Videogames are part of our daily life. They allow us to unplug, to relax, to compete, simulating a reality that puts us at the centre of a new digital world. However, if we go deeper into the way videogames are made, we’ll learn that their market can be brutal and the ethics of their business models highly debatable – if not plain unbearable. Nowadays, playing a videogame usually means renouncing to our privacy and shaking hands with realities that we might not tolerate if we knew what they conceal. It was during the pandemic that a Minetest server called AES was born. Made by volunteers, AES decided to go against that: to build an online space where to play without strings attached. A place where everyone can have fun and nothing is proprietary. Four years later, this is its story.