The legacy of the dragonborn is a DLC sized expansion that centers around your own personal museum in Solitude, offering dozens of new quests, hundreds of new items, a new guild, and MUCH more
Nothing is technically required, but this is a replacer only; you still need the original mod to actually get the items in game. This just changes the way they look.
Optional: An unique and impressive version of the Visage of Mzund Dwarven Helmet.
Permissions and credits
Author's instructions
as this mod has extensive contributions from other modders it would be best of you find the resource you wish to use, look for the author's name in my credit section, and contact them directly. As for the museum itself; feel free to create addon content that uses the museum as a master file, but DO NOT use content from this mod directly in your mod without making it dependent on this mod. If you would like advice on how to make an addon for this mod see the addon article in the article tab, and just ask if you have any questions.
File credits
See description page for full credit list
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Fixed disabled weapon racks in armory when TWR is not used
- Fixed lower armory mannequin enable state issues
- Fixed Daedric face of terror skinned model normal map assignment
- Set first field station quest to require Under Sarthaal instead of eye of magnus to begin it
- Fixed missing Wulfharth run speed ability being visible (was working, just not visible)
No script cleaning is required if you have previously upgraded to V19.3.05
Version V19.3.05
(recall of V19.3.04, finished fix for thane banners)
- Fixed script issue with TWR supported armory weapon rack disabling
- Fixed incorrect path issue with Arkayn's Bag meshes
- Optimized KA supported mannequin handling
- Fixed issue with both male and female mannequin options enabled simultaneously after the last update
- Fixed learning container scripts and sort lists missing for misc container and materials container
- optimized container learning script to only be called by manual activation or by sort container use
rather than EVERY time it recieves an item
- Added missing replica recipes for red eagles fury, necromancer's dagger, Mhaznier, and blade of sacrifice
- Fixed pale blade replica recipe
- Optimized banner displays for Thane to opperate on Jarl relationship status instead of get out of jail free card (which goes
away). Riften is based on Housecarl being enabled because it's handled totally different from all the other holds
NOTE: There was an issue concerning Mannequins during the previous versions of V19.3 which caused the male/female swapped mannequins to both be enabled at once. If you are having this problem, updating to V19.3.05 will solve it.
Version ULP1.16.5
- Updated fossil handler glitch that prevented MCM checklist from working
- Fixed corrupted data in Tools of the Trade Quest
- Optimised Tools of the Trade to mark objectives complete upon finding relics before picking up the map.
- Added a missing function to Digging Up Explorers quest override (for relic hunter addon)
- Corrected Telescope VFX
Scripts to clean:
DBM_ExplorerRelicFoundScript (this is now redundant)
DBM__QF_DBM_ExplorerRelicFind_053B155E
DBM_QF_DBM_ExplorerGuildmembe_0534D50B
DBM__QF__07029295
Version ULP1.16
- Fixed glitch in DBM_dynamicdisplayscript
- Included higher resolution textures for expedition tents
- Reduced skill requirement to use Sextant to 10 instead of 25
- Fixed archeology station “Salvager” perk dwemer fragment recipes
- Adjusted Keywords for crusader armor light set
- Fixed the hand-in marker for Finders Keepers to ignore the Heist version of Auryen unless you are doing the Museum Heist quest.
- Added dialogue to Fafnir (no Raccoons were harmed in the recording of this audio)
- Fafnir now shows his name when you target him
- Reduced frequency of Auryen and Avram’s ‘Hello’ lines to prevent them from getting annoying.
Version ULP1.15
- Rebuilt Latoria’s “One Man’s Junk” quest and Auryen’s “Finders Keepers” quest to be truly radiant.Finders Keepers now also gives the name of the location if possible.
- Finders Keepers can now use items from Skyrim Unique Treasures and BadGremlin’s collectable mods, if they are installed.
- Made Philter of the Phantom display accept the original item as well as the replica
- Updated Moonpath’s player dialogue for knocking over the pillar bridge
- Added Picky’s Beacon and Resonator to the Tools of the Trade quest
- Edited out repeated “We’ll start building right away” line for Professor Marassi in the Branching Out Quest.
- Sorted Quests in Creation Kit Object Window (Developer quality of life, no gameplay impact)
- Add tempering recipe for Ghorbash’s Ancestral Axe
- Fixed texture path issue in planetarium
- Fixed configuration menu display management typos and list label issues
- Fixed an issue with Picky's Beacon that stopped it from - working correctly and fixed distance safety check if airship is unloaded.
- Updated Airship Map Flags to be translation friendly.
- Added locked hatch to airship interior if Beacon is used inside the cabin - such immersion.
- Adapted the airship delivery quest not to use single updates to make the system less likely to fail to function.
- Revised elements of the main museum handler to accommodate future addon
- Minor fix for mix up in room bounds during haunted museum quest added to V1.14
Version ULP1.14
V1.14
- Adding missing rare book list to leveled lists for merchant purchasing
- Fixed collision bounds on gravedigger models
- Added support for a new mod by Aviform and Icecreamassassin “Fossil mining” which adds a mezzanine to the natural science gallery for displaying 32 new fossil finds that can be found by mining or at excavation sites!
- Added Misc container to all remote access activators (excavation base camps, library, sort spell)
- Reworked the initial museum joining quest to have cleaner journal entries and objectives
- Fixed Fate Card and deck collision (Ice)
- Fixed missing dialogue line in the Haunted Museum Quest and corrected some subtitles that were not accurate to the sound files or had typos. (Picky)
- Reworked Haunted Museum objectives to show one at time and have a more detailed journal entry. (Picky)
- Misc typo fixes to Picky’s Journal and Haunted Museum text and scripts. (Picky)
- Add Skullcrusher replica recipe (Picky)
- Remove ‘Sparks’ spell from Umbra (Picky)
- Reworked “An Interesting Prospect” museum join quest to have proper quest log and target text particular to the stage on the quest rather than generic “find the artifact”
- Added dwemer fragment recipes to archeology station that allow “Salvager” perk owners to break down 2-5 dwemer junk items for a chance at getting fragments or even keystones (ice)
- Added missing scribe desk recipe for book “Fragment: on Artaeum” (ice)
- Expanded early shattered legacy dialog options to all versions of Auryen (ice)
- Fixed some latoria 1st person vs 3rd person subtitle mismatches (ice)
- Fixed safehouse dish cabinet re-display delay (ice)
- Fixed keystone drop issue with excavator perk lvl 1 and 2 (ice)
- Revised excavation site script to accurately notify exact item drop from dig sites (ice)
- Fixed the Poacher’s Axe replica recipe (Picky)
- Updated Safehouse Kitchen Water Fountain script to fill all iNeed waterskins with a single activation. (Picky)
- Added roombounds to the Nightmare cell of the Haunted Museum Quest and reduced some of the decals to try and prevent VRAM related crashes. (Picky)
*** Update pulled due to considerable unforseen issues. It is recommended that you revert to V1.12 and reload a character prior to making the update. Sorry for the inconvenience.
Version ULP1.12
- Refined Craftloot pre-loader to loot only more relevant containers.
- Fixed airship stations to work with craftloot system reset.
- Offset guildhouse Auryen scene trigger box to ensure scene triggers.
- Added replica options for Wooden Dragon Priest Mask and Poacher's Axe.
- More typo fixes courtesy of Mykal.
- Carried forward the latest changes from USLEEP v3.0.9.
- Adjusted the position of the Crusader’s Mace Chest at Fort Sungard to no longer be floating.
- Added a condition to the EX01 ForceGreet AI Package on Prof. Marassi that will prevent him from continually force greeting you after recruiting him under certain conditions.
- Removed DBM_PickyBeaconControl from ULP archive (unused script).
- Corrected conditions for Picky’s beacon menu (Windhelm had Winterhold quest conditions).
-New Explorer Relic: Picky’s Beacon and Resonator which can be found at Moesring’s Pass which, when the resonator is installed in the Dev Aveza engine, the beacon can be used to call and send the ship remotely to any of a number of primary stop locations.
-Re-labeled airship ladder destinations to be “Airship deck” and “Deboard Ship”.
-Modified “Hand of Glory” quest to not add quest item to container until proper quest stage
-Fixed safehouse cookpot position.
-Adjusted craft station alignments in safehouse.
-Expanded crafting options in the Airship (added disenchanting font, smelter, sharpening wheel, and armor table).
-Linked craft station to the craftloot system.
-Fixed Erianna’s “what have you got for sale” dialog option to not be present outside of business hours of 7am to 10PM.
-Updated the factions of the 3 Redguard horses at Peakshade Tower (during Museum Heist) to make them non-aggressive. Removed essential flag of carriage horse in case the player chooses to attack it.
