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GOODTECHS 2020: Online Event [Antwerp, Belgium]
- Catia Prandi, Johann Márquez-Barja:
GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, Antwerp, Belgium, September 14-16, 2020. ACM 2020, ISBN 978-1-4503-7559-7
Main track
- Eva Bafaro, Debora Di Bartolo, Andrea Masciadri, Sara Comai, Fabio Salice:
Monitoring Cooker Activities Using a Grid-EYE Infrared Array Sensor. 1-5 - Irina Deeva, Petr D. Andriushchenko, Anna V. Kalyuzhnaya, Alexander V. Boukhanovsky:
Bayesian Networks-based personal data synthesis. 6-11 - Armir Bujari, Claudio Bergamini, Antonio Corradi, Luca Foschini, Claudio E. Palazzi, Andrea Sabbioni:
A Geo-distributed Architectural Approach Favouring Smart Tourism Development in the 5G Era. 12-17 - Henrique Cesar Carvalho de Resende, João Paulo de Brito Gonçalves, Cristiano Bonato Both, Johann M. Márquez-Barja:
Enabling QoS-secured Enhanced Non-Public Network Slices for Health Environments. 18-23 - Chiara Ceccarini, Silvia Mirri, Catia Prandi, Paola Salomoni:
A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context. 24-29 - Renny S. N. Lindberg, Olga De Troyer:
Towards a Reference Model of Guidelines for the Elderly Based on Technology Adoption Factors. 30-35 - Ombretta Gaggi, Agnieszka Barbara Kolasinska, Silvia Mirri, Catia Prandi:
The new classmate: an exploration of how CoVid-19 affected primary schools activities in Italy. 36-41 - Kiyoshy Nakamura, Pietro Manzoni, Marco Zennaro, Juan-Carlos Cano, Carlos T. Calafate:
Adding voice messages to a low-cost long-range data messaging system. 42-47 - Davide Berardi, Franco Callegati, Andrea Melis, Marco Prandini:
Sustainable Infrastructure Monitoring for Security-Oriented Purposes. 48-53 - Cédric Demongivert, Kévin Bouchard, Sébastien Gaboury, Maxime Lussier, Hubert Kenfack Ngankam, Mélanie Couture, Nathalie Bier, Sylvain Giroux:
Fuzzy Features for Quality Estimation of Activity Instances in a Dataset. 54-59 - Guillaume Spalla, Charles Gouin-Vallerand, Amel Yaddaden, Nathalie Bier:
Towards an Augmented Reality Cognitive Orthosis to Assist people with Alzheimer's disease: Preliminary Design. 60-65 - Adrian Aiordachioae, Daniel Furtuna, Radu-Daniel Vatavu:
Aggregating Life Tags for Opportunistic Crowdsensing with Mobile and Smartglasses Users. 66-71 - Julien Maitre, Kévin Bouchard, Sébastien Gaboury:
Classification models for data fusion in human activity recognition: alternative architectures. 72-77 - Kevin Bouchard, Lucas Gonzales, Julien Maitre, Sébastien Gaboury:
Features Exploration for Grades Prediction using Machine Learning. 78-83
AI for People
- Rosanna Fanni, Valerie Eveline Steinkogler, Giulia Zampedri, Jo Pierson:
Active Human Agency in Artificial Intelligence Mediation. 84-89 - Simon Flutura, Andreas Seiderer, Tobias Huber, Katharina Weitz, Ilhan Aslan, Ruben Schlagowski, Elisabeth André, Joachim Rathmann:
Interactive Machine Learning and Explainability in Mobile Classification of Forest-Aesthetics. 90-95 - Poonam Rajput, Subhrajit Nag, Sparsh Mittal:
Detecting Usage of Mobile Phones using Deep Learning Technique. 96-101
Ambient Intelligence and Smart Environments
- Chi Tai Dang, Ilhan Aslan, Andreas Seiderer, Elisabeth André:
Exploring Ambient Air Quality Notifications for Smart Rooms. 102-107 - Marco Manca, Parvaneh Parvin, Fabio Paternò, Carmen Santoro:
Integrating Alexa in a Rule-based Personalization Platform. 108-113 - Andreas Seiderer, Hannes Ritschel, Elisabeth André:
Development of a Privacy-By-Design Speech Assistant Providing Nutrient Information for German Seniors. 114-119
ICT-Enhanced Education with Social Impact
- Nina Slamnik-Krijestorac, Henrique Cesar Carvalho de Resende, Johann M. Márquez-Barja:
Practical teaching of distributed systems: A scalable environment for on-demand remote experimentation. 120-125 - Erik de Britto e Silva, Nina Slamnik-Krijestorac, Seilendria A. Hadiwardoyo, Johann M. Márquez-Barja:
Bringing 4G LTE closer to students: A low-cost testbed for practical teaching and experimentation. 126-131
Serious Games to Improve Quality of Life
- D. S. Özgen, Yasemin Afacan, Elif Sürer:
Save the Planets: A Multipurpose Serious Game to Raise Environmental Awareness and to Initiate Change. 132-137 - Flaminia L. Luccio, Diego Gaspari:
