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 DuckStation v0.1-8636 
Samedi 15/02/25 à 17:28 par Firebrand
Une nouvelle version de cet émulateur PlayStation a été publiée. Les améliorations sont les suivantes:
- Make .bin loader track length match .cue (Stenzek)
- Add hash to OnGameChanged (Stenzek)
- Avoid additional stat() call loading subchannel (Stenzek)
- Improve PBP load error reporting (Stenzek)
- 06b0218: GPU/HW: Split transparent draws if dual-source blend unsupported (Stenzek)
- Clear display texture on fatal error (Stenzek)
- Don't panic on unknown register read (Stenzek)
- Update to SDL3 3.2.4 (Stenzek)
- Fix possible crash when rescanning game list (Stenzek)
- Fix setting-altering patches not applying on startup (Stenzek)
- Add 'Ignore' field to file format (Stenzek)
- 07f9730: update the Simple-Chinese Translation to latest. (#3363) (zkdpower) #3363
- Update glyph ranges (Stenzek)
- 4ce48ab: GPU/HW: Fix incorrect source rect for page replacements (Stenzek)
- Show disabled code count when HC/safe mode is active (Stenzek)
- Improve summary popup (Stenzek)
- c1f8a52: Spanish (Spain) translation update 2025-02-09 (#3366) (Víctor "IlDucci) #3366
- Dezaemon Plus Select 100 does not support analog mode (#3364) #3364 (JukePlz)
- 788b9cd: Update the Simple-Chinese translation to latest. (#3365) (zkdpower) #3365
- 3eed0d0: CI/Flatpak: Don't strip SDL3 libraries (Stenzek)
- Fix overlapping widgets in macro trigger shift-click (Stenzek)
- Use display name for a couple of recommended values (Stenzek)
- 2876713: Update the Simple-Chinese translation to latest. (#3368) (zkdpower) #3368
- f6e8ebe: Updating Swedish translation (100%) (#3367) (Daniel Nylander) #3367
- 36d5708: GPU/HW: Fall back to replacements from first disc (Stenzek)
- Fix incorrect recommended value (Stenzek)
- Reapply frame end codes immediately on reload (Stenzek)
- cd89f62: Atualização Português do Brasil (#3369) (Anderson Cardoso) #3369
- Apply SDL3 joystick patch (Stenzek)
- Rewrite to support axis input (Stenzek)
- f90fdf6: Update the Simple-Chinese translation to latest. (#3371) (zkdpower) #3371
- Correctly unset host page size if set via cache (Stenzek)
- Fix prerotated presenting with OpenGL (Stenzek)
- Fix incorrect texture format for A1BGR5 (Stenzek)
- Fix Wcast-function-type-mismatch (Stenzek)
- Vectorize RGBA8 conversion and add A1BGR5 (Stenzek)
- Fix flipped images in OpenGL (Stenzek)
- Fix black screen when changing options while paused (Stenzek)
- Fix missing vibration binding for NegConRumble (Stenzek)
- Fix abort on slow compile in big picture (Stenzek)
- Update glyph ranges (Stenzek)
- Bump to LLVM/clang 19 (Stenzek)
- More Wcast-function-type-mismatch fixes (Stenzek)
- Fix possible unaligned movaps (Stenzek)
- Fix setting-altering game patch behaviour (Stenzek)
Télécharger DuckStation v0.1-8636 (Windows)
Télécharger DuckStation v0.1-8636 (MacOS)
Télécharger DuckStation v0.1-8636 (Linux)
Site Officiel de DuckStation
 
 CpcAlive v1.19a 
Samedi 15/02/25 à 16:58 par Firebrand
Cet environnement de programmation Amstrad CPC pour DOS, prévu pour tourner avec DOSBox, a été mis à jour. Voici les changements apportés.
- corrections and C++ programming implementation
Télécharger CpcAlive v1.19a
Site Officiel de CpcAlive
 
