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Keywords = embodied pedagogical agents

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14 pages, 2042 KiB  
Article
The Effectiveness of Embodied Pedagogical Agents and Their Impact on Students Learning in Virtual Worlds
by Foteini Grivokostopoulou, Konstantinos Kovas and Isidoros Perikos
Appl. Sci. 2020, 10(5), 1739; https://doi.org/10.3390/app10051739 - 3 Mar 2020
Cited by 57 | Viewed by 6909
Abstract
Over the last years, the successful integration of virtual reality in distance education contexts has led to the development of various frameworks related to the virtual learning approaches. 3D virtual worlds are an integral part of the landscape of education and demonstrate novel [...] Read more.
Over the last years, the successful integration of virtual reality in distance education contexts has led to the development of various frameworks related to the virtual learning approaches. 3D virtual worlds are an integral part of the landscape of education and demonstrate novel learning possibilities that can open new directions in education. An important aspect of virtual worlds relates to the intelligent, embodied pedagogical agents that are employed to enhance the interaction with students and improve their overall learning experience. The proper design and integration of embodied pedagogical agents in virtual learning environments are highly desirable. Although virtual agents constitute a vital part of virtual environments, their exact impact needs are yet to be addressed and assessed. The aim of the present study is to thoroughly examine and deeply understand the effect that embodied pedagogical agents have on the learning experience of students as well as on their performance. We examine how students perceive the role of pedagogical agents as learning companions during specific game-based activities and the effect that their assistance has on students’ learning. A concrete experimental study was conducted in AVARES, a 3D virtual world educational environment that teaches the domain of environmental engineering and energy generation. The results of the study point out that embodied pedagogical agents can improve students’ learning experience, enhance their engagement with learning activities and, most of all, improve their knowledge construction and performance. Full article
(This article belongs to the Special Issue Smart Learning)
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Figure 1

Figure 1
<p>Constructions in the 3D virtual world representing wind turbines.</p>
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<p>Layers of photovoltaic panels in the environment.</p>
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<p>Example of multiple-choice exercises in the environment.</p>
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<p>An example agent in the virtual world.</p>
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<p>The main parts of the study.</p>
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