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Final Fantasy VIII

Titre original : Fainaru fantajî VIII
  • Jeu vidéo
  • 1999
  • 12
NOTE IMDb
8,7/10
6,6 k
MA NOTE
Final Fantasy VIII (1999)
Final Fantasy VIII
Lire trailer1:53
1 Video
29 photos
ActionAdventureDramaFantasyRomanceSci-Fi

Ajouter une intrigue dans votre langueA group of students at a military academy rescue a mysterious girl, who some say is the sorceress who wants to govern the universe.A group of students at a military academy rescue a mysterious girl, who some say is the sorceress who wants to govern the universe.A group of students at a military academy rescue a mysterious girl, who some say is the sorceress who wants to govern the universe.

  • Réalisation
    • Yoshinori Kitase
  • Scénario
    • Kazushige Nojima
    • Yoshinori Kitase
    • Tetsuya Nomura
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,7/10
    6,6 k
    MA NOTE
    • Réalisation
      • Yoshinori Kitase
    • Scénario
      • Kazushige Nojima
      • Yoshinori Kitase
      • Tetsuya Nomura
    • 108avis d'utilisateurs
    • 5avis des critiques
  • Voir les informations de production sur IMDbPro
    • Récompenses
      • 4 victoires au total

    Vidéos1

    Final Fantasy VIII
    Trailer 1:53
    Final Fantasy VIII

    Photos29

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    Avis des utilisateurs108

    8,76.6K
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    smashattack

    Quite possibly the best RPG ever created.

    Final Fantasy VIII was the first Final Fantasy I ever played. I watched a friend play it for a bit and decided that, one day, it would be mine. I would buy a PlayStation just for this game.

    I couldn't have made a better choice. Let me tell you why FFVIII is probably the best RPG ever created.

    First of all, the opening scene is tremendous. The song, Liberi Fatali, is definitely one of Nobuo Uematsu's greatest compositions. The battle between Squall and Seifer at the beginning is simply amazing. This scene right here revolutionized how a game should look. The movie sequences are totally amazing.

    Squall is a young cadet at the Balamb Garden, a training ground of sorts for SeeD, an elite mercenary group. Squall is not the most optimistic person. He is, however, very realistic, which causes many people not to like him. From this paragraph already, Squall has much more character than Final Fantasy VII's Cloud. Cloud couldn't make up his mind who he wanted to be. Squall knows what he wants, knows how he will act, and does it. His character stays true. About halfway through the game he has a sort of inner climax, in which the conflict within him is so great that he is forced to change views of the world. This is a real character. He grows, he's round, he's not flat. I was very impressed with his ever slow turnaround, from his thoughts before the parade to the scene on the Ragnarok.

    The battle system is excellent. FFVIII introduces a "Junction System", in which magic can be attached to stats to make the character more powerful. The Guardian Forces allow the characters to achieve these amazing feats. Guardian Forces are so much better than FFVII's Summons, which were only used in battle. GF's can give characters plenty of new abilities, and ability points will not be wasted in this game. The Summons in FFVII were just there like rocks... the GF's in FFVIII are characters in themselves which serve to better your main characters.

    Although this new battle system is astounding, it isn't without its flaws. You could spend countless hours just drawing magic from enemies, and if you wish to get a really good character, you will have to. If you don't use the right abilities from the beginning, you will end up with a Level 100 character giving only 7,000 damage at the end (instead of a whomping 9999). But these are only a few things compared to how much fun the junction system is. It's almost like a sports game. You can sit for several minutes just rearranging your magic, figuring out what works best where, managing your stats, so to say. It sounds complex, and indeed it is. But this system is more rewarding than the Materia system or the Attach-Magic-Stones-in-Clothing system of the deranged Final Fantasy IX.

    Some people complain that FFVIII's plot is dull, shallow, and utterly witless. I have to disagree. Although it is very unusual, and it seems to shift entirely too much about halfway, we must remember sappy FFVII's chase-Sephiroth plot. Now THAT was boring. Squall, Zell, Quistis, and the others in your group must complete several missions and get to the third disc before you even know who the final boss is (and that boss does just appear out of nowhere--I'll admit, that's quite awkward).

    The music is just like much of Uematsu's work. It is very entertaining in some parts, such as Only a Plank Between One and Perdition, Never Look Back, Liberi Fatali, and the ominous voices in Succession of Witches, but it can be very pointless and dull in areas. Such as when you're up near the moon, or in the final castle. Ugh.

