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NVIDIA and Microsoft Open Next Era of Gaming With Groundbreaking Neural Shading Technology

NVIDIA today announced ahead of the Game Developers Conference (GDC) groundbreaking enhancements to NVIDIA RTX neural rendering technologies. NVIDIA has partnered with Microsoft to bring neural shading support to the Microsoft DirectX preview in April, giving developers access to AI Tensor Cores in NVIDIA GeForce RTX GPUs to accelerate neural networks from within a game's graphics pipeline. Neural shading represents a revolution in graphics programming, combining AI with traditional rendering to dramatically boost frame rates, enhance image quality and reduce system resource usage.

"Microsoft is adding cooperative vector support to DirectX and HLSL, starting with a preview this April," said Shawn Hargreaves, Direct3D development manager at Microsoft. "This will advance the future of graphics programming by enabling neural rendering across the gaming industry. Unlocking Tensor Cores on NVIDIA RTX will allow developers to fully leverage RTX Neural Shaders for richer, more immersive experiences on Windows."

Report Claims ASUS Likely To Launch Xbox-branded Handheld Gaming Device

Not that long ago, an Xbox executive claimed that an Xbox handheld gaming device is still in the prototyping stage, with a launch expected to take place sometime in the next two to three years. There is no denying that the handheld segment is an incredibly lucrative space, boosted by the impressive performance and efficiency gains made by the chip giants in recent years. Microsoft clearly intends to take a piece of the pie, and as a recent report by Windows Central pointed out, the first Xbox-branded handheld is in development and may even see the light of day as early as the third or fourth quarter of this year. Now, a fresh report by The Verge has revealed that Microsoft might be collaborating with ASUS in order to bring the handheld gaming device to market.

This is quite interesting, considering that ASUS is one of the most well-known players in the handheld segment, thanks to its ROG Ally lineup. But the conflict of interest shouldn't be much of a hassle - Lenovo is also a major player in the segment, and did not hesitate teaming up with Valve to bring the first third-party SteamOS handheld to the market. Microsoft is likely targeting something similar, intending to combine Xbox and Windows platforms in order to improve the experience for developers and players alike, allowing better inter-compatibility of games between handheld, PC, and console platforms. Essentially, the handheld will reportedly feature an Xbox-like interface, but will be powered by Windows underneath. The aforementioned late-2025 launch timeline is still in place, but considering the very nature of early reports, accept this information with a grain of salt.

Scientists Cast Doubt on Microsoft's Quantum "Breakthrough" with Majorana 1 Chip

Microsoft launched its Majorana 1 chip—the world's first quantum processor powered by a Topological Core architecture—last month. The company's debuting of its Majorana design was celebrated as a significant milestone—in 2023, an ambitious roadmap was published by Microsoft's research department. At the time, a tall Majorana particle-based task was set: the building of a proprietary quantum supercomputer within a decade. Returning to the present day; outside parties have criticized Microsoft's February announcements. The Register published an investigative piece earlier today, based on quotes from key players specializing in the field of Quantum studies. Many propose a theoretical existence of Majorana particles, while Microsoft R&D employees have claimed detection and utilization. The Register referred back to recent history: "(Microsoft) made big claims about Majorana particles before, but it didn't end well: in 2021 Redmond's researchers retracted a 2018 paper in which they claimed to have detected the particles."

As pointed out by Microsoft researcher Chetan Nayak; their latest paper was actually authored last March 2024, but only made public in recent weeks. Further details of progress are expected next week, at the American Physical Society (APS) 2025 Joint March Meeting. The Register has compiled quotes from vocal critics; starting with Henry Legg—a lecturer in theoretical physics at the University of St Andrews, Scotland. The noted scholar believes—as divulged in a scientific online comment—that Microsoft's claimed Quantum breakthrough: "is not reliable and must be revisited." Similarly, collaborators from Germany's Forschungszentrum Jülich institute and the University of Pittsburgh, USA released a joint video statement. (Respectively) Experimental physicist Vincent Mourik and by Professor Sergey Frolov outlined: "distractions caused by unreliable scientific claims from Microsoft Quantum."