-Slightly adjusted the rotation of the High Hrothgar airship flag to make it easier to select.
-Removed FavorThadgeirAshes "Berit's Ashes" Quest Item from the Ingredients formlist so it doesn’t get sorted by the supply sorting system.
-Removed the “initially disabled” flag from the “Divines Archives” bookcase in the Much Ado About Snow Elves quest line.
*** Empty Large chest in lower section of Dev Aveza hold has been removed. Take out any items from it before updating.
*** Also, if using Thane Weapons Reborn, you must remove all Thane weapons before updating, and upgrade to TWR V3.1 before reloading your game. The forms in TWR 3.1 have changed and the displays for Legacy have also shifted their scripts.
Scripts to Clean:
DBM_QF_DBM_HauntedMuseumQuest_057AC75C (do not clean if currently on or have not yet done “Shadows of one’s past” quest
DBM_QF_DBM_HandofGloryQuest_0542E8D4 9Do not clean if currently on or have not yet done “The Hand of Glory” quest)
DBM__QF__052469AB
DBM_NavigateScript
DBM_AirshipScript
DBM_SupportedDisplayScript
Version ULP1.10
- Adjusted compass script to transport you to the front of the museum instead of marks inside it or the safe house when the haunted museum quest or heist mission are active.
- Removed the Archaeology skill gain when creating a replica of the Dwemer Compass.
- Increased the gold value of the “real” Dwemer Compass.
- Red Eagle’s Fury replica may now be placed on display. Previously would not be accepted.
- Slightly adjusted the position of the display for Windshear.
- Archeology perks may now be chosen directly through the MCM menu as well as at the guild house, but cannot be reset through the MCM.
- Added activator to the archeology perk table in the explorer’s guild house that resets all spent perk points so they can be reattributed.
- Added Craftloot system toggle to safehouse (one click on/off option) (book stand to the left just inside workshop).
- Added additional replica workstation to safe house workshop.
- Modified Airship list and fixed idle marker locations in the airship cabin.
- Adjusted the Skaal courier script to prevent him respawning and following the player after he has given you the amulet.
Scripts to Clean:
DBM_CompassScript
DBM_MCMScript2.pex
DBM_QF_DBM_ExplorerGuildHouse_053431C3
DBM__QF_DBM_ExplorerRelicFind_053B155E
*DBM__QF_DBM_SkaalDelivery_0543A615
*Clean Update Registrations as well as instances and base script. Then in game console: STOPQUEST DBM_SKAALDELIVERY and RESETQUEST DBM_SKAALDELIVERY
Version ULP1.9
- Fine tuned “An Interesting Prospect” quest script to prevent auryen from sending a letter when you sell a relic if you have already met him and started the quest to find the initial items he’s asked for.
- Updated book artwork for the French team story books found in the museum.
- Updated positions of load screen art and adjusted the frequency of the screens again.
- Fixed forearms not being visible with the Relic Hunter gloves.
- Fixed ownership issue with phantasmal chest that reassigned chest ownership in owned cells.
- Fixed issue with doomstone display scripts that fails to count activated doomstones for display count in V1.8.
- Minor typo edits and other non-noteworthy changes.
Scripts to Clean:
DBM__QF_DBM_MuseumJoinQST_05453BA8 (DO NOT clean if you are currently on “An Interesting Prospect”
DBM_PlayerREFSellwatch
DBM_PrepStationScript2
DBM_MCMScript2
DBM_DoomstoneDispAlias
Version ULP1.8
- Removed old instances of the DBM-DoomstoneDISPScript which have not been needed for quite some time.
- Made replicas of Labyrinthian magic drain weapons displayable.
- Corrected the Bloodworm Helm Armor Type. Was listed as Clothing but should be Light Armor.
- Fixed incorrect audio line on Auryen’s explanation of the Daedric Gallery.
- Updated divine crusader sealed chests to open to players wearing the proper divine’s amulet that matches the chest.
- Fixed display count issue where prep station does not properly count sorted jewelry items sorted during ULP 1.7.
- Added displays for Oelander’s Hammer and Story of Lyrisius (books).
- Fixed bug in Trial of Trinimac quest if the auriel’s bow quest hasn’t started, where Kyre will not have the dialog option to continue the excavation once the Glacial Crevice has been discovered.
- Fixed collision on explorer’s trophy case that prevented Kamahl’s map placement.
- Fixed the casting sound from the “Stash” spell from persisting after you’ve used it.
- Adjusted the frequency of the Legacy loading screens.
- Added several Legacy Load Screens!
- Fine tuned Craftloot system to not require a second click to start crafting (thanks Pickysaurus for the help)
- New and improved explorer relic display case
- Fixed mesh seams in alphabetized book cases
- Resolved scribe desk control lock up issue!
- Fixed a typo in the reworked shrine handler that may keep it from working properly
- Removed Explorer’s Guide Book (all data is accurately tracked in the MCM instead)
Clean Scripts:
DBM__QF_DBM_ShrineAndStoneHan_0529E54E (do NOT clean UpdateOffsets, only script and instances)
DBM__QF__052469AB.pex
DBM_CraftLootScript.pex
DBM_MCMScript2.pex
Version ULP1.6
- Integrated support for Requiem’s edit of the Stendarr shrine effect which prevents display enabling.
- Conditioned curator guidebooks to state “Auryen is currently out of the museum” when the museum instance of Auryen is disabled for various quests.
- Fixed Persistent Museum feature bug. Rewrote jewelry and armory cabinet scripts to reprocess the math after a forced shared data re-enable; TLDR it fixed nowz :P
- Added several missing supported display lists to the persistent museum handler.
- Fixed Critical Data values for 5 more weapons. They should all be good now.
- Edited the “Kilvur” blades damage and crit data to be in line with the Ebony Blade. It was far too overpowered.
Clean scripts:
DBM_JewelryDisplayScript
DBM_ArmoryDisplayScript
DBM__QF_DBM_ShrineAndStoneHan_0529E54E (may also require a stop and resetquest.)
Version ULP1.5
- Added secret stone switch to outside of museum secret exit
- Rebuilt Airship scripts for easy universal edit free use in other mods. Addon Guide .txt file included in archive.
- The Airship Has full LOD and can be seen from outside major cities when it's docked.
- Modified airship interior map area, added stop for Elsweyr base and conditioned several flags to only be available after certain quests bring you there. (high hrothgar, winterhold college, volkihar castle and fort dawnguard, etc)
- Reversed turn in conditions for Much Ado Staff of Ikngthand and Xrib (so Irk becomes the last turned in as it should be
- Set no reflect/absorb flag on the phantasmal chest which was allowing some people to fail to summon said chest because of how the spell functions.
- Added fixed Wraithguard gauntlet meshes to fix gap issues on some armor and fixed armoraddon slot to use only slot 33.
- Changed the Combat Music from playing in the Waning Moon Interior.
- Optimized the pale pass catapult script to stop its firing rotation when not in Pale Pass (saves registered updates from processing).
- Updated DBM_MCMScript to fix an issue with the elemental dragons listing in the MCM.
- Fixed Dwemer telescope display (actual display was grabable).
- Rewrote the Curator’s guide scripts to block usage during the haunted museum and heist quests, as well as block safehouse access prior to obtaining the key.
- Changed the body slot assignments of Madras’ bandoliers to maintain compatibility with some mods that were causing him to be naked.
- Fixed dialog bug that gives two artifact turn in options during “Finder’s Keepers”, one of which fires a stage in “An interesting prospect” by mistake.
- Fixed tapestry not being disabled when Trial of Trinimac display is enabled.
- Packed missing steel mask model that was edited to address conflicts with “clockwork” but didn’t get packed in V18.
- Stripped an erronous script from the book "The Saber Cat" that was causing an error to Moonpaths quest. Also, typo fix to this book.
- Typo fix to "The Lens of Truth" book.
- Added vendor keywords to the "History of Raven Rock" books.
Script to clean:
LB_BookScript
Version ULP1.2
v1.2
- Edits to lighting and weather to several of the Moonpaths to elsweyr Cells.
- Removed music from airship interior. The music was known to carry on to the exterior world.
- Changes to DBM_KAFormHandler quest. Addressed in new DBM_DPA_Patch (Konahriik's Accoutrements) on legacy Patch Central.
- Added new versions of the Tamira gold frame textures to try and fix the texture glitch issue.
- Added the updated Handler Script for the Royal Armory mod.
- Added Quest Item flag to a version of the Reman Shield as well as proper weight to the non-quest version.
- Replaced the Metal cupboard/Icebox texture in the safehouse kitchen with a higher resolution one.
- Updated the MCM archeology page to show arc perk points and skill level not display count.
