计算机科学 ›› 2018, Vol. 45 ›› Issue (11A): 149-151.
于诚1, 朱皖宁1,2
YU Cheng1, ZHU Wan-ning1,2
摘要: 摘 要 随着电子竞技产业不断发展,除了经验、天赋、技巧等决胜因素外,数据分析对MOBA游戏的胜负手影响越来越大。针对某些MOBA类游戏无法直接通过接口获得准确数据的问题,提出根据官方提供的热点图来对核心人物的位置数据进行预处理,利用原型聚类算法思想的PNN(Probabilistic Nearest Neighbor)算法对热点图进行战术分析,最后以概率的形式导出战术:对战方核心人物去往战场核心点的移动概率。本算法加入了加权距离以改善KNN利用欧氏距离计算样本点之间差异的不足,并利用最小二乘法来取得最优的常数解;同时对所有的距离数据进行归一化处理,提高了算法准确度。最终实验表明了所提方法预测战场核心人物去往核心点的概率的有效性。
中图分类号:
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