 A7800DS v4.8 
Samedi 15/02/25 à 16:52 par Firebrand
Cet émulateur Atari 7800 pour Nintendo DS a té mis à jour. Les améliorations sont les suivantes:
- High Score (HSC) now auto-saves the .hsc file after it is written by the game. The HSC button is gone.
- Smoother console button operation so that a press is registered more consistently and with better debounce.
- Improved magnifying glass icon debounce so that it registers more consistently and with better debounce.
- New game icon to align with the other emulators in the Atari lineup on the DS.
Télécharger A7800DS v4.8
Site Officiel de A7800DS
 
 Fichiers additionnels pour MAME v0.274 (2ème partie) 
Jeudi 13/02/25 à 20:17 par Firebrand
Deux nouveaux fichiers additionnels pour MAME v0.274 ont été publiées:
Catlist/Catver v0.274 (10.02):
2025/02/13 10.02: Aligned files to MAME 0.274.

Languages.ini v0.274 (13.02):
- 2025/02/13 13.02: Added 0.274 sets.
Télécharger Catlist/Catver v0.274 (10.02)
Télécharger Languages.ini v0.274 (13.02)
ProgettoSNAPS
 
 Fichiers additionnels pour MAME v0.274 
Mercredi 12/02/25 à 17:16 par Firebrand
Une première fournée de fichiers additionnels pour MAME v0.274 a été publiée. Voici de quoi il s'agit:
Category.ini v0.274 (10.03):
- 2025/02/11 10.03: Aligned files to MAME 0.274.
- 2025/01/22 10.02: Changed the category of (cnchess) machine: "Chinese's Chess Machine".

GameInit.dat v0.274 (11.03):
- 2025/02/11 11.03: Aligned item names with MAME 0.274.

Version.ini v0.274 (9.02):
- 2025/02/12 9.02: Aligned to MAME 0.274.
Télécharger Category.ini v0.274 (10.03)
Télécharger GameInit.dat v0.274 (11.03)
Télécharger Version.ini v0.274 (9.02)
ProgettoSNAPS
 
 Rosalie's Mupen GUI v0.7.3 
Mardi 11/02/25 à 17:49 par Firebrand
Une nouvelle version de ce frontend pour mupen64plus a été publiée. Voici la liste des changements:
- Fix portable windows version not being able to find update file
- Fix cheat sections being able to be hidden in Netplay Session dialog
- Fix 'You're already on the latest version' message being shown as an error
- Fix empty messages being able to be sent in the Netplay Session dialog
- Fix flicker in the Netplay Session Browser dialog
- Fix 'Controller pak' typo in the settings dialog
- Fix potential crashes when using the dynamic recompiler (see mupen64plus/mupen64plus-core#1080)
- Add cheats for Spanish translation of 007 The world is not enough, Conker's Bad Fur Day and Goldeneye 007 (thank you @Pcgaming575)
- Add 'View Session' to 'Netplay' menu allowing you to re-open the Netplay Session dialog after closing it when in-game
- Improve message boxes by expanding the details by default
- Improve windows build by building in an UCRT64 environment
- Improve cheats dialog, settings dialog and ROM Information dialog opening time by utilizing the ROM browser cache
- Implement register mirroring (see mupen64plus/mupen64plus-core#1119)
- Change RMG_WAYLAND variable name to RMG_ALLOW_WAYLAND
- Remove 'Sort results after search' setting
- Remove RMG_SHOW_DEBUG_QT_MESSAGES variable
- Update GLideN64 and paraLLEl

Notes
- When updating from a previous RMG windows version, RMG might fail to start due to having switched to UCRT, you'll have to switch over to a fresh installation to solve this, but you can migrate your settings manually when using a portable installation by copying the Config directory.
- I also want to mention that this breakage is a one time thing as RMG will stay on UCRT for future releases, I apologize for the breakage.
Télécharger Rosalie's Mupen GUI v0.7.3 (Windows)
Télécharger Rosalie's Mupen GUI v0.7.3 (Linux)
Site Officiel de Rosalie's Mupen GUI
 
 nemulator v4.6 
Mardi 11/02/25 à 17:46 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Added support for Space Invaders emulation: invaders rom set and, optionally, sound samples from https://samples.mameworld.info/Unofficial%20Samples.htm required
Télécharger nemulator v4.6
Site Officiel de nemulator
 