Learning Sign Language from a Sanbot Robot. 138-143 - Ombretta Gaggi, Francesca Meneghello, Claudio E. Palazzi, Giulio Pante:
Learning how to recycle waste using a game. 144-149 - Laura M. van der Lubbe, Michel C. A. Klein:
Integrating gamification into a system to improve diet compliance for elderly users. 150-155 - Imre Dániel Báldy, Nikolaj Hansen, Thomas Bjørner:
How to design and evaluate a serious game aiming at awareness of therapy skills associated with social anxiety disorder. 156-162
OASIS: Open Challenges in Online Social Networks
- Kristina Kapanova, Barbara Guidi, Andrea Michienzi, Kevin Koidl:
Evaluating Posts on the Steemit Blockchain: Analysis on Topics Based on Textual Cues. 163-168 - Barbara Guidi, Vanessa Clemente, Tomás García, Laura Ricci:
A Rewarding Model for the next generation Social Media. 169-174 - Pierluigi Freni, Enrico Ferro, G. Ceci:
Fixing Social Media with the Blockchain. 175-180
Smart Moving
- Ester Giallonardo, Francesco Poggi, Davide Rossi, Eugenio Zimeo:
Making Smart Buildings and Personal Systems Cooperate via Knowledge Base Overlays. 181-186 - Marco Furini, Silvia Mirri, Manuela Montangero, Catia Prandi:
On the Usage of Smart Speakers During the Covid-19 Coronavirus Lockdown. 187-192 - Alessio Masola, Cristian Gabbi, Andrea Castellano, Nicola Capodieci, Paolo Burgio:
Graphic Interfaces in ADAS: from requirements to implementation. 193-198 - Filippo Muzzini, Nicola Capodieci, Manuela Montangero:
Exploiting Traffic Lights to Manage Auction-Based Crossings. 199-204 - Michael Bosello, Giovanni Delnevo, Silvia Mirri:
On exploiting Gamification for the Crowdsensing of Air Pollution: a Case Study on a Bicycle-based System. 205-210 - Armelle M. Ngueleu, Andréanne K. Blanchette, Stéphane Mandigout, Charles Sebiyo Batcho:
Relationships between the number of integrated pressure sensors and step count accuracy using smart insoles. 211-215 - Marco Roccetti, Luca Casini, Giovanni Delnevo, Valentina Orrù, Nicolò Marchetti:
Potential and Limitations of Designing a Deep Learning Model for Discovering New Archaeological Sites: A Case with the Mesopotamian Floodplain. 216-221
WIP and PhD track
- Sören Schleibaum, Jörg P. Müller:
Human-Centric Ridesharing on Large Scale by Explaining AI-Generated Assignments. 222-225 - Riccardo Martoglia, Manuela Montangero:
An Intelligent Dashboard for Assisted Tweet Composition in the Cultural Heritage Area (Work-in-progress). 226-229 - Carlo Fantozzi, Lorenzo Grigoletto:
At Home With Us. 230-233 - Giovanni Delnevo:
A Study on The Limits and Potential of Machine Predictions from a Human-Big Data-Machine Interaction Perspective. 234-235 - Leah Mutanu, Khushi Gupta, Jeet Gohil, Dharmik Karania, Abdi Ali:
Enhancing Healthcare Access through Remote Infant Screening. 236-239 - Navid Shaghaghi, Aidan Mackey, Stephen Mistele, Kevin Rooney, Nicholas Tallis:
Safe Routes. 240-243 - Sidoine Ode, Jules Degila, Marco Zennaro:
On the Use of LoRaWAN Technology for Independent Monitoring of Unreliable Campus WIFI Networks. 244-247 - Elizabeth M. Astorga González, Esteban Municio, Maikel Noriega Alemán, Johann M. Márquez-Barja:
Cultural Heritage and Internet of Things. 248-251 - Félix García Loro, Sergio Martín, Manuel Castro, Johann Márquez-Barja:
Thinking on Future Web Laboratory Services: Application to the VISIR Remote Laboratory Environment. 252-256 - Roberta De Michele:
Benefits, drawbacks and psychological impact of online lectures during quarantine due to Covid-19 pandemic. 257-260 - Prachi Wadatkar, Marco Zennaro, Pietro Manzoni:
On Time Synchronization of LoRaWAN Based IoT Devices for Enhanced Event Correlation. 261-264 - Rita Tse, Silvia Mirri, Su-Kit Tang, Giovanni Pau, Paola Salomoni:
Building an Italian-Chinese Parallel Corpus for Machine Translation from the Web. 265-268 - Silvia Torsi, Cristina Rebek, Benedetta Giunchiglia, Fausto Giunchiglia:
Eudaimonia and Behavior Change: Incorporating negative feelings into Game Design elements. 269-272 - Mary-Jane Sule, Marco Zennaro, Joel G. Gogwim, Clement Onime:
Enhancing Education in the Rural Community through Online Training. 273-277 - Licia Calvi:
What do we know about AR Storytelling? 278-280
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