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Squirrel (programming language)

Computer programming language From Wikipedia, the free encyclopedia

Squirrel is a high level imperative, object-oriented programming language, designed to be a lightweight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games.

Quick Facts Paradigm, Designed by ...
Squirrel
ParadigmMulti-paradigm: scripting, imperative, functional, object-oriented
Designed byAlberto Demichelis
First appearedSeptember 6, 2003; 21 years ago (2003-09-06)
Stable release
3.2[1]  / 10 February 2022; 3 years ago (10 February 2022)
Typing disciplineDynamic
OSCross-platform
LicenseMIT license
Filename extensions.nut
Websitesquirrel-lang.org
Influenced by
C++, JavaScript, Lua, Python
Influenced
MiniD
Close

MirthKit, a simple toolkit for making and distributing open source, cross-platform 2D games, uses Squirrel for its platform.[2] It is used extensively by Code::Blocks for scripting and was also used in Final Fantasy Crystal Chronicles: My Life as a King.[3][4] It is also used in Left 4 Dead 2, Portal 2 and Thimbleweed Park for scripted events and in NewDark, an unofficial Thief 2: The Metal Age engine update, to facilitate additional, simplified means of scripting mission events, aside of the regular C scripting.[5]

Language features

Syntax

Summarize
Perspective

Squirrel uses a C-like syntax, albeit inspired by that of Lua as well.

Factorial in Squirrel
local function factorial(x) // Getting function which is factorial, then getting value which is x
{
  if (x <= 1) {  // if x is less than 1
    return 1;  // then the code will just return 1
  }
  else { // if that doesn't work
    return x * factorial(x-1); // then the code will return x times factorial(x-1)
  }
}
Generators
function not_a_random_number_generator(max) {
  local last = 42;
  local IM = 139968;
  local IA = 3877;
  local IC = 29573;
  for(;;) { // loops forever
    yield (max * (last = (last * IA + IC) % IM) / IM);
  }
}

local randtor = not_a_random_number_generator(100);

for(local i = 0; i < 10; i += 1)
   print(">"+resume randtor+"\n");
Classes and inheritance
class BaseVector {
  constructor(...)
  {
    if(vargv.len() >= 3) {
      x = vargv[0];
      y = vargv[1];
      z = vargv[2];
    }
  }
  x = 0;
  y = 0;
  z = 0;
}

class Vector3 extends BaseVector {
  function _add(other)
  {
    if(other instanceof ::Vector3)
      return ::Vector3(x+other.x,y+other.y,z+other.z);
    else
      throw "wrong parameter";
  }
  function Print()
  {
    ::print(x+","+y+","+z+"\n");
  }
}

local v0 = Vector3(1,2,3)
local v1 = Vector3(11,12,13)
local v2 = v0 + v1;
v2.Print();

Applications

Applications using Squirrel

  • Code::Blocks, integrated development environment
  • Enduro/X, cluster application server
  • Electric Imp, an end-to-end IoT platform[6]

Games using Squirrel

History

The language was made public in 2003 under the zlib/libpng license.[23] In November 2010, the license was changed to the MIT license to enable the project to be hosted on Google Code.[24][25] It is developed and maintained by Alberto Demichelis.

See also

References

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