Conceptualization and Survey Instrument Development for Over-the-Top Platforms’ Usability
Abstract
:1. Introduction
2. Literature Review
3. Methodology
3.1. Domain Definition
3.1.1. Accessibility and Customization
3.1.2. Account Management
3.1.3. Branding
3.1.4. Data Entry and Search
3.1.5. Design
3.1.6. Help
3.1.7. Navigation
3.1.8. Privacy
3.1.9. Content
3.2. Survey Instrument Construction
3.3. Evaluation of Measurement Properties
3.3.1. Exploratory Factor Analysis
3.3.2. Confirmatory Factor Analysis (CFA)
3.3.3. Nomological Validity
4. Discussion and Conclusions
4.1. Implications and Theoretical Contributions
4.2. Limitations and Suggestions for Future Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
Study | Platform | Research Methodology | Usability Attributes/Metrics |
---|---|---|---|
Bernhaupt et al. [18] | Interactive Television (iTV) | Survey, laboratory study, field study | Navigation/the task completion rate, communication interactivity index |
Kim et al. [19] | Digital TV | Prototype development, literature review, expert assessment, factor analysis, survey, user test | Responsiveness, predictability, prevention, user control, error indication, feedback, controllability, generalizability, icon, learnability, visibility, color, text, observability/task completion time, ratio of task completion time and error-free time, number of commands, frequency of errors, help frequency |
Obrist et al. [20] | iTV | eye-tracking method, think-aloud method, Standard Usability Score (SUS) questionnaire | The difficulty of task completion, the number of errors, gaze plot (road maps) |
Piccolo et al. [130] | Interactive Digital Television (IDTV) | Analyzing the current guidelines and recommendations | Content must be perceivable, interface components in the content must be operable, content and controls must be understandable, and content should be robust enough to work with current and future user agents |
Chorianopoulos [34] | iTV | Developing new design principles and applying the principles to music TV with a case study | Viewer as a director, participatory content authoring, diverse content sources, infotainment, social viewing, relaxed navigation, multiple levels of attention, and TV grammar and aesthetics |
Collazos et al. [35] | Interactive Television (iTV) | Developing new heuristics for iTV applications’ usability | Nielsen’s ten heuristics, navigation, structure of information, physical constraints, extraordinary users |
Geerts and De Grooff [21] | Social TV | User test, questionnaires and interviews, open-axial coding | Offer different channels and levels for communicating freely, use awareness tools for communicating availability, allow for both synchronous and asynchronous use, exploit viewing behavior for informing and engaging other viewers, support remote as well as collocated interaction, give the user appropriate control over actions and system settings, minimize distraction from the television program, notify the user of incoming events and situation changes, guarantee both personal privacy and group privacy, adapt to appropriate television program genres, let users share content flexibly, and encourage shared activities |
Silva and Nunes [22] | TV | Usability test, guideline development | User drive and control, test settings and preparation, care, communication, and listening |
Solano et al. [23] | Interactive Digital Television (IDTV) | Developing new heuristics using a 6-stage methodology | Match between the system and the real world, simplicity, consistency and standards, feedback, physical constraints, extraordinary users, structure of information, navigation, recognition rather than recall, flexibility and efficiency of use, user control and freedom, error prevention, recovering from errors, help, and documentation |
Krishnan and Sitaraman [12] | Streaming video | Quasi-experimental design, large-scale data analysis | Failures, startup delay, average bitrate, abandonment rate, normalized rebuffer delay, playtime, return rate |
Lim et al. [24] | Smart TV | User test: eye tracking and cursor recording methods, interviews, and questionnaires | Gaze duration, task completion time, performance time, error rate |
Solano et al. [25] | Interactive Digital Television (IDTV) | Testing new iDT heuristics developed by Solano et al. [23] | Match between the system and the real world, simplicity, consistency and standards, feedback, physical constraints, extraordinary users, structure of information, navigation, recognition rather than recall, flexibility and efficiency of use, user control and freedom, error prevention, recovering from errors, help, and documentation |
Lee and Shin [44] | Smart TV | Emotion recognition, gesture recognition, satisfaction | Facial expressions of the participants |
Miesler et al. [26] | VOD app for smart TV | Complaint analysis, customer survey, log-file analysis, usability test | Average time on site/app; average page views; clickthrough rate; jumps; site exits per process; percentage of high-, medium-, and low-frequency visitors; conversion rate (registration); conversion rate (purchase); consumption rate (average order value) |
