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Computer Graphics International 2001: Hong Kong, China
- Horace Ho-Shing Ip, Nadia Magnenat-Thalmann, Rynson W. H. Lau, Tat-Seng Chua:
Computer Graphics International 2001 (CGI'01), July 3-6, 2001, Hong Kong, China, Proceedings. IEEE Computer Society 2001, ISBN 0-7695-1007-8
Invited Paper Free Requires Subscription Purchase
- Bruce Blumberg, Bill Tomlinson, Marc Downie:
Multiple Conceptions of Character-Based Interactive Installations. 5-12
Session 1: Human Modelling Free Requires Subscription Purchase
- Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii:
An Inverse Kinematics Method Based on Muscle Dynamics. 15-22 - Savant Karunaratne, Hong Yan:
3D Animated Movie Actor Training Using Fuzzy Logic. 23-30 - Etienne de Sevin, Marcelo Kallmann, Daniel Thalmann:
Towards Real Time Virtual Human Life Simulations. 31-37 - Sumedha Kshirsagar, Tom Molet, Nadia Magnenat-Thalmann:
Principal Components of Expressive Speech Animation. 38-44
Session 2: Image Processing and Retrieval 1 Free Requires Subscription Purchase
- Aaron Hertzmann:
Paint By Relaxation. 47-54 - Horace Ho-Shing Ip, Angus K. Y. Cheng, William Y. F. Wong, Jun Feng:
Affine-Invariant Sketch-Based Retrieval of Images. 55-61 - Yueting Zhuang, Qing Li, Rynson W. H. Lau:
Web-Based Image Retrieval: A Hybrid Approach. 62-69
Session 3: Natural Phenomenon Modelling Free Requires Subscription Purchase
- Qianhua Chen, Jiansong Deng, Falai Chen:
Water Animation with Disturbance Model. 73-80 - Mai Ali Nur, Xikun Liang, Brian Wyvill, George B. Bourne:
Animating the Escape Response of the Sea Anemone, Stomphia Coccinea from the Starfish, Dermasterias imbricata Modeled Using Implicit Surfaces. 81-88 - Batjargal Sosorbaram, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba:
Visual Simulation of Lightning Taking into Account Cloud Growth. 89-95
Session 4: Non-Photo Realistic Rendering Free Requires Subscription Purchase
- Steve M. F. Treavett, Min Chen, Richard Satherley, Mark W. Jones:
Volumes of Expression: Artistic Modelling and Rendering of Volume Datasets. 99-106 - Nelson Siu-Hang Chu, Chiew-Lan Tai:
Animating Chinese Landscape Paintings and Panorama Using Multi-Perspective Modeling. 107-112 - Hye-Sun Kim, Hee-Jeong Jin, Young-Jung Yu, Hwan-Gue Cho:
Creating Pen-and-Ink Illustration Using Stroke Morphing Method. 113-120
Session 5: 3D Graphics Free Requires Subscription Purchase
- Xin Zheng, Enhua Wu:
Efficient 3D Image Warping for Composing Novel Views. 123-130 - James Sinnott, Toby Howard:
A Hybrid Approach to the Recovery of Deformable Superquadric Models from 3D Data. 131-138 - Addison Chan, Rynson W. H. Lau, Antonio Si:
A Motion Prediction Method for Mouse-Based Navigation. 139-146
Invited Paper Free Requires Subscription Purchase
- Tomoyuki Nishita, Yoshinori Dobashi:
Modeling and Rendering of Various Natural Phenomena Consisting of Particles. 149-156
Session 6: Computational Geometry Free Requires Subscription Purchase
- Masayuki Hisada, Tosiyasu L. Kunii:
Implementation of Object Attachments by Cellular Modeling. 159-166 - Václav Skala, Martin Kuchar:
The Hash Function and the Principle of Duality. 167-174 - Indriyati Atmosukarto, Luping Zhou, Wee Kheng Leow, Zhiyong Huang:
Polygonizing Non-Uniformly Distributed 3D Points by Advancing Mesh Frontiers. 175-182 - David Mason, Geoff Wyvill:
Blendeforming: Ray Traceable Localized Foldover-Free Space Deformation. 183-190