 Altirra v4.31 
Dimanche 09/02/25 à 16:36 par Firebrand
Cet émulateur Atari 5200 et d'ordinateur Atari 8-bit a été mis à jour. Les améliorations sont les suivantes:
[bugs fixed]
- Cassette: Fixed a crash if decoding errors occurred while loading a raw tape.
- Devices: Fixed a crash when adding a device with certain nodes selected.
- Display: Fixed D3D9 gamma correction bugs in specific display configurations with bloom enabled.
- Display: Fixed crash when enabling frame blending at extended PAL height and artifacting enabled.
- Display: Fixed regression in NTSC high artifacting on ARM64 only.
- Input: Fixed console controller inputs being blocked in full-screen mode.
- Printer: Fixed rendering artifacts at edges when scrolling 1020 plotter output at high zoom.
- Printer: Fixed a crash when zooming in on 1020 plotter output on ARM64 only.
- UI: Fixed some cases of empty error dialogs when long operations are cancelled.
Télécharger Altirra v4.31
Site Officiel de Altirra
 
 CHD-info v0.274 
Samedi 08/02/25 à 17:39 par Firebrand
Cet ensemble de fichiers permettant de gérer les CHDs de MAME a été mis à jour pour MAME v0.274.
Télécharger CHD-info v0.274
Site Officiel de CHD-info
 
 WinUAE v6.0.0 Beta 7 FR 
Samedi 08/02/25 à 17:13 par Firebrand
La dernière beta de WinUAE a été traduite en français par Tradu-France.
Télécharger WinUAE v6.0.0 Beta 7 FR (32-bit)
Télécharger WinUAE v6.0.0 Beta 7 FR (64-bit)
Tradu-France
 
 MAME MacIntel v0.274 
Samedi 08/02/25 à 16:40 par Firebrand
Cette version de MAME pour processeur Intel a été mis à jour vers MAME v0.274.
Télécharger MAME MacIntel v0.274
Site Officiel de MAME MacIntel
 
 WinUAE v6.0.0 Beta 7 
Vendredi 07/02/25 à 16:57 par Firebrand
Une nouvelle beta de cet émulateur Amiga qu'on ne présente plus a été publiée. Voici la liste des changements:
- Next part of optimizations partially implemented: use line based emulation and don't redraw the line if current line is vblank or background color and field has same type and color as last field and CPU is not memory cycle-exact and line has no copper activity. The more border visible, the faster emulation, currently mostly useful when booting to RTG mode, blank native mode during booting is emulated much faster now. (If line has bitplane and previous field's line had also same bitmap: skip line will be implemented later). Temporary debug logging: every second percentage of "skipped" lines is logged. Interlaced modes are not yet fully supported. Glitches possible, report any glitches (Chipset panel subpixel checkbox is temporarily reused as a DISABLE option for this optimization to confirm problem reason)
- 32-bit version AVX2 -> AVX requirement change.
- Only switch to no chipset RTG mode if memory cycle-exact is not selected.
- If BPLCON0 ERSY is set, emulate counters stopping accurately only if CPU mode is at least memory cycle-exact to prevent random genlock misdetections and resulting hangs at boot. (Fastest possible mode already did this but not approximate CPU speed without memory cycle-exact)
- Statefile OCS/ECS color register restore fixed.
- Fixed lightpen cursor in genlock modes.
- Fixed LDP-1450 OSD generated "YOU'RE HIT!!" message horizontal positioning (Platoon / Nova laserdisc arcade game).
- Some more 86box merges.
- PCI Matrox Millennium, Millennium II, Mystique and Mystique 220 emulation from 86box (originally from PCem). All 4 supported because all of them have differences that makes them partially incompatible with each other. Interrupts supported, blitter is fully working. Usual missing big-endian byteswapping bits implemented (Unexpectedly vsync interrupt was already implemented), blitter plane masking implemented, blitter TRANSC bit support was incomplete, support WORD writes to LONG-only blitter registers, Mystique built-in RAMDAC HW cursor color component order fixed. Blitter/3D FIFO was emulated in background thread in original code, this is disabled for next few betas because it makes debugging much easier.
- Do not reject uaegfx Picasso96 blit operation (=Picasso96 does the blit operation in software) if RenderInfo BytesPerRow field is zero. Zero BPR is allowed.
- Added Action Replay 3 3.17 full dump checksums to ROM scanner. Old dumps are still accepted where first 4 bytes of ROM are zeroed. (First 4 bytes are IO ports, ROM data is impossible to read with only software)
- CD32 CD reads should be more real optical drive friendly, when CD32 is reading data continuously (playing CD streaming animation or video), host side CD sector reads are now always in increasing order without repeating same sectors.
Télécharger WinUAE v6.0.0 Beta 7 (32-bit)
Télécharger WinUAE v6.0.0 Beta 7 (64-bit)
Site Officiel de WinUAE
 
