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IGIC 2011: Orange, CA, USA
- 2011 IEEE International Games Innovation Conference, IGIC 2011, Orange, CA, USA, November 2-3, 2011. IEEE Computer Society 2011, ISBN 978-1-4577-0258-7
- Robert J. Hall:
The iTron Family of geocast games (extended abstract). 1-4 - Alexander Hodge, Karen Collins, Kelvin Lam, Peter J. Taillon:
Musical mood-based mobile gaming. 5-7 - Kien Quang Nguyen, Ruck Thawonmas:
Applying Monte-Carlo Tree Search to collaboratively controlling of a Ghost Team in Ms Pac-Man. 8-11 - Siao-Fan Siao, Hung-Wei Hsu, Wen-Kai Tai, Andrew Yip:
Fractal territory board game. 12-16 - P. Selvan Viswanathan, David Lashmet, Jari Honkanen:
Immersive mobile gaming with scanned laser pico projection systems. 17-19 - Sathia Narayanan Mahadevan:
Achieving connected home architectural simplicity. 20-22 - Magy Seif El-Nasr, Lisa Andres, Terry Lavender, Natalie Funk, Nasim Jahangiri, Mengting Sun:
IgnitePlay: Encouraging and sustaining healthy living through social games. 23-25 - Alf Inge Wang:
Survey on how Norwegian teenagers play video games. 26-28 - Jon-Chao Hong, Kai-Hsin Tai:
Applying the technology acceptance model to investigate the factors comparing the intention between EIVG and MCG systems. 29-30 - Candy Obdulia Sosa Jimenez, Héctor-Gabriel Acosta-Mesa, Genaro Rebolledo-Mendez, Sara de Freitas:
Classification of cognitive states of attention and relaxation using supervised learning algorithms. 31-34 - Alf Inge Wang:
Experiment on social multiplayer multimodal games. 35-36 - Ming-Yueh Hwang, Jon-Chao Hong, Tsui-Fang Hsu, Yu-Ju Chen:
The relation between students' anxiety and interest in playing an online game. 37-39 - Ross T. Smith:
The future of work is play: Global shifts suggest rise in productivity games. 40-43 - Simardeep S. Saini, Christian W. Dawson, Paul W. H. Chung:
Mimicking player strategies in fighting games. 44-47 - Hao Liu, Yasmine Arafa, Cornelia Boldyreff, Mohammad Dastbaz:
Cost-effective virtual world development for serious games. 48-51 - Brent Cowan, Bill Kapralos:
A simplified level editor. 52-54 - Mijin Kim:
Motivation-behavior relations: An empirical analysis for playing experience on social network games. 55-58 - Jun Wei, Adrian David Cheok, Xavier Roman Martinez, Remi Tache, Qing Zhu:
Foodie: Play with your food Extend social cooking game with novel edible interface. 59-61 - Wei-Chin Huang, Tennyson Lu, Wai-Chi Fang:
An innovative interface design with smart phone for interactive computer game applications. 62-65 - Daniel M. Ho, Feng-ming Zhu, Wai-Chi Fang:
Real-time FPGA based 3D camera resectioning. 66-67 - James Winso, John Rolando, David Olivares, Henry Yu, Ronen Shaham, Cliff Halcom, Vythilingam Wijekumar:
Integrating radiation transport models in a 3D Video Game to train nuclear detection techniques. 68-70 - Jim Winso, David Olivares, John Rolando:
Realistic and adaptive interactive learning system (RAILS) exploiting 3D video Games. 71-88 - Andrei Stancovici, Ovidiu Szanto, Viktor Ardelean, Remus Barbatei, Marius Marcu:
IQube: A cube for learning. 89-92 - Thomas D. Parsons, James L. Reinebold:
Neuroscience and simulation int erface for adaptive assessment in serious games. 93-96 - Bian Wu, Alf Inge Wang:
Game development frameworks for SE education. 97-100 - Chengzhi Liu, Bian Wu:
Enabling collaborative learning with an educational MMORPG. 101-103 - Hank Blumenthal, Yan Xu, Sanika Mokashi, Nachiketas Ramanujam, Jason Nunes, Richard Shemaka:
The Ghost Club Storyscape: Designing for transmedia storytelling. 104-106 - Brian M. Winn, Wei Peng, Karin A. Pfeiffer:
Player guiding in an active video game. 107-108 - Jun Munemori, Hirotaka Yamashita, Junko Itou:
Remote Kenken: A networked real hopping game based on hopscotch. 109-112 - Nik Isrozaidi bin Nik Ismail, Masaki Oshita:
Motion selection and motion parameter control using data gloves. 113-114 - Florin Nanu, Stefan Petrescu, Peter M. Corcoran, Petronel Bigioi:
Face and gaze tracking as input methods for gaming design. 115-116 - Bian Wu, Alf Inge Wang:
A pervasive game to know your city better. 117-120 - Chang-Ming Yang, Jwu-Sheng Hu, Ching-Wen Yang, Chih-Chung Wu, Narisa N. Y. Chu:
Dancing game by digital textile sensor, accelerometer and gyroscope. 121-123 - Ereny Bassilious, Aaron DeChamplain, Ian McCabe, Matthew Stephan, Bill Kapralos, Farid H. Mahmud, Adam Dubrowski:
Power defense: A video game for improving diabetes numeracy. 124-125 - Graham R. Smallwood, Don V. Black:
Observations on designing a computer science Curriculum focusing on game programming using testimonials from industry leaders. 126-129 - Brent Cowan, Hamed Sabri, Bill Kapralos, Sayra Cristancho, Fuad Moussa, Adam Dubrowski:
SCETF: Serious game surgical cognitive education and training framework. 130-133 - Chang-Ming Yang, Tsu-Lin Yang, Chih-Chung Wu, Narisa N. Y. Chu:
A breathing game with capacitive textile sensors. 134-136 - J. R. Parker, Katrin Becker:
Serious game design I: The bicameral sketch. 137-138
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