Insiders Believe Xbox Handheld Launching This Year, Followed by Series X|S Successors in 2027

In an exclusive report, Windows Central has claimed that Microsoft is collaborating with an unnamed "PC gaming OEM" on an Xbox handheld console. Jez Corden has heard from several insiders; they reckon that a "later in 2025" launch is possible, if development goes smoothly enough. A leak from Winter 2024 indicated that Microsoft's gaming division was "targeting a handheld gaming experience," but Phil Spencer has freely disclosed his ambitions for his team's portable project. Last November, he confirmed that something was in pipeline—with a view to take on very visible competition: Steam Deck, ASUS ROG Ally and Lenovo Legion Go. The latest Windows Central investigative piece divulges some unprecedented details about: "codename 'Keenan,' this gaming handheld will look unmistakably 'Xbox' we're told, complete with an official Xbox guide button, and Xbox design sensibilities. Given that this is a partner device, similar to Lenovo's SteamOS partnership with Valve, I expect this handheld to be more PC-oriented. Keenan is almost definitely running full Windows, putting the Microsoft Store and PC Game Pass front and center, alongside the ability to install things like Steam."

Based on inside track knowledge, Corden anticipates operating system innovations: "I expect the handheld will test new Windows 11 'device aware' capabilities, while reducing third-party OEM bloatware that are typical of devices like the Lenovo Legion Go and ASUS ROG Ally. I expect Microsoft will leverage widgets on the Xbox Game Bar on PC for controlling things like TDP and fan speed, while hopefully having a more streamlined OS experience for controller use. Of course, existing PC gaming OEMs will benefit from these efforts as well—but the research will also help with Microsoft's further-out plans." Almost a month and a half ago, Spencer outlined a sort of wishlist for "innovative" future Xbox hardware—given that Sony is rumored to be devising a "standalone PlayStation handheld," he was likely envisioning next-gen home consoles. Windows Central's sources have provided additional insights into potential Xbox Series X|S successors.

Microsoft Previews Redesigned Copilot App with Native Windows 11 UI

Microsoft is currently testing a completely reimagined version of its Copilot app for Windows 11—a significant departure from the previous web-based model towards a fully native interface. This preview, exclusively available to Windows Insiders, introduces a modern interface that mirrors the design principles of Windows 11, featuring refined elements such as mica blur effects, built-in context menus, and an optimized sidebar for managing chat sessions. Built on Microsoft's native UI framework, the updated app offers faster launch times and smoother interactions while delivering a cohesive visual experience. Although the core functionalities remain unchanged—allowing users to engage in text chats, utilize Copilot Voice, and access saved conversations—the redesign emphasizes enhanced visual appeal and usability.

A dedicated "new chat" button and a well-organized sidebar work together to simplify navigation and encourage more frequent use of AI-driven features. The update also preserves key settings like launching Copilot at startup and activating it via the Alt+Spacebar shortcut. This rollout follows last week's unexpected launch of a native Copilot app for macOS, which was odd given Microsoft's longstanding focus on Windows. With this update, Microsoft appears starts an era of offering a consistent experience across platforms, besides its core Office suite. The preview, identified as version 1.25023.106.0 and available through the Microsoft Store, invites Windows Insiders to test the new design—while a public release is anticipated pending further feedback.

Xbox Game Pass Announces Early March Lineup: 33 Immortals, Mullet Madjack & more...

For those of us who joined us for the ID@Xbox Showcase at IGN Fan Fest, how's your poker game going? For everyone else, this is your "in case you missed it" announce that we shadow dropped Balatro into Game Pass—now you have another game to add to your install list. For now, we have Mullets, Monster Trains, and (33) Immortals (sound it out with me, it works), so let's get to everything else that's coming soon!

Available Today—Monster Train (Cloud, Console, and PC)
Game Pass Ultimate, PC Game Pass, Game Pass Standard
Returning to the Game Pas library, Monster Train brings a new strategic layer to roguelike deckbuilding, with three vertical playing fields to defend. Hell has frozen over and only you can protect the final burning pyre from the forces of heaven and restore the inferno.

Next Era of Xbox "Gaming Anywhere" Will be Presented at GDC 2025

As we gear up for the Game Developers Conference (GDC) 2025, we couldn't be more excited to meet up with our friends and colleagues in the industry and explore the many incredible new opportunities that await. This year, GDC takes place from March 17-21 at the Moscone Convention Center in San Francisco, California. We'll host partner meetings, participate in conference sessions, and sponsor events like the IGF Awards and the ESA Foundation's Nite to Unite. Attendees that come by the Xbox Lounge in Moscone South will have a chance to see the latest Xbox experience on PC, join a Q&A with an Xbox development expert, and learn about the opportunities and benefits of building with Xbox across PC, Cloud and Console.

