Videogame
Fernando Sánchez-Canella, Jordán Pascual-Espada, Irene Cid-Rico (In Press). "Platform for Improving the User Experience in the Creation of Educational Multiplayer Video Games", International Journal of Interactive Multimedia and Artificial Intelligence, vol. In press, issue In press, no. In press, pp. 1-8. https://doi.org/10.9781/ijimai.2024.03.002 |
Manuel López Ibáñez, Alejandro Romero-Hernández, Borja Manero, María Guijarro (2022). "Computer Entertainment Technologies for the Visually Impaired: An Overview", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 7, issue Regular Issue, no. 4, pp. 53-68. https://doi.org/10.9781/ijimai.2021.04.008 |
Carina González-González, del Nazaret Gómez Río, Vicente Navarro-Adelantado (2018). "Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 5, issue Special Issue on Big Data and Open Education, no. 2, pp. 46-52. https://doi.org/10.9781/ijimai.2018.03.005 |
Yago Saez, Asunción Mochón, de Fernando Rada (2018). "TV Series and Social Media: Powerful Engagement Factors in Mobile Video Games", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 5, issue Regular Issue, no. 3, pp. 46-55. https://doi.org/10.9781/ijimai.2018.11.002 |
Juan Manuel Cueva-Lovelle, Cristina Pelayo G-Bustelo, Edward Núñez-Valdez, Guillermo Infante-Hernandez, Oscar Sanjuan-Martinez (2013). "Gade4all: Developing Multi-platform Videogames based on Domain Specific Languages and Model Driven Engineering", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 2, issue Regular Issue, no. 2, pp. 33-42. https://doi.org/10.9781/ijimai.2013.224 |