 Nintendulator FR v0.985 Beta (04/02/25) 
Vendredi 07/02/25 à 16:54 par Firebrand
La dernière version de cet émulateur NES a été traduite en français par l'équipe de Tradu-France.
Télécharger Nintendulator FR v0.985 Beta (32-bit) (04/02/25)
Télécharger Nintendulator FR v0.985 Beta (64-bit) (04/02/25)
Tradu-France
 
 DuckStation v0.1-8589 
Vendredi 07/02/25 à 16:52 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- 573b2eb SPU: Move device failure message to OSD
- 4e97420 InputManager: Switch to SDL3
- 2b7a4f8 Qt: Avoid game list refresh on shutdown
- 543704d HTTPDownloader: Drop some log messages to debug
- ca509a8 StringUtil: Add fixed-length DecodeHex()
- 21aa6ea Scripts: Add script to download/generate achievement database
- 1bfc4b6 dep/rcheevos: Update to 08999e0
- 6a09d6e Achievements: Don't store hash as a string
- d4b0b7f Achievements: Include rc_client version in user agent
- 6512ed8 Achievements: Add offline tracking of progress and hash library
- 0e3668a GameList: Show achievement information in game list
- 5630f39 Qt: Fix loading webp images on Windows
- 0665cb5 FullscreenUI: Further refine achievements login dialog
- afd619a GameDB: Pro-Pinball needs same traits as others in the series (#3359)
- d7c78ee GPU/HW: Fix box downsampling on OpenGL ES
- 7188ab8 GPU/HW: Treat fill-like sprites as fills if TC is enabled
- b0c0d64 GPU/TextureCache: Fix parsing of C16 replacement names
- f58fa22 GPU/TextureCache: Only use a single palette record for C16
- 70c45f7 GPU/TextureCache: Handle replacements larger than 256x256
- e36dbaf Qt: Show current fullscreen resolution in UI even if invalid
- 231ba05 GPUThread: Switch to borderless if exclusive fullscreen fails
- 224cb6a FullscreenUI: Fix ClosePauseMenu() running on wrong thread
- 1b678d0 FullscreenUI: Allow using right mouse button for 'back'
- 4da7692 System: Adjust initialization order to better fit FullscreenUI
- 28f6358 Qt: Use FSUI to service ConfirmMessageAsync() if active
- 4dd6365 System: Simplify HC disable confirm on startup
- 128bab2 Host: Allow button title override in ConfirmMessageAsync()
- 0223471 FullscreenUI: Move UpdateRunIdleState() for system soft-fail to host
- d314b25 System: Fix per-game achievements hardcore mode
- 0d9e6bd FullscreenUI: Use effective value for achievement options enable
- 9b6021b FullscreenUI: Fix progress bar padding in loading screen
- aae7573 Achievements: Fix build with regtest
- 369879e Settings: Log when creating EmuFolders fails
- 44a75d6 GPUThread: Fix setting change crash with thread off
- f7d7eec GPU/TextureCache: Fix replacements starting in second page
- 96058f5 System: Use recreation logic for toggling GPU threading
- 03181d1 GPUThread: Fix crash during FSUI language switch
