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4th CGW/GIGA@IJCAI 2015: Buenos Aires, Argentina
- Tristan Cazenave, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius:
Computer Games - Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers. Communications in Computer and Information Science 614, Springer 2016, ISBN 978-3-319-39401-5
Computer Games Workshop 2015
- Nathan R. Sturtevant:
Challenges and Progress on Using Large Lossy Endgame Databases in Chinese Checkers. 3-15 - Tom Pepels, Tristan Cazenave, Mark H. M. Winands:
Sequential Halving for Partially Observable Games. 16-29 - Bruno Bouzy:
An Experimental Investigation on the Pancake Problem. 30-43 - Henryk Michalewski, Andrzej Nagórko, Jakub Pawlewicz:
485 - A New Upper Bound for Morpion Solitaire. 44-59 - Mark H. M. Winands:
The Surakarta Bot Revealed. 71-82 - Heriberto Cuayáhuitl, Simon Keizer, Oliver Lemon:
Learning to Trade in Strategic Board Games. 83-95 - Ramiro A. Agis, Andrea Cohen, Diego C. Martínez:
Argumentative AI Director Using Defeasible Logic Programming. 96-111
General Intelligence in Game-Playing Agents 2015
- Alexander Braylan, Mark Hollenbeck, Elliot Meyerson, Risto Miikkulainen:
On the Cross-Domain Reusability of Neural Modules for General Video Game Playing. 115-129 - Peter Gregory, Henrique Coli Schumann, Yngvi Björnsson, Stephan Schiffel:
The GRL System: Learning Board Game Rules with Piece-Move Interactions. 130-148 - Michal Trutman, Stephan Schiffel:
Creating Action Heuristics for General Game Playing Agents. 149-164 - Haifeng Zhang, Dangyi Liu, Wenxin Li:
Space-Consistent Game Equivalence Detection in General Game Playing. 165-177
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