Xbox is expanding to any screen on any device, making it easier for anyone to play with the friends they want - whether they choose to play with Xbox console, PC, Smart TV or mobile. At GDC, we're inviting game developers to go behind the scenes to better understand what it means for Xbox to be playable on any screen. We're committed to empowering game developers to tap into that opportunity by building cross-capable games that take advantage of Xbox across devices. Our presence will reveal the many ways game developers can reach more players with Xbox and showcase success stories of developers who are maximizing the opportunity.

Fable Reboot Delayed to 2026, Xbox Confirms

Xbox has pushed back the launch of its awaited Fable remake, instead of coming out in 2025, it's now set to hit shelves in 2026. Craig Duncan, who took charge of Xbox Game Studios, broke this news on the latest episode of the Official Xbox Podcast. Playground Games, the team behind Forza Horizon, has the job of making the new Fable game as they told us about it back in 2020.

"We previously announced the date for Fable as 2025. We are actually going to give Fable more time, and it's going to ship in 2026 now," Duncan explained. "While I know that's not maybe the news people want to hear, what I want to assure people of is that it's definitely worth the wait." On the podcast, Duncan showed us some early game footage. He said it's "the prettiest version of Albion you've ever laid eyes on". Even though it's taking longer for Fable to be released, Microsoft's game branch looks strong with big games coming soon such as South of Midnight Doom: The Dark Ages (out in May), The Outer Worlds 2, and Ninja Gaiden 4.

Xbox podcast follows:

Xbox Introduces Muse: a Generative AI Model for Gameplay

In nearly every corner of our lives, the buzz about AI is impossible to ignore. It's destined to revolutionize how we work, learn, and play. For those of us immersed in the world of gaming—whether as players or creators—the question isn't just how AI will change the game, but how it will ignite new possibilities.

At Xbox, we're all about using AI to make things better (and more fun!) for players and game creators. We want to bring more games to more people around the world and always stay true to the creative vision and artistry of game developers. We believe generative AI can boost this creativity and open up new possibilities. We're excited to announce a generative AI breakthrough, published today in the journal Nature and announced by Microsoft Research, that shows this potential to open up new possibilities—including the opportunity to make older games accessible to future generations of players across new devices and in new ways.

Microsoft Presents Majorana 1: First Quantum Processor to Pave the Way to Million-Qubit Systems

Microsoft has launched Majorana 1, the world's first quantum processor powered by a Topological Core architecture, marking a significant step toward fault-tolerant, utility-scale quantum computing. The chip leverages tetron qubits—topological qubits built on Majorana zero modes (MZMs)—to achieve stability and scalability, with a roadmap to one million qubits, a threshold critical for solving industrial challenges like microplastic degradation and self-healing materials. At the heart of Majorana 1 lies a superconductor-semiconductor heterostructure combining indium arsenide and aluminium. This "topoconductor" material enables precise control of MZMs, exotic quantum particles that encode information non-locally, inherently resisting noise and errors. The design, detailed in the latest paper, arranges MZMs in H-shaped nanowires, forming two-sided tetrons that suppress errors exponentially via three factors: topological gap-to-temperature ratio, wire length-to-coherence length, and high-fidelity microwave readout. Microsoft claims that thopoconductor can "create an entirely new state of matter - not a solid, liquid or gas but a topological state."

Unlike conventional qubits requiring analog tuning, Microsoft's architecture uses digital voltage pulses for error-resistant, measurement-based operations. This approach simplifies scaling, with the current chip housing eight tetrons and supporting protocols for quantum error detection, such as the Hastings-Haah Floquet codes and ladder codes outlined in Microsoft's technical roadmap. These codes rely on single- and two-qubit Pauli measurements, native to tetrons, to detect and correct errors without complex gate sequences. DARPA's US2QC program validated that Microsoft's topology-first strategy minimizes overhead, enabling a future million-qubit system compact enough to fit in Azure datacenters. The chip's quantum capacitance measurement system detects parity shifts in microseconds, achieving a signal-to-noise ratio critical for fault tolerance. Applications span designing catalysts to break down pollutants, optimizing enzymes for agriculture, and simulating novel materials. Microsoft aims to merge quantum, AI, and high-performance computing into Azure, accelerating discoveries once deemed decades away. Majorana 1 proves that topological qubits—once a high-risk bet—are now the cornerstone of scalable quantum systems.