- b5925ab Achievements: Include any codepoints above 0x100 in dynamic range
- d65c4ef GPU/TextureCache: Prefill dumped texture list with replacements
- 635ae5d GPU/HW: Don't use sprites-as-fills for small/offscreen points
- b01c06b GPU/TextureCache: Prevent wrapping for replacement lookup
- a681386 Qt: Fix some options not being disabled with SW
- 804d90d System: Fix overriding console region
- 24354cb GPU: Fix more GPU thread-reading-CPU-thread-settings locations
- 7316b01 CI: Dependency library updates
- a5940b2 GPU: Use constants for display overscan range
- 0c3d55a GPU: Fix incorrect PAR with overscan cropping
- 64d3716 GPU: Further simplify draw rect calculation
- 4ceeb58 GPU: Use display size for calculating internal screenshot size
- 5788391 CI: Add ARM64 flatpak build
- 1ca5782 Threading: Handle EINTR on sem_wait()
- 1f5a103 GPUThread: Handle rare race condition in frame queueing
- 5977350 System: Recreate memory save states when device options change
- af277d4 Settings: Default to nearest sprite texture filtering
- cb205c4 Qt: Show icon in settings console region dropdown
- 455836a CMake: Check C++20 features that are missing on some systems
- 51bef1b CMake: Don't print status messages for deps CMakeLists
- 4ad2d0a GPU: Fix incorrect PAL overscan range
- c6563a4 VulkanDevice: Require Vulkan 1.1 for most extension probing
- 99e81f1 GPU: Fix incorrect condition in WaitForOneQueuedFrame()
- ecbb79c GPU: Add Lanczos scaling option
- 57cb2f8 FullscreenUI: Fix system unpausing on shutdown
- 2cfc39e System: Move cheat reload to Initialize()
- 8aa97a8 Data: Update game controller database
- bee2dab Misc: Replace stringstream str() with C++20 move str()
- f8c39ac GPU/HW: Warning fix
- 5148081 Atualização Português do Brasil (#3360)
- 5ae6d90 update Chinese translation. (#3361)
- 063bb96 D3D11Device: Always query timestamp before present start
Télécharger DuckStation v0.1-8589 (Windows)
Télécharger DuckStation v0.1-8589 (MacOS)
Télécharger DuckStation v0.1-8589 (Linux)
Site Officiel de DuckStation
 
 Not64 05/02/2025 
Jeudi 06/02/25 à 20:45 par Firebrand
Cet émulateur Nintendo 64 pour GameCube, Wii et WiiU (en mode Wii) a été mis à jour. Les améliorations sont les suivantes:
- Optimized framebuffer clearing.
- Avoided flushing L2 cache in recompiler.
Télécharger Not64 05/02/2025
Site Officiel de Not64
 
 HBMAME et HBMAMEUI v0.245.22 (32-bit) 
Jeudi 06/02/25 à 20:43 par Firebrand
Les versions 32-bit des dernières moutures de HBMAME et HBMAMEUI ont été publiées.
Télécharger HBMAME v0.245.22 (32-bit)
Télécharger HBMAMEUI v0.245.22 (32-bit)
MAMEXP
 
 MAME Plus! v0.274 (64-bit) 
Jeudi 06/02/25 à 20:26 par Firebrand
Ce build de MAME a été mis à jour vers MAME v0.274.
Télécharger MAME Plus! v0.274 (64-bit)
Site Officiel de MAME Plus!
 
