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10th SeGAH 2022: Sydney, Australia
- 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), Sydney, Australia, August 10-12, 2022. IEEE 2022, ISBN 978-1-6654-8439-8
- Francisco Morim, Eva Oliveira, Cátia Braga, Nuno F. Rodrigues:
Virtual Reality Video Game for Depression Awareness. 1-8 - Chinenye Ndulue, Rita Orji:
Persuasive Games for Physical Activity in App Stores: A Systematic Review. 1-6 - Rafael G. Barbosa, Maria Andréia F. Rodrigues, Thiago R. C. de Oliveira, Samuel Pessoa Madeira, Juliana Amaral De Figueiredo, Marclesson S. Alves, Maria Angelina S. Medeiros, Ricardo L. Cabral Filho:
Decision-Making Game for Simulation of Breast Cancer Biopsy and Treatment. 1-8 - Luca Altomari, Natalia Altomari, Gianpaolo Iazzolino:
Using Gamification for Assessing Soft Skills: A Serious Game design. 1-7 - João F. Pinto, João L. Vilaça, Nuno S. Dias:
AI-Based Pill Detection and Deblistering Spot Finder System for Smart Medication Dispenser. 1-5 - Rifat Ara Tasnim, Farjana Z. Eishita:
ARCoD: A Serious Gaming Approach to Measure Cognitive Distortions. 1-8 - Maria Andréia F. Rodrigues, Thiago R. C. de Oliveira, Daniel L. de Figueiredo, Edilson O. Maia Neto, Alexandre A. A. Akao, Guilherme H. M. de Lima, Vitoria L. N. Silva, Anderson L. Karl:
An Interactive Story Decision-Making Game for Mental Health Awareness. 1-8 - Kavita Radhakrishnan, Christine Julien, Matthew O'Hair, Grace Lee, Atami Sagna DeMain, Katelyn Leggio, Emily T. Hebért Arsers, Tom Baranowski:
A Sensor-Controlled Digital Game for Heart Failure Self-Care Based on Behavioral Change Frameworks. 1-6 - Joshua Mendez, Richard Aplin, Yu-Kai Wang:
Remote Guided Robotics via Leap Motion and Mixed Reality. 1-7 - Lavanya Govindan, Vaishali Balakarthikeyan, V. Sricharan, S. P. Preejith, Mohanasankar Sivaprakasam:
Impact of Posture on Heart Rate Variability of Individuals under Mental Workload Conditions. 1-7 - Inês Oliveira, Alexandre Afonso, Eva Oliveira, João Coimbra, Nuno F. Rodrigues:
Design principles for cognitive and physical rehabilitation of ICU patients using Virtual Reality (VR). 1-7 - Anja Poberznik, Jenni Huhtasalo, Taina Jyräkoski, Sanna Seppä, Jani Lahti, Ali Tavakoli, Johanna Virkki, Sari Merilampi:
A modifiable virtual reality game for neurological physiotherapy - Multiprofessional development and pilot testing. 1-6 - Tiago Franco, Pedro Rangel Henriques, Paulo Alves, Maria João Varanda Pereira, Leonardo Sestrem, Paulo Leitão, Alfredo Silva:
myHealth: a Mobile App for Home Muscle Rehabilitation. 1-7 - Marika Janka, Johanna Kujala, Terhi Helminen, Anneli Kylliäinen, Johanna Virkki:
Development, fabrication and evaluation of textile electrodes for EDA measurements. 1-5 - Joseph Orji, Amelia Hernandez, Biebelemabo Selema, Rita Orji:
Virtual and Augmented Reality Applications for Promoting Safety and Security: A Systematic Review. 1-7 - Sruti Subramanian, Katrien De Moor, Beatrix Vereijken, Yngve Dahl, Dag Svanæs:
Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an Exergame. 1-8 - Swaathi Venkat, Dhinesh Ramasamy, Sricharan Vijayarangan, Deepak Vagish, Teja Prakash Kakarla, S. P. Preejith, Mohanasankar Sivaprakasam:
Lifestyle Assessment of Large Scale Population using Repose - A Heart Rate Variability based Lifestyle Assessment Platform. 1-8 - Rohan Jhangiani, Adrian Parrales, Daniel Chien, Gloria Wu, Sri Kurniawan, Aviv Elor:
Towards a Gaze-Based Immersive Virtual Reality Game for Improving Visual Acuity with Amblyopia. 1-8 - Avinash Gupta, Joe Cecil, Miguel Pirela-Cruz, Shelia Kennison:
Identification of Human Centered Design Factors and their impact on Design of Cyber-Human training environments for orthopedic surgery. 1-7 - Banuchitra Suruliraj, Rita Orji:
Federated Learning Framework for Mobile Sensing Apps in Mental Health. 1-7 - Charlotta Elo, Emmi-Lotta Rauhala, Tiina Ihalainen, Oguz 'Oz' Buruk, Tanja Vihriälä, Erja Sipilä, Taru Kosonen, Johanna Virkki:
E-textiles Assisting Healthcare, Rehabilitation, and Well-being - To whom, for What, and How? 1-8 - Kapil Singh Rathore, V. Sricharan, S. P. Preejith, Mohanasankar Sivaprakasam:
MRNet - A Deep Learning Based Multitasking Model for Respiration Rate Estimation in Practical Settings. 1-6 - Thiago Malheiros Porcino, Derek Reilly, Esteban Clua, Daniela Trevisan:
A guideline proposal for minimizing cybersickness in VR-based serious games and applications. 1-8 - Yanqiu Tian, Tien-Thong Nguyen Do, Yu-Kai Wang, Chin-Teng Lin:
The effect of different sensory modalities on inattentional blindness in a virtual environment for attentional loss improvement. 1-6 - Eleonora Chitti, N. Alberto Borghese, Federica Anello, Pier Luca Lanzi, Fabrizia Corona, Giovanni Filocamo, Michaela Foà, Antonella Petaccia, Amalia Lopopolo:
Evaluation of the V-Arcade serious games framework to support upper limbs rehabilitation at home for children with Juvenile Idiopathic Arthritis. 1-6 - Avinash Gupta, Joe Cecil, Miguel Pirela-Cruz, Shelia Kennison, Nikole A. Hicks:
Need for Human Extended Reality Interaction (HXRI) Framework for the design of Extended Reality-based Training Environments for Surgical Contexts. 1-8 - Vítor M. Oliveira, Diogo Pereira, Bruno Oliveira, Pedro Morais, Duarte Duque, João L. Vilaça, António H. J. Moreira:
A Robotic and Game-Based Framework for Assisted Upper Limb Rehabilitation. 1-7 - Sharif Mohammad Shahnewaz Ferdous, Andrew Michael, Tanvir Irfan Chowdhury, John Quarles:
Use of Scaling to Improve Reach in Virtual Reality for People with Parkinson's Disease. 1-7 - Ifeanyi Paul Odenigbo, Jaisheen Kour Reen, Chimamaka Eneze, Aniefiok Friday, Rita Orji:
Virtual, Augmented, and Mixed Reality Interventions for Physical Activity: A Systematic Review. 1-9 - Winnie Sun, Rabia Akhter, Alvaro Uribe-Quevedo, Daniel Presas, Ramiro Liscano, Sheri Horsburgh:
A Web and Nonimmersive VR Approach for Reminiscence Therapy: A Caregiver Perspective Comparison. 1-8 - Bianca Zhang, Antônio Padilha Lanari Bó, Andrea McKittrick, Giovanna Tornatore, Sue Laracy, Lexi Townsend, Mathilde R. Desselle:
Handy Juice Bar: a Hand Rehabilitation Game using Immersive VR and Finger Tracking. 1-6 - Kate McNamara, Antônio Padilha Lanari Bó, Andrea McKittrick, Giovanna Tornatore, Sue Laracy, Mathilde R. Desselle:
Markerless Motion Capture System to Detect Upper Limb Movement during Rehabilitation using Video Games. 1-6 - Kapil Singh Rathore, B. Vaishali, Deepak Vagish, V. Sricharan, S. P. Preejith, Mohanasankar Sivaprakasam:
Utility of Breathing Rate in Estimation of Ventilatory Thresholds. 1-6 - Enes Yigitbas, Sebastian Krois, Timo Renzelmann, Gregor Engels:
Comparative Evaluation of AR-based, VR-based, and Traditional Basic Life Support Training. 1-8 - Gianluca Amprimo, Giulia Masi, Claudia Ferraris, Gabriella Olmo, Lorenzo Priano:
A Preliminary Comparison between Traditional and Gamified Leg Agility Assessment in Parkinsonian Subjects. 1-8 - Inês Escrivães, Luís C. N. Barbosa, Helena R. Torres, Bruno Oliveira, João L. Vilaça, Pedro Morais:
ECG classification using Artificial Intelligence: Model Optimization and Robustness Assessment. 1-8 - Fernanda T. V. Oliveira, Jaime Andres Garcia, Valérie C. Gay:
Evaluation of CogWorldTravel: A Serious Game for Cognitive Screening. 1-8 - Sebastian Misztal, Guillermo Carbonell, Jonas Schild:
Experiencing Age-Related Movement Impairment Through Visual Delegation in VR Can Substitute Haptic Impairments of an Age Simulation Suit. 1-8 - Jano Ramos-Diaz, Roberto Cotrina-Portal, Claudia Guevara-Cordero, Rosmery Ramos-Sandoval, Mark D. Griffiths:
Gaming Disorder, Family Satisfaction and Quality of Life in Dota 2 Gamers: Some Preliminary Results. 1-4 - Jonas Schild, Guillermo Carbonell, Anna Tarrach, Madeline Ebeling:
ViTAWiN - Interprofessional Medical Mixed Reality Training for Paramedics and Emergency Nurses. 1-8 - Jaime Andres Garcia, Juan Felipe Tenorio:
Assessing the capabilities of the HTC Vive as a tool to assess the risk of falling in older people. 1-6 - Lydia Lee, Harris Nisar, Jim Roberts, Jeff Blackford, Thenkurussi Kesh Kesavadas:
Face and Content Validation of Food Safety Training in Virtual Reality (VR). 1-5 - Mathu Chockalingam, Avinash Singh:
Assessing Virtual Reality's potential to influence emotional states from negative to provide an instant positive effect. 1-9 - Fiza Mughal, William L. Raffe, Peter Stubbs, Jaime Andres Garcia:
Towards depression monitoring and prevention in older populations using smart wearables: Quantitative Findings. 1-8 - Daniel Rogério de Matos Jorge Ferreira, Tiago França Melo de Lima, Gilda Aparecida de Assis, Eurico Luiz Próspero Ruivo, Bruno da Silva Rodrigues, Ana Grasielle Dionísio Corrêa:
Design of exergames controlled by wearable devices for sensorimotor skills: a framework proposal. 1-8 - Fenja T. Bruns, Frank Wallhoff:
Estimating Workload from Heart Rate and Game Precision in Exergames. 1-6 - Cassandra Berry, Kok Wai Wong, Guanjin Wang, Shri Rai, Mohd Fairuz Shiratuddin:
How a mRNA COVID-19 Vaccine works inside a Cell: A Virtual Reality Serious Game. 1-6 - Laura van der Neut, Robby van Delden, Ton Spil:
Exploring user profiles for healthy gamification. 1-7
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