Obsidian Entertainment Celebrates Avowed's Launch

The wait is finally over—Avowed, Obsidian Entertainment's highly anticipated fantasy RPG has officially launched! Step into the breathtaking Living Lands, a wild and mysterious island located in the Pillars of Eternity world of Eora, and embark on a journey filled with danger, discovery, and adventure. Play today on Xbox Series X|S, the Xbox app for Windows PC, Battle.net, Steam, and cloud, to experience Obsidian's latest RPG adventure. Also available on Game Pass!

A Land in Turmoil
The Living Lands is a frontier unlike any other. This rugged and untamed island has become a haven for exiles, dreamers, and adventurers seeking a fresh start. Its vibrant regions and scattered settlements pulse with life, each hiding untold stories and ancient secrets waiting to be uncovered. But this land of promise is fraught with peril. The Dreamscourge, a devastating soul-plague, is driving settlers to madness and turning them against one another. The very land itself resists colonization, haunted by echoes of lives long past. As an envoy chosen by a foreign emperor and blessed by a mysterious god, you are thrust into the heart of this chaos. With divine powers at your fingertips and the will to shape your own destiny, you'll confront ancient threats, unravel mysteries, and decide the fate of the Living Lands. Will you unite its people or watch as their struggles tear them apart? The choices you make will define the future of the Living Lands—and the person you become.

Xbox Game Pass Reveals Upcoming Additions - Watch Dogs: Legion, EA Sports F1 24, & WH40K: Rogue Trader

For those of you that have been exploring the Living Lands in Avowed, thank you for taking a break to check out the latest Game Pass news! We have some exciting new reveals and exclusive Perks to tease your install buttons. Also, mark your calendars and check out the ID@Xbox Showcase during IGN Fan Fest 2025 on Monday, February 24 at 10am PT for even more Game Pass announcements. Let's get to the games!

Available Today
Avowed (Cloud, PC, and Xbox Series X|S) - February 18. Game Pass Ultimate, PC Game Pass
Available on day one! Welcome to the Living Lands, a mysterious island filled with adventure and danger. Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment. Check out Xbox Wire for Starting Tips to Help You on Your Adventure in the Living Lands.

Xbox Celebrates Safer Internet Day with Minecraft Education, Digging Deeper into AI

People are using AI more and more at home, at work, in school, and everywhere in between. According to the most recent Microsoft Global Online Safety Survey, there has been a global increase in active generative AI users. Our findings showed that in 2024, 51% of people are users or experimenters of generative AI compared to 38% in 2023. Generation Z continues to drive this adoption with 64% of young adults reporting ever using the technology. That means it's up to us - especially those of us who work in technology and gaming - to make sure that young people have the support they need to navigate the world of AI safely while also fostering their curiosity and creativity in exploring these new technologies.

That's why, for Safer Internet Day 2025, Minecraft Education is releasing a new installment in the CyberSafe series where players can explore the risks and opportunities of AI use through fun, game-based challenges. In each instance, players are tasked with articulating guidelines for how to use AI safely and responsibly. Welcome to CyberSafe AI: Dig Deeper, available free on the Minecraft Marketplace and in Minecraft Education!

AMD Reiterates Belief that 2025 is the Year of the AI PC

AI PC capabilities have evolved rapidly in the two years since AMD introduced the first x86 AI PC CPUs at CES 2023. New neural processing units have debuted, pushing available performance from a peak of 10 AI TOPS at the launch of the AMD Ryzen 7 7840U processor to peak 50+ TOPS on the latest AMD Ryzen AI Max PRO 300 Series processors. A wide range of software and hardware companies have announced various AI development plans or brought AI-infused products to market, while major operating system vendors like Microsoft are actively working to integrate AI into the operating system via its Copilot+ PC capabilities. AMD is on the forefront of those efforts and is working closely with Microsoft to deliver Copilot+ for Ryzen AI and Ryzen AI PRO PCs.

In the report "The Year of the AI PC is 2025," Forrester lays out its argument for why this year is likely to bring significant changes for AI PCs. Forrester defines the term "AI PC" to mean any system "embedded with an AI chip and algorithms specifically designed to improve the experience of AI workloads across the computer processing unit (CPU), graphics processing unit (GPU), and neural processing unit (NPU)." This includes AMD products, as well as competing products made by both x86 and non-x86 CPU manufacturers. 2025 represents a turning point for these efforts, both in terms of hardware and software, and this Forrester report is an excellent deep dive into why AI PCs represent the future for enterprise computing.

