Ajouter une intrigue dans votre langueAfter unwittingly turning his true love Elaine into solid gold with a cursed engagement ring, Guybrush Threepwood must find a map, a ship and a crew, sail to Blood Island and track down an u... Tout lireAfter unwittingly turning his true love Elaine into solid gold with a cursed engagement ring, Guybrush Threepwood must find a map, a ship and a crew, sail to Blood Island and track down an uncursed diamond ring to reverse the curse.After unwittingly turning his true love Elaine into solid gold with a cursed engagement ring, Guybrush Threepwood must find a map, a ship and a crew, sail to Blood Island and track down an uncursed diamond ring to reverse the curse.
- Réalisation
- Scénario
- Casting principal
- Récompenses
- 1 victoire et 2 nominations au total
- Murray
- (voix)
- …
- Wharf Rat
- (voix)
- Dinghy Dog
- (voix)
- Capt. Rottingham
- (voix)
- …
- Cabana Boy
- (voix)
- …
- Lemonhead
- (voix)
- …
Avis à la une
The plot is faithful to its predecessors: Guybrush has to save Elaine from the evil Zombie pirate LeChuck. The trouble begins when Guybrush proposes to Elaine, and involuntarily inflicts a curse on her.
Throughout his adventure, Guybrush again travels the Caribbean and comes across several excellent characters. Personal favourites are Murray and Mr Fossey. The dialogue rarely fails to be witty and entertaining and the puzzles are pitched at a suitable level for most gamers.
It is generally perceived that the ending is somewhat disappointing, a criticism which is not unfair. But this is one minor negative in a game with more than enough features to recommend it. If there has ever been a better point-and-click adventure, I would love to play it.
But to return to "Curse," whats beautiful about CMI is that its not afraid to be itself. It does deviate from the first two but still remains faithful to the Ron Gilbert productions (if only the same could be said about the 4th installment of the series!). The voice work is impeccable, with Dominic Armato playing our favorite protagonist Guybrush Threepwood. The animation, while quite different than the classic pixelated characters, is done beautifully. It really is just absolutely gorgeous. And the music is fantastic! Its never annoying and you never have the urge to turn it off.
Although I'm not too big a fan of romance, the romantic scenes and themes are not at all overpowering. They also have the rare ability to come off as sweet instead of cheesy. That says a lot from a girl who routinely falls asleep during chick flicks.
Then, of course, is the classic MI element of humor. CMI is quite adept at delivering deadpan lines, altogether absurdist humor, and simply good fun. Gary Coleman makes a cameo as a budding young entrepreneur, and world events are discreetly jabbed at without stepping out of the bounds of the game.
Its not entirely fair to compare CMI to MI and MI2 because it truly is in a realm of its own. Personally I can never find a favorite between the 3 as they all are quite different from each other. However, if you want a swashbuckling good time with the flair of the classic series, I insist you give this game a shot. You will NOT be disappointed.
10/10 stars, hands down.
The graphics is of huge improvement in this game. It's kind of Disney-type drawings rounded off by a stunning background. The voicing is excellent and becomes incredibly funny towards the late beginning of the game. Murray, the talking skull is classic, and Denny Delk does a smashing job as the poor fella.
The game has a great plot and very loveable characters, and although you miss Ron Gilbert's fantastic directing, the new crew does what Gilbert did about just about as good as the big man. Overall, Monkey Island 3 is without a doubt the best installment in the briliant computer game series.
10/10
Having played and been impressed by Monkey 1 and 2, I had great expectations for the third release...and was not disappointed. The first thing that hit me was the substantially improved graphics. Don't get me wrong, for games made in 1990 and 1991 respectively, Monkey 1 and 2 were ground-breaking and provided the goods well, but CMI steps up and delivers a superb cartoon-style game-play which is both fun and satisfying. All scenes and settings have been carefully crafted and well thought out, and suit this type of game perfectly. The animation/CGI is a mixture of realism and exaggeration; a fantastic combination in this case.
For me the script has been crucial in the success of the previous two games. The CMI script is clever, appropriate and, above all, absolutely hilarious. Added to this, the script is now audio unlike the previous two where speech is displayed in text format at the bottom of the screen. Dominic Armato's voice is perfect for Guybrush: witty, clear and slightly naive. All other voice talents fit their characters perfectly, especially Earl Boen who is the voice behind LeChuck. I loved every single character throughout the game: not just their personalities and wit, but the way each character is animated superbly and distinctively. Whilst on the subject of audio effects, the soundtrack is worth a mention. The soundtracks for Monkey 1 and 2 were both monotone, and despite this were very effective at giving atmosphere and representing a change in mood. CMI's soundtrack is, once again, a step up. Each scene is complemented by a catchy, subtle, playful and piratey (if that's a word) tune. With a change in setting or mood, the music also adapts, adding to the entertainment and amusement that the game offers.
The whole idea behind Monkey Island is to solve puzzles and problems in order to progress. This might sound easy, but is actually devilishly tricky in many places. Some may be put off by the level of logic and amount of thinking that goes into Monkey Island, but in reality this makes the game even more entertaining and fun, and also adds to the replay value. The option of "The Curse of Monkey Island" or "The Curse of Monkey Island: Mega-Monkey" (which involves trickier and more abundant puzzles) suits players of all abilities and also gives good cause to play the game at least twice. Whatever difficulty level you choose, you are guaranteed a different game each time you replay, with numerous speech options and other puzzles to solve that don't affect the outcome of the game, but are just there for fun. The most entertaining section of the game is Ship Combat, and the sword "fights" that follow. These were particularly well thought out and make the game completely worthwhile. Add to this a stupendous story that is non-violent and suitable for all ages which will keep you hooked and wanting more until the very end.
Finally in conclusion, a uniquely special mention must go to the designers of this game. The way each complex puzzle and problem is thought out is simply astonishing. Whilst gathering up items and objects during game-play, you can't see how each one is going to help you progress, but with a little thought and perseverance solutions present themselves, and for that the designers of CMI must be highly commended.
10/10 for the best game I have ever played (not an exaggeration)
Le saviez-vous
- AnecdotesWhen Guybrush knocks over the silent patron of the chicken restaurant on Plunder Island, it is revealed to be Manny Calavera, star of Grim Fandango (1998), another Lucasarts game. He even has a button that reads "Ask me about Grim Fandango."
- GaffesThe previous game Monkey Island 2: LeChuck's Revenge (1991) ended very strangely: Guybrush finds himself as small kid with his "brother" LeChuck and his "parents" in an amusement park. In the beginning of this game, Guybrush is on the sea in a floating bumper car. No explanation is given what happened in between.
- Citations
Guybrush Threepwood: How can you see without eyeballs?
Murray: How can you walk around without a brain? Some things no one can answer.
- Crédits fousAfter the credits, there is a little scene between a father and a son in "Big Whoop" amusement park, where the father tells the rumor about the builder of the park buried somewhere in the tunnels under the park.
- Versions alternativesNon-English language versions leave out the "A Pirate I Was Meant To Be" song section, as it relies strongly on rhyming of English words.
- ConnexionsFeatured in Troldspejlet: Épisode #17.1 (1997)