Session 7: Rendering Free Requires Subscription Purchase
- Q. Wang, J. H. Tang, C. H. Lim, H. C. Teh, Z. Y. Huang:
Using A-Buffer in Radiosity. 193-200 - Gonzalo Besuievsky, Xavier Pueyo:
A Monte Carlo Method for Accelerating the Computation of Animated Radiosity Sequences. 201-208 - Stefan Brabec, Hans-Peter Seidel:
Hardware-Accelerated Rendering of Antialiased Shadows with Shadow Maps. 209-214 - George Baciu, Jinyuan Jia, Gibson Lam:
Ray Tracing Surfaces of Revolution: An Old Problem with A New Perspective. 215-222
Session 8: Image Processing and Retrieval 2 Free Requires Subscription Purchase
- Ju Jia Zou, Hong Yan:
Cartoon Image Vectorization Based on Shape Subdivision. 225-231 - Zhanggui Zeng, Hong Yan:
Region Matching and Optimal Matching Pair Theorem. 232-239 - Lilian H. Y. Tang, Rudolf Hanka, Horace Ho-Shing Ip, Kent K. T. Cheung, Ringo W. K. Lam:
An Intelligent System for Integrating Semantic and Iconic Features for Image Retrieval. 240-246
Session 9: Soft-body Modelling Free Requires Subscription Purchase
- Carmen So-Ling Ng, Ling Li:
A Multi-Layered Reflection Model of Natural Human Skin. 249-256 - Chiyi Cheng, Jiaoying Shi, Ying-Qing Xu, Heung-Yeung Shum:
Physically-Based Real-Time Animation of Draped Cloth. 257-264 - Pascal Volino, Nadia Magnenat-Thalmann:
Comparing Efficiency of Integration Methods for Cloth Simulation. 265-272
Invited Paper Free Requires Subscription Purchase
- Qunsheng Peng, Wei Hua, Xuehui Yang:
A New Approach of Point-Based Rendering. 275-282
Session 10: Surface Modelling and Rendering Free Requires Subscription Purchase
- Kolja Kähler, Jörg Haber, Hans-Peter Seidel:
Dynamic Refinement of Deformable Triangle Meshes for Rendering. 285-290 - Xikun Liang, Brian Wyvill:
Hierarchical Implicit Surface Refinement. 291-298 - Johan Claes, Marc Ramaekers, Frank Van Reeth:
Providing Local Interpolation, Tension and Normal Control in the Manipulation of Loop Subdivision Surfaces. 299-305 - Chin-Feng Lin, Don-Lin Yang, Yeh-Ching Chung:
A Marching Voxels Method for Surface Rendering of Volume Data. 306-313
Short Paper Session 1 Free Requires Subscription Purchase
- Yuan Zhou, Quan-Lin Li, Songde Ma:
Visualization of Geostress Tensor along Oil Well Trajectory. 317-320 - Guiqing Li, Xianmin Li, Hua Li:
3D Discrete Clothoid Splines. 321-324 - Michael Treadgold, Kevin Novins, Geoff Wyvill, Brian Niven:
What Do You Think You're Doing? Measuring Perception in Fish Tank Virtual Reality. 325-328 - Andrés Iglesias, Akemi Gálvez:
Applying Functional Networks to Fit Data Points from B-Spline Surfaces. 329-332 - Huub van de Wetering:
Javra: A Simple, Extensible Java Package for VRML. 333-336 - Frederick W. B. Li, Rynson W. H. Lau:
NURBS Streams. 337-340
Short Paper Session 2 Free Requires Subscription Purchase
- Weidong Geng, Monika Fleischmann, Hongfeng Yu, Yunhe Pan:
Technical Illustration Based on Human-Like Approach. 343-346 - Yu Zhang, Edmond C. Prakash, Eric Sung:
Real-Time Physically-Based Facial Expression Animation Using Mass-Spring System. 347-350 - Wei Lai:
Layout Adjustment and Boundary Detection for a Diagram. 351-354 - Tsuneo Ikedo, Eisaku Obuchi:
A Realtime Rough Surface Renderer. 355-358 - Yinghui Wu, Xin Guan, Mohan S. Kankanhalli, Zhiyong Huang:
Robust Invisible Watermarking of Volume Data Using the 3D DCT. 359-362 - Su Zhang, Hanfeng Chen, Pengfei Shi:
Mosaic and Warping for Forward Moving Images. 363-365
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