Avowed Devs Explain Game's Connection to "Pillars of Eternity" Universe

The more I learn about the Living Lands of Avowed, an island ripe with riches, mystery, and magic, the more it feels like it's the Wild West of Eora. A frontier full of adventurers, mercenaries, and thieves, all looking to stake a claim—as a player, that's exactly where I want to be. It projects this unique, early-modern period look and feel where it's not quite medieval, but sophisticated enough that society is utilizing things like gunpowder and blast furnaces, with cultures developing their own distinct means of survival - much like moments in the history of our world. In talking with the team at Obsidian, I learned that all of this is intentional in its design, giving us a look at what a new frontier would look like if it were a first-person fantasy role-playing game. Borrowing elements from our world also helps to inform the "rules" Obsidian follows for crafting a player experience within the Living Lands, turning the dials just enough to give us something wholly unique, where souls are real and gods exist - but not necessarily in a way that we think of them.

"When you're informed by those two basic facts, it guides a lot about both the kind of content you develop and the tone and flavor you give it," explains Game Director Carrie Patel. "The flow of souls, the presence and existence of that energy, is key and core to life continuing in Eora in a way that will resonate with players who have been through Pillars of Eternity II: Deadfire. We have a traditional pantheon in the world of Pillars, and you will get glimpses of some of these gods in Avowed." This all feeds into the various cultures you will encounter along the way—what's important to them (like their gods) is what gives life to the game. The Aedyrans, for example, are a nation that heavily values the ideas of rightful rule, leadership, and order—and now they're plopped into the greatest frontier of Eora. What would it look like as they start to try and blend in with the locals? It may be a small change in their outfit or adapting to how they choose to live. This "Wild West" attracts all sorts, and rigidity may not blend very well with what's required to survive the Living Lands.

Microsoft Previews Upcoming Age of Empires & Age of Mythology Content

2024 was a year for Age of Empires and Age of Mythology players shaped by your passion, creativity, and epic moments. Thanks to your dedication, it's been an incredible year not just for the community, but for the franchise as a whole. Together, we've had an incredible year. We kicked things off with the New Year, New Age showcase, crowned champions at Red Bull Wololo: El Reinado, connected with many of you at Gamescom, and celebrated the launches of Age of Mythology: Retold and Age of Empires Mobile. Along the way, we expanded the franchise in new ways and welcomed over 10 million new players—reaching an incredible milestone of 60 million Age of Empires players worldwide. Our players continue to influence the many ways in which the franchise moves forward. Today we're thrilled to start 2025 by unveiling what's ahead. Settle in, because we've got a lot to share!

Immortal Pillars Expansion Launches March 4, Pre-Order Now
For Age of Mythology: Retold players, the wait is almost over! After revealing the Immortal Pillars expansion for Age of Mythology: Retold at Tokyo Game Show, we're excited to announce it will launch on March 4th—and pre-orders are live now! Packed with brand-new content, this expansion introduces the Chinese pantheon, alongside stunning new maps, myth units, and gameplay features. Check out some highlights of all the exciting content here! As a reminder, if you already own the Age of Mythology: Retold Premium Edition, Immortal Pillars is yours at no additional cost—jump in and play on day one!

Xbox Game Pass Reveals February Title Line-up

Welcome back, friends! Happy to be here with more news, games, and updates. Speaking of news, we had lots of it in the 2025 Developer_Direct—with a little "everything you see is coming to Game Pass" spice. Here's what you missed (watch the presentation below, after the jump)! So many games to look forward to, plus a few surprise "you can play them right now" messages. Now let's get to even more games for Game Pass!

Available Today—Far Cry New Dawn (Cloud, Console, and PC)—February 4
Game Pass Ultimate, PC Game Pass, Game Pass Standard
Dive into a transformed, vibrant, post-apocalyptic Hope County, Montana, 17 years after a global nuclear catastrophe. Lead the fight against the Highwaymen as they seek to take over the last remaining resources.