    The main flaw I've found in Final Fantasy VIII, as well as all other Final Fantasy's (except, of course, Final Fantasy I), is that the plot gets in the way too much. I never felt like I had any time to run around and defeat monsters for experience points. In certain parts, you will not be on the world map for what seems like ages. But some of the enemies are great, and FFVIII sports one excellent bestiary.

    To sum up what I've said, Final Fantasy VIII is much better than it's sappy predecessors, has much better movie sequences, has superior music, astounding character development, an excellent battle system, and a plot that will nearly devour you with its twists and turns. I would recommend this to ANY gamer of ANY skill. Anybody who enjoys pure modern fantasy with a great plot and superb animation can NOT pass this one up.
    10IrisNo11

    A Convincing Tale About Courage, Trust, Friendship, and Love

    Squall Leonhart, a courageous young man, who gets his training skills at the Balamb Garden. Because of his lack of trust in anyone, Squall isolates himself from everyone in the Garden. His excellent fighting skills soon makes him a SeeD, an organization who goes against the sorceress, who soon comes into the picture and tries to destory and take over the world. Now it's up to Squall and his new friends to try to stop the sorceress from destroying the world. Yet that's not all - soon Squall learns the meaning of true friendship and surprisingly - LOVE. And who is Laguna Loire and Ellone?

    Joining Squall in his great adventure are:

    - Quistis Trepe - the SeeD instructor who, like Squall, suffers from loneliness, and becomes an older-sister figure to Squall and the other SeeDs

    - Zell Dincht - a fun-loving SeeD who loves wild and risky adventures, and is one of the best fighters in the Balamb Garden.

    - Selphie Tilmitt - a SeeD with a cheerful, spunky, and bouyant attitude who also has great fighting skills like Squall and Zell.

    - Irvine Kinneas - a ladies man originally from Galabia Garden (Balamb Garden's rival Garden), and sharpshooter who soon has a thing for Selphie, yet secretly has a sensitive and caring nature.

    - Rinoa Heartilly - the princess of the Timber Owls, an anti-government orginazation who calls for the Seeds for help, who at first had a brief fling with Balamb Garden bully, Seifer Almasy, but soon falls helplessly in love with Seifer's arch rival, Squall.

    All I can say about this game is "WOW!"

    Can you believe the life-like graphics and animation on this game? Some say that "Final Fantasy VIII" is the weakest of the sagas (because of it's storyline), but I loved the storyline! The storyline is mostly, I think, based on life...explaining how a gifted lonewolf like Squall could learn to open up to his friends and the girl of his dreams especially. This story a long life lesson for all loners who feel isolated, and Squall's personality is an important part in the story and how his attitude changes, is even more important.

    As you read the dialogue, you can easily see what each of the characters are feeling...whether it's love (i.e. Squall and Rinoa), fear, courage, hopefulness (i.e. Zell and Quistis), sorrow, or happiness (i.e. Irvine and Selphie).

    Not to mention, the dialogue can also be pretty hilarious. Seifer's comment on Zell and Squall for example:

    "This is great! I have a chicken-wuss and a guy who just reached puberty in my squad!"

    "Final Fantasy VIII" is the first FF game I ever played, but on the other hand, it's very easy to. A LOT easier than "Final Fantasy VII". I even beat the Omega Weapon, which is the toughest monster on the game. Plus, the plot and storyline isn't as difficult as the 7th.

    Final Fantasy VIII has the best animation and kind of crosses over into new technology for video games and even Japanese Animation! :)

    TIPS: **Squall and Zell are the strongest fighters in the game** and **Squall, Zell, and Rinoa have the best limit breaks** And DON'T FORGET to get **AURA** magic, and DO NOT spend it all in one battle - or you'll be SORRY!!!!
    9megajake

    Outstanding and unprecidented!!

    Final Fantasy VIII is the apex of fantasy RPGs. Not only does it take place in a world we can believe and understand (a somewhat futuristic world that is fairly peaceful but still militarized), but it features characters we can feel akin to, for the first real time in the FF Series. These characters are very real; they have problems, ambitions and fears. They love and hate. They experience real hope and true despair. Final Fantasy VIII is truly the last great love story of the 20th Century... a story for the ages.
    23skidoo-4

    One of the best RPGs ever

    While some might bemoan the lack of traditional RPG cliches in FFVIII, I applaud the designers for taking this game one step higher. Gone are the stupid-looking cartoon characters that ruined much of FFVII for me - instead, we have well-rounded, interesting characters. This is almost more a movie (or perhaps mini-series) than a game, perhaps. But I felt rewarded by an entertaining and interesting story, interesting places to visit, and last but not least, beautifully rendered graphics. If this is the future of RPGs, then bring it on.
    9MissSimonetta

    Bold, controversial masterpiece

    Final Fantasy VIII (1999) has always been a polarizing game. It's narrative style and game play mechanics were so different from previous entries in the series that it was bound to be a matter of taste with hardcore fans. However, I feel this title, the series' black sheep (okay, until XIII), is among the best RPGs ever created.