Hussain et al. [13] | Mobile video streaming apps | Literature review | Video streaming quality |
Eliseo et al. [15] | Video websites (Netflix, VideoBrasil Platform, Video@RNP, Vimeo, and YouTube) | Heuristic evaluation | Nielsen’s ten heuristics |
Hussain et al. [14] | YouTube | Usability test with video recordings, mouse and keyboard heatmaps, questionnaires | Ease of use, usefulness, learnability, satisfaction, task time |
Fernandes et al. [36] | Interactive television (iTV) | Creating new principles based on Google Material Design and Apple tvOS guidelines, mockups, prototype development, and testing | Layout and grid, images and visual textures, navigation/satisfaction, motivation, control, pragmatic quality, hedonic quality of stimulation, hedonic quality of identification, attractiveness |
Yang et al. [16] | SVOD services in Japan (Netflix, Amazon Prime, etc.) | Card sorting, questionnaires | Ease of use, ease of searching for content, content indication, genre/categorization |
Dou et al. [28] | Smart TV | Physiological measurement method, video recording, eye-tracking method, interviews, user test | Search task time, skin conductance (low-frequency and high-frequency) |
Jang and Yi [29] | Smart TV | Laboratory and field study, instrument development | Ease of adaptation, playfulness, perceived aesthetics, relative salience, appearance appropriateness, controllability of the remote controller, cognitive easiness, perceived responsiveness, user satisfaction, connectivity, usage intention, perceived security, content diversity, social relatedness, customization flexibility, perceived sound quality, perceived helpfulness, stability, real-life applicability, perceived quality of 3D viewing, perceived picture quality |
Ouyang and Zhou [27] | Smart TV | Pilot study, think-aloud method, PSSUQ (Post Study System Usability Questionnaire), user test | The task effectiveness, completion time, the number of keystrokes metrics |
Awale and Murano [30] | Apple TV | Nielsen’s heuristics and the seven universal design principles | Nielsen’s heuristics and the seven universal design principles |
Bures et al. [31] | Smart TV | Automatic model-based approach, user testing | Path steps, average time needed to execute the scenario |
Kaya et al. [32] | Smart TV | Five-step formal methodology to develop new heuristic | Nielsen’s ten heuristics, pleasurable and respectful interaction with the user, privacy, parental control, easy access |
Gumussoy et al. [33] | Set-top box and TV | Simultaneous thinking aloud technique, surveys, eye tracking, expression analysis, logging | Completion time, success rate, task difficulty, fixation duration, task completion time, fixation count, saccade count, scanpath length, keystroke count, saccade duration, blink count, negative emotions count, average fixation duration, backspace count, PSSUQ |
Kollmorgen et al. [17] | Netflix, Microsoft PowerPoint, Zoom, BBB | Questionnaires: UEQ, SUS, UMUX | User experience (UX) ratings |
Axial Codes | Subcategory | Open Codes |
---|---|---|
Account management | Accounts | The system allows users to create/delete an account easily. |
The system offers different sign-up options like sign in with Apple or Google. | ||
The system lets user use another device to sign up or authenticate. | ||
The system automatically verifies the user’s identity when signing into the OTT platform. | ||
The system briefly explains the benefits of creating an account on the sign-up screen. | ||
The system allows user to explore contents without sign-in. | ||
Profiles | The system allows users to create multiple profiles. | |
The system shows who is logged in clearly. | ||
The system allows user to switch between profiles easily. | ||
Parental Control | The system should allow parental controls. | |
The system allows users to set up a kids profile with general restrictions based on specific maturity ratings. | ||
The system allows users to lock their profiles with a PIN to prevent kids or others from accessing it. | ||
Privacy | Privacy | The system respects the user’s rights when obtaining personal information. |
Data Security | The OTT platform abides by personal data protection laws and only collects user’s personal data necessary for its activity. | |
Navigation | Easy Navigation | The system should be natural and intuitive to ensure that people easily know what to do and where they are at all times. |
People navigate through the system easily. | ||
The system should offer natural and familiar navigation to make people access content easily and quickly. | ||
The information structure of the system should require the fewest screens. | ||
While performing actions, people should use a few gestures. | ||
User Control and Freedom | People should navigate backward or the main menu easily. | |
People should cancel their actions easily. | ||
Menu Bar | The system should have a neat and uncomplicated menu bar with a maximum of seven items with short names. | |