 Nintendulator v0.985 Beta (04/02/25) 
Mercredi 05/02/25 à 18:56 par Firebrand
Une nouvelle version de cet émulateur NES a été publiée. Un seul changement (provenant des commits GitHub) est à signaler:
Fix stack breakpoints: In cases where the instructions would overflow the stack (e.g. BRK/JSR when the stack pointer is close to $00), this could trigger write breakpoints against $FFFD-$FFFF.
Télécharger Nintendulator v0.985 Beta (32-bit) (04/02/25)
Télécharger Nintendulator v0.985 Beta (64-bit) (04/02/25)
Site Officiel de Nintendulator
 
 ares v142 
Mercredi 05/02/25 à 18:51 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. La version MacOS Compat pour OSX 10.9 à 10.13 ne semble plus être prise en charge. Les améliorations sont les suivantes:
Since v141, 18 contributors have created 107 commits to the ares codebase.
Along with various improvements to emulator cores and the ares application itself, v142 adds support for a new system: The SETA Aleck64 Arcade board.
v142 also introduces a new CMake-based build system that improves compatibility with modern toolchains and IDEs, and simplifies the ares build process for new developers.


ARM7TDMI (Game Boy Advance CPU, ST018 Super Famicom coprocessor)
- IRQ timing improvements
- Lock bus during SWP instruction
- Implemented an undocumented encoding for bx instructions
- Write back upper 32 bits of product after lower 32 bits during multiply long instructions
- Add instruction test harness

Hitachi SH7604 (32X CPU)
- Improve performance by refactoring timer implementations to be loopless
- Fix an issue where instruction tracing would not work when using the recompiler

Motorola 68000 (Mega Drive CPU, Neo Geo)
- Add instruction test harness
- Fix program counter in privilege violation exception stack frame
- Fix CHK instruction timing and flags

Yamaha YM2612 (Mega Drive FM Synthesis)
- Improve cycle update order, fixing issues with feedback
- Fixed an issue where envelope update would erroneously happen twice in some situations
- Fixed LFO behavior to apply proper attenuation when disabled
- Improved accuracy of rate scaling calculations

These updates have fixed all currently known audio issues with Mega Drive games.

Arcade
- Introduced support for the SETA Aleck64 arcade board, supporting all Aleck64 titles from the mame0273 romset, except for Magical Tetris Challenge, as this game uses an undocumented additional video chip for the playfield layer.
- Update rom database to match MAME 0.273 (also impacts Neo Geo AES)

NEC - PC Engine / TurboGrafx / SuperGrafx / CD
- Improvements to performance with no impact on accuracy/compatibility.

Nintendo - NES / Famicom / Famicom Disk System
- Implement PPU rendering glitches caused by open bus behaviour (PPU scroll glitch)
- Fix an issue where writes to FDS disks would not always be persisted.

Nintendo - Game Boy Advance
- Halt prefetcher when full
- Improved open bus emulation
- Improved timings for pixel blending and background rendering
- Stall CPU when accessing memory regions that are being concurrently accessed by PPU

Nintendo - Nintendo 64 / 64DD
- Fix a typo in ISViewer debug emulation that prevented roms sized between 0x3f0’0000 and 0x3ff’0000 from working properly.
- Fix an issue where attaching GDB to debug a Nintendo 64 ROM could trigger a MIPS CPU exception.
- Improve VI timing to properly handle non-standard display modes, including PAL60.
- Fix VI interrupts in interlaced mode to happen on the exact same scanline as real hardware, including with known hardware bugs.
- Advance RSP DMA during RSP execution, preventing DMA races in long-running code blocks. (Fixes Tarzan)
- Correctly implement invalid SPECIAL opcodes in the RSP so that they match hardware behaviour.
- Fix signed integer multiplication and division when the input operands are not sign-extended 32-bit values.

