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23. Graphics Hardware 2008: Sarajevo, Bosnia and Herzegovina
- David P. Luebke, John D. Owens:
Proceedings of the EUROGRAPHICS/ACM SIGGRAPH Conference on Graphics Hardware 2008, Sarajevo, Bosnia and Herzegovina, 2008. Eurographics Association 2008, ISBN 978-3-905674-09-5
Debugging
- Sami Kyöstilä, Kari J. Kangas, Kari Pulli:
Tracy: A Debugger and System Analyzer for Cross-Platform Graphics Development. 1-11 - Ahmad Sharif, Hsien-Hsin S. Lee:
Total Recall: A Debugging Framework for GPUs. 13-20
Hardware and Algorithms
- Simon Heinzle, Gaël Guennebaud, Mario Botsch, Markus H. Gross:
A Hardware Processing Unit for Point Sets. 21-31 - Nathan A. Carr, Radomír Mech, Gavin S. P. Miller:
Coherent Layer Peeling for Transparent High-Depth-Complexity Scenes. 33-40 - Jacob Munkberg, Jon Hasselgren, Tomas Akenine-Möller:
Non-Uniform Fractional Tessellation. 41-45
GPU Computing
- Gary J. Katz, Joseph T. Kider Jr.:
All-Pairs Shortest-Paths for Large Graphs on the GPU. 47-55 - Daniel Cederman, Philippas Tsigas:
On Dynamic Load Balancing on Graphics Processors. 57-64 - Avi Bleiweiss:
GPU Accelerated Pathfinding. 65-74
Shading, Texturing, and Compression
- Jacob Ström, Per Wennersten, Jim Rasmusson, Jon Hasselgren, Jacob Munkberg, Petrik Clarberg, Tomas Akenine-Möller:
Floating-Point Buffer Compression in a Unified Codec Architecture. 75-84 - Wen Sun, Yan Lu, Feng Wu, Shipeng Li:
DHTC: An Effective DXTC-based HDR Texture Compression Scheme. 85-94 - Pitchaya Sitthi-amorn, Jason Lawrence, Lei Yang, Pedro V. Sander, Diego Nehab:
An Improved Shading Cache for Modern GPUs. 95-101
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