The system should show all items when the menu bar is in focus. | ||
Help | Onboarding | The system should have an intuitive design where not much guidance is required. |
If necessary, the system can guide users, but the priority is that the system has an intuitive design. | ||
Help | The system should provide necessary instructions when controls vary from the norm. | |
The system should provide necessary and easy-to-understand information in the help section. | ||
Feedback and Alerts | The system should use alerts in important situations, such as confirming purchases, destructive actions, or notifying people about problems. | |
Alerts should have only critical information and useful choices. | ||
Label destructive actions clearly. The system should allow users to identify alert buttons that cause destructive actions. | ||
The system should use images instead of descriptive alert text whenever possible. If necessary, the alert messages should be short and only one or two lines long. | ||
Alarm texts and button titles should be clear without needing an extra explanation. | ||
The OTT platform should provide user-friendly language in warning messages. | ||
Content | Content | Content is the most important element for people. The system should focus on content and minimize distractions to give people an uninterrupted and enjoyable viewing experience. The system should provide high-quality video and sound to enhance cinematic experience. |
Provide useful information such as images, titles, and descriptions about content. | ||
Avoid using more than eight lines for additional information about the content. | ||
In the info panel, people should display additional information such as subtitles, chapters, audio tracks, and speaker output options. | ||
Easy Access | People should skip forward and backward in a video by clicking the right and left sides of the progress bar. | |
The system allows people to perform actions such as watching, starting over easily, and resuming playback. | ||
The system should allow people to access their favorite content quickly. | ||
The system allows people to find content by grouping content into familiar categories such as “Movies,” “TV Shows,” “Kids,” and “Sports”. | ||
Top Shelf Content | The system should highlight new or featured content on the top shelf to enable people to access content easily. | |
The system should feature new content instead of those users have already watched. | ||
The system should feature episodes or season trailers, new shows, and new seasons or shows coming soon. | ||
The system should personalize favorite content and show recommendations based on the user’s viewing experience on the top shelf. | ||
PiP Mode | The system should allow people to use an app while watching content in picture-in-picture (PiP) mode. | |
Loading | The system should not wait for users to reach content using splash screens, detail screens, or intro animations. | |
The system should not appear to be frozen while the contents are loading. | ||
The system should make loading clear by using standard progress indicators or customize loadings using different educating or entertaining hints, videos, or graphics to create immersive experience while masking loading time. | ||
The system should provide accurate progress information. | ||
The system provides visual feedback to give time streaming content to load. | ||
The system should prefer to use progress bars for quantifiable actions; otherwise, it should use activity indicators. | ||
The system should preload screens of content in the background immediately. | ||
The system displays launch image quickly when the app starts up. | ||
The system should not wait users to reach content by using splash screens, detail screens, or intro animations. | ||
Branding | Branding | Provide enough branding without overwhelming people. |
Implement refined branding through the app’s design using custom color, font, or background. | ||
The branding elements should be used consistently throughout the system. | ||
Logo | The system should have an attractive and recognizable logo. | |
Design | Color | Test colors on televisions with different display settings to understand how colors look on big screens. |
Avoid using colors that make it difficult for people to perceive the content. | ||
Layout | The system should design a layout that looks great on various screen sizes. | |
The system should adhere to the screen’s safe zone and provide primary content away from the edges. | ||
The system should use enough consistent spacing through the system to avoid overlapping. | ||
The system should use clean and consistent layouts to keep the content at the center of attention. | ||
The system should have background compatible with other content considering image and text colors. | ||
Icons and Images | The system should use simple and recognizable images as icons of buttons, segments, etc. The launch image should not include logos and other branding elements, as it is not a branding opportunity. People should interact and focus on icons and images easily. | |