- Enhanced the Dwemer compass with better functionality and model.
- Fixed navmesh outside museum gate.
- Fixed bloodstone chalice acquisition and displayability for Dawnguard path.
- Swapped materials on the Korthor and Vahlok mask replicas and tempering recipes.
The following scripts need to be cleaned:
DBM_CompassScript
DBM_MCMScript2
DBM_MiscDisplay
Version ULP1.1
v1.1
- Forwarded VMAD and other records that the typo fix part of the patch broke.
This will correct quest stage issues people were having.
v1.0
- Massive amount of Typo's/Grammar/Punctuation fixes. Far too many to list.
- Some USLEEP Text fixes carried over.
- Repaired the tempering for Dawn/Duskfang.
- Weapon Critical values fixed on many legacy weapons (too many to list).
- Repaired a few food storage items in the safe house kitchen.
- Updated Meshes for Stormlord Armor.
- Updated Meshes for the Crusader's Sword.
The following script needs to be cleaned:
DBM_SupplyGrabScript
Version 19.3.03
- Packed missing meshes and texture for Arkayn's Toolbag.
Version 19.3.02
- packed missing static meshes for safehouse blacksmith station area
- fixed madras vial holder slot assignment to avoid conflicts
Version 19.3.01
re-upload of the core which was corrupted by BSAOpt and then further re-upload when Nexus' servers messed up on the cross cluster posting of the re-uploaded file.
Version 19.3
- Added kitchen cabinet and liquor cabinet lockup fix button (to the right of cabinets in kitchen)
- repaired incorrect item assignment to snow elf statue display
- fixed missing craft station type for much ado green and blue key recipes
- fixed bug with rogvir's essence not being added to coffin (hand of glory quest)
- fixed issue with hand of glory quest not progressing after obtaining both materials.
- revised supply sort and sorting spell to NOT activate the display process. To update displays of food and liquor in the safe house, simply open and close the container
- Fixed missing line at Karagas' maze entrance
- fixed madras follower recruit line
- Disabled Rkund Karagas tower airship flag until Rkund completes.
- Cleaned property for elder scroll: dragon display
- Fixed cleanup script for windcaller refuge dragon cleanup
- Added new audio line for Azura's blessing in Shattered Legacy quest line
- Fixed bug in shattered legacy end scene
- Modified gift of ancient tongues weapons to draw 20% of a slain target's soul charge into the weapon charge (if enchanted)
- Added a bypass trigger to Dragon's Fall that progresses the quest if you don't go to windhelm first.
- Missing explorer's knapsacks now have a cache of archeology fragments to reclaim
- Optimized Male/Female mannequin control scripts to avert enable state parent bug that could cause CTD
- Added Konahrik's Accoutrements mannequin enabler to the KA handler script to avoid enable state parent bug that could cause CTD
- Replaced several safehouse static objects to prevent unexpected havoc (permormance improvement)
- Updated models of soul extractor and soul gem transmorgraphier stations
- Added a new fix for hotsprings NPC pathing bug which rescues any NPC that is in the area when the front area of the museum is loaded
- Fixed Hoarker display script (maybe lol)
- Set up an explorer reset script that clears all follower statuses of explorer members when excavation quests begin and also prevents madras from being a follower during the planetarium quest.
- added extra step in Rkund to opening doors into the maze which requires accessing the sepulchure
- Reduced some lighting in Karagas' tower to prevent some flickering
- Fixed Fafnir's missing voice issue
- Added revised fate card deck build script that reports missing cards to make a set
Schnieder's Sextant:
If your sextant is not functioning and you have archeology skill 10 or better and you stole the sextant, there is a fix. Just clean the script DBM_SextantScript and the console STOPQUEST DBM_SEXTANTHANDLER and RESETQUEST DBM_SEXTANTHANDLER. Drop the sextant and pick it back up and it should work as intended.
New Additions!
- Research Station: Auryen has added a personal research station to the alcove in the library where the hatch to the book stacks rests. Using the station to begin a research quest requires "Research Points" which are gained by reading any books in the game. The first time you read a title, you gain a RP. The station requires 10 RP in order to begin the quest for finding more books for the museum, or 20 RP for artifacts. The player sits at the station and control is taken. The script then searches most of the museum's display lists and adds each one you do not have on display to a list which then randomly becomes the target of the quest, listing artifact name and location. The station can only start one quest at a time and abandoning the quest forfeits your RP spent. NOTE: The research process takes a minute or so to complete, in the meantime you will sit and write and make on screen comments.
- New Explorer Relic! Arkayn's Tool Bag: This knapsack can be activated inside your inventory and upon exiting your inventory screen, will open the knapsack, providing an alternate storage space in your inventory. (note that all weight is transfered to the bag itself so your carry weight will not change by moving items into it). The bag allows you to place all Legacy artifacts which have passive "while in inventory" abilities inside of it and maintain those bonuses. This helps prevent items which cannot be favoriated from being sorted (Fate decks, lucky coin, ice's stalhrim spoon of assassination, etc). Additionally the pack can be loaded with explorer relics and then activated in order to access an activation menu to utilize the relics with greater ease.
Visage of the Dragonborn set revamp! The set has been altered in extensive ways:
- Stripped down and more simplified script
- Original versions of items have no special scripted effects, but rather a set number based standard enchantment and cannot be disenchanted
- Evolved Visage set has NO built in enchantment (so players have more versatility), and have special scripted abilities that scale based on number of equipped set items as follows:
ALL BONUSES ARE PER EQUIPPED SET ITEM (up to 8x total, includes gift of ancient tongues weapon)
- Miraak reborn: increases skill XP gain by 1% per equipped set item
- Amulet of Kings: Enchantment power, weapon charge amount, and recharge rate of using soul gems +5%
- Moon and Star Ring: 1 extra minion summon max (not scaled) and +1 max enchantments on all items (requires full set including weapon of ancient tongues)
- Grasp of the Qahnaarin: enhances lock picking sweet spot by 25%, increases attack damage slightly and magic spell cost is reduced slightly for each set piece equipped.***
- Reman's Shield: 10% stagger reduction when blocking and spell reflect power.
- Armor of Tiber Septim: 3% reduction to damage and critical strike chance from foes.
- Treads of Wulfharth: 5% reduction in fall damage and 5% increased run speed
- Changed initial planetarium quest start stage to resolve bug
- Fixed Dragonmail Cuirass full fire immunity effect
*** Grasp of Qahnaarin can be reforged at the dragonsoul forge to match a finesse, might, or arcana specialty:
Finesse: Enlarges lock picking "sweet spot" for each set piece equipped. At 3 set pieces, gain +1 poison dose usage, and at 6 set pieces, gain 50% more ingredients from harvesting.
Might: Increases melee damage, critical damage and stagger by 3% per set piece equipped.
Arcana: Reduces spell cost by 5 percent per set piece equipped. With 4 pieces equipped, Recharges enchanted weapon with 10 percent of slain target's soul charge value (20 percent at full set).
IMPORTANT!!!!:
If you have completed the Shattered Legacy quest and are using the Visage set rather than merely displaying it, you must use a console command to switch out the set as existing versions do not appear to clean and upgrade properly. Simply add all items of the set to your inventory (making sure weapon of ancient tongues is unequipped if you have it) and console SETSTAGE DBM_VISAGERELOAD 100
Explorer Relics:
If you have not completed tools of the trade but HAVE started the quest, you should clean the scripts below and then in game use console to STOPQUEST DBM_ExplorerRelicFindQST and RESETQUEST DBM_ExplorerRelicFindQST then setstage 1 on the same quest.
