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In systems engineering and software engineering, requirements analysis focuses on the tasks that determine the needs or conditions to meet the new or altered product or project, taking account of the possibly conflicting requirements of the various stakeholders, analyzing, documenting, validating, and managing software or system requirements.[2]
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Requirements analysis is critical to the success or failure of a systems or software project.[3] The requirements should be documented, actionable, measurable, testable,[4] traceable,[4] related to identified business needs or opportunities, and defined to a level of detail sufficient for system design.
Conceptually, requirements analysis includes three types of activities:[citation needed]
Requirements analysis can be a long and tiring process during which many delicate psychological skills are involved. New systems change the environment and relationships between people, so it is important to identify all the stakeholders, take into account all their needs, and ensure they understand the implications of the new systems. Analysts can employ several techniques to elicit the requirements from the customer. These may include the development of scenarios (represented as user stories in agile methods), the identification of use cases, the use of workplace observation or ethnography, holding interviews, or focus groups (more aptly named in this context as requirements workshops, or requirements review sessions) and creating requirements lists. Prototyping may be used to develop an example system that can be demonstrated to stakeholders. Where necessary, the analyst will employ a combination of these methods to establish the exact requirements of the stakeholders, so that a system that meets the business needs is produced.[5][6] Requirements quality can be improved through these and other methods:
See Stakeholder analysis for a discussion of people or organizations (legal entities such as companies, and standards bodies) that have a valid interest in the system. They may be affected by it either directly or indirectly.
A major new emphasis in the 1990s was a focus on the identification of stakeholders. It is increasingly recognized that stakeholders are not limited to the organization employing the analyst. Other stakeholders will include:
Requirements often have cross-functional implications that are unknown to individual stakeholders and often missed or incompletely defined during stakeholder interviews. These cross-functional implications can be elicited by conducting JRD sessions in a controlled environment, facilitated by a trained facilitator (Business Analyst), wherein stakeholders participate in discussions to elicit requirements, analyze their details, and uncover cross-functional implications. A dedicated scribe should be present to document the discussion, freeing up the Business Analyst to lead the discussion in a direction that generates appropriate requirements that meet the session objective.
JRD Sessions are analogous to Joint Application Design Sessions. In the former, the sessions elicit requirements that guide design, whereas the latter elicit the specific design features to be implemented in satisfaction of elicited requirements.
One traditional way of documenting requirements has been contract-style requirement lists. In a complex system such requirements lists can run hundreds of pages long.
An appropriate metaphor would be an extremely long shopping list. Such lists are very much out of favor in modern analysis; as they have proved spectacularly unsuccessful at achieving their aims[citation needed]; but they are still seen to this day.
As an alternative to requirement lists, Agile Software Development uses User stories to suggest requirements in everyday language.
Best practices take the composed list of requirements merely as clues and repeatedly ask "why?" until the actual business purposes are discovered. Stakeholders and developers can then devise tests to measure what level of each goal has been achieved thus far. Such goals change more slowly than the long list of specific but unmeasured requirements. Once a small set of critical, measured goals has been established, rapid prototyping and short iterative development phases may proceed to deliver actual stakeholder value long before the project is half over.
A prototype is a computer program that exhibits a part of the properties of another computer program, allowing users to visualize an application that has not yet been constructed. A popular form of prototype is a mockup, which helps future users and other stakeholders get an idea of what the system will look like. Prototypes make it easier to make design decisions because aspects of the application can be seen and shared before the application is built. Major improvements in communication between users and developers were often seen with the introduction of prototypes. Early views of applications led to fewer changes later and hence reduced overall costs considerably. [citation needed]
Prototypes can be flat diagrams (often referred to as wireframes) or working applications using synthesized functionality. Wireframes are made in a variety of graphic design documents, and often remove all color from the design (i.e. use a greyscale color palette) in instances where the final software is expected to have a graphic design applied to it. This helps to prevent confusion as to whether the prototype represents the final visual look and feel of the application. [citation needed]
A use case is a structure for documenting the functional requirements for a system, usually involving software, whether that is new or being changed. Each use case provides a set of scenarios that convey how the system should interact with a human user or another system, to achieve a specific business goal. Use cases typically avoid technical jargon, preferring instead the language of the end-user or domain expert. Use cases are often co-authored by requirements engineers and stakeholders.