The system should use high-quality images appropriate for different sizes of screens. | ||
The icons and images should have a safe zone to prevent cropping as the icon scales and moves. | ||
Layering | Use standard interface elements to create layered images to create a sense of realism and vigor using the parallax effect. | |
Interface Elements | The system should provide consistent interface elements through the system. | |
Respectful Interaction | Consider how colors are perceived in different countries and cultures to ensure the appropriate message is conveyed. | |
Accessibility & Customization | Typography | The system should use legible and clear fonts suitable for different screen sizes. |
The system should use appropriate fonts that are legible at a distance. | ||
The system should use appropriate leading to ensure readability. | ||
The system should use built-in text styles whenever possible to make content visually distinct. | ||
Customization | The system should allow users to customize their text size. | |
Language | The system should allow people to change audio and subtitle languages easily. | |
Data Entry & Search | Effort Minimization | The system should automatically display a virtual keyboard when people click a text field. |
The system should allow users to enter text data quickly using a linear keyboard that automatically appears when they click a text field. | ||
The system should provide an appropriate keyboard type based on the data being collected to make entering one’s name, e-mail address, or number easier. | ||
The system should request data entry in fields like search and log in. | ||
The system shows recently entered information if data entry is required. For example, it shows the email address keyboard and recently entered addresses. | ||
Search | The system should list popular or recent searches in the results area before people start typing. | |
The system should simplify search results and display a short list that best matches the search performed to prevent people from scrolling through the pages. | ||
The system should allow users to see the search results easily. |
Construct | Code | Items |
---|---|---|
Account Management | ACC1 | I can easily create or delete my user account on the Netflix website. |
ACC2 | Netflix’s website automatically verifies my identity when I sign in. | |
ACC3 | I understand the benefits of creating an account from the brief information on the registration screen. | |
ACC4 | I can create multiple profiles for different users, including children. | |
ACC5 | I can easily lock my profile. | |
Privacy | PRV1 | I think the Netflix website values my privacy. |
PRV2 | I feel safe sending my personal information to the Netflix website. | |
PRV3 | I believe my personal information is not shared with third parties without my permission. | |
Navigation | NVG1 | I can easily understand where I am in the system. |
NVG2 | I can easily navigate through the system. | |
NVG3 | I can quickly perform my operations in a few steps. | |
NVG4 | I can easily go back or go to the main menu. | |
NVG5 | I can cancel my actions easily. | |
NVG6 | The menu design is simple and understandable. | |
HLP1 | I do not need much guidance as the system has an intuitive design. | |
Help | HLP2 | When I need help, I can easily access the necessary instructions and information. |
HLP3 | I think the information provided in the help section is sufficient and understandable. | |
HLP4 | I am informed about important situations (such as purchasing, deleting an account, etc.) | |
HLP5 | I can easily understand warning messages. | |
CON1 | I think Netflix offers a pleasant and high-quality viewing experience | |
CON2 | I think the descriptions of the content are sufficient and useful. | |
Content | CON3 | I can control my viewing experience on Netflix by utilizing features such as fast forwarding, rewinding, starting from the beginning, pausing, and resuming playback anytime. |
CON4 | I can quickly access my favorite content. | |
CON5 | I think movies, series, and TV shows are appropriately categorized. | |
CON6 | I can easily access new or popular content. | |
CON7 | I think the Netflix website suggests content that is suitable for my viewing experience. | |
Branding | BRN1 | I think Netflix uses its brand colors or visuals subtly and unobtrusively. |
BRN2 | I can easily recognize the brand on the Netflix website through color, font, and background. | |
BRN3 | I think Netflix consistently uses its brand elements on its website. | |
BRN4 | I can easily recognize Netflix’s logo. | |
DES1 | I think the colors on the screen look good in different settings and screen sizes. | |
DES2 | I think the Netflix website has a beautiful design and layout. | |
DES3 | Netflix places primary content at the center of attention. | |
DES4 | The appropriate spacing on the Netflix website helps prevent overlapping content. | |
