Mixed Cultural Visits or What COVID-19 Taught Us
<p>Contextual model of learning (Falk and Dierking [<a href="#B30-computers-12-00133" class="html-bibr">30</a>,<a href="#B31-computers-12-00133" class="html-bibr">31</a>]).</p> "> Figure 2
<p>Types of mixed cultural visits.</p> "> Figure 3
<p>Continuum of phygital visits based on [<a href="#B54-computers-12-00133" class="html-bibr">54</a>].</p> "> Figure 4
<p>Contextual model of mixed visits.</p> ">
Abstract
:1. COVID-19 and Beyond
2. Three Years of Rapid Developments (2020–2023)
- 1
- Behind-the-scenes uses where technology is mainly used for preservation and/or administrative purposes.
- 2
- Technology that assists visitors during their visit in the museum environment, such as with mobile apps.
- 3
- Tools that allow the online presence of a cultural institution and support the preparation and the continuation of visits beyond the museum walls.
- 4
- Technologies that allow hybrid museum experiences where the physical and the digital unite.
3. Using the Contextual Model for Museum Visits
4. Mixed Visits in the Personal Context
- Physical with a token of digital: these are primarily physical spaces that use online tools to promote the physical visit, such as websites with visitor information, social media campaigns to increase physical visits, etc.
- Physical with digital as an extension: these are physical spaces that use technology to duplicate aspects of the visit, such as virtual tours. The content of the technology is the same as in the physical environment but only as a subordinate substitute.
- Digital as a pointer to the physical: the physical space is again the central in the cultural experience and although the digital content is different from the physical, it is only complementary to the physical visit.
- Parallel and cross-referenced existence of physical and digital: there are two distinct experiences in the digital and the physical world that function independently, although they both refer to each other.
- Digital with a token of physical: the experience is primarily digital and there are only a few references to the physical world. For example, there are museums and collections that only exist in the digital world, lacking a physical condition, such as the Digital Art Museum.
5. Mixed Visits in the Socio-Cultural Context
6. Mixed Visits in the Physical Context
7. Mixed Visits over Time
8. Contextual Model of Mixed Visits
9. Conclusions
- Our future work will focus on testing the various scenarios that arise when different combinations of the categories are tried. For example, we will test different modalities of mixed visits with different combinations in terms of space, social interactions, and time, and explore their effects on the quality of the cultural experience.
- The rise of digital technology and its rapid penetration also raises multiple ethics questions in terms of accessibility as well as in terms of human jobs within the cultural sector. We have already started research efforts studying the implications of mobile guides in museums and possible solutions (for example see [62]). We intend to continue the study of ethical implications that mixed visits create.
- Finally, we will focus on the further validation of the model. A systematic literature review will provide a more global view of the field and will also allow the further validation of the model. We will use four main dimensions, as described in [80], in order to test the legitimacy of the model:
- internal validity/credibility—if the model seems logical and credible to researchers, then we will expect it to be referred to by other researchers;
- external validity/transferability—the degree to which the model can be used to host more research efforts;
- reliability/dependability—the model should be able to effectively describe the field of technology-assisted cultural experiences and mixed visits in an ever-changing context. Thus, the model and its effectiveness need to be questioned frequently in order to establish its dependability at a given point in time;
- objectivity/confirmability—the degree to which the model could be independently verified by other people is referred to as confirmability. If the model is confirmable, we will accept it to be used by other researchers in future works.
Funding
Data Availability Statement
Conflicts of Interest
References
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Model Dimensions | Example in the Literature | Museum Example | Guidelines |
---|---|---|---|
Modality of mixed visits | Online visits [3,20,35,36,37,38] | Online visits:
| Most museums need some kind of an online presence, in order to assist the visitor, plan their visit, but also to provide rich cultural content over the internet. |
Distance visits [20,34] | Distance visits:
| Distance experiences also became an important element of the cultural experience. When carefully designed, distance experiences seem to motivate a future physical visit as well. | |
Hybrid visits [22,23,25,39,40,41] | Hybrid visits:
| Not all visitors are able to attend physically; however, they might want to share the experience with others that are physically present. Consider ways that online and onsite visitors could co-experience the cultural content. | |
Blended visits [43,44,45,46,47,48,49,50,51] | Blended visits:
| Consider multiple uses of technology to support cultural heritage experiences. A variety of tools and methods can be used to support the needs of multiple visitors. | |
Physicality of mixed visits | [63,64,65,66,67,68,69,70,71] |
✰ Phygital experiences ✵ 3D online museum tours through Google Arts and Culture | Humans are made to function within physical spaces. The physicality of the experience remains a very strong element of the cultural visit. Onsite technologies could be context aware and allow visitor interaction with the physical environment. Online technologies could incorporate 3D environments and/or simulations to give users a sense of being within a space. |
Sociality of mixed visits | [55,56,57,58,59,60,61,62,70] |
| The cultural experience is primarily a social experience whether people are in a group or not. Social interactions do occur during a museum visit and technology meant to be used both onsite and online needs to support the user needs for sociality. Collaborative–cooperative solutions can be further explored. |
Temporality of mixed visits | [10,59,72,74,75,76,77,78,79] |
| Consider aspects of temporality such as how to support the visitors before, during and after the visit. The time of visitors is often limited, thus plan for a short and rich experiences. Consider aspects of time interpretation by visitors and provide appropriate tools such as timelines or progressive exhibition methodologies to help people reflect on the cultural content. Understand museum time interpretations before implementing technology as museums often choose to focus on certain periods. Finally, think of issues of synchronality and whether experiences will be synchronous and/or asynchronous. |
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Antoniou, A. Mixed Cultural Visits or What COVID-19 Taught Us. Computers 2023, 12, 133. https://doi.org/10.3390/computers12070133
Antoniou A. Mixed Cultural Visits or What COVID-19 Taught Us. Computers. 2023; 12(7):133. https://doi.org/10.3390/computers12070133
Chicago/Turabian StyleAntoniou, Angeliki. 2023. "Mixed Cultural Visits or What COVID-19 Taught Us" Computers 12, no. 7: 133. https://doi.org/10.3390/computers12070133