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23rd Eurographics 2002: Saarbrücken, Germany - Short Presentations
- Isabel Navazo, Philipp Slusallek:
23rd Annual Conference of the European Association for Computer Graphics, Eurographics 2002 - Short Presentations, Saarbrücken, Germany, September 2-6, 2002. Eurographics Association 2002 - Miquel Feixas, Jaume Rigau, Philippe Bekaert, Mateu Sbert:
Information-Theoretic Oracle Based on Kernel Smoothness for Hierarchical Radiosity. - Masahiro Fujita, Takashi Kanai:
Hardware-Assisted Relief Texture Mapping. - Oscar E. Meruvia Pastor:
Visibility Preprocessing Using Spherical Sampling of Polygonal Patches. - Ferenc Csonka, László Szirmay-Kalos, Csaba Kelemen, György Antal:
Dependent Tests Driven Filtering in Monte-Carlo Global Illumination. - Tom Mertens, Frank Van Reeth:
An Image-Based Radiosity Representation. - Narcís Coll, Imma Boada, Joan Antoni Sellarès:
The Voronoi-Quadtree: construction and visualization. - Francisco Abad, Emilio Camahort, Roberto Vivó:
On the Integration of Synthetic Objects with Real-World Scenes. - Günter Knittel:
Using pre-integrated Transfer Functions in an Interactive Software System for Volume. - Leila De Floriani, Mohammed Mostefa Mesmoudi, Emanuele Danovaro:
Extraction of Critical Points and Nets Based on Discrete Gradient Vector Field. - Isaac Rudomín, J. Castillo:
Distance fields applied to character animation. - Jiri Zara:
Concise Tour to the Virtual Old Prague. - Petko Kiriazov:
Dynamics-Based Motion Synthesis by Simple Learning Control. - Stefan Michael Grünvogel, Thorsten Lange, Jens Piesk:
Dynamic Motion Models. - Ryo Miyazaki, Yoshinori Dobashi, Tomoyuki Nishita:
Simulation of Cumuliform Clouds Based on Computational Fluid Dynamics. - Yoshinori Dobashi, Toshiyuki Haga, Henry Johan, Tomoyuki Nishita:
A Method for Creating Mosaic Images Using Voronoi Diagrams. - Leonid I. Dimitrov, Milos Srámek:
Digital Watermarking for Volumetric Datasets. - Soon Hyoung Pyo, Yeong-Gil Shin:
Fast Volume Carving. - Brook Bakay, Paul Lalonde, Wolfgang Heidrich:
Real-Time Animated Grass. - David L. Parks, David A. Forsyth:
Improved Integration for Cloth Simulation. - Inmaculada Remolar, Miguel Chover, Oscar Belmonte, José Ribelles, Cristina Rebollo:
Geometric Simplification of Foliage. - Gordon Collins, Adrian Hilton:
Mesh Decimation for Displacement Mapping. - Jörn Loviscach:
A Convolution-Based Algorithm for Animated Water Waves. - Andrew T. Duchowski, Gerd Marmitt:
Modeling Visual Attention in VR: Measuring the Accuracy of Predicted Scanpaths. - Roland Holm, Markus Priglinger, Erwin Stauder, Jens Volkert, Roland R. Wagner:
Automatic Data Acquisition and Visualization for Usability Evaluation of Virtual Reality Systems. - Alexei Sourin, Konstantin Levinski:
Interactive Polygonisation for Function-based Modelling. - Doron Friedman, Yishai A. Feldman:
Knowledge-Based Representation of Cinematic Expression and its Application to Animation. - Christian Jacquemin, Michèle Jardino:
Multi-dimensional and Multi-scale Visualizer of Large XML Documents. - Anders Hast, Tony Barrera, Ewert Bengtsson:
Improved Bump Mapping by using Quadratic Vector Interpolation. - L. Jack Reese, William A. Barrett:
Image Editing with Intelligent Paint. - Roman Durikovic, Konstantin Kolchin, Sergey V. Ershov:
Rendering of Japanese Artcraft. - Yu Song, Joris S. M. Vergeest, Imre Horváth:
Feature interference in free form template matching. - Henry Johan, Tomoyuki Nishita:
Interpolating 2D Shape Hierarchically. - Nikita Kojekine, Vladimir V. Savchenko, Mikhail Senin, Ichiro Hagiwara:
Real-time 3D Deformations by Means of Compactly Supported Radial Basis Functions. - Markus Grabner:
Tree balancing for mesh simplification. - Zhiyong Huang, Chee Seng Neo:
Texture Mapping on Doo-Sabin Subdivision Surfaces Using Multiple Images. - Alex Lyons, Aaron C. W. Kotcheff:
SAVANT: A new efficient approach to generating the visual hull. - Alexander Bornik, Andrej Ferko:
Texture Minification using Quad-trees and Fipmaps. - Victor S. Lempitsky, Denis V. Ivanov, Yevgeniy Kuzmin:
Texturing Calibrated Head Model from Images. - James Alexander Paterson, Andrew W. Fitzgibbon:
Flexible bump map capture from video. - Luz Abril Torres-Méndez, Gregory Dudek:
Automated Enhancement of 3D Models. - YingLiang Ma, Terry Hewitt:
Adaptive Tessellation for Trimmed NURBS Surface. - Jörn Loviscach:
Rendering Artistic Line Drawings Using Off-the-Shelf 3-D Software. - Lai Feng Min, Alexei Sourin:
Function-defined shape node for VRML. - Oscar E. Meruvia Pastor, Thomas Strothotte:
Frame-Coherent Stippling. - Michal Masa, Jiri Zara:
From Textual Chats to Interest Groups in 3D Virtual Space. - Jiangjian Xiao, Cen Rao, Mubarak Shah:
View Interpolation for Dynamic Scenes. - Paolo Cignoni, Roberto Scopigno, Marco Tarini:
Normal Enhancement for Interactive Non-photorealistic Rendering. - Amr Adel Hassan Ahmed, Adrian Hilton, Farzin Mokhtarian:
Adaptive Compression of Human Animation Data. - Shoji Tominaga, Norihiro Tanaka:
Measuring and Rendering Art Paintings Using an RGB Camera. - Thomas Bülow:
Reverse Diffusion for Smooth Buildup of Progressivly Transmitted Geometry.
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