Sega - Mega Drive / CD / 32X
- 32X: Make PWM timer interrupt interval read-only from the MD side
- 32X: Improve support for PWM at non-standard sample rates
- 32X: Add a DC filter to PW to reduce clicks/pops
- 32X: Improve accesses to 32X IO from the MD side (Fixes missing music in Brutal + stuttering in Night Trap)
- 32X: Force PAL region when (PAL) or (Europe) is in a rom filename, a fallback to fix games with invalid headers.
- 32X: Fix a typo preventing the right PWM audio channel from playing.
- Implement CRAM bus contention (CRAM dots).
- Improve FIFO emulation allowing VDPFIFOTesting rom to pass.
- Fix remaining (minor) issues running both Titan Overdrive demos.
- Fix an issue where an edge case in window behavior in H32 mode was handled incorrectly (fixes flickering line in International Superstar Soccer Deluxe).
- Fix an issue causing a flickering line in Sonic 2’s VS Mode.
- Various fixes to DMA timing, fixing test cases in the dma_speed_test rom.
- Add support for the unusual rom mapping used by QuackShot Starring Donald Duck (World) (Rev A)

Other

Build System
- Add support for building with CMake. The legacy makefile build system will be removed before v143. Distributors should update their workflow accordingly.

User Interface
- Add support for searching the game list for Arcade cores.
- Fix an issue that would cause improper framebuffer scaling in rendering for the Super Famicom and Mega Drive cores.
- Adjust the “overscan” option to crop strictly to the “active frame” area that the emulated system renders game content onto, rather than the area one might see using typical contemporary hardware (Famicom, Super Famicom, SG-1000, Master System, ColecoVision, My Vision, MSX).
- Fix an issue that could cause stuttering with default SDL audio settings.
- Improve error messages when loading games and systems.
- Make “Type” column visible by default in firmware window
- Fix an issue with repeated key inputs in the memory editor on Windows.
- Add an interface for DIP switches for cores that support them.
- (macOS) Update minimum system requirement to 10.13.
- (macOS) Use Metal as the default video driver.
- (macOS) Fix an issue causing ares to not remember the user’s “Force sRGB” setting.
- (macOS) Add support for the memory editor
- Various changes to more reliably locate database files and shaders on Linux.

Dependencies
- Update SDL to version 2.30.8
- Update librashader to version 0.5.1
- Update MoltenVK to version 1.2.11
- Update paraLLEl-RDP to revision 1cecd04
- Update slang-shaders 7e2975e to revision 7e2975e
Télécharger ares v142 (Windows)
Télécharger ares v142 (MacOS)
Site Officiel de ares
 
 Not64 02/02/2025 
Mardi 04/02/25 à 16:59 par Firebrand
Cet émulateur Nintendo 64 pour GameCube, Wii et WiiU (en mode Wii) a été mis à jour. Les améliorations sont les suivantes:
- Added sample data.iso for FlippyDrive. (requires Swiss v0.6r1805 or later)
- Added option to invert analog X axis.
- Improved support for horizontal Wii Remote.
- Doubled read/write speed of Wii's front SD slot.
- Doubled read/write speed of SD Gecko on Wii.
Télécharger Not64 02/02/2025
Site Officiel de Not64
 
 A5200DS v3.8 
Lundi 03/02/25 à 16:54 par Firebrand
Une nouvelle version de cet émulateur Atari 5200 pour Nintendo DS a été publiée. Voici la liste des changements:
- Fixed banking so games like Dropzone properly render lower screen graphics (moonscape).
- Improved 64K banking for games that only sparingly swap banks these can now use the faster CPU core driver (renders Dropzone and Laser Hawk full speed on older DS-Lite hardware)
- More CPU optimizations to improve speed slightly.
- More games are now running full speed on the DS-Lite - Vanguard is now playable!
- Latest hacks from the A5200 forums on Atariage have been added to the internal database.
Télécharger A5200DS v3.8
Site Officiel de A5200DS
 
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