DES5 | I think the Netflix website has a simple and consistent layout on all pages. | |
Design | DES6 | I can see the icons and images clearly from a distance. |
DES7 | Netflix uses lively and realistic images and animations on its website. | |
DES8 | The Netflix website provides consistent icons and images throughout the system. | |
Accessibility and Customization | CUS1 | I can easily read the text on different screen sizes. |
CUS2 | I can easily read the text on the website. | |
CUS3 | I can customize the text size. | |
CUS4 | I can easily change the audio and subtitle languages. | |
Data Entry and Search | SRC1 | I can easily enter data on the website. |
SRC2 | I only enter data in the required fields on the platform. | |
SRC3 | I do not need to re-enter the last information I entered. | |
SRC4 | I can see popular or recent searches without typing in the necessary keywords. | |
SRC5 | I can easily search on the Netflix website. | |
SRC6 | I can see the search results in a list. |
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Construct Name | Construct Definition |
---|---|
The degree to which a user perceives… | |
Account Management | ... ease in creating, managing, and securing accounts on the OTT platform. |
Privacy | ... that the OTT platform safeguards personal information and privacy. |
Navigation | ... straightforward navigation and user-friendly design on the OTT platform. |
Help | ... accessible and comprehensive help and guidance on the OTT platform. |
Content | ... quality, control, and personalization of viewing content on the OTT platform. |
Branding | ... consistent and recognizable branding on the OTT platform. |
Design | ... aesthetic and consistent design across the OTT platform. |
Data Entry and Search | ... efficient data entry and search functionality on the OTT platform. |
Accessibility and Customization | … readability and customization options on the OTT platform. |
Demographic | Category | N | Demographic | Category | N |
---|---|---|---|---|---|
Age | 18–24 | 11 | Most Used OTT Platforms | Netflix | 23 |
25–34 | 10 | Amazon Prime | 14 | ||
35–44 | 5 | Blu TV | 3 | ||
Gender | Male | 18 | Mubi | 1 | |
Female | 8 | Exxen | 3 | ||
Job | Student | 10 | Disney+ | 3 | |
Education | 7 | TV+ | 1 | ||
Public services | 5 | TRT | 1 | ||
IT | 4 | OTT Platform Usage Frequency | Less than one day | 13 | |
Education | Middle school | 1 | 2–3 days | 7 | |
High school | 10 | 4–5 days | 4 | ||
Graduate | 4 | 6–7 days | 2 | ||
Master’s degree | 6 | Daily Watching Time | 0–1 h | 14 | |
PhD | 5 | 1–3 h | 10 | ||
4–6 h | 2 |
Construct | Code | Items | PSA | CSV |
---|---|---|---|---|
Account Management | ACC1 | I can easily create or delete my user account on the Netflix website. | 0.97 | 0.93 |
ACC2 | Netflix’s website automatically verifies my identity when I sign in. | 0.70 | 0.50 | |
ACC3 | I understand the benefits of creating an account from the brief information on the registration screen. | 0.53 | 0.43 | |
ACC4 | I can create multiple profiles for different users, including children. | 0.97 | 0.93 | |
ACC5 | I can easily lock my profile. | 0.67 | 0.40 | |
Privacy (Adapted from [100,101]) | PRV1 | I think the Netflix website values my privacy. | 0.97 | 0.93 |
PRV2 | I feel safe sending my personal information to the Netflix website. | 0.90 | 0.83 | |
PRV3 | I believe my personal information is not shared with third parties without my permission. | 0.97 | 0.93 | |
Navigation | NVG1 | I can easily understand where I am in the system. | 0.60 | 0.27 |
NVG2 | I can easily navigate through the system. | 0.70 | 0.50 | |
NVG3 * | I can perform actions in a few steps quickly. | 0.47 | 0.10 | |
I can quickly perform my operations in a few steps. (Modified.) | ||||
NVG4 | I can easily go back or go to the main menu. | 0.60 | 0.30 | |
NVG5 * | I can easily cancel my operations. | 0.37 | 0.20 | |
I can cancel my actions easily. (Modified) | ||||
NVG6 * | I think the menu design is simple and understandable. | 0.20 | 0.37 | |
The menu design is simple and understandable. (Modified.) | ||||
HLP1 * | I do not need much help using the system because it is easy. | 0.40 | 0.20 | |
I do not need much guidance as the system has an intuitive design. (Modified.) | ||||
Help | HLP2 | When I need help, I can easily access the necessary instructions and information. | 0.90 | 0.87 |
HLP3 | I think the information provided in the help section is sufficient and understandable. | 0.73 | 0.57 | |
HLP4 | I am informed about important situations (such as purchasing, deleting an account, etc.). | 0.53 | 0.30 | |
HLP5 | I can easily understand warning messages. | 0.50 | 0.33 | |
HLP6 ** | The language used in the warnings is clear and sincere. | 0.27 | −0.23 | |
CON1 | I think Netflix offers a pleasant and high-quality viewing experience. | 0.60 | 0.50 | |
CON2 * | I think the information given about the content is sufficient and useful. | 0.40 | 0.23 | |
I think the descriptions of the content are sufficient and useful. (Modified.) | ||||
Content | CON3 * | I can easily forward, rewind, start from the beginning, and resume playback anytime. | 0.47 | 0.03 |
