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ICEEL 2022: Yamanashi, Japan

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Chapter 1- Design, Development and Evaluation of Educational Information System

Chapter 2- Serious Games and Game-Based Learning

Chapter 3- Blended Learning and Flipped Classroom

Chapter 4- Online Learning and Online Teaching

Chapter 5- Education 4.0 and Digital Education

Chapter 6- Computer Science Education and Computer Assisted Instruction

Chapter 7- Project-Based Learning and Experiential Learning

Chapter 8- Willingness to Use Educational Information Technology and Educational Statistics