Clean Scripts: (note, replace XX with your legacy load order prefix)
defaultsetstageonplayeracquireitem (Instance XX5A0002)
DBM_EquipScript
DBM_KeyDisplayScript (Instance XX7F2FE5 and XX57F3003)
DBM_MiscDisplayScript (Instance XX7F2FEE)
DBM_SupplySortScript2 (all)
DBM_BookDisplayScript2
WIDeadBodyCleanupScript (Instance XX194389 and XX194348)
DBM_DragonsoulForgeScript
DBM_TiberSeptimArmorScript
DBM_AddAbilityOnItemAdded
DBM_AddSpellOnItemAdded
DBM_ScalesScript
DBM_PerkOnItemAdded
PDBM_SpiderDeckScript
DBM_DragonmailScript
DBM__QF__057BFED0 (only if you have not completed "tools of the trade")
DBM_ExplorerRelicFinder (only if you have not completed "tools of the trade")
DBM_MCMScript2
DBM_MannequinToggleScript2
DBM_SoulExtractorScript
DBM_HoarkerDisplayScript
DBM_HoarkerDisplayScript2
PDBM_CardScriptArms
PDBM_CardScriptBuilders
PDBM_CardScriptDemons
PDBM_CardScriptDraconians
PDBM_CardScriptFortune
PDBM_CardScriptMystics
PDBM_CardScriptTraveler
PDBM_CardScript
PDBM_SpiderDeckScript
PDBM_WallCardScript
These scripts do not need to be cleaned if you have finished these quests, and should NOT be cleaned if they are currently
in progress.
dbm__qf_dbm_excavation03a_052702ee (only if Trial of Trinimac is not yet running)
dbm_qf_dbm_excavation01_054d1811 (only if wind caller pass excavation is not yet running)
dbm_qf_dbm_excavation02_0558b96a (only if excavation of Rkund is not yet running)
pky_qf__0600aa10 (only if planetarium quest is not yet running)
Version 19.2.2
- Fixed Winterhold helm display alignment
- Fixed winterhold helm worn model beast race assignment
- Repacked missing and bad solitude overwrite textures for museum
- Fixed armory checklist issue
- Added description to luca's pickaxe
- Added description pop ups for several explorer relics that do not have a description box option (misc items, keys)
- Fixed non functioning Legacy kegs script
- Fixed interesting prospect quest issue with coin turn in dialog
- Updated interesting prospect artifacts to lose quest item status on relic hunter start where they are found
randomly rather than by quest
- rebuilt custom stair mesh to fix collision issues
- Cleaned Plugin and added Bash tags
- Added mis-packed DBM_Utils.dll SKSE plugin that was put inside BSA in V19.2 by mistake
- Fixed issue where field station quest turn in's could target Marassi inside the ruins at Greenwall even when the
third excavation was not under way
- Fixed issue where archeology perk resets ignored pre-requisites on previously obtained tree progress
- Fixed Aethereal Weapons and Armor support lists to allow proper auto sorting
- Fixed Aetherium Bolt Launcher display using swapped versions
- Renamed Kegbreaker notification ability
- Fixed Staff of Indarys spell cost and description text
- Re-ordered flow of Armory checklists (top to bottom)
- Fixed missing teleport spell from Karagas' staff (unmodified version)
- Added missing magic resistance ability to Chrysamere
- Fixed issue with Konahrik's Accoutrements items sorting improperly at prep station
This new base package is a combined repack of V19.1.6 and V19.1.7 update with fixes and additions and carried changes from fixes found in Legacy SSE. This is the only pack needed to play Legacy LE and can be installed as an update (remove all other installs and updates) or for a fresh game.
- Fixed zone loading error when exiting safehouse or guild house into the hot springs which sometimes
caused some people or NPC’s to end up in the dummy space in solitude rather than the exterior worldspace
of the hotspring like it should
- Re-worked node names and collision on helm of winterhold model and display mesh
- Fixed Deepholme quest script
- Added collision to culture gallery
- Fixed Malrus Codex SUT chest locator to function from interiors properly
- Fixed Madras’ Bandolier slot assignments
- Set all deepholme dialog to work with all instances of Auryen, and set markers to target whichever is enabled
- Fixed deepholme collision barriers
- Removed USLEEP old carry forward for 2 circlet forms which was obsolete
- Fixed winterhold helm mesh issues
- Fixed wraithguard mesh issues
- Enchanced drop rate of Aetherium ore and ingots from dwemer boss chests when using Malrus’ codex ability
- Repaired Hall of Lost Empires sort list problem and glacial spire sorting
- Winter Storm activator label corrected
- Fixed dwemer curator keys from sorting (replicas sort instead)
- Removed “reserved reference” flag from museum join quest artifact references
- Adjusted denstagmer’s ring quest stages to advance when acquiring ring rather than merely activating the box it’s in.
- Fixed vanished mace of aevar stonesinger display activator
- Cleaned erroneously placed scripts from several objects
- Fixed Collision on custom stairwell mesh
- Linked instanced HOH quest displays to real ones (prevent duplicate counting)
- Fixed mis-linked dialog lines of Latoria/Kyre
- Updated Fate Card trading system issues
- Fixed Denstagmer’s ring box not enabling for some people
- Updated extra failsafe for Lull quest display (after Sky Spy is complete)
Clean scripts:
dbm_qf_dbm_dhquest_060247ea (clean instance only)
DBM_MoonAndStarScript
dbm__qf_dbm_museumjoinqst_05453ba8 (Only if not yet started Museum questline)
dbm_qf_dbm_relichunterqst_063f14fc (Only if not yet started Museum questline)
dbm_qf_dbm_hrormirstaffquest_054f0624 (Only if you are yet to start Eternal Ice)
dbm_Civilwarquest
dbm_deadcheckscript
dbm_lullquestscript
dbm_alchemydisplayscript
dbm_smithingdisplayscript
DBM_enchdisplayscript
Version 19.1.7
28/09/17
- Updated Natural Science Plaques to say 'Read Plaque' instead of 'Activate'.
- Added Ghost Helm to auto-sorter list (Backport from SE)
- Fixed some missing properties on Gregor's Death Script. (Backport from SE)
- Greigor now flees the Falkreath Sanctuary during the attack and will turn up at the Dawnstar one. (Backport from SE)
- Reworked the Fists of Randagulf Dialogue with Falk to allow proper Persuade and Bribe option. (Backport from SE)
- Added objective marker to Falk during Fists of Randagulf. (Backport from SE)
- Filled a couple of missing properties that were stalling quests. (Backport from SE)
- Fixed some typos in the Fists of Randagulf quest. (Backport from SE)
- Added a workaround to Shattered Legacy if you have already defeated Miraak when being sent to retrieve his Soul Gem. (Backport from SE)
- Added a condition to Frea's dialogue in Shattered Legacy to prevent her from giving you infinite keys. (Backport from SE)
- Changed hand-in conditions for the Brass Token hand-in on DBM_MuseumJoinQST to allow it if the player has more than one of the tokens.
- Move the Museum Fast Travel marker to try and stop followers falling through the floor.
Scripts to clean:
dbm__tif__0514d5b0
dbm__tif__0514d5b2
QF_DBM_RelicQuest_05005919
DBM_CraftlootScript
Version 19.1.6
21/09/17
- Fixed MAASE key replicas not having the right keyword so not being craftable.
- Fixed MAASE Statue display activated by wrong relic.
- Fixed seam in safehouse crafting room floor (again!).
- Optmised An Interesting Propect (DBM_MuseumJoinQST) and Dragonborn Gallery (DBM_RelicHunterQST) to hopefully put an end to the early game stalls.
- Relics from these quests are now quest items (cleared when handed in)
- Removed Reserved Alias flag from DBM_MuseumJoinQST relics.
- Changed Denstagmer's Ring stages to require the actual ring being acquired instead of activating the strongbox.
Scripts to clean:
DBM_MiscDisplay
dbm__qf_dbm_museumjoinqst_05453ba8 (Only if not yet started Legacy questline)
dbm_qf_dbm_relichunterqst_063f14fc (Only if not yet started Legacy questline)
***PLEASE ENSURE YOU ARE USING THE LATEST VERSION OF DYNDOLOD AS IT WILL NOT WORK WITH SCRIPTS INSIDE THE BSA OTHERWISE***
Version 19.1.5
20/09/17
- Fixed Wraithgard meshes
- Mardras base confidence is now 'Cautious' not 'Cowardly'.
- Adjusted armory activators on weapon racks
- Change Eternal Ice Quest markers to point to either the Museum Auryen or the Excavation version.
Scripts to clean:
dbm_qf_dbm_hrormirstaffquest_054f0624 (if you have not yet started Eternal Ice)
Version 19.1.4
- Added a check to Craftloot that will not automatically activate the crafting station if CACO or Ordinator are loaded (preserves compatibility with mod added features)
- Backported a fix from SSE to stop the fake Hot Springs door not allowing the player into Solitude.
Version 19.1.3
- Fixed an issue with Malrus Codex "Book of Wonders" quest shrines not activating properly.
Version 19.1.2
- Fixed Aetherium Sword display activator
- Fixed an issue with the Yekrem display in the Gallery of Natural Science
- Corrected Tenmar Den bedroom cloud storage activators
Scripts to clean:
DBM_QF_DBM_AetheriumFormHandl_07125D65
Version 19.1.1
- Added missing LOD meshes
- Added fixed DyndoLOD scripts courtesy of Sheson.
NOTE: This should now fix any CTDs when using Legacy with DyndoLOD. Please regenerate your LOD to be sure the fixes have worked as intended.
Version 19.1.0
- BUG: Fixed issue with Sort Chest causing papyrus errors.
- BUG: Removed duplicated function in LucaPickaxeFormHandler, causing Ralis to have two Sextants.