I can control my viewing experience on Netflix by utilizing features such as fast forwarding, rewinding, starting from the beginning, pausing, and resuming playback anytime (modified). | ||||
CON4 * | I can access my favorite content quickly. | 0.40 | 0.13 | |
I can quickly access my favorite content. (Modified.) | ||||
CON5 | I think movies, series, and TV shows are appropriately categorized. | 0.73 | 0.53 | |
CON6 | I can easily access new or popular content. | 0.57 | 0.37 | |
CON7 | I think the Netflix website suggests content that is suitable for my viewing experience. | 0.70 | 0.53 | |
CON8 ** | I can continue to watch content on the OTT platform using a different app. | 0.20 | −0.06 | |
CON9 ** | After logging in, I do not have to wait for a login screen or explanation animations to access the content. | 0.10 | −0.10 | |
Branding | BRN1 | I think Netflix uses its brand colors or visuals subtly and unobtrusively. | 0.70 | 0.57 |
BRN2 | I can easily recognize the brand on the Netflix website through color, font, and background. | 0.53 | 0.37 | |
BRN3 | I think Netflix consistently uses its brand elements on its website. | 0.77 | 0.70 | |
BRN4 | I can easily recognize Netflix’s logo. | 0.87 | 0.80 | |
DES1 | I think the colors on the screen look good in different settings and screen sizes. | 0.67 | 0.50 | |
DES2 | I think the Netflix website has a beautiful design and layout. | 0.90 | 0.87 | |
DES3 * | Netflix prioritizes primary content in areas where user interest is concentrated on the website. | 0.37 | 0.10 | |
Netflix places primary content at the center of attention. (Modified.) | ||||
DES4 | The appropriate spacing on the Netflix website helps prevent overlapping content. | 0.77 | 0.57 | |
DES5 | I think the Netflix website has a simple and consistent layout on all pages. | 0.93 | 0.90 | |
Design | DES6 | I can see the icons and images clearly from a distance. | 0.77 | 0.67 |
DES7 | Netflix uses lively and realistic images and animations on its website. | 0.90 | 0.87 | |
DES8 | The Netflix website provides consistent icons and images throughout the system. | 0.70 | 0.63 | |
DES9 | I think the colors used on the Netflix website are suitable for my culture and values. | 0.60 | 0.47 | |
Accessibility and Customization | CUS1 | I can easily read the text on different screen sizes. | 0.60 | 0.30 |
CUS2 | I can easily read the text on the website. | 0.70 | 0.57 | |
CUS3 | I can customize the text size. | 0.57 | 0.37 | |
CUS4 | I can easily change the audio and subtitle languages. | 0.57 | 0.40 | |
Data Entry and Search | SRC1 | I can easily enter data on the website. | 0.70 | 0.50 |
SRC2 | I only enter data in the required fields on the platform. | 0.80 | 0.73 | |
SRC3 | I do not need to re-enter the last information I entered. | 0.63 | 0.47 | |
SRC4 | I can see popular or recent searches without typing in the necessary keywords. | 0.83 | 0.77 | |
SRC5 | I can easily search on the Netflix website. | 0.97 | 0.93 | |
SRC6 | I can see the search results in a list. | 0.60 | 0.40 |
Demogr. | Category | No. | Demogr. | Category | No. |
---|---|---|---|---|---|
Age | 18–24 | 85 | Education | PhD | 9 |
25–34 | 332 | Master’s | 78 | ||
35–44 | 171 | Bachelor’s | 319 | ||
45–54 | 54 | College graduate | 60 | ||
55 | 8 | High school | 162 | ||
Gender | Male | 320 | Secondary school | 17 | |
Female | 330 | Primary school | 5 | ||
Job | IT | 23 | Most Used OTT Platforms | Netflix | 650 |
Banking and Finance | 26 | Amazon Prime | 229 | ||
Insurance, Real Estate, and Law | 8 | Disney+ | 211 | ||
Construction & Engineering | 47 | BluTV | 180 | ||
Public Services | 98 | PuhuTV | 95 | ||
Health Service | 42 | Exxen | 209 | ||
Trade and Self-Employed | 45 | Other | 12 | ||
Education and Training | 73 | OTT Platform Usage Frequency (Weekly) | Less than one day | 109 | |
Marketing, Advertising, and Design | 19 | 2 or 3 days | 221 | ||
Student | 81 | 4–5 days | 142 | ||
Other | 188 | 6–7 days | 178 | ||
Daily Watching Time | 0–1 h (including 1) | 52 | |||
1–3 h (including 3) | 391 | ||||
4–6 h (including 5) | 163 | ||||
More than 6 h | 44 |
Construct | Item | Mean | Std. | Load. | VarExp (%) | Cronbach’s α | Construct | Item | Mean | Std. | Load. | VarExp (%) | Cronbach’s α |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Account Management | ACC1 | 6.13 | 1.169 | 0.790 | 8.342 | 0.910 | Privacy | PRV1 | 5.75 | 1.425 | 0.851 | 5.724 | 0.935 |
ACC2 | 6.03 | 1.247 | 0.770 | PRV2 | 5.67 | 1.456 | 0.893 | ||||||
ACC3 | 5.93 | 1.256 | 0.806 | PRV3 | 5.59 | 1.555 | 0.840 | ||||||
ACC4 | 5.97 | 1.299 | 0.736 | Design | DES1 | 6.16 | 0.781 | 0.640 | 13.245 | 0.939 | |||
ACC5 | 6.03 | 1.194 | 0.622 | DES2 | 6.11 | 0.911 | 0.755 | ||||||
Branding | BRN1 | 6.12 | 0.863 | 0.748 | 6.541 | 0.886 | DES3 | 6.10 | 0.887 | 0.751 | |||
BRN2 | 6.16 | 0.835 | 0.782 | DES4 | 6.04 | 0.950 | 0.696 | ||||||
BRN3 | 6.18 | 0.785 | 0.791 | DES5 | 6.15 | 0.905 | 0.732 | ||||||
BRN4 | 6.32 | 0.787 | 0.690 | DES6 | 6.13 | 0.910 | 0.750 | ||||||
