pybox2d
2D Physics Library for Python using Box2D
Ken Lauer
(kne)
Box2D is an open source physics engine written primarily for games. It's a purely 2D engine. Features include (as of 2.0.2) circles, up to 16-sided polygons, thin line segments, controllers (for buoyancy, gravity, etc.), basic breakable bodies, and pickling support. An easily extendable testbed for pygame and pyglet is available on the homepage.
For installing with the automated installer on Windows or OS X, see here.
For information on how to build from the source, see here.
(Screenshot: test_BezierEdges.py, bezier edges implemented using thin line segments)
For installing with the automated installer on Windows or OS X, see here.
For information on how to build from the source, see here.
(Screenshot: test_BezierEdges.py, bezier edges implemented using thin line segments)
Changes
Links
- Home Page
- http://code.google.com/p/pybox2d/
Releases
pybox2d 2.0.1b2 — 29 Apr, 2008
pybox2d 2.0.2b0 — 23 Oct, 2008
pybox2d 2.0.2b1 — 25 Feb, 2009