    The junctioning system is not perfect; yes, drawing magic can be tedious. But I think the system on the whole is a neat way to customize characters. With some more reworking, the junction and draw system could be amazing. I also liked the way summons were utilized as something other than glorified spells.

    Though many seem to despise him, I think Squall Leonhart may be the best written FF protagonist. His psychology and worldview sync well with his back story and the game's themes of the need for companionship and love. The other characters in the party are all fascinating in their own ways and grow in complexity, though sadly a few are not given as much development as they should have been.

    The love story of Squall and Rinoa, while maybe not "the last great love story of the 20th century," is sweet and effective. A little cheesy at times, but that's part of what makes them an appealing couple.

    Of course, there are flaws. The narrative gets convoluted toward the end. There is a certain plot twist that is never fleshed out enough and comes off as trite. The draw system gets tedious. The gun blade is a silly concept, sure. Still, nothing is ever perfect, even great art, which I firmly believe this game to be, mock me for it or no.

    There's so much more I could praise: the soundtrack, the world-building, the stunning (for 1999) FMV sequences, and the Triple Triad mini game. The story and rich characterization of the protagonist alone make FFVIII a game in desperate need of re-evaluation.

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    Histoire

    Modifier

    Le saviez-vous

    Modifier
    • Anecdotes
      A real-time rendition of Final Fantasy VIII's signature "ballroom scene" using the Playstation 2 graphic engine was created to show off the new console's power.
    • Gaffes
      After Squall is dressed up in his uniform, he leaves his dormitory room located in the North area first floor of Balamb Garden and he leaves the North area. But when Quisits calls for Squall at the First Floor Lobby. Squall approaches from the South as though he's entering the school from the front gate.
    • Citations

      [On the Ragnorak, comforting Rinoa]

      Squall: [in his thoughts] I don't know what to do... This is just another crossroad in my life. But, for the first time, I don't know which way to go. I've come this far because I've... fallen for you... Rinoa... Now... am I just supposed to let you go...?

    • Crédits fous
      During the end first half of the end credits we see a few minutes of "handheld video camera footage" taken during a party after the team's victory over the sorceress. At the end, just before the camera's battery runs out we see Riona outside pointing towards the sky. After the credits are done there is an additional scene.
    • Versions alternatives
      Because it is illegal to posses Nunchaku in the UK, it is also illegal to have them shown in movies and on television shows. For this reason, Selphie's weapon of choice has been reclassified in the UK version as "Sticks of Death".
    • Connexions
      Edited into Final Fantasy 25th Anniversary Ultimate Box (2012)
    • Bandes originales
      Liberi Fatali
      Music Composed by Nobuo Uematsu

      Lyrics by Kazushige Nojima

      Latin Translation by Tarô Yamashita

      Orchestrations by Shirô Hamaguchi (as Shirou Hamaguchi)

      Conductor: Katsuaki Nakatani

      Soprano: Komaki Miyabe, Matsue Hamauzu

      Alto: Chie Sasakura, Hitomi Kaga

      Tenor: Hirokazu Takiguchi, Jun Suzuki

      Bass: Katsuyuki Nakanishi, Takeshi Yamagami

      Recording & Mixing Engineer: Kenji Nagashima

      Assistant Engineers: Yasuhiro Tsurusaki, Yasuo Iijimma

      Recording Coordinator: Yûji Saitô (as Yuji Saitou)

      Recorded at Sound City, Tokyo

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    FAQ11

    • How do you get Limit Breaks for Squall and his team?
    • Are you required to level up to beat the game?
    • Are you required to play Triple Triad to win cards for the game?

    Détails

    Modifier
    • Date de sortie
      • 11 février 1999 (Japon)
    • Pays d’origine
      • Japon
    • Site officiel
      • Steam Store
    • Langues
      • Japonais
      • Anglais
    • Aussi connu sous le nom de
      • FF8
    • Société de production
      • Square Company
    • Voir plus de crédits d'entreprise sur IMDbPro

    Spécifications techniques

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    • Rapport de forme
      • 4:3

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