Navigation | NVG1 | 6.11 | 1.001 | 0.721 | 9.542 | 0.934 | DES7 | 6.13 | 0.931 | 0.730 | |||
NVG2 | 6.24 | 0.913 | 0.765 | DES8 | 6.16 | 0.848 | 0.751 | ||||||
NVG3 | 6.17 | 0.993 | 0.804 | Data Entry and Search | SRC1 | 6.24 | 0.863 | 0.658 | 8.187 | 0.910 | |||
NVG4 | 6.23 | 0.958 | 0.808 | SRC2 | 6.27 | 0.832 | 0.719 | ||||||
NVG5 | 6.15 | 0.986 | 0.739 | SRC3 | 6.28 | 0.880 | 0.666 | ||||||
NVG6 | 6.19 | 0.905 | 0.769 | SRC4 | 6.29 | 0.837 | 0.733 | ||||||
Help | HLP1 | 6.14 | 1.054 | 0.853 | 8.229 | 0.950 | SRC5 | 6.33 | 0.834 | 0.708 | |||
HLP2 | 6.12 | 1.049 | 0.863 | SRC6 | 6.33 | 0.809 | 0.688 | ||||||
HLP3 | 6.15 | 1.038 | 0.859 | Content | CON1 | 6.29 | 0.853 | 0.738 | 9.430 | 0.923 | |||
HLP4 | 6.03 | 1.150 | 0.795 | CON2 | 6.23 | 0.904 | 0.673 | ||||||
HLP5 | 6.10 | 1.086 | 0.825 | CON3 | 6.29 | 0.827 | 0.731 | ||||||
Accessibility and Customization | CUS1 | 6.18 | 0.840 | 0.781 | 5.878 | 0.885 | CON4 | 6.25 | 0.840 | 0.666 | |||
CUS2 | 6.18 | 0.874 | 0.829 | CON5 | 6.23 | 0.820 | 0.717 | ||||||
CUS3 | 6.07 | 0.953 | 0.699 | CON6 | 6.26 | 0.830 | 0.717 | ||||||
CUS4 | 6.24 | 0.833 | 0.746 | CON7 | 6.22 | 0.847 | 0.666 |
Demographic | Category | No. | Demographic | Category | No. |
---|---|---|---|---|---|
Age | 18–24 | 101 | Education | PhD | 10 |
25–34 | 229 | Master’s | 43 | ||
35–44 | 190 | Bachelor’s | 392 | ||
45–54 | 71 | College graduate | 47 | ||
55 | 9 | High school | 99 | ||
Gender | Male | 300 | Secondary school | 9 | |
Female | 300 | Most used OTT platforms | Netflix | 600 | |
Job | IT | 23 | Amazon Prime | 321 | |
Banking and Finance | 24 | Disney+ | 320 | ||
Insurance, Real Estate, and Law | 13 | BluTV | 250 | ||
Construction & Engineering | 33 | PuhuTV | 166 | ||
Public Services | 151 | Exxen | 322 | ||
Health Service | 36 | OTT platform usage frequency (weekly) | Less than one day | 62 | |
Trade and Self-Employed | 58 | 2 or 3 days | 222 | ||
Education and Training | 68 | 4–5 days | 156 | ||
Marketing, Advertising, and Design | 15 | 6–7 days | 160 | ||
Student | 84 | ||||
Other | 95 | ||||
Daily watching time | 0–1 h (including 1) | 46 | |||
1–3 h (including 3) | 355 | ||||
4–6 h (including 5) | 150 | ||||
More than 6 h | 49 |
Fit Index | Recommended Value | Untrimmed Original Model | Observed Value | Reference |
---|---|---|---|---|
CMIN/DF | Between 1 and 3 | 2.40 | 2.11 | [113] |
GFI | ≥0.80 | 0.84 | 0.86 | [110] |
AGFI | ≥0.80 | 0.82 | 0.84 | [109] |
NFI | ≥0.90 | 0.89 | 0.90 | [110] |
TLI | ≥0.90 | 0.92 | 0.94 | [111] |
CFI | ≥0.95 | 0.93 | 0.95 | [112] |
RMSEA | ≤0.06 | 0.049 | 0.044 | [111] |
Construct | Item | Mean | Std | Load. | t Stat. | AVE | CR | Cronbach’s α | Construct | Item | Mean | Std. | Load. | t Stat. | AVE | CR | Cronbach’s α |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Account Management | ACC1 | 6.19 | 0.805 | 0.782 | 21.516 | 0.595 | 0.880 | 0.884 | Privacy | PRV1 | 5.91 | 1.104 | 0.900 | 27.426 | 0.804 | 0.925 | 0.924 |
ACC2 | 6.18 | 0.832 | 0.754 | 20.353 | PRV2 | 5.83 | 1.132 | 0.904 | 27.594 | ||||||||
ACC3 | 6.10 | 0.83 | 0.823 | 23.350 | PRV3 | 5.75 | 1.203 | 0.887 | 26.758 | ||||||||
ACC4 | 6.15 | 0.83 | 0.719 | 19.210 | Design | DES1 | 6.25 | 0.699 | 0.764 | 21.282 | 0.590 | 0.920 | 0.921 | ||||
ACC5 | 6.17 | 0.818 | 0.777 | 21.437 | DES2 | 6.15 | 0.77 | 0.790 | 22.341 | ||||||||
Branding | BRN1 | 6.15 | 0.815 | 0.852 | 24.842 | 0.682 | 0.896 | 0.895 | DES3 | 6.12 | 0.76 | 0.801 | 22.742 | ||||
BRN2 | 6.15 | 0.813 | 0.839 | 24.260 | DES4 | 6.05 | 0.817 | 0.744 | 20.463 | ||||||||
BRN3 | 6.05 | 0.853 | 0.848 | 24.655 | DES5 | 6.14 | 0.758 | 0.768 | 21.390 | ||||||||
BRN4 | 6.36 | 0.74 | 0.763 | 21.055 | DES6 | 6.18 | 0.681 | 0.750 | 20.527 | ||||||||
Navigation | NVG1 | 6.15 | 0.731 | 0.775 | 21.482 | 0.664 | 0.922 | 0.923 | DES7 | 6.19 | 0.71 | 0.745 | 20.391 | ||||
NVG2 | 6.24 | 0.715 | 0.805 | 22.570 | DES8 | 6.16 | 0.702 | 0.784 | 22.080 | ||||||||
NVG3 | 6.21 | 0.724 | 0.806 | 22.956 | Data Entry and Search | SRC1 | 6.17 | 0.750 | 0.779 | 21.543 | 0.585 | 0.894 | 0.893 | ||||
NVG4 | 6.27 | 0.69 | 0.809 | 22.948 | SRC2 | 6.09 | 0.745 | 0.734 | 19.550 | ||||||||
NVG5 | 6.20 | 0.728 | 0.845 | 24.537 | SRC3 | 6.11 | 0.832 | 0.761 | 20.806 | ||||||||
NVG6 | 6.22 | 0.72 | 0.846 | 24.650 | SRC4 | 6.15 | 0.808 | 0.780 | 21.165 | ||||||||
Help | HLP1 | 6.11 | 0.867 | 0.819 | 23.403 | 0.658 | 0.905 | 0.910 | SRC5 | 6.23 | 0.792 | 0.800 | 22.056 | ||||
HLP2 | 6.06 | 0.882 | 0.876 | 26.035 | SRC6 | 6.25 | 0.713 | 0.734 | 19.769 | ||||||||
HLP3 | 6.01 | 0.893 | 0.841 | 24.380 | Content | CON1 | 6.28 | 0.769 | 0.774 | 21.778 | 0.608 | 0.916 | 0.912 | ||||
HLP4 | 6.02 | 0.879 | 0.762 | 20.976 | CON2 | 6.19 | 0.723 | 0.784 | 21.886 | ||||||||
HLP5 | 6.02 | 0.904 | 0.750 | 20.516 | CON3 | 6.29 | 0.753 | 0.780 | 21.887 | ||||||||
Accessibility and Customization | CUS1 | 6.14 | 0.777 | 0.812 | 22.395 | 0.610 | 0.862 | 0.851 | CON4 | 6.27 | 0.743 | 0.784 | 21.907 | ||||
CUS2 | 6.33 | 0.707 | 0.826 | 23.230 | CON5 | 6.18 | 0.78 | 0.764 | 21.352 | ||||||||
CUS3 | 6.08 | 0.867 | 0.711 | 18.894 | CON6 | 6.27 | 0.74 | 0.799 | 22.618 | ||||||||