Use cases are deceptively simple tools for describing the behavior of software or systems. A use case contains a textual description of how users are intended to work with the software or system. Use cases should not describe the internal workings of the system, nor should they explain how that system will be implemented. Instead, they show the steps needed to perform a task without sequential assumptions.
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Requirements specification is the synthesis of discovery findings regarding current state business needs and the assessment of these needs to determine, and specify, what is required to meet the needs within the solution scope in focus. Discovery, analysis, and specification move the understanding from a current as-is state to a future to-be state. Requirements specification can cover the full breadth and depth of the future state to be realized, or it could target specific gaps to fill, such as priority software system bugs to fix and enhancements to make. Given that any large business process almost always employs software and data systems and technology, requirements specification is often associated with software system builds, purchases, cloud computing strategies, embedded software in products or devices, or other technologies. The broader definition of requirements specification includes or focuses on any solution strategy or component, such as training, documentation guides, personnel, marketing strategies, equipment, supplies, etc.
Requirements are categorized in several ways. The following are common categorizations of requirements that relate to technical management:[1]
Statements of business level goals, without reference to detailed functionality. These are usually high-level (software and/or hardware) capabilities that are needed to achieve a business outcome.
Statements of fact and assumptions that define the expectations of the system in terms of mission objectives, environment, constraints, and measures of effectiveness and suitability (MOE/MOS). The customers are those that perform the eight primary functions of systems engineering, with special emphasis on the operator as the key customer. Operational requirements will define the basic need and, at a minimum, answer the questions posed in the following listing:[1]
Architectural requirements explain what has to be done by identifying the necessary systems architecture of a system.
Behavioral requirements explain what has to be done by identifying the necessary behavior of a system.
Functional requirements explain what has to be done by identifying the necessary task, action or activity that must be accomplished. Functional requirements analysis will be used as the toplevel functions for functional analysis.[1]
Non-functional requirements are requirements that specify criteria that can be used to judge the operation of a system, rather than specific behaviors.
The extent to which a mission or function must be executed; is generally measured in terms of quantity, quality, coverage, timeliness, or readiness. During requirements analysis, performance (how well does it have to be done) requirements will be interactively developed across all identified functions based on system life cycle factors; and characterized in terms of the degree of certainty in their estimate, the degree of criticality to the system success, and their relationship to other requirements.[1]
The "build to", "code to", and "buy to" requirements for products and "how to execute" requirements for processes are expressed in technical data packages and technical manuals.[1]
Requirements that are implied or transformed from higher-level requirements. For example, a requirement for long-range or high speed may result in a design requirement for low weight.[1]
A requirement is established by dividing or otherwise allocating a high-level requirement into multiple lower-level requirements. Example: A 100-pound item that consists of two subsystems might result in weight requirements of 70 pounds and 30 pounds for the two lower-level items.[1]
Well-known requirements categorization models include FURPS and FURPS+, developed at Hewlett-Packard.
Steve McConnell, in his book Rapid Development, details a number of ways users can inhibit requirements gathering:
This may lead to the situation where user requirements keep changing even when system or product development has been started.
Possible problems caused by engineers and developers during requirements analysis are:
One attempted solution to communications problems has been to employ specialists in business or system analysis.
Techniques introduced in the 1990s like prototyping, Unified Modeling Language (UML), use cases, and agile software development are also intended as solutions to problems encountered with previous methods.
Also, a new class of application simulation or application definition tools has entered the market. These tools are designed to bridge the communication gap between business users and the IT organization — and also to allow applications to be 'test marketed' before any code is produced. The best of these tools offer:
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