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14. CA 2001: Seoul, South Korea
- The Fourteenth Conference on Computer Animation, CA 2001, Seoul, South Korea, November 7-8, 2001. IEEE Computer Society 2001, ISBN 0-7803-7237-9
- I-Chen Lin, Jeng-Sheng Yeh, Ming Ouhyoung:
Realistic 3D facial animation parameters from mirror-reflected multi-view video. 2-250 - Byoungwon Choe, Hyeong-Seok Ko:
Analysis and synthesis of facial expressions with hand-generated muscle actuation basis. 12-19 - Gregor Arthur Kalberer, Luc Van Gool:
Face animation based on observed 3D speech dynamics. 20-251 - Yu Zhang, Edmond C. Prakash, Eric Sung:
A physically-based model with adaptive refinement for facial animation. 28-252 - Shigeru Kuriyama, Yoshimi Kurihara, Toyohisa Kaneko:
Adaptive gait generation via physiological controls. 42-51 - T. Tsumura, T. Yoshizuka, T. Nojirino, Tsukasa Noma:
T4: a motion-capture-based goal-directed real-time responsive locomotion engine. 52-60 - Golam Ashraf, Kok Cheong Wong:
Constrained framespace interpolation. 61-72 - Nicolas Courty, Éric Marchand, Bruno Arnaldi:
Through-the-eyes control of a virtual humanoid. 74-83 - Koji Ashida, Seung-Joo Lee, Jan M. Allbeck, Harold C. Sun, Norman I. Badler, Dimitris N. Metaxas:
Pedestrians: creating agent behaviors through statistical analysis of observation data. 84-92 - Tsai-Yen Li, Ying-Jiun Jeng, Shih-I Chang:
Simulating virtual human crowds with a leader-follower model. 93-102 - Jonathan Gratch:
Towards the Holodeck: building emotional virtual humans for training. - Hansrudi Noser, Peter Stucki, Hans-Peter Walser:
Integration of optimization by genetic algorithms into an L-system-based animation system. 106-253 - Marc Cavazza, Fred Charles, Steven J. Mead:
AI-based animation for interactive storytelling. 113-120 - Suejung B. Huh, Dimitris N. Metaxas, Norman I. Badler:
Collision resolutions in cloth simulation. 122-127 - Luís A. Rivera, Paulo C. P. Carvalho, Luiz Velho:
Animation based in dynamic simulation involving irregular objects with non-homogeneous rugosities. 128-135 - Gentaro Hirota, Susan Fisher, Andrei State, Chris Lee, Henry Fuchs:
An implicit finite element method for elastic solids in contact. 136-254 - Johan Jansson, Joris S. M. Vergeest, György Kuczogi, Imre Horváth:
Merging deformable and rigid body mechanics simulation. 147-156 - Won-Sook Lee, Nadia Magnenat-Thalmann:
Virtual body morphing. 158-166 - Amaury Aubel, Daniel Thalmann:
Interactive modeling of the human musculature. 167-255 - Daisuke Furukawa, Kensaku Mori, Yasuhito Suenaga:
Human spine posture estimation from video images based on connected vertebra spheres model. 174-181 - Clint Chua, Ulrich Neumann:
A layered approach to deformable modeling and animation. 184-191 - Fabian Di Fiore, Philip Schaeken, Koen Elens, Frank Van Reeth:
Automatic in-betweening in computer assisted animation by exploiting 2.5D modelling techniques. 192-200 - Didier Arquès, Venceslas Biri, Sylvain Michelin:
A new mathematical development for radiosity animation with Galerkin method. 201-256 - David O'Brien, Susan Fisher, Ming C. Lin:
Automatic simplification of particle system dynamics. 210-257 - Masaki Oshita, Akifumi Makinouchi:
Real-time cloth simulation with sparse particles and curved faces. 220-227 - Joel Brown, Stephen Sorkin, Cynthia Bruyns, Jean-Claude Latombe, Kevin Montgomery, Michael Stephanides:
Real-time simulation of deformable objects: tools and application. 228-258 - Claude Martins, John W. Buchanan, John Amanatides:
Visually believable explosions in real time. 237-259
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