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HCI 2022: Virtual Event - Volume 1
- Masaaki Kurosu:
Human-Computer Interaction. Theoretical Approaches and Design Methods - Thematic Area, HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I. Lecture Notes in Computer Science 13302, Springer 2022, ISBN 978-3-031-05310-8
Theoretical and Multidisciplinary Approaches in HCI
- Sturla Bakke:
Non-destructive Interaction. Embracing Mistakes as an Activity Theoretical UX-Design Approach. 3-17 - Myles Blasonato, Cinzia Cremona, Manolya Kavakli, Dan Staines:
Immersive Sims: A New Paradigm or a New Game Genre? 18-39 - Claude Draude, Goda Klumbyte:
Hybrid Spaces, Hybrid Methodologies: Finding Ways of Working with Social Sciences and Humanities in Human-Computer Interaction. 40-56 - Dohyung Kim, Jahwan Koo, Ung-Mo Kim:
A Survey on Automated Machine Learning: Problems, Methods and Frameworks. 57-70 - Ming Ma, Yi Ji, Yutong Liu, Sean M. Clark, Dongjin Lin:
Blending Learning Practice and Research for STEAM Education. 71-82 - Heidi Makady, Fanjue Liu:
The Status of Human-Machine Communication Research: A Decade of Publication Trends Across Top-Ranking Journals. 83-103 - Andreas Mallas, Michalis Xenos, Christos Katsanos:
A Descriptive Model of Passive and Natural Passive Human-Computer Interaction. 104-116 - Rob Phillips, Nick Gant, Mel Jordan, Sarah Teasley, Gail Ramster, Katie Gaudion, Katie Spragg, Hannah Franklin Stewart, Mel Brimfield:
Engagements2 as 'HCI Material': Propagating Community Agency, Through Embedded Technologies. 117-136 - James Pustejovsky, Nikhil Krishnaswamy:
Multimodal Semantics for Affordances and Actions. 137-160 - Hanne Sørum:
Interaction Designers of the Future: Shedding Light on Students Entering the Industry. 161-172 - Rebecca Wiesner, Jenny Valery Stein, Katharina Losch, Anja K. Faulhaber:
Conversations Across Disciplines: Interdisciplinary Experiences from Research in Sociology, Human-Computer Interaction, and Pharmacy. 173-182
Design and Evaluation Methods, Techniques and Tools
- Mahdi Ebnali, Lauren R. Kennedy-Metz, Heather M. Conboy, Lori A. Clarke, Leon J. Osterweil, George S. Avrunin, Christian Miccile, Maria Arshanskiy, Annette Phillips, Marco A. Zenati, Roger D. Dias:
A Coding Framework for Usability Evaluation of Digital Health Technologies. 185-196 - Lawrence J. Henschen, Julia C. Lee:
Designer Interface for a Class of Wearable Computer Applications. 197-210 - Kyoko Ito, Daisuke Komaki, Hiroshi Shimoda:
An Analysis of Communication Balance in Online Consensus-Building Game. 211-221 - Ryota Kamakari, Mizuki Yamawaki, Yoshiki Sakamoto, Kimi Ueda, Hirotake Ishii, Hiroshi Shimoda, Kyoko Ito:
A Study on Consensus Building Mechanism Based on Kansei ~Consideration of Experimental Tasks that Cause Conflicts~. 222-231 - Pedram Khayyat Khoshnevis, Savanah Tillberg, Eric Latimer, Tim Aubry, Andrew Fisher, Vijay Mago:
Comparison of Moderated and Unmoderated Remote Usability Sessions for Web-Based Simulation Software: A Randomized Controlled Trial. 232-251 - Ted Kim, Young Mi Choi:
A Comparison of Laboratory and Synchronous Remote Usability Testing Methods Using AR. 252-263 - Ashley Loomis, Enid Montague:
Scenario-Based Methods for Hard-to-Reach Populations in Healthcare. 264-273 - John Brian Pickering, Stephen C. Phillips, Mike Surridge:
Tell Me What that Means to You: Small-Story Narratives in Technology Adoption. 274-289 - Adrienne Raglin, Aleah Emlet, Justine Caylor, John T. Richardson, Mark R. Mittrick, Somiya Metu:
Uncertainty of Information (UoI) Taxonomy Assessment Based on Experimental User Study Results. 290-301 - André Salomão, Flávio Andaló, Gabriel Souza Prim, Milton Luiz Horn Vieira, Nicolas Canale Romeiro:
Case Studies of Motion Capture as a Tool for Human-Computer Interaction Research in the Areas of Design and Animation. 302-311 - Donglin Wang, Jiong Fu, Yuning Qian:
Investigation on Research Model of Product Design Integrated with Big Data Technology. 312-323 - Malin Wik, Linda Bergkvist:
Exploring Mobile Co-design in the Context of Use Continuous Elicitation and Evaluation of Design Suggestions. 324-342 - Zhiyuan Yang, Wenbo Yang, Guang Yang, Changyuan Yang:
A Co-creation Interaction Framework and Its Application for Intelligent Design System. 343-355 - Xiaoyan Zhou, Adam S. Williams, Francisco R. Ortega:
Towards Establishing Consistent Proposal Binning Methods for Unimodal and Multimodal Interaction Elicitation Studies. 356-368 - Shijie Zhou, Lai Jiang, Longjie Fan, Jun Ma:
Build User Experience Evaluation System - - Selection and Integration of Indicators of Automotive Products. 369-387
Emotions and Design
- Dave Berque, Hiroko Chiba, Tipporn Laohakangvalvit, Michiko Ohkura, Peeraya Sripian, Midori Sugaya, Liam Guinee, Shun Imura, Narumon Jadram, Rafael Martinez, Sheong Fong Ng, Haley Schwipps, Shuma Ohtsuka, Grace Todd:
Cross-Cultural Design and Evaluation of Student Companion Robots with Varied Kawaii (Cute) Attributes. 391-409 - Wei-Chi Chien, Chen-Huan Lin:
Technology in Automotive Brands: Function or Fashion? 410-418 - Flávia de Souza Santos, Marcos Vinícius Treviso, Sandra Pereira Gama, Renata Pontin de Mattos Fortes:
A Framework to Semi-automated Usability Evaluations Processing Considering Users' Emotional Aspects. 419-438 - Genping Bo, Xianan Xu:
Research on Speech Interaction Design Based on Emotion. 439-449 - Tipporn Laohakangvalvit, Peeraya Sripian, Keiko Miyatake, Michiko Ohkura:
A Proposal of Classification Model for Kawaii Fashion Styles in Japan Using Deep Learning. 450-461 - Martin Lurz, Sofia Fischer, Markus Böhm, Helmut Krcmar:
You Keep Me Hangin' On: An Analysis of Motivational Mechanisms in Nutrition Apps. 462-477 - Michiko Ohkura, Tipporn Laohakangvalvit, Peeraya Sripian, Midori Sugaya, Hiroko Chiba, Dave Berque:
Affective Evaluation of Virtual Kawaii Robotic Gadgets Using Biological Signals in a Remote Collaboration of American and Japanese Students. 478-488 - Mieko Ohsuga:
Possibilities and Research Issues for Measuring Human Emotions in Real Life. 489-501 - Shuma Ohtsuka, Peeraya Sripian, Tipporn Laohakangvalvit, Midori Sugaya:
Model Construction of "Kawaii Characters" Using Deep Learning. 502-510 - YueWei Wang, Wei Shen, Rongrong Fu:
Interface Visual Design Based on User Emotional Experience - Taking Pregnancy and Parenting Applet as an Example. 511-526 - Sheng-Ming Wang, Muhammad Ainul Yaqin, Fu-Hsiang Hsu:
Improving Emotional Intelligence in the New Normal Using Metaverse Applications for Digital Native. 527-541
Children-Computer Interaction
- Baihui Chen, Lusha Huang:
A Systematic Review of Multimodal Interaction in Artificial Intelligent System Supporting Children to Learn Music. 545-557 - Panpan Chen:
Research on the Design of Children's Breath Training Products from the Perspective of Motivation Theory. 558-570 - Peiling He, Chenwei Chiang:
Eating Experiences with Interactive Tableware for Improving Eating Behavior in Children. 571-581 - Yi Chun Hsieh, Chenwei Chiang:
Sundial: Assist Children Learning Time with a Shining Ball Shaped Device. 582-593 - Privender Saini, Chelsey Koehn, Annerieke Heuvelink, Özgür Tasar, Elizabeth van Vorstenbosch-Lynn, Sanne Nauts, Andrew T. Trout:
Scan Buddy: A Gamified App to Prepare Children for an MRI Scan. 594-612 - Yu Shibuya, Riku Yasui:
A Learning Support System of Acquiring Four Skills to Succeed a Fundamental Trick of Kendama Named as "Around Japan". 613-622 - Peeraya Sripian, Keiko Miyatake, Tipporn Laohakangvalvit, Michiko Ohkura:
The Color Analysis of "Lolita" Fashion Style in Japan. 623-633
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