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18th HCI 2016: Toronto, ON, Canada
- Constantine Stephanidis:
HCI International 2016 - Posters' Extended Abstracts - 18th International Conference, HCI International 2016, Toronto, Canada, July 17-22, 2016, Proceedings, Part II. Communications in Computer and Information Science 618, Springer 2016, ISBN 978-3-319-40541-4
Web, Social Media and Communities
- Fernando Arango Isaza, Danny Alvarez Eraso:
Standardizing the Human Interaction in Websites Using Web Application Frameworks. 3-7 - Kavita Asiwal, Bharath Kumar Suresh, G. Ram Mohana Reddy:
Analysis of Academic Research Networks to Find Collaboration Partners. 8-14 - Ana Paula O. Bertholdo, Marco Aurélio Gerosa:
Promoting Engagement in Open Collaboration Communities by Means of Gamification. 15-20 - Ticianne G. R. Darin, Rossana M. de Castro Andrade, José Antônio Fernandes de Macêdo, David Araújo, Lana B. Mesquita, Jaime Sánchez:
Usability and UX Evaluation of a Mobile Social Application to Increase Students-Faculty Interactions. 21-29 - Mexhid Ferati, Lirim Sulejmani:
Automatic Adaptation Techniques to Increase the Web Accessibility for Blind Users. 30-36 - Juihsiang Lee:
Research the Role of Interactivity on ACG Website Usage Behavior Through Information Search Perspective: A Comparison of Experiential and Goal-Directed Behaviors. 37-43 - Leanne Ma:
Criss-Crossing Idea Landscapes via Idea Networks in Knowledge Forum. 44-49 - Mary Lou Maher, Sarah Abdellahi:
NatureNet: An Interaction Design with a Focus on Crowdsourcing for Community. 50-55 - Asuka Miyake, Yuji Morinishi, Masahiro Watanabe:
Estimation Models of User Skills Based on Web Search Logs. 56-62 - Stefanie Niklander, Ricardo Soto, Broderick Crawford, Claudio León de la Barra, Eduardo Olguín:
Facilitating Analysis of Audience Reaction on Social Networks Using Content Analysis: A Case Study Based on Political Corruption. 63-66 - Stefanie Niklander, Ricardo Soto, Broderick Crawford, Claudio León de la Barra, Eduardo Olguín:
Towards the Easy Analysis of Celebrity Representations Through Instagram: A Case Study. 67-70 - Antonio Opromolla, Valentina Volpi, Carlo Maria Medaglia:
Playful Interactions for the Citizens' Engagement. The Musical Language as a Possible Application. 71-76 - Kohei Otake, Tomofumi Uetake, Akito Sakurai:
Consideration of the Loyal Customer Sub-communities in a Consumer Community Through Analysis of Social Networking Services - A Case Study of a Fashion Brand. 77-81 - Maria Olinda Rodas, Jeff Waters, David Rousseau:
The Advanced Exploitation of Mixed Reality (AEMR) Community of Interest. 82-91
Gesture and Motion-Based Interaction
- Zhuoqing Chang, Qiang Qiu, Guillermo Sapiro:
Synthesis-Based Low-Cost Gaze Analysis. 95-100 - Tomohiko Hayakawa, Masatoshi Ishikawa:
Outdoor Gesture Recognition System Using Accurate Absolute Position Coordinates. 101-106 - Hyung Sook Kim, Su Hak Oh, Yong Hyun Park:
Development of Gesture Recognition-Based STEAM Educational Games Focused on Korean Traditional Archery. 107-111 - Yang Kyu Lim, Eun Ju Lee, Hyun Chun Jung, Seong Kuk Park, Jin Wan Park:
Motion Detection and Sound Effect Game for Daily Jogging. 112-116 - Cheng-Jhe Lin:
User Performance of Gestural and Non-gestural Operations in a Mixed Computer Task Under Different Multi-touch Screen Configurations. 117-123 - Yuji Nagashima, Keiko Watanabe, Mina Terauchi, Naoto Kato, Tsubasa Uchida, Shuichi Umeda, Taro Miyazaki, Makiko Azuma, Nobuyuki Hiruma:
A Support Tool for Analyzing the 3D Motions of Sign Language and the Construction of a Morpheme Dictionary. 124-129 - Shinji Sako, Mika Hatano, Tadashi Kitamura:
Real-Time Japanese Sign Language Recognition Based on Three Phonological Elements of Sign. 130-136 - Kristof Stahl, Bashar Altakrouri, Daniel Burmeister, Andreas Schrader:
Documentation Generation Tool for Motion-Based Interactions. 137-143 - Tiffany Ya Tang, Relic Yongfu Wang:
A Comparative Study of Applying Low-Latency Smoothing Filters in a Multi-kinect Virtual Play Environment. 144-148 - Florian van de Camp, Dennis Gill, Jutta Hild, Jürgen Beyerer:
An Analysis of Accuracy Requirements for Automatic Eyetracker Recalibration at Runtime. 149-154
Expressions and Emotions Recognition and Psychophisiological Monitoring
- Hendrik P. Buimer, Marian Bittner, Tjerk Kostelijk, Thea M. van der Geest, Richard J. A. van Wezel, Yan Zhao:
Enhancing Emotion Recognition in VIPs with Haptic Feedback. 157-163 - Ali Mehmood Khan, Michael Lawo:
Recognizing Emotional States Using Physiological Devices. 164-171 - Nicolas Martin, Jean-Marc Diverrez:
From Physiological Measures to an Automatic Recognition System of Stress. 172-176 - Shogo Matsuno, Takahiro Terasaki, Shogo Aizawa, Tota Mizuno, Kazuyuki Mito, Naoaki Itakura:
Physiological and Psychological Evaluation by Skin Potential Activity Measurement Using Steering Wheel While Driving. 177-181 - Tetsu Tanahashi, Yumie Takayashiki, Tetsuro Kitahara:
Support System for Improving Speaking Skills in Job Interviews. 182-187 - Kazuaki Tanaka, Michiya Yamamoto, Saizo Aoyagi, Noriko Nagata:
An Affect Extraction Method in Personal Fabrication Based on Laban Movement Analysis. 188-193 - Yoshimasa Tawatsuji, Tatsunori Matsui:
Qualitative Model for Neuro-Functional Mechanism Inducing Human Error Detection to Humanlike Agents Based on Cortico-Cerebellar Function. 194-200 - Rumi Tobita:
Effectiveness of Analysis with Near-Infrared Spectroscopy for EFL Learners in Japan. 201-206
Technologies for Learning and Creativity
- Chun-Wen Chen, Yan-Yu Chen:
A Tangible Art Learning Tool with a Behavioral Metaphor. 209-214 - Thiago Alves Costa de Araujo, Francisco Carlos de Mattos Brito Oliveira, Marcela Lopes Alves, Maikon Igor da Silva Soares, Anderson Severo de Matos, Adriano Tavares de Freitas, Lidiane Castro Silva:
Android Accessible m-Learning Application for People with Hearing and Physical Disabilities. 215-220 - Carlo De Medio, Fabio Gasparetti, Carla Limongelli, Filippo Sciarrone, Marco Temperini:
Mining Prerequisite Relationships Among Learning Objects. 221-225 - Reza GhasemAghaei, Ali Arya, Robert Biddle:
Evaluating Software for Affective Education: A Case Study of the Affective Walkthrough. 226-231 - Johannes Alexander König, Martin R. Wolf:
The Pyramid Assessment Framework for 'Competence Developing Games'. 232-237 - Iwao Kobayashi, Kiwamu Sato, Ayumi Sugisawa, Gou Inoue, Naohito Ogasawara, Hiroshi Nunokawa:
Advancing Writing Work with Handwriting-Learning System for Students with Intellectual Disabilities. 238-242 - Dandhi Kuswardhana, Shinobu Hasegawa:
A Conceptual Model of Instructional Thematic Game for Children with Intellectual Deficiencies. 243-248 - Taiki Maruya, Shun'ichi Tano, Tomonori Hashiyama:
Preliminary Quantitative Evaluation of Effect of Learning from Text, Illustrations, and Animations on Understanding. 249-254 - Panayiota Polycarpou, Anna Andreeva, Andri Ioannou, Panayiotis Zaphiris:
Don't Read My Lips: Assessing Listening and Speaking Skills Through Play with a Humanoid Robot. 255-260 - Takeshi Sakurada, Kazuhiro Mishima, Yoichi Hagiwara:
A New Design of an Automated Remote Lecture System in Japanese 18 Universities in 2015. 261-265 - Evropi Stefanidi, Maria Doulgeraki, Maria Korozi, Asterios Leonidis, Margherita Antona:
Designing a Teacher-Friendly Editor for Configuring the Attention-Aware Smart Classroom. 266-270 - Hiroshi Suzuki, Hisashi Sato:
The Development of a Game-Based Storytelling Support System that Incorporates Creative Activity and Motion Control. 271-276 - Takuya Suzuki, Makoto Kobayashi, Yuji Nagashima:
Eye Movements of Hearing Impaired Students in Self-practice to Learn How to Use Graphic Software. 277-281 - Quan H. To, Ba-Huu Tran, Minh-Triet Tran:
How to Teach Young Kids New Concepts with Interactive Videos and Visual Recognition. 282-286 - Ilana Wilken, Febe de Wet, Elsabé Taljard:
Mobile Assisted Language Learning Applications for Health Care Sciences Students: A User Experience Study. 287-292
Health Applications
- Subrata Acharya, Gabriel Susai, Kelly M. Elkins:
Towards the Design of a Cross Platform Solution for Efficient Colorimetric Tests. 295-300 - Jessica Francis, Travis Kadylak, Shelia R. Cotten, R. V. Rikard:
When It Comes to Depression, ICT Use Matters: A Longitudinal Analysis of the Effect of ICT Use and Mattering on Depression Among Older Adults. 301-306 - Kaori Fujimura, Haruka Suzuki, Gen Takahashi, Toru Nakamura, Kazuhiro Hayakawa:
Method for Preventing Imposter Fraud During Blood-Pressure Measurement. 307-311 - Ren Kanehira, Atsushi Ohashi, Hideo Fujimoto:
Training System for Puncture Technique of Hemodialysis. 312-317 - Fang Suey Lin, Ching-Yi Lin, Yu Jie Hsueh, Chun-Yi Lee, Chun-Pei Hsieh:
Graphical Tools for Doctor-Patient Communication: An App Prototype Design in Children's Pain Management. 318-323 - Tao Liu, Hongshi Huang, Gang Qian, Yan Zhao, Maria Jones, Wenxi Zeng, Justin Hampton, Jicheng Fu:
A Novel Mobile-Computing Based Assistive Approach for Knee Injury Telerehabilitation - A Preliminary Study. 324-329 - Seong Kuk Park, Sang Rak Jeong, Dong Gyun Kim, Jae Hee Kim, Yang Kyu Lim, Han Byul Moon, Jin Wan Park:
Multiplatform Game Type of Health Survey on Cancer Patient's Stress Level. 330-334 - Jung-Sun Park, Hyeon-Woo Bak, Sun-Hee Ham, Jae-Suk Cho, Hye-Ji Yoon, Ji-Soo Park, Da-Yeon Seo, Jung-A Gwon:
Smartphone Application Content for Prevention and Improvement of Adolescents' Depression. 335-338 - Gheorghe-Daniel Voinea, Cristian-Cezar Postelnicu, Silviu Butnariu:
Challenges Involved in the Design of an e-Health Application for a Wearable Scoliosis Monitoring System. 339-344
Location-based and Navigation Applications
- Damian Chen, Siang Huat (Alfred) Teoh, Siew Ling (Cathy) Yong:
Car Park Finder - Presumptive Design Brings the Best Out of It! 347-353 - Dario D'Agostino, Fabio Gasparetti, Alessandro Micarelli, Giuseppe Sansonetti:
A Social Context-Aware Recommender of Itineraries Between Relevant Points of Interest. 354-359 - Hisashi Hatakeyama, Masahiro Nagai, Masao Murota:
A Flexible Scenario-Based Mobile Learning System for Disaster Evacuation. 360-364 - Catherine S. Johnson, Shambhavi Mahajan, Mehmet Ordu, Samyukta Manjayya Sherugar, Bruce N. Walker:
Will o'the Wisp: Augmented Reality Navigation for Hikers. 365-371 - MyungJoong Lee, Jie-Eun Hwang:
smarTactile Map: An Interactive and Smart Map to Help the Blind to Navigate by Touch. 372-378 - Daeil Seo, Doyeon Kim, Byounghyun Yoo, Heedong Ko:
Adaptive Landmark-Based Pedestrian Navigation System with Hand-Held and Wearable Devices. 379-384 - Masatoshi Tanaka, Keisuke Yoshida, Shogo Matsuno, Minoru Ohyama:
Advancement of a To-Do Reminder System Focusing on Context of the User. 385-391 - Yi Yang, Jingyun Zhang, Jiasong Sun:
Speech Activity Detection and Speaker Localization Based on Distributed Microphones. 392-400
Smart Environments and the Internet of Things
- Rafael Bacchetti:
Evaluation of the Interaction with an Internet of Things Smart Building. 403-408 - Daniel Burmeister, Andreas Schrader, Bashar Altakrouri:
Reflective Interaction Capabilities by Use of Ambient Manuals for an Ambient Light-Control. 409-415 - Mi Na Ra Jang, Chan Yang Suhr, Yun Gil Lee:
Developing a the Advanced IoT (Internet of Things) Technology Based on Spatial Information. 416-419 - Tarek H. Mokhtar, Samer E. Mansour:
The Belonging Robot (BeRo): A Hybrid Physical-Digital System to Reflect Moods. 420-425 - Ali Asghar Nazari Shirehjini, Abdulsalam Yassine, Shervin Shirmohammadi, Ramtin Rasooli, Mohammad Salar Arbabi:
Cloud Assisted IOT Based Social Door to Boost Student-Professor Interaction. 426-432 - Toshihiro Otsuka, Kazuhiro Sadakiyo:
Development of Next Generation Indoor Environment Control Technology Using ICT. 433-438 - Sudarshan Seshasayee, Sanghyun Yoo:
MocaBit 1.0 - A Gamified Mo-cap System to Track Physical Location. 439-444 - Yang Ting Shen, Tien Yu Wu:
Sync-BIM: The Interactive BIM-Based Platform for Controlling Data-Driven Kinetic Façade. 445-450 - Ming-Hsiang Sung, Chen-Wei Chiang:
The Research of Using Magnetic Pillbox as Smart Pillbox System's Interactive Tangible User Interface. 451-456 - Nami Tanaka, Hiromitsu Nishimura:
Correction of Optical Flow Calculations Using Color Balance Change. 457-462 - Emmanouil Zidianakis, George Margetis, Spiros Paparoulis, Thanasis Toutountzis, Kallia Stratigi, George Paparoulis, Constantine Stephanidis:
Turning an Electric Cargo Vehicle into a Portable Interactive Information Kiosk. 463-469
Design and Evaluation Case Studies
- Yara Al-Tehini, Hend S. Al-Khalifa:
Design and Implementation of an NFC Food Labeler for Smart Healthcare. 473-478 - Chryssi Birliraki, George Margetis, Nikolaos Patsiouras, Giannis Drossis, Constantine Stephanidis:
Enhancing the Customers' Experience Using an Augmented Reality Mirror. 479-484 - Lina Olaya Muriel, John J. Cardozo V., Nélida Y. T. Ramírez, Víctor M. Díaz C.:
Sectors Chained by Design - Collaborative Development of Product Footwear and Leather Goods from the Implementation of Participatory Methodologies. Case Cluster of Footwear in the Valle Del Cauca in Colombia. 485-490 - Fei-Hui Huang, Yu-Cheng Lin, Ting-Ting Lv:
Evaluating Usability of a Battery Swap Station for Electric Two Wheelers: A Case Study. 491-496 - Namgyu Kang, Kensaku Ito:
Proposal for a Remote Communications System Based on Proxemics Theory. 497-502 - Yun Gil Lee:
Developing a Design Supporting System in the Real-Time Manner for Low-Energy Building Design Based on BIM. 503-506 - Ting Liao, Bin Wang, Di Wu:
Programming of Virtual Reality System for Swimming Teaching. 507-512 - Yang Kyu Lim, Eun Ju Lee, Joo Young Ha, Jin Wan Park:
I am Ssam: Learning Benefits of the Korean Wrap Food. 513-518 - Changhoon Park, Yun Gil Lee:
Developing a Human Behavior Simulation Technology in the Real-Time Manner Based on BIM. 519-523 - Jaebum Park, Changhoon Park:
Augmented Reality Based Guidance for Solving Rubik's Cube Using HMD. 524-529 - Yang Qiao, Minggang Yang:
Research on Interaction Design of Portable Body-Slimming Cabin for Female. 530-534 - John Kok Tiong Soo, Angela Li Sin Tan, Andrew Si Yong Ho:
Naturalistic Human-Robot Interaction Design for Control of Unmanned Ground Vehicles. 535-540 - Eduardo Hideki Tanaka, Lúcia Satiko Nomiso, Daniel Augusto Guerra da Costa:
Usability of Thermal Sensation Voting Device. 541-545 - Fábio Teixeira, Claudia Regina Batista, Ambra Trotto, Christoffel Kuenen, Claudio Henrique da Silva, Adhemar Maria do Valle Filho:
The Intuitive Human Interaction to Activate the Wetsuit Heating System. 546-551 - Masataka Tokumaru, Ayataka Yonezawa:
Nail Art Design System Using Interactive Evolutionary Computation with VR. 552-557 - Yuya Toyoda, Saori Nakajo, Tetsuro Kitahara:
An Android Application for Supporting Amateur Theatre. 558-563 - Haozhou Yuan, Minggang Yang:
The Space Design of Hackerspace in the "Internet Plus" Era. 564-569 - Michael Zöllner, Andreas Zapf, Nhân Duc Truong:
okinesio - Evaluation and Development of an Open Hardware Activity Tracker. 570-574
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