Valve RDNA 4-based Steam Console Rumors Arise, Only To Get Shot Down

Extas1s is a prominent name in the rumor arena, who has provided trustworthy information in the past. Joining hands with HandleDeck, the duo recently made an interesting claim of Valve secretly working on a Steam Console of sorts, or perhaps some sort of eGPU for the Steam Deck. To back up their claims, the duo cited the fact that Valve is putting quite a lot of effort into drivers for AMD's soon-to-be released Radeon RX 9070 GPUs, and since those are desktop-only parts, a stationary console that will allow Valve to lock horns with Sony and Microsoft is likely in the works.

However, it appears that the duo may have rushed to a conclusion instead of considering the facts on the table. GamingOnLinux, who was quick to respond to the claims made by HandleDeck and Extas1s, stated that Valve working on AMD drivers for future hardware is nothing out of the ordinary, adding that Valve invests in a "lot of different areas for Linux", and not just the areas that concern their own products, which is absolutely true. This time around, the speculations arose when a Valve developer commented that Mesa drivers support for RDNA 4 cards should be good enough.

Microsoft Flight Simulator 2024 Developer Livestream Happening Tomorrow, February 5

Our next Developer Livestream is now confirmed for Wednesday, February 5 at 10:30am PST (18:30 UTC). Follow our official Twitch channel to receive a notification when our panel of Jorg, Seb, and Martial go live to discuss the future development plans for Microsoft Flight Simulator and answer the most frequently asked questions the community submitted to our web form over the past few weeks. As always, the panel will also answer live questions from Twitch viewers, so be sure to tune in if you didn't have a chance to pre-submit a question!

Thank you to everyone who has downloaded the Microsoft Flight Simulator 2024 Sim Update 1 pre-release beta test build! Since its launch in January, our team has been very carefully reading your feedback and bug reports on the forums. A new pre-release build with more fixes and improvements is coming soon for beta testers. If you would like to enroll in the beta to help test the next major release of MSFS 2024, you can find instructions (for PC-MS Store, PC-Steam, and Xbox Series X|S) here.

AMD Faces Investor Skepticism as AI Market Moves Toward Custom Chips

AMD is set to share its fourth-quarter results on Tuesday, Feb. 4 facing opportunities and problems in the fast-changing AI chip market as investors are expected to look closely at AMD's AI strategy. Reuters reports that experts think AMD's revenue will increase by over 22% to $7.53 billion. They expect its data center part to make up more than half of total sales at $4.15 billion. Yet, investors still worry about how AMD stands in the AI race. TD Cowen experts and Omdia believe AMD could sell $10 billion worth of AI chips this year, this is twice what AMD itself thinks it will sell, which is $5 billion. However, the scene is getting more complex with Big Tech firms like Microsoft, Amazon, and Meta making their own special chips for AI work. This move to custom chips, along with NVIDIA's strong market position and its popular CUDA software, makes things tough for AMD. The high costs of switching chipmakers also make it hard for AMD to grow its share of the market, however, the ongoing increase in AI spending by tech giants could help balance out these problems. Investors see "customer silicon and NVIDIA as the AI chip market going forward," said Ryuta Makino, analyst at AMD investor Gabelli Funds.

Supply chain issues make AMD's position more difficult as TSMC is boosting its advanced packaging ability to fix bottlenecks, while NVIDIA's production increase of its new "Blackwell" AI chips might restrict AMD's access to manufacturing resources. Yet, AMD's business has some good news, its personal computer unit should grow by almost 33% to $1.94 billion catching up to Intel.

Microsoft Surface Dock: $199 USB4 Dock Unveiled

Microsoft recently refreshed its Surface Laptop and Surface Pro lineups with Intel's latest Lunar Lake chips. The company also introduced the new Surface USB4 Dock, and as the name suggests, this new dock lacks Thunderbolt 4 support, unlike the pricier Surface Thunderbolt 4 Dock. The USB4 Dock is available for pre-order for just $199, which is substantially more affordable than the $299 that the Surface Thunderbolt 4 Dock sells for.

Considering the cheaper price tag, the ports on offer are also rather modest, and suitable for only those users who require no more than a few additional ports. The Surface Dock sports a total of two USB4 Type-C ports, a single USB 3.2 Gen 2 Type-A port, a Gigabit Ethernet jack, and an HDMI 2.1 port. At just 12 x 6 x 1.5 cms, the Surface USB4 Dock is plenty compact, and weighs in at just over 200 grams. The 100-watt power supply allows for up to 65 watts of passthrough, which will definitely come in handy when the need arises.