- BUG: Corrected Papyrus errors on AnvilQuestameir, RadiantRelicFilter, various dialogue fragments and prepstation.
- BUG: Fixed the Bribe and Persuade options for the Fists of Randagulf - added dialogue for failed attempts.
- TYPO: Spelling of Condardat in Shattered Legacy Dialogue
- BUG: Added a short pause in Finders Keepers to attempt to fix the hand-in issues.
- Repacked BSA - either install V19 + 19.1.0 Update OR V19.1.0 Core
Scripts to clean:
DBM_StuffSortScript
dbm__qf_dbm_sextantplacementh_0518ddeb
DBM_RadiantRelicFilter
DBM_PrepStationScript2
qf_anvilquestameir_0101ee82
dbm__tif__0514d5b2
Version 19.0.8
- BUG: Missing script from Latoria Book quest
- Forwarded changes from USLEEP update. (SirJesto)
- BUG: Missing DBM_Utils script (controls persistent museum)
- BUG: Shrines for 'Book of Wonders' can only be activated during the quest to prevent issues with quest finishing.
- BUG: Adjusted some collision barriers and LOD objects in the hot springs to try and prevent the false door bug. (Real door is Full LOD, fake door currently disabled).
Scripts to clean:
DBM_MalrusStoneScript
Version 19.0.7
- BUG: A number of activators in Gallery of Natural Science were not set to allow player activation (plaques after displays have been built).
- BUG: Changed sextant relic hunt from side quest to misc quest.
- NEW: Added missing follower lines for Madras
- BUG: Optimised Wheels of Lull, Gray Cowl and Undeath displays to support persistent display system.
- TYPO: Marassi plaque.
- BUG: Removed erroneous edit from 052A8813 dialogue entry.
- BUG: Fixed capitalisation on Natural Science Plaques.
- BUG: Fixed MAASE Statue display.
- BUG: Fixed missing replica reciepes for MAASE keys
- BUG: Fixed wrong model for Fodiiz Armored Robes on KA display.
- BUG: Fixed Karagas Tower Flag not initially disabled in Airship cabin.
- BUG: Fixed a bug in the excavation script that prevented it resetting properly after 15 days. Also reworked the script to no longer register for updates. All sites should automatically reset the next time you visit them.
Scripts to clean:
DBM_ExcavateScript (including Offsets)
DBM_GrayCowlQuestDisplayScript
DBM_LullQuestScript
DBM_UndeathQuestScript
DBM_FrostspiderDisplayScript (Optional - only if display is not built)
DBM_MammothDisplayScript (Optional - only if display is not built)
DBM_WolfDisplayScript (Optional - only if display is not built)
DBM_DeerDisplayScript (Optional - only if display is not built)
DBM_ChickenDispScript (Optional - only if display is not built)
DogDispScript (Optional - only if display is not built)
DBM_GoatDisplayScript (Optional - only if display is not built)
Version 19.0.6
- BUG: Fixed model paths for Ilas-Tei's Ring, Locket of Saint Jiub, Savos Aren's Amulet and Yisra's Necklace.
- BUG: Added Colovian Brandy to the display list.
- BUG: Fixed display model paths for TFC armor
- BUG: Additional optimisation to Cloaks display script (optional cleaning)
- BUG: Optimised Helgen Reborn, KA and Wyrmstooth displays to support persistent display system (were searching for old versions)
- BUG: Fixed Cloaks of Skyrim display causing display count flux.
- BUG: If player clears Bleakfalls Barrow without visiting the Museum, the initial quest will now complete properly in Alternate Starts.
- BUG: Fixed gap above Konahrik in Dragonborn Hall.
- BUG: Fixed small gap under wall next to Erikur's House.
- BUG: Adjusted the Malrus Codex objective marker to point to the Dummy book and not the real book hidden 2000ft below the level :P (Autolooters be damned!)
Scripts to clean:
DBM_CloakDisplayScript
dbm_qf_dbm_relichunterqst_063f14fc
Version 19.0.4
- fixed missing Legacy Checklist property in script that somehow got cleared on the last update
* Clean DBM_MCMScript
Version 19.0.3
- BUG: Fixed missing property on Museum Tours script.
- BUG: Updated painting display script to allow persitent museum function to work with them.
- BUG: Added missing textures at Clutter\Books\Images
- NEW: Added support for the new Treasure Map mod (patch required).
- NEW: Added display for Colovian Brandy
- BUG: Fixed activator alignment on Reception Hall paintings.
- BUG: Fixed clipping of paintings in Upper Gallery stairwell.
- BUG: Fixed Standing stones not adding to display count.
- BUG: Fixed alignment of ceiling light in Hall of Heroes.
- BUG: Fixed void gap under TGCON Cabinet in DB Hall.
- BUG: Fixed Helgen Reborn Armor Display names.
- TYPO: Various typo and consistency fixes from kokhin2.
- TYPO: Fixed Sands' Torch magic effect description.
Scripts to clean:
DBM_PaintingDispScript
DBM_MCMScript
DBM_PrepStationScript2
DBM_DoomStoneDISPAlias
Version 19.0.2
- BUG: Fixed Fossil Mod supported displays handler lacking properties
- BUG: Fixed Fossil displays not giving the 'Do not have item' message
- BUG: Fixed Dragon Skeleton activator not interactable
- BUG: Corrected some z-Fighting around the Upper Gallery door
- BUG: Closed a void gap at the bottom of the Upper gallery staircase
- TYPO: Spelling of Whelp on Fossil display
- BUG: Fixed missing dawnfang texture
- BUG: Finders Keepers will now auto-display items from all supported mods.
- BUG: Fixed a floor gap in safehouse crafting room.
-Merged all changes from the Official Legacy Patch.
-Added support for the new Guild Master start!
-Upgraded Supported Mods handlers to work without script cleaning for mid-game installs!
-USLEEP dependency removed. (It is still highly recommended)
-Packed most of the assets into BSA with 1K Textures as a base.
-Display prep station is now significantly faster!
-Relocated Varicio, the card collector to Windhelm. He is now a dark elf with a new voice.
-Varicio’s card trading system has been overhauled.
-All new furniture in the Library.
-New Explorer Relic for JCBQ! - Malrus Codex, will have different powers based on loaded mods.
-The Weapons of Ancient Tongues now level like TWR’s weapons.
-The Curator’s Guide now dynamically changes its menus based on available rooms and will respawn at the Gallery entrance if it is lost.
-Added a new player bedroom to Moonpaths.
-Reworked Moonpaths Sload boss fight and if he is killed prematurely all water in Eslweyr becomes poisonous
-Added immersive in-game Craftloot configuration tool
-Updated displays in Dragonborn Hall for ICOW and TGCON
-Argus Feneric has been recast and re-recorded by Systride (VloCro)
-Much Ado About Snow Elves has been completely overhauled and optimised.
-Reworked the ‘Branching Out’ questline to have a Hearthfires style building format.
-Reworked the ‘Path to the Heavens’ quest to have a Hearthfires style building format.
-Moved fossil displays to dedicated room under the floor of the Natural Science Gallery
-Added random tours to the museum. If you enter the same cell as Auryen, there is a 30% chance he’ll start a tour of that room.
-Added Dev Aveza stop to Karagas’ Tower and a special beacon to summon the ship.
-Much Ado About Snow Elves, Shadows of One’s Past, Night at the Museum, The Visage and the Airship quest all start from Story Manager and no longer register for updates.
-Reduced wait time between Excavation stages to 3 days (was 5).
-Reduced wait between stages to 3 days (was 5).
-Latoria now has a higher chance of giving a map during “One Man’s Junk”
-Optimised the Transmutation Forge to only allow items of the same type to be transmuted. (This uses weapon keywords and may not work with some mods).
-Reworked museum cells to use unique locations and keywords. Optimised Craftloot and Curator’s Guide to include these fixes.
-Fixed an Objective bug in Shattered Legacy where an objective marker could point to a disabled version of Auryen.
-Removed the old version of Finders Keepers and One Man’s Junk (ULP just disabled these)
-DBM_AirshipQuest Stage 100 - now properly resets the Airship system introduced in the ULP.
-Optimised Tools of the Trade quest.
-Added phynaster's cup to guild hall after EX03 stg 65 incident if player did not recover it before the event ends.
-Credit video added to end of legacy content (after returning to the museum some time after EX03 and talking to Auryen about his manuscript)
-Added a number of new controls to the MCM menu
-New Display in Hall of Oddities for VIGILANT
-Laid groundwork for Last Seed support
-Fixed a bug with the Scales of Pitiless Justice effect.
-Fixed a bug where a 1 week wait in Vaults of Deepholme quest completed in 168 seconds.
