Recruit new Custom Companions - your own pets Gina the Jackal, Mefisto the Chimera and Amy, Eva, Lily, Magus, Mia, Rusty, Sköll, T-800, Tom and Death.
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- Backported some of the features of ELEX 2 Custom Companions.
- Added new Interacts sector. Companions will no longer stand still when kicked out of party and will now be teleported to the Small Camp. Eva will be teleported to the Cathedral where she will resume her work.
- Eva is now immortal when invited to group. Finally.
- Synced Play Music module with E2. Switched a few songs.
- Removed NPC confirmations from Play Music, Stop Music and Teleport modules.
- Expanded the Teleportation module with 20 NPCs including all vanilla companions.
- Rewritten, improved and synced Add and Remove modules. (XP, Sunglasses and Sixth Sense buffs / debuffs)
- New textures for the Alb Mage armor that Magus is wearing. Fixed LODs. Reduced shining.
- Nerfed Magus, Mia, Gina and Mefisto's MaxHP by 70% and AttackPower by 50% to bring them pretty close to vanilla companions' power level. This has an advantage that you can use more of them without feeling as OP as before. Do note that E1 doesn't have level scaling unlike E2.
- Moved the whole group to the Small Camp.
- Companions got new sets of weapons. Their weapons are no longer random.
- You can now give your legendary and unique weapons to your companions to strengthen them and have loads of fun.
- They will equip the weapons and use them. Once you are bored with your death squad setup you can just ask and they will give you the weapons back. Companions will then use weapons they had before.
- Scripted for these weapons (will only work without inserted socket gems):
1H
Gaia's Wrath Snake Bite Sword of Advent The Armor Cracker
2H
Hammer of Advent Ignis Artifex Kiss of Death
RANGED
Archon's Might Daryl's Revenge Dr. Strange Kaboom The Executor The Furnace The Mortal Beam The Phantom String The Redeemer The Staker The Widowmaker Thunderclap
MAGIC
Magical Fist of Fire Magical Fist of Ice Magical Fist of Poison PSI Amplifier PSI Thrower
SHIELD
Calaan's Bulwark Ironfist's Shield
- There are some restrictions in place (based on testing):
- Will use Melee Weapons: Arx, Caja, Duras, Falk, Magus, Mia, Nasty, Ray
- Will use Ranged Weapons: Arx, Caja, Duras, Falk, Magus, Mia
- Will use Magic Weapons: Arx, Caja, Duras, Falk, Magus, Mia
- Ladies can't use 2H Weapons, Heavy Ranged Weapons, Bows and Shields, because there are no animations available for them.
- Not scripted for Crony.
- Everything above has already been taken into consideration while streamlining the scripts so that the player doesn't waste time figuring it out.
Recruit new Custom Companions - your own pets Gina the Jackal, Mefisto the Chimera and Amy, Eva, Lily, Magus, Mia, Rusty, Sköll, T-800, Tom and Death.
Mod Merging Guide - The guide is back! Genome requires you to merge all your mods into one .pak file. - Otherwise, individual mods will overwrite themselves by the file types they contain (with some exceptions). - When querying for overwritten files, prioritize those with a more recent date. Some files (.hdr and sometimes others) need to be merged internally. - E2's DX12 won't load modded Textures, Meshes, while DX11 will. 1) Download elexresman/elex2resman. 2) Drag each mod .pak file onto elexresman/elex2resman to unpack it. Press * to unpack all files. 3) Merge all unpacked folders. Drag the merged folder onto elexresman/elex2resman to pack it. Press 1. 4) Place the merged .pak in the /data/packed folder. E2 has DX11 and DX12 /packed folders.