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CoG 2023: Boston, MA, USA
- IEEE Conference on Games, CoG 2023, Boston, MA, USA, August 21-24, 2023. IEEE 2023, ISBN 979-8-3503-2277-4
- Chiara Gorlini, Laurits Dixen, Paolo Burelli:
Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters. 1-8 - Zhao Yang, Thomas M. Moerland, Mike Preuss, Aske Plaat:
Continuous Episodic Control. 1-8 - Pedro Neves, Pedro M. A. Fernandes, Inês Nunes, Micaela Fonseca, Phil Lopes:
Early Playtesting with Clients and Therapists of More Game-Like Therapy. 1-8 - Tim Tijhuis, Paris Mavromoustakos Blom, Pieter Spronck:
Predicting Chess Player Rating Based on a Single Game. 1-8 - Mounsif Chetitah, Sebastian von Mammen:
Ontologically Mapping Learning Objectives and Gameplay Goals. 1-4 - Junjie Lin, Yuhao Gong, Jian Zhao, Wengang Zhou, Houqiang Li:
Mastering Curling with RL-revised Decision Tree. 1-8 - Susanna Brambilla, Giuseppe Boccignone, N. Alberto Borghese, Daniele Croci, Laura Anna Ripamonti:
StrEx: Towards a Modulator of Stressful Experience in Virtual Reality Games. 1-4 - Sebastian Cmentowski, Jens H. Krüger:
Tug & Swing: Traveling in Virtual Environments with Point-Tugging and Arm-Swinging. 1-8 - James Goodman, Alan Wallat, Diego Pérez-Liébana, Simon Lucas:
A case study in AI-assisted board game design. 1-4 - Hanwen Hu, Yuan Tian, Safwat Hassan, Dayi Lin:
Analyzing Gamer Complaints in Reviews of Cross-Platform Video Games on Steam. 1-8 - Max Kreminski:
Toward Better Gossip Simulation in Emergent Narrative Systems. 1-4 - Matthew Siper, Sam Earle, Zehua Jiang, Ahmed Khalifa, Julian Togelius:
Controllable Path of Destruction. 1-8 - Joshua Audibert, Elijah Gonzalez, Ryan Orlando, Nicholas Wong, Emmanuel Agu, Mark Claypool:
Machine Learning Prediction of Just Dance Exergame Enjoyment from Mobile Sensor Data. 1-8 - Leonhard Marx, Christoph Bichlmeier:
Development and evaluation of a serious game for training patient-physician communication. 1-4 - Sai Siddartha Maram, Jennifer Villareale, Thomas Boyd Fox, Jichen Zhu, Magy Seif El-Nasr:
Parallel OPM: A Visualization System for Analyzing Peers Board States for Gameplay Reflection. 1-2 - Arthur van der Staaij, Jelmer Prins, Vincent L. Prins, Julian Poelsma, Thera Smit, Matthias Müller-Brockhausen, Mike Preuss:
Believable Minecraft Settlements by Means of Decentralised Iterative Planning. 1-8 - Jiale Han, Mingxiao Feng, Wengang Zhou, Houqiang Li:
Sample Efficient Reinforcement Learning with Double Importance Sampling Weight Clipping. 1-8 - Daniella DiPaola, Jocelyn Shen, Rachelle Hu, Sharifa Alghowinem, Cynthia Breazeal:
DRONEscape: Designing an Educational Escape Room for Adult AI Literacy. 1-8 - Christine Hegedues, Joao Pedro Dias Constantino, Laurits Dixen, Paolo Burelli:
Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity. 1-4 - Laura Piispanen, Edward Morrell, Solip Park, Marcel Pfaffhauser, Annakaisa Kultima:
The History of Quantum Games. 1-8 - Zhaoqing Teng, Johannes Pfau, Magy Seif El-Nasr:
Visualization-based Iterative Segmentation to Augment Video Game Analytics. 1-2 - George E. M. Long, Diego Pérez-Liébana, Spyridon Samothrakis:
Balancing Wargames through Predicting Unit Point Costs. 1-8 - Lei Huang, Xing Sun:
Create Ice Cream: Real-time Creative Element Synthesis Framework Based on GPT3.0. 1-4 - Filipe Luz, Pedro Fernandes, João Cabral:
Playing Pong without a TV Screen: an Alternative controller game. 1-4 - Cristiana Pacheco, Diego Pérez-Liébana:
Predictive Models and Monte Carlo Tree Search: A Pipeline for Believable Agents. 1-4 - Jonathan Campbell, Clark Verbrugge:
Procedural generation of rollercoasters. 1-8 - Yuan Tu, Maxim Mozgovoy:
DEMO PAPER: Deep Reinforcement Learning for Real-Time Fear Induction in an SCP-087-Inspired Horror Game. 1-2 - Robin Gerster, Bart Swinkels, Thomas Streefkerk, Thomas Sjerps, Kris van Melis, Rafael Bidarra:
Little Big Data - a secondary school game raising awareness on data collection and analysis. 1-6 - Lukas Dreier, Johanna Pirker:
Toxicity in Twitch Live Stream Chats: Towards Understanding the Impact of Gender, Size of Community and Game Genre. 1-4 - Fatemeh Dehghani, Loutfouz Zaman:
Facial Emotion Recognition in VR Games. 1-4 - Fuhsin Liao, Grant Gelardi, Kyle Mitchell, Arunpreet Sandhu, Joshua McCoy:
Sunset Valley: A Case Study in Computational Gossip. 1-5 - Laura Piispanen:
Designing Quantum Games and Quantum Art for Exploring Quantum Physics. 1-8 - Rodrigue de Schaetzen, Alessandro Sestini:
Efficient Ground Vehicle Path Following in Game AI. 1-4 - Jiuqi Wang, Martin Müller, Jonathan Schaeffer:
Deep Dive on Checkers Endgame Data. 1-8 - Tyler Corwin, Mehmet Kosa, Mahsa Nasri, Christoffer Holmgård, Casper Harteveld:
The Teaching Efficacy of the Protégé Effect in Gamified Education. 1-8 - William Ahlberg, Alessandro Sestini, Konrad Tollmar, Linus Gisslén:
Generating Personas for Games with Multimodal Adversarial Imitation Learning. 1-8 - Samuel Appleby, Kirsten Crane, Giacomo Bergami, A. Stephen McGough:
SWiMM DEEPeR: A Simulated Underwater Environment for Tracking Marine Mammals Using Deep Reinforcement Learning and BlueROV2. 1-8 - Jérôme Arjonilla, Abdallah Saffidine, Tristan Cazenave:
Mixture of Public and Private Distributions in Imperfect Information Games. 1-8 - Timo Bertram, Johannes Fürnkranz, Martin Müller:
Weighting Information Sets with Siamese Neural Networks in Reconnaissance Blind Chess. 1-8 - Zeyu Fang, Jian Zhao, Wengang Zhou, Houqiang Li:
Implementing First-Person Shooter Game AI in WILD-SCAV with Rule-Enhanced Deep Reinforcement Learning. 1-8 - Ala Ebrahimi, Brandon Lyman, James Earl Cox, Szeyi Chan, Bob De Schutter:
Catch The Butterfly: A Gaminiscing Game about Immigration. 1-2 - Trent L. Simmons, Joseph Snider, Leanne Chukoskie:
The Effects of Social Presence on Gaze, Movement and Arousal in Autism: A Cooperative Virtual Reality Game-Based Approach. 1-8 - Zhao Yang, Thomas M. Moerland, Mike Preuss, Aske Plaat:
Two-Memory Reinforcement Learning. 1-9 - Vadim Bulitko, Ramon Lawrence:
Game-map Pathfinding with Per-Problem Selection of Synthesized Heuristics. 1-4 - Minxin Cheng, Leanne Chukoskie:
Differences in visual-proprioceptive accuracy and visuomotor performance in immersive virtual reality and the physical world: a pilot study. 1-4 - Yijun Qian, Sarvesh Prajapati, Anna M. Schwartz, Ara Jung, Uri Seitz, Joshua Van Alfen, Lara Lewis, Miso Kim, Arthur F. Kramer, Leanne Chukoskie:
Integrated Aerobic Exercise into Adult Second Language Learning in Virtual Reality Game. 1-4 - Jozef Kulik, Paul A. Cairns:
A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio. 1-8 - Yudong Lu, Jian Zhao, Youpeng Zhao, Wengang Zhou, Houqiang Li:
DanZero: Mastering GuanDan Game with Reinforcement Learning. 1-8 - Maël Addoum, Auriane Gros, Loïc Jacob, Yannick Bourquin, Philippe Robert:
Ludo-pedagogical Module for Emotion Regulation of Undergraduate Students. 1-2 - Jakub Kowalski, Radoslaw Miernik:
Summarizing Strategy Card Game AI Competition. 1-8 - Bahar Bateni, Jim Whitehead:
Structure and Coherence in City Road Network Generation. 1-8 - Yudai Tsujino, Ryosuke Yamanishi, Aya Okumura:
Towards Field of Study in Rhythm-based Video Games. 1-4 - Shuo Huang, Chengpeng Hu, Julian Togelius, Jialin Liu:
Generating Redstone Style Cities in Minecraft. 1-4 - Naren Mohan, Trent L. Simmons, Ashwini Khedkar, Daijin Yang, Leanne Chukoskie:
Measuring gaze behavior to characterize spatial awareness skill in Rocket League. 1-8 - Bappaditya Mandal, Niladri B. Puhan, Varma Homi Anil:
Visual Attention Assisted Games. 1-4 - Zihan Feng:
Heuristics for Board Game Usability Testing. 1-4 - Gentoku Nakasone, Toshiharu Sugawara:
Interpretation Using Classified Gradient-Based Saliency Maps for Two-Player Board Games. 1-8 - Haocheng Du, Yunlong Zhao, Shuo Huang, Jiayu Bai, Song Tian, Jialin Liu:
MyRoom: A Unity Plugin for Procedural and Interactive Indoor Scene Synthesis. 1-2 - Chuanfa Li, Lucien Troillet, Kiminori Matsuzaki:
Complete DouDizhu Agents: Bid Learning from Pretrained Cardplay. 1-4 - Yusuke Maeda, Takahiro Hayashi:
Scene Classification in FPS Game Videos Based on Acoustic Information. 1-2 - James Cox:
Bug-a-Tug: A Non-Interactive Game. 1-2 - Negar Mirgati, Matthew Guzdial:
Joint Level Generation and Translation Using Gameplay Videos. 1-10 - Jonas Gillberg, Joakim Bergdahl, Alessandro Sestini, Andrew Eakins, Linus Gisslén:
Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games. 1-8 - Vikram Kumaran, Dan Carpenter, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
End-to-End Procedural Level Generation in Educational Games with Natural Language Instruction. 1-8 - Antonio Costantino Marceddu, Nicola Dilillo, Marco Russo, Renato Ferrero, Bartolomeo Montrucchio:
A Quantum Adaptation to Roll Truly Random Dice in Role Playing Games. 1-4 - Muhammad Umair Nasir, Julian Togelius:
Practical PCG Through Large Language Models. 1-4 - Anne Vetter, Johannes Büttner, Sebastian von Mammen:
Baked Burger Bash: A Serious Virtual Reality Game Informing about the Effects of Acute Cannabinoid Intoxication. 1-4 - Marjorie Ann M. Cuerdo, Anika Mahajan, Josh Mao, Edward F. Melcer:
Try Again?: A Macro-Level Taxonomy of the Challenge and Failure Process in Games. 1-8 - Sherif Abdelfattah, Adrian Brown, Pushi Zhang:
Preference-conditioned Pixel-based AI Agent For Game Testing. 1-8 - Anthony Kobanda, Valliappan C. A., Joshua Romoff, Ludovic Denoyer:
Learning Computational Efficient Bots with Costly Features. 1-8 - Seung Y. Lee, Bradford W. Mott, Jessica Vandenberg, Hiller A. Spires, James C. Lester:
Examining the Relationship of Gameplay and Learning in a Narrative-Centered Digital Game for Science Education. 1-8 - Max Chen, Yihong Xu, Alexander Sirois, Yichen Li, Robert Dempski, Gillian Smith, Yuko Oda, Yunus Telliel, Erika S. Lewis, Kelilah L. Wolkowicz:
WheelUp! Developing an Interactive Electric-power Wheelchair Virtual Training Environment. 1-6 - Elvis S. Liu, Weifan Li, Yuan Zhou, Hugh Cao, Zhengwen Zeng:
Naruto Mobile: AI Sparring Partner Using Heterogeneous Deep Reinforcement Learning. 1-8 - Seth Cooper, Matthew Guzdial:
path2level: Constraint-Based Level Generation from Paths. 1-4 - Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, Ruck Thawonmas, Julian Togelius, Jochen Renz:
ChatGPT4PCG Competition: Character-like Level Generation for Science Birds. 1-8 - Fengsen Gao, Ke Fang, Wai Kin Victor Chan:
Chemical Life: Knowledge-based Personality, Emotion and Action Cues in Educational Games. 1-3 - Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín:
Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video Games. 1-8 - Shankar Ganesh, John Aycock, Katie Biittner:
FrAG: A Framework for the Analysis of Games. 1-4 - Benjamin Woo, Penny Sweetser, Matthew Aitchison:
HiveMind: Learning to Play the Cooperative Chess Variant Bughouse with DNNs and MCTS. 1-8 - James Cox:
A Non-Meaningful Game: The Case for Redefining Meaningful Play. 1-4 - Mahsa Bazzaz, Seth Cooper:
Active Learning for Classifying 2D Grid-Based Level Completability. 1-4 - Bryan McKenney, Wheeler Ruml:
General-Purpose Planning Algorithms in the Card Game Duelyst II. 1-4 - Yuhe Nie, Shaoming Zheng, Zhan Zhuang, Xuan Song:
Extend Wave Function Collapse Algorithm to Large-Scale Content Generation. 1-8 - Nico Elbert, Emil Paskovski, Nikolai Stein, Christoph M. Flath:
The Layers of Change: Multilevel Adaptations to Exogenous Game Patches in CS:GO. 1-4 - Jinay Shah, David Thue:
Representing Player Behaviour via Graph Embedding Techniques: A Case Study in Dota 2. 1-8 - Sung-Yun Park, Seung-Jin Hong, Sang-Kwang Lee:
Human Interactive Learning with Intrinsic Reward. 1-4 - Gustavo Bathu Paulus, Daniel P. Vargas, Joaquim Vinicius Carvalho Assunção, Luís A. Lima Silva:
Investigating Cases and Clusters-Based Reuse Policies for Card-Playing Agents. 1-8 - Jonathan Geller:
Baba is You is Undecidable. 1-8 - Changnan Xiao, Yongxin Zhang, Xuefeng Huang, Qinhan Huang, Jie Chen, Peng Sun:
Mastering Strategy Card Game (Hearthstone) with Improved Techniques. 1-8 - Sylvain Lapeyrade, Christophe Rey:
Non-Player Character Decision-Making With Prolog and Ontologies. 1-2 - Hao Mao, Seth Cooper:
Segment-wise Level Generation using Iterative Constrained Extension. 1-7 - Martin Balla, George E. M. Long, Dominik Jeurissen, James Goodman, Raluca D. Gaina, Diego Pérez-Liébana:
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games. 1-8 - Sai Siddartha Maram, Johannes Pfau, Jennifer Villareale, Zhaoqing Teng, Jichen Zhu, Magy Seif El-Nasr:
Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games. 1-8 - Raul Benites Paradeda, Georgy Freitas, Sebastião E. Alves Filho, Anderson Abner Souza:
The Influence of Well-Dressed NPCs on Player Perception, Immersion and Decision-Making in Gaming. 1-8 - Joseph Bills, Christopher Archibald:
A Deductive Agent Hierarchy: Strategic Reasoning in Codenames. 1-8 - Venkata Sai Revanth Atmakuri, Seth Cooper, Matthew Guzdial:
Game Level Blending using a Learned Level Representation. 1-8 - Siddhant Bhambri, Amrita Bhattacharjee, Dimitri P. Bertsekas:
Playing Wordle Using an Online Rollout Algorithm for Deterministic POMDPs. 1-4 - Nuno Fachada, Filipa F. Barreiros, Phil Lopes, Micaela Fonseca:
Active Learning Prototypes for Teaching Game AI. 1-4 - Mingxi Tan, Andong Tian, Ludovic Denoyer:
Policy Diversity for Cooperative Agents. 1-4 - Johan Andersson, Mikolaj Trojanowski, Alberto Alvarez:
Are You Lucky or Skilled? An Analysis of Elements of Randomness in Slay the Spire. 1-8 - Chiara F. Sironi, Anna Wilbik, Mark H. M. Winands:
Explainable Search: An Exploratory Study in SameGame. 1-4 - Robert C. Gray, Jichen Zhu, Santiago Ontañón:
Beyond UCT: MAB Exploration Improvements for Monte Carlo Tree Search. 1-8 - Alessandro Sestini, Joakim Bergdahl, Konrad Tollmar, Andrew D. Bagdanov, Linus Gisslén:
Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning. 1-8 - Vinzenz Brodschneider, Johanna Pirker:
On the Influence of Reviews on Play Activity on Steam - A Statistical Approach. 1-5 - Ayesha Siddika Nipu, Siming Liu, Anthony Harris:
Enabling Multi-Agent Transfer Reinforcement Learning via Scenario Independent Representation. 1-8 - Ala Ebrahimi, Brandon Lyman, James Earl Cox, Szeyi Chan, Bob De Schutter:
Catch The Butterfly: Using Gaminiscing to Design a Serious Game about Immigrants. 1-4 - Michael Lankes, Andreas Stöckl:
Game Reviews Reviewed: A Game Designer's Perspective on AI-generated Game Review Analyses. 1-8 - Steven C. Sutherland, Tiago Machado, Shruti Mahajan, Omid Mohaddesi, Camillia Matuk, Gillian Smith, Casper Harteveld:
Exploring the Role of AI-Generated Feedback Tangential to Learning Outcomes. 1-8 - Simão Reis, Rita Novais, Luís Paulo Reis, Nuno Lau:
Automatic Difficulty Balance in Two-Player Games with Deep Reinforcement Learning. 1-8 - Amrit Patnaik, Giovanni Maria Troiano:
Breathe and Rescue: Exploring Game-Based Breathing Therapies for Anxiety. 1-4 - Tomás Kalva, Vojtech Cerný:
Shape Grammars for Level Design of Action Role-playing Games. 1-8 - Zachary Fernandes, Ethan Joseph, Dean Vogel, Mei Si:
Self-Attention for Visual Reinforcement Learning. 1-8 - Matthias Müller-Brockhausen, Giulio Barbero, Mike Preuss:
Chatter Generation through Language Models. 1-6 - Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong, Ruck Thawonmas:
Fighting Game Adaptive Background Music for Improved Gameplay. 1-2 - Fatima Althani, Chris Madge, Massimo Poesio:
The Onboarding Phase in a Game for Text Labelling: Comparing the Effect of Animated vs. Textual Onboarding on Player Experience and Accuracy. 1-8 - Florian Rupp, Manuel Eberhardinger, Kai Eckert:
Balancing of competitive two-player Game Levels with Reinforcement Learning. 1-8 - Adi Botea, Vadim Bulitko:
Generating and Solving Champion-Level Romanian Crosswords Puzzles. 1-4 - Szeyi Chan, James Cox, Ala Ebrahimi, Brandon Lyman, Bob De Schutter:
Brukel vs Brukel: Impact of Game Fidelity on Player Experience In Gaminiscing Games. 1-4 - Thomas Volden, Djordje Grbic, Paolo Burelli:
Procedurally generating rules to adapt difficulty for narrative puzzle games. 1-4 - Mykyta Solonko, James Glenn:
Toward Optimal Play of Cribbage. 1-4 - Elham Azizi, Loutfouz Zaman:
Automatic Bug Detection in Games using LSTM Networks. 1-4 - Carla Sousa, José Carlos Neves, Joana Barros:
Towards Cognitive Accessibility in Digital Game Design: Evidence-Based Guidelines for Adults with Intellectual Disability. 1-4 - Alexander Kainz, Johanna Pirker:
SteamVis: A Tool for Collecting and Analyzing Data of the Game Distribution Platform Steam. 1-8 - Thai Van Nguyen, Ibrahim Khan, Chollakorn Nimpattanavong, Ruck Thawonmas, Hai V. Pham:
A Cross-Modality Transfer Reinforcement Learning Blind Agent on DareFightingICE. 1-2
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