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IFIP Congress 2008: Milano, Italy - ECS
- Paolo Ciancarini, Ryohei Nakatsu, Matthias Rauterberg
, Marco Roccetti:
New Frontiers for Entertainment Computing - IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium, ECS 2008, September 7-10, 2008, Milano, Italy. IFIP 279, Springer 2008, ISBN 978-0-387-09700-8 - Fabio Aiolli, Claudio Enrico Palazzi
:
Enhancing Artificial Intelligence in Games by Learning the Opponent's Playing Style. 1-10 - Karl-Ingo Friese
, Marc Herrlich, Franz-Erich Wolter
:
Using Game Engines for Visualization in Scientific Applications. 11-22 - Mathias Funk
, Christoph Bartneck
:
An Interactive Visual Canon Platform. 23-32 - Ralph Kok, Joost Broekens:
Physical Emotion Induction and Its Use in Entertainment: Lessons Learned. 33-48 - Daisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu:
Networked Virtual Marionette Theater. 49-58 - Matthias Rauterberg
, Mark A. Neerincx, Karl Tuyls
, Jack van Loon:
Entertainment Computing in the Orbit. 59-70 - Walt Scacchi, Robert Nideffer, Joe Adams:
A Collaborative Science Learning Game Environment for Informal Science Education: DinoQuest Online. 71-82 - Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu:
Construction and Evaluation of a Robot Dance System. 83-94 - Andy Sloane, Chris Dennett:
Context-aware fun and games with Bluetooth. 95-104 - Ruck Thawonmas
, Tomonori Shuda:
Comic Layout for Automatic Comic Generation from Game Log. 105-115 - Naoko Tosa, Seigo Matsuoka, Ryohei Nakatsu:
Computing Inspiration: i.plot. 117-127 - Takenori Wama, Ryohei Nakatsu:
Analysis and Generation of Japanese Folktales Based on Vladimir Propp's Methodology. 129-137
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