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12th ACE 2015: Iskandar, Malaysia
- Adrian David Cheok, Mohd Shahrizal Sunar, Ken T. K. Neo, Yoram Chisik:
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, ACE 2015, Iskandar, Malaysia, November 16-19, 2015. ACM 2015, ISBN 978-1-4503-3852-3
Papers
- Francisco Lepe Salazar:
A model to analyze and design educational games with pedagogical foundations. 1:1-1:14 - Duncan Rowland, Kwamena Appiah-Kubi, Victoria Shipp, Richard Mortier, Steve Benford:
Annotation and anonymity: playful photo-sharing by visiting groups of teenagers. 2:1-2:10 - Fernando Garcia-Sanjuan, Javier Jaen, Vicente Nacher, Alejandro Catalá:
Design and evaluation of a tangible-mediated robot for kindergarten instruction. 3:1-3:11 - Paul Strohmeier:
DisplayPointers: seamless cross-device interactions. 4:1-4:8 - Menno Deen, Frank Nack, Mata Haggis:
Diversity through specificity: design lessons learned from the Games [4Diversity] Jams. 5:1-5:10 - Pedro Centieiro, Rui Neves Madeira, Teresa Romão, A. Eduardo Dias, Nuno Correia:
In sync with fair play!: delivering a synchronized and cheat-preventing second screen gaming experience. 6:1-6:11 - Tomohiro Tanikawa, Hidenori Uzuka, Takuji Narumi, Michitaka Hirose:
Integrated view-input ar interaction for virtual object manipulation using tablets and smartphones. 7:1-7:8 - Nicolas Sabouret, Björn W. Schuller, Lucas Paletta, Erik Marchi, Hazaël Jones, Atef Ben Youssef:
Intelligent user interfaces in digital games for empowerment and inclusion. 8:1-8:8 - Katsuya Fujii, Sophia S. Russo, Pattie Maes, Jun Rekimoto:
MoveMe: 3D haptic support for a musical instrument. 9:1-9:8 - Timo Nummenmaa, Heikki Tyni, Annakaisa Kultima, Kati Alha, Jussi Holopainen:
Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. 10:1-10:12 - Kei Nitta, Keita Higuchi, Yuichi Tadokoro, Jun Rekimoto:
Shepherd pass: ability tuning for augmented sports using ball-shaped quadcopter. 11:1-11:7 - Hiroki Watanabe, Tsutomu Terada, Masahiko Tsukamoto:
UltraSoundLog: location/person-aware sound log system for museums. 12:1-12:10 - Satu Jumisko-Pyykkö, Panos Markopoulos, Miska M. Hannuksela:
Who is moving - user or device?: experienced quality of mobile 3d video in vehicles. 13:1-13:11
Posters
- Hiroyuki Kanke, Tsutomu Terada, Masahiko Tsukamoto:
A percussion learning system by rhythm internalization using haptic indication. 14:1-14:5 - Daniel Kade, Rikard Lindell, Hakan Ürey, Oguzhan Özcan:
Acting 2.0: when entertainment technology helps actors to perform. 15:1-15:4 - Matthieu Courgeon, Dominique Duhaut:
Artificial companions as personal coach for children: the interactive drums teacher. 16:1-16:4 - Ryo Okugawa, Kazuya Murao, Tsutomu Terada, Masahiko Tsukamoto:
Training system of bicycle pedaling using auditory feedback. 17:1-17:4 - Elena Márquez Segura:
Co-creating embodied sketches playing as a method to design with children. 18:1-18:7 - Stefanie Angelia, Naohisa Ohta, Kazunori Sugiura:
Design and evaluation of educational kinesthetic game to encourage collaboration for kindergarten children. 19:1-19:5 - Lindsay D. Grace, G. Tanner Jackson, Christopher Totten, Julian Parker, Joyce Rice:
Designing microgames for assessment: a case study in rapid prototype iteration. 20:1-20:4 - Nurul Nisa Omar, Lim Yan Peng, Tengku Putri Norishah:
Educational online games: implementing MMO approach to enhance users' affective learning experiences. 21:1-21:5 - Pedro Centieiro, Teresa Romão, A. Eduardo Dias:
Emotion sharing during live sports broadcasts: studying its potential and the users' preferences. 22:1-22:4 - Rania Mousa, Hoshang Kolivand, Mohd Shahrizal Sunar:
Enhanced exemplar based inpainting algorithm for hiding the augmented reality marker. 23:1-23:4 - Shigeyuki Hirai, Daiki Ito:
Entertainment applications for tapping on a bathtub edge using embedded acoustic sensors. 24:1-24:2 - Ryuichi Yoshida, Haruya Tamaki, Tsugunosuke Sakai, Machi Saito, Ryohei Egusa, Shinichi Kamiyama, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi:
Experience-based learning support system to enhance child learning in a museum: touching real fossils and "experiencing" paleontological environment. 25:1-25:4 - Yuki Akai, Ryo Yamashita, Mitsunori Matsushita:
Giving emotions to characters using comic symbols. 26:1-26:4 - Rossana Santos, Nuno Correia:
Haunted house: an interactive experience using a pico projector. 27:1-27:4 - Emily C. Collins, Tony J. Prescott, Ben Mitchinson, Sebastian Conran:
MIRO: a versatile biomimetic edutainment robot. 28:1-28:4 - Kohki Ikeuchi, Mohammed AlSada, Tatsuo Nakajima:
Providing ambient information as comfortable sound for reducing cognitive overload. 29:1-29:5 - Natsumi Hashimoto, Itiro Siio:
StudI/O: locating toy blocks by projection. 30:1-30:4 - Kazutaka Kurihara:
Toolification of games: achieving non-game purposes in the redundant spaces of existing games. 31:1-31:5 - Ryota Koshiyama, Takashi Kikuchi, Jun Morita, Maki Sugimoto:
VolRec: haptic display of virtual inner volume in consideration of angular moment. 32:1-32:4
Creative showcase
- Shuangshuang Huo:
All in pieces: a new media installation about information fragmentation. 33:1-33:4 - Akihiko Fukushima, Yoichiro Kawaguchi:
Insect leg inspired friction attachment for miniature quadcopter. 34:1-34:4 - Chong Teak Wei, Gabriel Zoe Chew, Wong Jack Xen, Chee-Onn Wong:
Listen to your eye- turn the visual into sound. 35:1-35:4 - Junichi Kanebako, Fusako Kusunoki, Shigenori Inagaki, Miki Namatame:
Proposal for science learning materials using a "VibGrip". 36:1-36:3 - Tan Kong Cheng, Lee Ming Xiang, Tan Yee Lyn, Soo Yaw Thang:
To?: journey or destination? 37:1-37:5 - Joaquim Dantas, Cristina Sylla, Pedro Branco, Vítor H. Carvalho, Eva Oliveira:
t-stories: improving and expanding t-words. 38:1-38:5 - Lindsay Grace, Peter Jamieson, Naoki Mizuno, Boyu Zhang:
VerilogTown: cars, crashes and hardware design. 39:1-39:3
Performances
- Shuhei Tsuchida, Tsutomu Terada, Masahiko Tsukamoto:
A system for dancing with multiple robotic balls. 40:1-40:3 - Tatsunori Hirai, Hironori Doi, Shigeo Morishima:
MusicMixer: computer-aided DJ system based on an automatic song mixing. 41:1-41:5 - Vygandas 'Vegas' Simbelis, Anders Lundström:
Stratic: performing the sampling rate. 42:1-42:4 - Goh Wen Shyan, Brian Mak, Chee-Onn Wong, Tan Yee Lyn, Tey Zi Ming:
The harp of light: a musical string projection mapping. 43:1-43:3
Children creativity lab
- Wong Bee Suan, Evi Indriasari Mansor:
A lo-fi prototype testing with preschoolers to design organic user interfaces. 44:1-44:4 - Ng Ee Ching @ Candice, Zeliha Gul Inanc, Galina Mihaleva, Ivy Maria Lim:
Cultural play: a tangible interactive game-based learning project on the cultural heritage of Singapore. 45:1-45:3 - Annika Waern, Jon Back, Eva-Lotta Sallnäs Pysander, Caspar J. H. Heefer, Andreas Rau, Susan Paget, Linda Petterson:
DigiFys: the interactive play landscape. 46:1-46:4 - Cristina Sylla, Eva Oliveira, Joaquim Dantas, Vítor H. Carvalho, Pedro Branco:
Record, play, go... 47:1-47:3
Sensory marketing lab
- Nur Intan Adhani M. Nazri, Dayang Rohaya Awang Rambli, Azfar Bin Tomi:
A mobile augmented reality game design approach for on product advertising. 48:1-48:8 - Olivia Petit, Carlos Velasco, Adrian David Cheok, Charles Spence:
Consumer sensory neuroscience in the context of food marketing. 49:1-49:4 - Gilang Andi Pradana, Emma Yann Zhang, Adrian David Cheok, Yukihiro Morisawa:
Delivering haptic sensations in mobile marketing. 50:1-50:3 - Yongsoon Choi:
Electronic wearable using personalizable sound and fragrance for personal branding. 51:1-51:4 - Adrian David Cheok, Kasun Karunanayaka, Nur Amira Samshir, Nurafiqah Johari:
Initial basic concept of thermal sweet taste interface. 52:1-52:3 - Olivia Petit, Adrian David Cheok, Charles Spence, Carlos Velasco, Kasun Thejitha Karunanayaka:
Sensory marketing in light of new technologies. 53:1-53:4 - Marius H. Braun, Adrian David Cheok:
Using scent actuation for engaging user experiences. 54:1-54:3
The Second International ucongress on Animal Computer Interaction
- Fredrik Aspling:
Animals, plants, people and digital technology: exploring and understanding multispecies-computer interaction. 55:1-55:4 - Jean-Loup Rault, Sarah Webber, Marcus Carter:
Cross-disciplinary perspectives on animal welfare science and animal-computer interaction. 56:1-56:5 - Sarah Webber:
Design and evaluation of interactive technology for human-animal encounters at the zoo. 57:1-57:3 - Hanna E. Wirman, Ida Kathrine Hammeleff Jørgensen:
Designing for intuitive use for non-human users. 58:1-58:8 - Patricia Pons, Javier Jaen, Alejandro Catalá:
Developing a depth-based tracking system for interactive playful environments with animals. 59:1-59:8 - Michael Winters, Rita Brugarolas, John Majikes, Sean Mealin, Sherrie Yuschak, Barbara L. Sherman, Alper Bozkurt, David L. Roberts:
Knowledge engineering for unsupervised canine posture detection from IMU data. 60:1-60:8 - Marcus Carter, Sarah Webber, Sally Sherwen:
Naturalism and ACI: augmenting zoo enclosures with digital technology. 61:1-61:5 - Hill Hiroki Kobayashi, Kana Muramatsu, Junya Okuno, Kazuhiko Nakamura, Akio Fujiwara, Kaoru Saito:
Playful rocksalt system: animal-computer interaction design in wild environments. 62:1-62:4 - Olivia Johnston-Wilder, Clara Mancini, Brendan Aengenheister, Joe Mills, Robert Harris, Claire Guest:
Sensing the shape of canine responses to cancer. 63:1-63:4 - Fredrik Aspling, Oskar Juhlin, Elisa Chiodo:
Smelling, pulling, and looking: unpacking similarities and differences in dog and human city life. 64:1-64:9 - Giancarlo Valentin, Joelle Alcaidinho, Ayanna M. Howard, Melody Moore Jackson, Thad Starner:
Towards a canine-human communication system based on head gestures. 65:1-65:9 - Sean Mealin, Mike Winters, Ignacio X. Domínguez, Michelle Marrero-García, Alper Bozkurt, Barbara L. Sherman, David L. Roberts:
Towards the non-visual monitoring of canine physiology in real-time by blind handlers. 66:1-66:8 - Anton Nijholt:
Mischief humor: from games to playable cities. 67:1-67:5
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