-Fixed a bug where the Wine and Ale Kegs in the Kitchen would not respawn.
-Optimised Supported Displays script for The Forgotten City amulet.
-Corrected names of Vulom’s Staff and Battleaxe of Ancient Tongues displays
-Changed the audio settings of Excavation dialogue to be distant but loud (was 'In your head' voice).
-Relabeled fairy cages
-Added 20 second sense-check for Relic Hunter start if you ignore the letter from Auryen.
-Fixed a missing objective in Night at the Museum quest.
-Fixed description for Circle of Omnipotence.
-Fixed a LOD issue with the Guildhouse
-Moved items that should not be acquired out of reach of Auto-looters
-Fixed Z-Rotation Issue on Multiple Displays
-Added plaque for Megumi in reception hall.
-Lots of typos and grammar mistakes corrected by Aelarr
-Cleaned lots of surplus records from the ESP file, Scripts folder and Voice files.
"Ready for one of the most incredible mods ever made for Skyrim?" "This place makes you want to play the game." "If you don't like the Dragonborn Gallery, you don't like Skyrim Modding. get out of my channel." -mXr Skyrim mod reviews "It's definitely a lot of fun and very rewarding" -Brodual "Best. Damn. Mod. Out. There. I don't know if I want to marry you, adopt you, or just leave you all my worldly goods." - Mod user "Simply put: If you’ve been looking for a mod that will help inspire you to play Skyrim again Legacy of the Dragonborn is your Holy Grail." - Nvidia GeForce Mod Spotlight
"Oh that reminds me, Ice I showed legacy to a friend a few days ago and all I know is he installed it with no issues(I guess) and I have not heard from him since, he has not even shown up at work lol."
Legacy of the Dragonborn V19 (Remastered) is here!
Legacy of the Dragonborn (aka Dragonborn Gallery)The Legacy of the Dragonborn is steeped in prophecy, myth, legend and history itself. Explore forgotten lore and uncover the lost relics of the 7 Dragonborn of the bygone eras of Tamriel. From those merely mentioned in title to those who wielded the power of the voice, many legendary and influential people held the title of “Dragonborn” and they all link to the lost covenant of Akatosh. “Legacy of the Dragonborn” is a MASSIVE addition which will change the way you play Skyrim forever. Meet the curator Auryen Morellus at the museum in Solitude and he will help guide you in your quest to gather the many relics of Tamriel's history as well as provide a fully equipped player home and many many more quests as well. As you display relics you will unlock more history and lore as you encounter new challenges, meet new NPC's and embark to establish your own guild, " The Explorer's Society ".Aim to explore and discover lost places, artifacts and history, Build the guild house from the ground up as the guild master, then recruit new members, each with their own unique back stories and special guild functions. Explore ruins and excavate relic fragments to re-assemble into artifacts to display in the museum. Set up a guild store with the quartermaster and much more.Legacy has become a true force to be reckoned with. Try the mod and you will almost certainly make it a centerpiece in most of your play throughs.
Please note that the central quest hinges on your character being the Dragonborn, so if you choose to use other mods that alter this canonical aspect of Skyrim, it will interfere lore wise with Legacy and possibly mechanically.
NOTICE: Legacy has one horror themed quest which could be quite disturbing to some. This quest is completely optional but is imposed upon you automatically. If you wish to disable this quest, simply console "SET HAUNTBLOCK TO 1" and the quest will never begin.
Directory of useful links FAQ page - Answers to commonly asked questionsTroubleshooting Guide - resolutions for common considerable issues Installation Guide - installation and upgrade guide Quest Stage Guide - Quest guide stage list for resolving common quest hang ups Full Player Guide - guide to using and finding EVERYTHING in this mod Wiki - Player organized Wiki page for Legacy of the Dragonborn (Versión española AQUI) Patch Central - Central page for all the latest patches for Legacy of the Dragonborn Mod Blog - Icecreamassassin's personal blog about mod design
Technical
Spoiler:
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Requirements: Dawnguard DLC Hearthfires DLC Dragonborn DLC SKSE V1.7.3 or later All Addon/Patch files I provide require the original mod they pertain to. Also mods listed as "Supported Mods" require that mod obviously to be installed as well.
Additionally if you use PerMa, Legacy is NOT compatible with it's replacement ESP for Immersive Weapons as it re-rolls all the form ID's for items in immersive weapons.
Performance Recommendations: Legacy has a ton of scripts but most are not resource heavy (i.e. running all the time) but Legacy IS a resource hog in Solitude and of course in the museum itself. I recommend the following to enhance your game stability. This will make your game more stable and run faster. If you STILL have major FPS loss in the gallery or Solitude you either have a mod conflict or a software or hardware issue pertaining to your video card. It is NOT because of legacy. Post in the comment page and myself or one of my awesome fan helpers will help you resolve it. SKSE Memory Patch ENBoost (this page is spamtastic. Scroll to the very bottom for the ACTUAL download link of the latest version) Unofficial Skyrim Legendary Edition Patch (USLEEP)
Supported Mods: The following mods are supported in V19. Install and run these listed mods and Legacy will automatically patch itself to provide special content and features without the need of an additional Plugin! Please note that support only applies to the original mod file and will not function with a custom merged package! So you will need to re-merge your package without these mods and run them separately to gain the additional museum content, or utilize ReLinker to ensure Legacy scripts are adapted properly. -The Forgotten City -Wheels of Lull -Undeath -Immersive College of Winterhold -Skyrim Unique Treasures -Great jar hunt -Captured Fairies -Konahrik's Accoutrements -Aetherium Armor and Weapons -Alternate start - Live Another Life (Use the Arrived By Ship/Solitude start for the option to start as the Relic Hunter) -Helgen Reborn -Wyrmstooth -Hunterborn -Gray Cowl of Nocturnal -Falskaar -Trophy Heads -Something Fishy -Morrowloot* -Morrowloot 4E* -Morrowloot Ultimate* -Fossil Mining Mod -Built in support for DYNDOLOD courtesy of Sheson -SkyRe Reproccer ready (patch needed for some changes) -Supports "Hearthfires Multiple Adoptions" in the safehouse living space for up to 6 kids and spouse! -Supports Latest USLEEP changes other than mod dependent ones -Fully compatible with most weapon model replacers such as Unique Uniques, Unique Shapes for Unique weapons and Unique Weapons Remade with in game configuration features! -Completely compatible with: (Legacy is self patching) JK's Solitude Dawn of Solitude Complete Solitude True City Towns and Villages Enhanced Solitude Reborn
*- Legacy already integrates most of morrowloot's items, and those it does not, it replaces with Legacy versions which appear more unique. No patch is needed for Morrowloot compatibility.
Addon Patches: The following mods will require a compatibility patch which is available inside the core installation package or on the Patch Central mod page. Check patch central for the most up to date versions of the patches. These patches will ensure that there are no conflicts, contradictions, duplication, etc, and carry forward any changes these mods make which are central to that mod. -New Treasure Hunt -Vigilant -Artifacts: Tournament of the Ten Bloods -Amulets of Skyrim (Dawnguard + Dragonborn version) -Oblivion Artifacts Pack -Moon and Star -Complete Alchemy and Cooking Overhaul -Heavy Armory -Dawnguard Arsenal -Immersive Weapons (PerMa replacement ESP NOT compatible) -Immersive Armor -Mad Masker -Immersive Jewelry -More interesting loot -Royal Armory -Skyrim Immersive Creatures -RS Children -Complete Crafting Overhaul -Weapons and Armor Fixes Remade -Clothing and Clutter Fixes -Dev Aveza -SkyRe -Requiem -Solitude Capital Edition -Open Cities Skyrim -Solitude Skyway -Book Covers Skyrim compatibility pack (only for OTHER mods that require a BCS patch) -And many more...
Integrated Mods: These mods have been contributed by their original authors (credited below) In their entirety, and therefore you do not need to run their mod as it is included in Legacy! Remove them from your load order and endorse their mod if you haven't because they've done a lot to help make this mod what it is by contributing their work. The Object ID's of course have changed so you will need to reacquire the items, and some items have been reworked, relocated or quests added for them in this project. - Unique Booze Bottles HD - Much Ado About Snow Elves - Big Leather Backpack (by hideto84 with edits to recipe) - Gemstone Collector (gemstones only version with edits for compatibility. See update notes) - Book Covers Skyrim - Book Covers Skyrim Lost Library - Moonpaths to Elsweyr - Ysgramor's Armor - Sea shells collection - Insanity's Chrysamere - Insanity's Umbra - PrivateEye's Helm of Oreyn Bearclaw - PrivateEye's rings of old- PrivateEye's Helm of Tohan - PrivateEye's sixth house bellhammer - PrivateEye's BiPolar Blade - Ronnie Magnum's Legendary Rings V2.0 - Edhelsereg's Lord's Mail - Painkiller97's Hrothmund's axe - Nimezis Daedric Crescent - Trainwiz's Visage of Mzund redone - Saeralith's White Phial Replacer - keizaalfeyn's Dawnfang - MyBad's Shadow of the Underking - Theycallmecheese's Ancient Shrouded Armor replacer - Wulfharth's Fang of Haynekhtnamet - engelman's rest dungeon - windcaller pass dungeon - ogmund's tomb dungeon (as dragon's fall) - More treasure maps
- Auto Looting Mods: While not directly incompatible, there is a risk that ANY quest mod will have issues since many mods place quest items for script based handling inside active cells, inside the void area. The auto looters often can still grab these. Make sure that your auto loot range is not ridiculously high and is set to ignore quest items.