CUS4 | 6.30 | 0.721 | 0.771 | 20.590 | CON7 | 6.18 | 0.783 | 0.772 | 21.594 |
Constructs Constrained | df | χ2 | Δχ2 | |
---|---|---|---|---|
None | 1025 | 2167 | - | |
Account Management | Privacy | 1026 | 2262 | 95 |
Account Management | Navigation | 1026 | 2430 | 263 |
Account Management | Help | 1026 | 2371 | 204 |
Account Management | Content | 1026 | 2383 | 216 |
Account Management | Branding | 1026 | 2379 | 212 |
Account Management | Design | 1026 | 2439 | 272 |
Account Management | Accessibility and Customization | 1026 | 2412 | 245 |
Account Management | Data Entry and Search | 1026 | 2400 | 233 |
Privacy | Navigation | 1026 | 2330 | 163 |
Privacy | Help | 1026 | 2271 | 104 |
Privacy | Content | 1026 | 2291 | 124 |
Privacy | Branding | 1026 | 2276 | 109 |
Privacy | Design | 1026 | 2329 | 162 |
Privacy | Accessibility and Customization | 1026 | 2312 | 145 |
Privacy | Data Entry and Search | 1026 | 2304 | 137 |
Navigation | Help | 1026 | 2399 | 232 |
Navigation | Content | 1026 | 2419 | 252 |
Navigation | Branding | 1026 | 2426 | 259 |
Navigation | Design | 1026 | 2441 | 274 |
Navigation | Accessibility and Customization | 1026 | 2435 | 268 |
Navigation | Data Entry and Search | 1026 | 2459 | 292 |
Help | Content | 1026 | 2376 | 209 |
Help | Branding | 1026 | 2348 | 181 |
Help | Design | 1026 | 2406 | 239 |
Help | Accessibility and Customization | 1026 | 2376 | 209 |
Help | Data Entry and Search | 1026 | 2388 | 221 |
Content | Branding | 1026 | 2363 | 196 |
Content | Design | 1026 | 2433 | 266 |
Content | Accessibility and Customization | 1026 | 2391 | 224 |
Content | Data Entry and Search | 1026 | 2403 | 236 |
Branding | Design | 1026 | 2398 | 231 |
Branding | Accessibility and Customization | 1026 | 2382 | 215 |
Branding | Data Entry and Search | 1026 | 2373 | 206 |
Design | Accessibility and Customization | 1026 | 2430 | 263 |
Design | Data Entry and Search | 1026 | 2433 | 266 |
Accessibility and Customization | Data Entry and Search | 1026 | 2400 | 233 |
Dependent Variable | Items Used | Reference Studies |
---|---|---|
Brand loyalty | I encourage friends and relatives to be customers of the OTT platform. | [11,120,126] |
I say positive things about the OTT platform to other people. | ||
I recommend the OTT platform to someone who seeks my advice. | ||
I consider the OTT platform to be my first choice. | ||
Satisfaction | I am very pleased with the overall experience of using the OTT platform. | [11,127] |
My choice to use the current OTT platform’s services was wise. | ||
The current OTT platform meets what is needed from an OTT service. | ||
I think I did the right thing by subscribing to the current OTT platform. | ||
Continued intention to use | I intend to continue using the OTT platform. | [126,128,129] |
I want to continue using the OTT platform rather than discontinue. | ||
I predict I will continue using the OTT platform. | ||
Even if other providers offer cheaper plans, I will continue to use the service of this OTT platform. |
Satisfaction | Continued Intention to Use | Brand Loyalty | ||||
---|---|---|---|---|---|---|
β | Sig. (p) | β | Sig. (p) | β | Sig. (p) | |
Gender | −0.046 | 0.147 | 0.017 | 0.588 | −0.016 | 0.630 |
Age | −0.012 | 0.714 | −0.009 | 0.774 | 0.003 | 0.924 |
Account Management | −0.041 | 0.515 | −0.012 | 0.848 | −0.034 | 0.604 |
Privacy | 0.161 | 0.002 ** | 0.143 | 0.006 ** | 0.325 | <0.001 *** |
Navigation | 0.218 | <0.001 *** | 0.104 | 0.059 * | 0.073 | 0.195 |
Help | −0.019 | 0.699 | −0.056 | 0.265 | −0.067 | 0.194 |
Content | 0.160 | 0.035 ** | 0.126 | 0.095 * | 0.276 | <0.001 *** |
Branding | 0.011 | 0.851 | 0.018 | 0.758 | −0.014 | 0.824 |
Design | 0.174 | 0.011 ** | 0.260 | <0.001 *** | 0.178 | 0.011 ** |
Accessibility and Customization | 0.087 | 0.128 | 0.086 | 0.131 | 0.035 | 0.552 |
Data Entry and Search | 0.132 | 0.055 * | 0.190 | 0.006 ** | 0.049 | 0.481 |
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Pekpazar, A.; Coskun, M.C.; Altin Gumussoy, C. Conceptualization and Survey Instrument Development for Over-the-Top Platforms’ Usability. J. Theor. Appl. Electron. Commer. Res. 2023, 18, 1764-1796. https://doi.org/10.3390/jtaer18040089
Pekpazar A, Coskun MC, Altin Gumussoy C. Conceptualization and Survey Instrument Development for Over-the-Top Platforms’ Usability. Journal of Theoretical and Applied Electronic Commerce Research. 2023; 18(4):1764-1796. https://doi.org/10.3390/jtaer18040089
Chicago/Turabian StylePekpazar, Aycan, Muhammed Cagri Coskun, and Cigdem Altin Gumussoy. 2023. "Conceptualization and Survey Instrument Development for Over-the-Top Platforms’ Usability" Journal of Theoretical and Applied Electronic Commerce Research 18, no. 4: 1764-1796. https://doi.org/10.3390/jtaer18040089
APA StylePekpazar, A., Coskun, M. C., & Altin Gumussoy, C. (2023). Conceptualization and Survey Instrument Development for Over-the-Top Platforms’ Usability. Journal of Theoretical and Applied Electronic Commerce Research, 18(4), 1764-1796. https://doi.org/10.3390/jtaer18040089