Microsoft Announces its FY25 Q2 Earnings Release

Microsoft Corp. today announced the following results for the quarter ended December 31, 2024, as compared to the corresponding period of last fiscal year:
  • Revenue was $69.6 billion and increased 12%
  • Operating income was $31.7 billion and increased 17% (up 16% in constant currency)
  • Net income was $24.1 billion and increased 10%
  • Diluted earnings per share was $3.23 and increased 10%
"We are innovating across our tech stack and helping customers unlock the full ROI of AI to capture the massive opportunity ahead," said Satya Nadella, chairman and chief executive officer of Microsoft. "Already, our AI business has surpassed an annual revenue run rate of $13 billion, up 175% year-over-year."

NINJA GAIDEN Series Revived

When you ask fans, "What's the quintessential action game?" the NINJA GAIDEN series is one of the legendary names that is guaranteed a mention. With roots as far back as the original 1988 arcade game NINJA GAIDEN (Ninja Ryukenden in Japan), the series has captivated fans in various forms over the years, from 2D to 3D, with its focus on swift traversal, eye-catching swordplay, and ninjutsu techniques, all jam-packed into exhilarating action gameplay.

In particular, the Xbox version of NINJA GAIDEN, released on Xbox consoles in 2004, stood out for its smooth controls and elegant action, earning its place as a revolutionary action game. The series' biggest allure lies in deeply satisfying and challenging battles featuring its iconic lead character, master ninja Ryu Hayabusa. The NINJA GAIDEN series has gained a reputation for being notoriously difficult, but with a near-unmatched sense of accomplishment upon clearing levels and defeating bosses that drives players to persevere. Celebrating its 30th anniversary this year, Team NINJA, the studio behind the majority of these iconic titles, has declared 2025 to be "The Year of the Ninja."

Xbox Consoles Set to Support 16+ TB External Storage Devices

The Xbox Insider program has outlined a major upcoming feature upgrade for their home console lineup—Tuesday's Alpha Skip-Ahead Ring (2502.250120-2200) release notes reveal newly implemented support for larger capacity external hard drives. Naturally, inside program members get to play around with this early build—we presume that support will eventually trickle down to public level in the near future. The major announcement stated: "we are enabling support for external USB drives larger than 16 TB, so you can be sure your favorite games are always ready to play! Newly formatted drives that are larger than 16 TB will be formatted with multiple partitions to utilize all available space for games and apps. These will appear as multiple devices in the storage devices list."

Xbox-licensed external storage devices are only available with a maximum capacity of 12 TB—Western Digital's WD_BLACK D10 model wears the crown here. Console gaming enthusiasts—with a penchant for storing a huge library of titles on hard disk drives (HDD)—are best served by not selecting official Xbox-branded storage devices. Manufacturers do offer products with 18 TB to 28 TB capacities, but potential buyers will be greeted by hefty asking prices. There are a couple of caveats—for owners of 16+ TB drives—as noted in the Alpha Skip-Ahead Ring notes: "drives greater than 16 TB that have already been formatted will be unaffected by this change and would need to be reformatted to take advantage of the updated support for larger drives. Please be aware that we have identified an issue with formatting drives larger than 16 TB, and we're working on a fix." Interestingly, the notes do not disclose information regarding a new upper limit for compatible storage devices.

Obsidian Devs Discuss Avowed's Sense of Freedom

"Your worlds, your way" is not just a motto for Obsidian—it's truly how they think about their players. Freedom lives within everything they do, informing how they design quests, regions, combat, and more—it's these elements that help make an "Obsidian RPG" great (and why "Obsidian RPG" is a term you can immediately recognize in the first place). Ahead of the Avowed launch on February 18, 2025, I spoke with the team behind the upcoming fantasy role-playing game to learn more about the process that offers players such a huge level of agency—and how this philosophy is being pushed in this game more than ever.

"There are choices you can make and consequences of actions you can take or not take, whether they are forecasted to you or not, that will impact the future of entire settlements, individual people, groups of people—the whole spectrum basically," says Region Director Berto Ritger. This felt evident as soon as I got off the boat in the game's first region, Dawnshore, as the entire zone is essentially laid out in front of you, waiting to be explored. Everywhere I looked was an opportunity to engage with this world, either through circumnavigating old houses to find loot, or talking to locals that would yield side quests—and this was all before I even stepped foot outside of the port city of Paradis.
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