- Thu'um leveling - Sword of ancient tongues (and other incarnations of it) resets Thu'um level progress when being re-equipped.
- Moon and Star immersion patch: This patch is not needed and will conflict with Legacy. The Legacy MAS patch incorporates an immersive delay to the MAS quest on its own and this patch is not needed.
- Restringer: Use of this utility is not recommended. Using this will edit and recompile scripts which in many cases can break a mod and certainly has the potential to break a save in progress.
-Sexlab/Lover's Lab mods: LL mods are very resource heavy and affect areas of the system which conflict with heavily modded setups and heavily scripted games. Nobody on the Legacy team utilizes or endorses use of LL content with Legacy as there have been numerous reports of stability concerns which we cannot address. If you choose to utilize these with Legacy, do so at your own risk and seek help at the LL site instead.
- Royal Palace of Solitude: You must load royal palace before legacy or it causes an invisible bed issue in the safehouse. No idea why, just typical Skyrim voodoo.
- Official HD Texture packs part 1, 2 and 3: You really should not be using these packs unless you have personally run them through DDSopt again, because they are memory hogging, poorly optimized textures which will EAT your memory faster than anything. These were designed to improve visual appearance of a VANILLA non modded game only. and should not be used with a heavy mod load order as it will cause crashes if you will run out of memory. Even on high end systems, Skyrim's engine only uses a base amount of memory and 2 processors, even with ENBoost, these texture packs are still not advisable.
-Skyrim Radioactive: Causes several CTD's due to mannequin issues, specifically in the secondary armories. Even the updated versions are questionable and you should use with caution as this mod was once on the dangerous mods list.
-Perkus Maximus (PerMa): Reforged and warforged versions of unique items will not display on their vanilla display in the museum. This is not something I have the skills to patch as the information for these redone versions of the items are not in the plugin but in the XML extensions PerMa uses. Simply console vanilla versions to place on display. You may have to custom define some weapon values as the Reproccer cannot get it right for some reason. Also it is recommended that you add Legacy to your blocklist.txt file, otherwise PerMa distributes things it shouldn't or the reproccer fails.
- There may be FPS drop issues related to ELFX, ENB and SMIM being used in combination with one another. If you have FPS drop and use any of these, you may want to check out this PATCH.
- New Dragon Species (Factionless edition) and Prides of Skyrim when used with Relic Hunter LAL addon: These two mods add a LOT of spawns in the area of the starting excavation which interferes drastically with it. It's suggested to leave these mods off your list until you finish the Relic Hunter intro quest.
Troubleshooting: Before posting a question or reporting a bug, check out the FAQ page in the Articles tab, the Troubleshooting article, and check the "Update tracker" pinned near the top of the POSTS board. Chances are the issue may be known or is outlined already. Walkthrough and spoilers available in the FULL PLAYER'S GUIDE and found on the WIKI
Features
Spoiler:
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Museum Features
A total of 3200+ displays (when fully loaded with supported and patched mods) for unique weapons, armor, items, quest related items, paintings, collectables, jewelry, and more!
Over 100 exploration, quest line and achievement displays to commemorate your vast achievements
Persistent museum option: Save your museum progress across multiple play-throughs!
Several specialty displays commemorating the completion of major quest lines and benchmark accomplishments.
A variety of custom paintings can be found and bought at merchants to enhance the museum as well.
Displays for all doomstones and shrines which you have received blessings from which allow you to gain the blessing in the future at the display, completely compatible with Requiem, Religion mods and Disparity.
6 full themed galleries including: “The Hall of Heroes" for all relics of historical or magical nature, “Hall of Lost Empires” with displays pertaining to Dwemer, Falmer, and ancient nords, “Daedric Gallery” for all daedric artifacts, the “Gallery of Natural science” where life sized displays of Skyrim flora and fauna can be accumulated in beautiful diorama displays, the hall of oddities where unique and interesting items, collections and quest items are displayed, and the Hall of Cultural arts with additional paintings and exploration displays.
Book set display cases which sorts set books by their set, includes amazing retextures from “Book covers Skyrim"
Personal Armories with over 80 mannequins, dozens of weapon and shield racks, dagger cases, full displays for all vanilla weapons and armor types as well as Thanedom banner displays for each of the holds and a hallway of mannequins with one for each hold
Automatic or manual display setup: Place and remove items manually on their designated display or simply utilize the preparation stations to display all non-equipped displayable items which are currently not displayed, all removed from your inventory, stored in the museum safe and placed on display.
MCM menu which tracks all available and currently displayed items in the entire museum!
MCM configuration for a vast array of customized options for Legacy.
Curator's guide which outlines all the functions of the museum, allows fast travel within the various galleries, and easily can locate the curator.
Hundreds of new artifacts from a variety of amazing Mod authors contributing to this project:
-Bow of shadows
-Goldbrand/Eltonbrand
-Mace of Aevar Stone-Singer
-debaser
-BiPolar Blade
-Sword of Ancient Tongues
-Hrothmund’s axe
-Stendarr’s hammer
-Fang of Haynekhtnamet
-Sunder
-Wraithguard
-Trueflame
-Hopesfire
-Thornblade
-Gravedigger
-Cleaver of st Felms
-Scourge
-Cyrus’ saber
-Dagger of Symmachus
-Skullcrusher
-Jyggalag’s sword
-Staff of Hasedoki
-Daedric crescent
-Sixth house bellhammer
-Chrysemere
-Ice blade of the monarch
-Umbra
-Dawnfang
-Moon and Star ring
-Armor of Tiber Septim
-Wulfharth’s treads
-The Dragonmail Cuirass
-Bloodworm helm
-Amulet of kings
-Shield of Reman Cyrodiil
-Boots of Blinding speed
-Helm of Tohan
-Eleidon’s ward
-Vampiric ring
-Warlock’s ring
-Mentor’s ring
-Phynaster’s ring
-Ring of Khajiit
-Lord’s mail
-Fists of Randagulf
-Helm of Oreyn bearclaw
-King Orgnum’s Coffer
-Weatherward Circle
-Jewel of Rumare
-Ring of the Gray
-Ring of Eidolon's edge
-Black Band
-Denstagmer's ring
-Engraved ring of healing
-Ring of Vipereye
-Spear of the Snow Prince
-Armor of Ysgramor
-Staff of Indyris
-Circlet of Omnipotence
-Ring of Sunfire
-Ring of the Wind
-Ring of the Iron Fist
-Aesliip's Ring
-Ring of Surroundings
-Daedric face of terror
-Daedric face of inspiration
-Ancient daedric lord armor
-Hrormir's Icestaff
-Shadowrend-Thrassian Plagueblade
-Necromancer's Dagger
-And MANY more
Secret safehouse features:
Blacksmithing, Alchemy, Staff and Enchanting stations with custom work stations for soul gem combining, enchantment dispelling and charge extraction.
Kitchen space with replenishing kegs and food storage as well as cooking pot and oven
Purchasable furniture configuration option: Configurable kid/companion bedroom, and patio/garden area
amazing sitting room with customizable stained glass windows looking onto the streets of solitude with accessible balcony.
Equipment auto sorter: Put all weapons, armor, jewelry and clutter into a special chest and it's sorted to beautiful display containers
Crafting Auto-Loot and Store system: When you use a crafting station in the Safe House, all supplies in the corresponding containers are added to your inventory and then put back when you are finished! (configurable in MCM menu)
Hidden Treasury room which depicts your vast wealth in increasing grandeur as your deposit gold into your ledger.
Customizable supply Auto-sorter which automatically moves your chosen supplies to their appropriate containers, leaving any excluded ones in your inventory. Sorted containers include: Soul gems, Gems, Ore and Ingots, Ingredients, Potions, Leather and related supplies, food, and liquor.
