectral texturing for real-time applications. - Li-Yi Wei:
Texture synthesis from multiple sources. - M. Alex O. Vasilescu, Demetri Terzopoulos:
TensorTextures. - Sebastian Magda, David J. Kriegman:
Fast texture synthesis on arbitrary meshes.
Archeological reconstruction
- Kevin Cain, Casondra Sobieralski, Philippe Martinez:
Reconstructing a colossus of Ramesses II from laser scan data. - Kevin Cain, Min Yu, Youda He:
Improved speed and accuracy for archaeological site scanning. - Jessi Stumpfel, Chris Tchou, Tim Hawkins, Paul E. Debevec, Jonathan M. Cohen, Andrew Jones, Brian Emerson, Philippe Martinez, Tomas Lochman:
Assembling the sculptures of the Parthenon. - Veronica Sundstedt, Alan Chalmers, Philippe Martinez:
A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha.
Simulation in production
- Stephan Trojansky, Florian Hu, Kolja Kähler, Christoph Sprenger, Stephan Stapel:
Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters. - Stephan Trojansky, Florian Hu:
Rule-based smoke- and explosion dynamics in a full CG environment.
GPU/image-based modeling & rendering
- Radomír Mech, Przemyslaw Prusinkiewicz:
Generating subdivision curves with L-systems on a GPU. - Dave Knott, Kees van den Doel, Dinesh K. Pai:
Particle system collision detection using graphics hardware. - Jan-Friso Evers-Senne, Reinhard Koch:
Interactive rendering with view-dependent geometry and texture. - Christian Früh, Avideh Zakhor:
Automated reconstruction of building facades for virtual walk-thrus.
Devices
- Shinsaku Hiura, Kenji Tojo, Seiji Inokuchi:
3-D tele-direction interface using video projector. - Sergey V. Matveyev, Martin Göbel:
Direct interaction based on a two-point laser pointer technique. - Johan Sanneblad, Lars Erik Holmquist:
Designing collaborative games on handheld computers. - Daniel Fallman, Kalle Jalkanen, Henrik Lörstad, John A. Waterworth, Jonas Westling:
The reality helmet: a wearable interactive experience.
Performative projects
- Luc Vanier, Hank Kaczmarski, Lance Chong:
Forming the dots: live optical motion capture animation dance. - Michael D. Wilson, Todd Holoubek, Ann Poochareon:
Multi-user performance of Commedia dell' Arte in 3D. - W. Scott Meador, Eric M. Kurt, Kevin R. O'Neal:
Virtual performance and collaboration with improvisational dance. - Joshua J. Carroll, Robert Coover, Shawn Greenlee, Andrew McClain, Noah Wardrip-Fruin:
Screen: bodily interaction with text in immersive VR.
Production workflow
- Allan G. Rempel, Dean Broadland, Sonja Struben, F. David Fracchia:
Effective asset management for episodic television and features. - Daniel Maskit, Chamberlain Fong:
Production-grade scene translation pipelines. - Kevin Geiger, Moon Hwa Seun:
Home grown CGI: the cultivation of "Henry's Garden".
Simulating nature
- Niniane Wang:
Realistic and fast cloud rendering in computer games. - Oliver Franzke, Oliver Deussen:
Rendering plant leaves faithfully.
Virtual reality displays
- Katerina Mania, Andrew Robinson:
Simulating spatial assumptions. - Daqing Xue, Roger Crawfis:
A tile-based 3D frame using a reconfigurable display matrix. - R. Matt Steele, Christopher O. Jaynes:
Interactive light field display from a cluster of projectors. - Andreas Simon, Steffi Beckhaus:
Omnidirectional stereo surround for panoramic virtual environments. - Thomas Pintaric, Albert A. Rizzo, Ulrich Neumann:
Video-based virtual environments.
Physical interfaces
- Alan Price:
The Sun Dagger Interactive. - Erik Conrad:
æther: reading with tactile vision. - Winslow Burleson, Ted Selker:
Canopy climb: a rope interface. - Shinji Mizuno, Daigo Kobayashi, Minoru Okada, Jun-ichiro Toriwaki, Shinji Yamamoto:
Virtual sculpting with a pressure sensitive pen.
Street tech
- Rebecca Ross:
WATCH: summary data in spatial context. - Lily Shirvanee, Marc Downie:
The ViscousDisplay: adaptive transient interfaces in public space. - Ahmi Wolf, Mark Argo:
The Bass-Station: a community based information space. - Philipp Stampfl:
Augmented reality disk jockey: AR/DJ.
Fluids & level sets
- Henrik Fält, Douglas Roble:
A fast polymesh to level set algorithm. - Ben Houston, Chris Bond, Mark Wiebe:
A unified approach for modeling complex occlusions in fluid simulations. - Henrik Fält, Douglas Roble:
Fluids with extreme viscosity. - Magnus Wrenninge, Doug Roble:
Fluid simulation interaction techniques. - Ken Tanaka, Heihachi Ueki, Atsushi Kunimatsu:
The cubic interpolated level set method for realistic fluid animation.
Modeling & collision
- Andrew Harvey:
Grooming furry surfaces of arbitrary topology. - David Eberle, Oliver Strunk Havok, Ronan O'Sullivan:
A procedural approach to modeling impact damage. - Makoto Okabe, Takeo Igarashi:
3D modeling of trees from freehand sketches. - Esan Mandal, Ergun Akleman, Vinod Srinivasan:
Wire modeling.
Faces
- Henrik Wann Jensen:
Digital face cloning. - Hiroshi Kono, Etsuo Genda:
Wrinkle generation model for 3D facial expression. - Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frédéric H. Pighin:
Learning controls for blend shape based realistic facial animation.
Narrative translations
- Oliver Grau, M. Price, Graham A. Thomas:
A 3D studio production system with immersive actor feedback. - Michael Lew:
Office voodoo: a real-time editing engine for an algorithmic sitcom. - Catherine Vaucelle, Glorianna Davenport, Tristan Jehan:
Textable movie: improvising with a personal movie database. - Tomoki Issac Saso, Kenji Iguchi, Masa Inakage:
Little red: storytelling in mixed reality.
Motion capture
- Ari Shapiro, Petros Faloutsos:
Complex character animation that combines kinematic and dynamic control. - Shoichiro Iwasawa, Kiyoshi Kojima, Kenji Mase, Shigeo Morishima:
How to capture absolute human skeletal posture. - David Pritchard, Wolfgang Heidrich:
Cloth motion capture.
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