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GRAPP 2016: Rome, Italy
- Nadia Magnenat-Thalmann, Paul Richard, Lars Linsen, Alexandru C. Telea, Sebastiano Battiato, Francisco H. Imai, José Braz:
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - Volume 1: GRAPP, Rome, Italy, February 27-29, 2016. SciTePress 2016, ISBN 978-989-758-175-5
Invited Speakers
Keynote Speakers
- Torsten Möller:
Visual Data Science - Advancing Science through Visual Reasoning. VISIGRAPP 2016: 5 - Vittorio Murino:
Groups and Crowds - Detection, Tracking and Behavior Analysis of People Aggregations. VISIGRAPP 2016: 7 - Dieter Schmalstieg:
Trends and Challenges of Augmented Reality. VISIGRAPP 2016: 9 - Gilles Bailly:
Command Selection and User Expertise. VISIGRAPP 2016: 11
Geometry and Modeling
Full Papers
- Raquel Concheiro, Margarita Amor, Emilio J. Padrón, Michael C. Doggett:
Efficient Culling Techniques for Interactive Deformable NURBS Surfaces on GPU. 17-27 - Xiaoliang Xiong, Haoli Fan, Jie Feng, Zhihong Liu, Bingfeng Zhou:
Multi-Class Error-Diffusion with Blue-noise Property. 28-38 - Van-Toan Cao, Trung-Thien Tran, Denis Laurendeau:
Re-parameterization of a Deformation Model for Non-rigid Registration. 39-49 - Bernhard Egger, Dinu Kaufmann, Sandro Schönborn, Volker Roth, Thomas Vetter:
Copula Eigenfaces - Semiparametric Principal Component Analysis for Facial Appearance Modeling. 50-58 - Melanie Pohl, Dirk Feldmann:
Generating Straight Outlines of 2D Point Sets and Holes using Dominant Directions or Orthogonal Projections. 59-71
Short Papers
- Daniel Mejia, Oscar Ruiz-Salguero, Carlos A. Cadavid:
Hessian Eigenfunctions for Triangular Mesh Parameterization. 75-82 - Linus Källberg, Evan Shellshear, Thomas Larsson:
An External Memory Algorithm for the Minimum Enclosing Ball Problem. 83-90 - Trung-Thien Tran, Van-Toan Cao, Denis Laurendeau:
3D Geometric Primitive Alignment Revisited. 91-98 - Hiroshi Hashimoto, Sho Yokota, Daisuke Chugo, Kaoru Mitsuhashi:
A Digital Hand to Mimic Human Hand in Real Time Operation - Making of Digital Finger with Partial Soft Skin and Rigid Bone. 99-104 - Alexander Naitsat, Emil Saucan, Yehoshua Y. Zeevi:
Geometric Approach to Estimation of Volumetric Distortions. 105-112 - Adán Ramírez-López, David Fernando Muñoz, Sergio Romero-Hernández, Simón López-Ramírez:
Computational Methods for the Animation of Heat Transfer Evolution and Steel Solidification. VISIGRAPP (1: GRAPP) 2016: 113-117 - Shiyi Huang, Won-Sook Lee:
Customized 3D Clothes Modeling for Virtual Try-on System based on Multiple Kinects. 118-123 - Isidore Onyeako, Won-Sook Lee:
Resolution-aware Slicing of CAD Data for 3D. 124-129 - Aldo Canepa, Gonzalo Infante, Nancy Hitschfeld, Claudio Lobos:
Camarón: An Open-source Visualization Tool for the Quality Inspection of Polygonal and Polyhedral Meshes. 130-137
Rendering
Full Papers
- Xiaoliang Xiong, Jie Feng, Bingfeng Zhou:
Real-time Image Vectorization on GPU. 143-150 - Martin Prantl, Libor Vása, Ivana Kolingerová:
Fast Screen Space Curvature Estimation on GPU. 151-160
Short Papers
- Andrés Felipe Gómez, Andrés Colubri, Jean Pierre Charalambos:
Shader Programming for Computational Arts and Design - A Comparison between Creative Coding Frameworks. 163-170 - Matias Koskela, Timo Viitanen, Pekka Jääskeläinen, Jarmo Takala:
Half-precision Floating-point Ray Traversal. 171-178 - Christian Liwai Reimann, Bernd Dreier:
Occluding Edges Soft Shadows - A New Approach for Realistic Shadows using Occluding Edges. 179-186
Animation and Simulation
Full Papers
- Priyanka Patel, Heena Gupta, Parag Chaudhuri:
TraceMove: A Data-assisted Interface for Sketching 2D Character Animation. 191-199 - Nadine Abu Rumman, Marco Fratarcangeli:
State of the Art in Skinning Techniques for Articulated Deformable Characters. 200-212
Short Papers
- T. Weaver, Z. Xiao:
Fluid Simulation by the Smoothed Particle Hydrodynamics Method: A Survey. 215-225 - Dinesh Kumar, Jito Vanualailai:
Low Bandwidth Video Streaming using FACS, Facial Expression and Animation Techniques. 226-235 - Masanori Sotozaki, Yoshinori Dobashi, Tsuyoshi Yamamoto:
Creating Endless Water Flow Animation using Particle Data. 236-241 - Keisuke Mizutani, Yoshinori Dobashi, Tsuyoshi Yamamoto:
Interactive Control of Fire Simulation based on Computational Fluid Dynamics. 242-247 - Nobuhiko Mukai, Tomofumi Takahashi, Youngha Chang:
Particle-based Simulation on Aortic Valve Behavior with CG Model Generated from CT. 248-253
Interactive Environments
Full Papers
- Sebastian Fuchs, Mario Sigel, Ralf Dörner:
Highlighting Techniques for Real Entities in Augmented Reality. 259-270 - Eulalie Verhulst, Paul Richard, Emmanuelle Richard, Philippe Allain, Pierre Nolin:
3D Interaction Techniques for Virtual Shopping: Design and Preliminary Study. 271-279
Short Papers
- Christoph Schinko, Markus Peer, Daniel Hammer, Matthias Pirstinger, Cornelia Lex, Ioana Koglbauer, Arno Eichberger, Jürgen Holzinger, Eva Eggeling, Dieter W. Fellner, Torsten Ullrich:
Building a Driving Simulator with Parallax Barrier Displays. 283-291 - Ivan A. Nikolov:
Inside - Outside Model Viewing - A Low-cost Hybrid Approach to Visualization and Demonstration of 3D Models. 292-297 - Ana Paula Cláudio, Maria Beatriz Carmo, Mara Pereira Guerreiro, Afonso Cavaco, Vítor Pinto, Ana Pinha:
Virtual Humans Playing the Role of Patients in Self-medication Consultations: Perspectives of Undergraduate Pharmacy Students. 298-305 - Pierre Michel, Paul Richard, Takehiko Yamaguchi, Adrien Verhulst, Eulalie Verhulst, Mickaël Dinomais:
Virtual Reality System for Rehabilitation of Children with Cerebral Palsy: A Preliminary Study. 306-313 - Vincenzo Lombardo, Rossana Damiano:
Assessing 3D Geovisualization for the Communication of Public Art. 314-322 - Lorenz Cuno Klopfenstein, Brendan Paolini, Gioele Luchetti, Alessandro Bogliolo:
Extensible Immersive Virtual Environments for Large Tiled Video Walls. 323-330
Social Agents in Computer Graphics
Full Paper
- Reuben Fleming, Betty J. Mohler, Javier Romero, Michael J. Black, Martin Breidt:
Appealing Female Avatars from 3D Body Scans: Perceptual Effects of Stylization. 335-345
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