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ACE 2007: Salzburg, Austria
- Masa Inakage, Newton Lee, Manfred Tscheligi, Regina Bernhaupt, Stéphane Natkin:
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007. ACM International Conference Proceeding Series 203, ACM 2007, ISBN 978-1-59593-640-0
Mobile and social games
- William Bamford, Paul Coulton, Reuben Edwards:
Space-time travel blogging using a mobile phone. 1-8 - Sean Casey, Ben Kirman, Duncan Rowland:
The gopher game: a social, mobile, locative game with user generated content and peer review. 9-16 - Guylain Delmas, Ronan Champagnat, Michel Augeraud:
Plot monitoring for interactive narrative games. 17-20 - Vivian Hsueh-hua Chen, Henry Been-Lirn Duh:
Understanding social interaction in world of warcraft. 21-24
Games evaluation
- Rui Prada, Nuno Otero, Ana Paiva:
The user in the group: evaluating the effects of autonomous group dynamics. 25-32 - Marie-Anne Midy, Carlos Jensen, Yunrim Park:
The commentator information system: a usability evaluation of a real-time sport information service. 33-40 - Regina Bernhaupt, Andreas Boldt, Thomas Mirlacher, David Wilfinger, Manfred Tscheligi:
Using emotion in games: emotional flowers. 41-48 - Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduardo Carriazo, Fei Tang, Shiyamvar Bugga, Harishkumar Narayanan, Hua Wang, Ute Ritterfeld:
Serious video game effectiveness. 49-55 - Michael Lankes, Regina Bernhaupt, Manfred Tscheligi:
An experimental setting to measure contextual perception of embodied conversational agents. 56-59 - Tobias Fritsch, Jochen H. Schiller, Benjamin Voigt:
Personal behavior and virtual fragmentation. 60-63
Games in new environments part 1
- Kaj Grønbæk, Ole Sejer Iversen, Karen Johanne Kortbek, Kaspar Rosengreen Nielsen, Louise Aagaard:
IGameFloor: a platform for co-located collaborative games. 64-71 - Atsuro Ueki, Maiko Kamata, Masa Inakage:
Tabby: designing of coexisting entertainment content in everyday life by expanding the design of furniture. 72-78 - Yutaka Ishibashi, Toshio Asano:
Media synchronization control with prediction in a remote haptic calligraphy system. 79-86 - Helmut Prendinger, Tobias Eichner, Elisabeth André, Mitsuru Ishizuka:
Gaze-based infotainment agents. 87-90 - Benjamin Knoerlein, Gábor Székely, Matthias Harders:
Visuo-haptic collaborative augmented reality ping-pong. 91-94 - Ismo Rakkolainen, Artur Lugmayr:
Immaterial display for interactive advertisements. 95-98
Pervasive games and robots
- Kazuhiro Hosoi, Vinh Ninh Dao, Akihiro Mori, Masanori Sugimoto:
VisiCon: a robot control interface for visualizing manipulation using a handheld projector. 99-106 - Johan Peitz, Hannamari Saarenpää, Staffan Björk:
Insectopia: exploring pervasive games through technology already pervasively available. 107-114 - Brendan Walker, Holger Schnädelbach, Stefan Rennick Egglestone, Angus Clark, Tuvi Orbach, Michael Wright, Kher Hui Ng, Andrew P. French, Tom Rodden, Steve Benford:
Augmenting amusement rides with telemetry. 115-122 - Takanori Komatsu, Seiji Yamada:
How appearance of robotic agents affects how people interpret the agents' attitudes. 123-126
Games and techniques
- Kathryn Elizabeth Merrick, Mary Lou Maher:
Motivated reinforcement learning for adaptive characters in open-ended simulation games. 127-134 - Yannick Francken, Johan Huysmans, Philippe Bekaert:
Sharing visual information in virtual environments using projective texture mapping. 135-138 - Satoshi Kuribayashi, Yusuke Sakamoto, Maya Morihara, Hiroya Tanaka:
Plantio: an interactive pot to augment plants' expressions. 139-142 - Miki Namatame, Fusako Kusunoki:
Learning onomatopoeic expressions by animation. 143-146 - Mores Prachyabrued, Timothy Roden, Ryan G. Benton:
Procedural generation of stylized 2D maps. 147-150 - Kazuhito Shiratori, Rai Chan, Junichi Hoshino:
Constructing negotiation of meaning model for task-based language training online game. 151-154
Tangible
- Ali Mazalek, Michael Nitsche:
Tangible interfaces for real-time 3D virtual environments. 155-162 - Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman:
Tangible interaction in tabletop games: studying iconic and symbolic play pieces. 163-170 - Özge Samanci, Yanfeng Chen, Ali Mazalek:
Tangible comics: a performance space with full-body interaction. 171-178 - Florian Mueller, Martin R. Gibbs:
Building a table tennis game for three players. 179-182
Music
- Naoki Itou, Kazushi Nishimoto:
A voice-to-MIDI system for singing melodies with lyrics. 183-189 - Michael Rohs, Georg Essl:
CaMus2: collaborative music performance with mobile camera phones. 190-195 - Maiko Kamata, Koichi Furukawa:
Three types of viewers' favorite music videos. 196-199 - Mats Liljedahl, Nigel Papworth, Stefan Lindberg:
Beowulf: an audio mostly game. 200-203 - Satoru Tokuhisa, Yukinari Iwata, Masa Inakage:
Rhythmism: a VJ performance system with maracas based devices. 204-207
Games in new environments part 2
- Min Xin, Ehud Sharlin, Mario Costa Sousa, Saul Greenberg, Faramarz Samavati:
Purple crayon: from sketches to interactive environment. 208-211 - Amnon Dekel, Galit Yavne, Ela Ben-Tov, Yulia Roschak:
The spelling bee: an augmented physical block system that knows how to spell. 212-215 - Jeffrey Bardzell, Shaowen Bardzell, Craig Birchler, William Ryan:
Double dribble: illusionism, mixed reality, and the sports fan experience. 216-219 - Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, Edward Hon-Hei Yau:
Remote augmented reality for multiple players over network. 220-223
Posters
- Regina Bernhaupt, Daniel Schwaiger, Stefan Riegler, David Enthaler:
Evaluating children's gaming experiences. 224-225 - Gabriele Ferri:
Making sense of a game: a preliminary sketch for a semantic approach to games. 226-227 - Regina Bernhaupt, Stefan Jenisch, York Keyser, Manuel Will:
Capture the flag: simulating a location-based mobile game using the wizard-of-oz method. 228-229 - Christian Geiger, Jörg Stöcklein, Florian Klompmaker, Robin Fritze:
Development of an augmented reality game by extendinga 3D authoring system. 230-231 - Ling Chen, Steve Benford:
Your way your missions: from location-based to route-based pervasive gaming. 232-233 - Hirokatsu So, Ichiroh Kanaya, Kosuke Sato:
Hyperdraw: a new computer aided drawing system based on prediction of drawing action. 234-235 - Yuko Uematsu, Hideo Saito:
Interactive AR bowling system by vision-based tracking. 236-237 - Cristina Portalés, Carlos D. Perales, Adrian David Cheok:
Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house. 238-239 - Poika Isokoski, Benoît Martin:
Performance of input devices in FPS target acquisition. 240-241 - Masayuki Ueno, Kazuma Tanida, Katsuhide Tsushima:
Simplified motion language for 3D computer animation with turtle metaphor. 242-243 - Florian Mueller:
How to build a hard-to-use mouse. 244-245 - Mika Satomi, Christa Sommerer:
"game_of_life": interactive art installation using eye-tracking interface. 246-247 - Hideto Obara, Naoko Tosa, Michihiko Minoh:
Hitch haiku: an interactive generation system of haiku. 248-249 - Peter Kiefer, Sebastian Matyas, Christoph Schlieder:
Playing on a line: location-based games for linear trips. 250-251 - Nipan Maniar, Emily Bennett:
Designing a mobile game to reduce culture shock. 252-253 - Cristina Portalés:
The private city through the hot images. 254-255 - Bill Kapralos, Nathan Mekuz:
Application of dimensionality reduction techniques to HRTFS for interactive virtual environments. 256-257 - M. Carmen Juan Lizandra, Mariano Alcañiz Raya, Luciano Gamberini, Irene Zaragozá, Francesco Martino:
Shared virtual environment (SVE): a framework for developing social games. 258-259 - Kirak Kim, Wooup Kwon, Eunsun Choi, Jinsu Park, Mijeong Jeon, Hyesun Ju, Hyunchul Choi, Woonhyuk Baek, Dongwuk Kyoung, Keechul Jung:
The dream of Peter Pan: user interaction arts using computer vision techniques. 260-261 - Yoshiro Sugano, Yuya Mochizuki, Toshiya Usui, Naohito Okude:
Shootball: the ball sport using dynamic goals. 262-263 - Chih-Sung (Andy) Wu, Susan J. Robinson, Alexandra Mazalek:
WikiTUI: leaving digital traces in physical books. 264-265 - Hyun-Jean Lee, Ali Mazalek, Kirti Goel:
The spinning screen: a movable experience between virtual and real. 266-267 - Sho Hashimoto, Takashi Matsumoto, Naohito Okude:
Pileus: umbrella type entertainment browser. 268-269 - Jong-Chul Yoon, In-Kwon Lee:
Synchronized background music generation for video. 270-271 - Fusako Kusunoki, Ichiro Satoh, Hiroshi Mizoguchi, Shigenori Inagaki:
SoundSpot: a next-generation audio-guide system for museums. 272-273
Demonstrations
- Yu Uchida, Mami Naito, Shiho Hirayama:
"Kage no Sekai": interactive animation of shadow based on physical action. 274-275 - Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose:
Inter-glow: interaction by controlling light. 276-277 - Shingo Yoshida, Kumiko Osawa, Takahiro Ogawasara, Naohito Okude:
HIPMATE: an entertainment system in the office. 278-279 - Takuya Shimada, Itaru Kuramoto, Yu Shibuya, Yoshihiro Tsujino:
Keep healthy with fun: an entertainment system for keeping the motivation of daily, dull, and monotone exercise. 280-281 - Satoshi Kuribayashi, Yusuke Sakamoto, Maya Morihara, Hiroya Tanaka:
Plantio: an interactive pot to augment plants' expressions. 282-283 - Klaus Brügmann, Helmut Prendinger, Marc Stamminger, Mitsuru Ishizuka:
Graceful anytime interruptibility for virtual agents. 284-285 - Tomohisa Tomida, Anna Ishihara, Atsuro Ueki, Yoshitaka Tomari, Kensuke Fukushima, Masa Inakage:
MiXer: the communication entertainment content by using "entrainment phenomenon" and "bio-feedback". 286-287 - Sean Casey, Duncan Rowland:
The gopher game: demonstration. 288-289 - Takuya Abe, Tomoyuki Nazu, Masa Inakage:
Collaborative immersive gaming over the high speed internet. 290-291 - Hideyuki Ando, Eisuke Kusachi, Junji Watanabe:
Nail-mounted tactile display for boundary/texture augmentation. 292-293 - Bernd Bruegge, Christoph Teschner, Peter Lachenmaier, Eva Fenzl, Dominik Schmidt, Simon Bierbaum:
Pinocchio: conducting a virtual symphony orchestra. 294-295 - Ryota Oiwa, Mitsuyo Hashida, Haruhiro Katayose:
Crossing colorful communication: a system for enhancing sound communication. 296-297 - Shuichi Ishibashi, Daisuke Uriu, Naohito Okude:
Sound candy. 298-299 - Ye Wang, Jia Zhu:
Interactive digital violin tutor (IDVT): an edutainment system for violin learners. 300-301 - Jun Usui, Hirotaka Hatayama, Naohito Okude:
Quatronome: a stomp box for jam session with movies. 302-303
Panel
- Andy Sloane:
Ethical issues of entertainment computing in the home. 304
Workshops
- Anton Nijholt, Desney S. Tan:
Playing with your brain: brain-computer interfaces and games. 305-306 - Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick Quagliara:
Transmedial interactions and digital games. 307-308 - Regina Bernhaupt, Manfred Eckschlager, Manfred Tscheligi:
Methods for evaluating games: how to measure usability and user experience in games? 309-310
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