Special linked containers accessible from multiple locations throughout the museum and safehouse such as scroll stacks, liquor, and more
Sell pile container cart (initialized by a quest) which will sell random items every day and deposit to a lock box. Starts at 30% and increases up to 50% of the value. Also calculates enchanted item gold value. (not player made)
Learning containers; place an item into a "recording" container and activate the ledger to store it and record it for future automatic sorting.
World features:
15 new dungeons tying into quest content
Massive Sancre Tor worldspace and dungeon with a dark power lurking within
Pale Pass world space including fully immersive ongoing battleground which will be expanded upon in future updates. Fort pale pass and its underworks are also accessible.
New explorer society guild!
3 full excavation quests of large dungeons and numerous other quests tied to the guild
Transmutation forge which alters the appearance of weapons and armor to match chosen items!
Moonpaths to Elsweyr fully integrated! Now the Moonpath's quest begins through a quest from the museum, which takes you to seek a lost relic, but you get swept up in the events which unfold in Moonpaths!
All content added or changed on vanilla resources is done through dynamic coding rather than editing the original base object, so changes happen in game so should not interfere with other mods (exceptions listed below)
Special "Fate Cards" available in random loot chests and enemies. 6 different sets of 13 cards each are scattered all over Skyrim with varying rarity. When all 13 of a set is found, "equip" any card and they will all transform into a single deck which provides a special bonus of some kind. Also includes a card collector NPC who will trade random cards with you as well as sell some other rare ones
Massive numbers of collectibles found in world such as statues, rare and foreign coins, trinkets and more
Unique Explorer Relics to use and display which aid you in your quest to locate every artifact in Skyrim
Player customizable weapon models: Certain weapons in the museum come equipped with a special customization plaque which allows you to change the appearance of the weapon based on which model replacement mods you have loaded. This will change the appearance of the weapon on display and the weapon itself when used. Merely load all weapon replacement mods such as Unique uniques, unique weapons remade, or unique shapes for unique weapons, and when you use the plaque you can max and match which model replacers you want to use. Like Aegisbane from Unique Uniques but Bolar's Oathblade from Unique Weapons Remade? No more need for a merge patch, simply click the plaque which appears when displaying the weapon and choose which model you want, it's as easy as that! (requires original mod to be installed, files loose, or BSA managed by NMM or MO (BSA management or loose files recommended with no ESP loaded for best results)
Transmutation forge:(spoiler) At the end of the Ruins ofRkund excavation, you gain access to the transmutation forge which allows you to copy the appearance of one weapon or armor piece over the appearance of another similar weapon or armor. (has some limitations and glitches pertaining to helmets, so save prior to using). Due to the nature of the system this model changer will reset when the game shuts down so use it simply as a during play vanity feature.
Credits
As this mod has extensive contributions from other modders it would be best if you find the resource you wish to use, look for the author's name in my credit section, and contact them directly.
As for the museum itself; feel free to create addon content that uses the museum as a master file, but DO NOT use content from this mod directly in your mod without making it dependent on this mod. I update this mod CONTINUOUSLY, so if you use my content, I guarantee your mod will be out of date by the time you release it. If you would like advice on how to make an addon for this mod, just ask, I've done several for other people's mods and can show you how to make one for this mod. See the Articles tab for details.
File credits
Thanks to the following designers for their efforts inmaking and giving permission for their excellent elements which I used in this modThanks to the members of the community who are following this mod and giving such great support and feedback!
Ingredient wall art by Blarry
Ingredient jars by Blarry
Unique booze bottles HD by Exray Catt
Booksets by Blarry
Openbook resource by Blarry
Stormlord armor by Gechbal (armor for Ulfric only)
Emperor's Will armor by Gechbal
Noble artifacts by RonnieMagnum
Lord’s Mail by edhelsereg
Open book library by stoverjim
Modder’s resource pack by Oaristys
Hrothmund’s axe by painkiller97
Armorstand by insanitySorrow
FPI Experiment pack by BrettM
Unique Uniques by InsantySorrow
Goldbrand, and umbra by InsanitySorrow
Ice blade of the monarch by FrankFamily
Chrysamere by RonnieMagnum
Silver bow by InsanitySorrow
Daedric Double battleaxe by Keratoz
Hircine Statue by Kewin568
Malos weapons by Kalten1979
Resources from Morrowloot by Trainwiz (on permission of individual original authors)
Daedric Crescent by Nimezis
Helm of Oreyn bearclaw by PrivateEye
Rings of old by PrivateEye
Helm of Tohan by PrivateEye
6th house bell hammer and bipolar blade by PrivateEye
Visage of Mzund redone by Trainwiz
Unique shapes for unique weapons by nockchaa
Sword of ancient tongues, and Valiant bow by Corvalho1
Skull helm model by ghosu
Triskele Shield, Bloodthorn replacer, Poacher's axe, and Nordic Kukri models by KettleWitch
Dragonknight armor by hothtropper44
White phial replacer by SaeralithCutlass model by Hifoo
Book Cover Skyrim resources by Daniel Coffey
Heavenly She-wolf blade by MAIBATSU
Armor skeleton model (ysmir) by Lifestorock
Adabala building system by varlaisaran
Ayleid Clutter by InsanitySorrow
Glassbows by InsanitySorrow
Bellyaches new dragon species
shelf scrolls by Tonynarko67
Dawnfang/Duskfang by keizaalfeyn
Dovabling by testiger2
Ogmund's tomb by PredragPesic
Shadow of the Underking by MyBad
Paintings and frames by Artisanix
Witcher's Silver Sword by Kimono
Resources by Lilith
Resources by Tamira
Ancient shrouded armor alternate by Theycallmecheese
Leather telescope by Kettlewitch (model by Frank Family)
Psiijic robe textures by ZackdipDwemer
goggles by volvaga0
vial holder from Bandolier mod by DragtenDwarven
Bows by Jet4571
And many more I am certain have slipped my mind, so please let me know if I missed crediting anything!
Special Thanks To:
Verterion for the implementation of code needed for the persistent museum feature
JCBQ forhis hard work in developing the FOMOD installers
SirJesto for his assistance with load order support as well as patch development and co-administering the patch central page with JCBQ
RonnieMagnum for his fantastic contributions of unique custom made relic models, made exclusive for this mod
MuppetPuppet for allowing full use and future continuation of Moonpaths to Elsweyr!
UglyKidCid For spending a day and a half hand merging over 60,000 records so V13 could be all in one plugin again
MyBad foruse of his fantastic re imagined Sancre Tor and custom Pale Pass made for this mod!
IshraMeradin for his great help with my script work, which kept me from pulling my hair out for hours on end
BigDeano89 for his continued efforts at troubleshooting, support and moderation on the comment page and bug reports
Merrian for her amazing support and spear heading of the Wiki page
Hazado for assisting with various behind the scenes mechanicaltasks that have lightened my load in the late beta, Thanks Hazado!
Aelarr for numerous typo patches
Pickysaurus for spearheading V19 alpha and beta testing, and assisting in the overall update for V19
Voice Actors:
Temperance10 as "AuryenMorellus", "Madras", and "Griegor"
Musetrigger as "ProfMarassi", "Jerrin the patron"
Kyler45 as "Brother Ikard"and "Mordeki Olfstead"
Gozzuro as "Kyre oldenson"
darkrouge21 as "Eriana"and "Lorna"
MeekVoice as "Hjorunn the lumberjack"and "Falk Firebeard"
Daniel Hodge as "the Herald ofAkatosh"
CassandraWladyslava as"Ezra"
GAWDclan as "Byron"
VloCro as "Argus Fenneric" and "Hagar"
Icecreamassassin as "the voice of Ysmir Wulfharth", Avram, Malakai the patron, Penitus Occulatus Messenger, Variccio the collector, Rakis, Latoria, and Jelal Jazir
And my son Kaden as "Henry" :)
Special thanks to my ongoing contributors on Patreon!:
A B Adraxas Archaeologist Austin C Aya Bella G cccow Charlie B Cindy J Dagny O DarkSpiral Dean S Emma H Fastbuilder575 Flamingsora Greymane Implied Consent Jackson Blake Jeramy Q Jeremy F Johann7124 Johannes D Karen A KH109 KittyEdwards66 kryptopyr Lancars Lao Shee lehpdac Linda B LionsFate Macjango Matt B Matthew M Melissa S Mike W Mikoto Uchiha Moonlit S Nathan B Noah G Orian34 Patience Rayhne S Robert B Roger44477 Rose in MyHand Ryan Van Hoeke S Sprenger Seminole Gamer Sinitar Gaming
And thank you to all those people who have made donations or supported me via Patreon in the past. It is greatly appreciated.
All original creative content is Copyright 2014 by Travis Brown (aka Icecreamassassin). All rights reserved without written permission.