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14th ICIDS 2021: Tallinn, Estonia
- Alex Mitchell, Mirjam Vosmeer:
Interactive Storytelling - 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Tallinn, Estonia, December 7-10, 2021, Proceedings. Lecture Notes in Computer Science 13138, Springer 2021, ISBN 978-3-030-92299-3
Narrative Systems
- Jonathan Barbara, Mads Haahr:
Who Am I that Acts? The Use of Voice in Virtual Reality Interactive Narratives. 3-12 - Mijael R. Bueno Pérez, Elmar Eisemann, Rafael Bidarra:
A Synset-Based Recommender Method for Mixed-Initiative Narrative World Creation. 13-28 - Bruno Caldas Vianna:
Ressaca and Dispersão: Experiments in Non-linear Cinema. 29-33 - Daniel DeKerlegand, Ben Samuel, Mike Treanor:
Pedagogical Challenges in Social Physics Authoring. 34-47 - Mariana Farias, Carlos Martinho:
An Approach to Multiplayer Interactive Fiction. 48-60 - Susana Gamito, Carlos Martinho:
Highlight the Path Not Taken to Add Replay Value to Digital Storytelling Games. 61-70 - Andrew S. Gordon, Timothy S. Wang:
Narrative Text Generation from Abductive Interpretations Using Axiom-Specific Templates. 71-79 - Tsai-Yen Li, Wen-Hsuan Wang:
Using Wearable Devices to Participate in 3D Interactive Storytelling. 80-93 - Chris Martens, Robert J. Simmons:
Inbox Games: Poetics and Authoring Support. 94-106 - Martin Martinelli, Justus Robertson:
A Plan-Based Formal Model of Character Regret. 107-117 - Colin M. Potts, Arnav Jhala:
Narraport: Narrative-Based Interactions and Report Generation with Large Datasets. 118-127 - Niels Erik Raursø, Malte Elkær Rasmussen, Mikkel Kappel Persson, Tor Arnth Petersen, Kristinn Bragi Garðarsson, Henrik Schoenau-Fog:
Lean-Back Machina: Attention-Based Skippable Segments in Interactive Cinema. 128-141 - Ben Samuel, Adam Summerville, James Owen Ryan, Liz England:
A Quantified Analysis of Bad News for Story Sifting Interfaces. 142-156 - Ektor Vrettakis, Akrivi Katifori, Yannis E. Ioannidis:
Digital Storytelling and Social Interaction in Cultural Heritage - An Approach for Sites with Reduced Connectivity. 157-171 - Nelson Zagalo, Ana Patricia Oliveira, Pedro Cardoso:
Beats and Units Framework: A Story-Game Integration Framework for the Ideation Stage of Narrative Design of Serious Games. 172-176
Interactive Narrative Theory
- P. S. Berge:
Monster Power. Rebel Heart. Gay Sword - Queer Structures and Narrative Possibility in PbtA Tabletop Roleplaying Games. 179-192 - Kirsty Dunlop:
Emergent Gameplay, Emergent Essaying. 193-202 - Antonino Frazzitta, Charlie Hargood:
Tale: Defamiliarizing Ludonarrative Puzzles. 203-207 - Jason Grinblat, Cat Manning, Max Kreminski:
Emergent Narrative and Reparative Play. 208-216 - Ritwik Kar, Garvita Jain, Muskan Aggarwal, Payel C. Mukherjee:
Text, Retelling, and the Digital: Reimagining the Mahabharata Through Interactive Games. 217-221 - Max Kreminski, Michael Mateas:
A Coauthorship-Centric History of Interactive Emergent Narrative. 222-235 - Bjarke Alexander Larsen, Elín Carstensdóttir:
Wrestling with Destiny: Storytelling in Perennial Games. 236-254 - Jonathan Lessard, Quinn Kybartas:
Blabbeur - An Accessible Text Generation Authoring System for Unity. 255-259 - Luis Mienhardt, Marco Volpe:
Enhancing Interactivity in Propp-Based Narrative Generation. 260-265 - Luis F. T. Meza, David Thue:
The Applicability of Greimassian Semiotics to Meaningful Procedural Quest Generation. 266-279
Interactive Narrative Impact and Applications
- Devi Acharya, Michael Mateas, Noah Wardrip-Fruin:
Interviews Towards Designing Support Tools for TTRPG Game Masters. 283-287 - Jonathan Barbara, Hartmut Koenitz, Ágnes Karolina Bakk:
The Ethics of Virtual Reality Interactive Digital Narratives in Cultural Heritage. 288-292 - Erik Blokland, Caroline Cullinan, Doreen Mulder, Willie Overman, Marin Visscher, Amir Zaidi, Mijael R. Bueno Pérez, Rafael Bidarra:
Exploring Multiple Perspectives in Citizenship Education with a Serious Game. 293-306 - Serge Bouchardon, Erika Fülöp:
Digital Narrative and Temporality. 307-311 - Sarah Anne Brown, Sharon Lynn Chu:
"You Write Your Own Story": Design Implications for an Interactive Narrative Authoring Tool to Support Reflection for Mental Health in College Students. 312-321 - Kenny K. N. Chow:
Applying Animated Parables to Gamification in Daily Context: An Expert Evaluation Study. 322-332 - Diego L. Faverio, Iulia V. Popescu, Matthew Mosher:
Creativity and Collaboration During COVID-19: Creating an Alternate Reality Game in the Face of a Pandemic. 333-337 - Marta Ferreira, Nuno Nunes, Valentina Nisi:
Interacting with Climate Change: A Survey of HCI and Design Projects and Their Use of Transmedia Storytelling. 338-348 - Asim Hameed, Øyvind Sørdal Klungre, Andrew Perkis, Gøran Bolme, Andrew Brownridge:
User Evaluation of a Storytelling Application Assisting Visitors in Protected Nature Areas. 349-359 - Sarah Harmon, Hazel Gale, Elitsa Dermendzhiyska:
The Magic of the In-Between: Mental Resilience Through Interactive Narrative. 360-364 - Nele Kadastik, Luis Emilio Bruni:
A Transmedia Narrative Framework for Pediatric Hearing Counseling. 365-378 - Megan Mott, Bradford W. Mott, Jonathan P. Rowe, Elizabeth Ozer, Alison Giovanelli, Mark Berna, Marianne Pugatch, Kathleen Tebb, Carlos Penilla, James C. Lester:
"What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change. 379-392 - John T. Murray, Mark C. Marino:
Transfordance: The Decentering Effect of Transformative Affordances in Virtual Reality in The Hollow Reach. 393-398 - Jovana Plavsic, Ilija Miskovic:
Contextualization of Design Qualities in Interactive Story-Based Visualization Applied to Engineering. 399-409 - Hélène Sellier:
Encouraging Self-expression and Debate in RecovR: A Research-Creation Project to Build a Ludo-Narrative Model for a Sustainable Impact on Cultural Diversity and Inclusivity. 410-415 - Andy Smith, Danielle Boulden, Bradford W. Mott, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff:
Supporting Interactive Storytelling with Block-Based Narrative Programming. 416-424 - Zijing Song, Yating Sun, Vincent Ruijters, Ray LC:
Climate Influence: Implicit Game-Based Interactive Storytelling for Climate Action Purpose. 425-429 - Mirjam Vosmeer:
VR for Diversity: Amelia's Dream. 430-434 - Mirjam Vosmeer, Christian Roth:
Exploring Narrative Novelties in VR. 435-444
The Interactive Narrative Research Discipline and Contemporary Practice
- Byung-Chull Bae, Suji Jang, Youngjune Kim, Seyoung Park:
A Preliminary Survey on Story Interestingness: Focusing on Cognitive and Emotional Interest. 447-453 - Colette Daiute, Daniel Cox, John T. Murray:
Imagining the Other for Interactive Digital Narrative Design Learning in Real Time in Sherlock. 454-461 - Joshua A. Fisher, Janice Tisha Samuels:
A Proposed Curriculum for an Introductory Course on Interactive Digital Narratives in Virtual Reality. 462-477 - Noam Knoller, Christian Roth, Dennis Haak:
The Complexity Analysis Matrix. 478-487 - Hartmut Koenitz, Jonathan Barbara, Mirjam Palosaari Eladhari:
Interactive Digital Narratives (IDN) as Representations of Complexity: Lineage, Opportunities and Future Work. 488-498 - Max Kreminski, Michael Mateas:
Toward Narrative Instruments. 499-508 - David E. Millard, Charlie Hargood:
Hypertext as a Lens into Interactive Digital Narrative. 509-524 - Tonguc Ibrahim Sezen, Digdem Sezen:
A Pilot Study on Analyzing Critical Retellings Using Digital Humanities Tools. 525-529
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